Commit Graph

5974 Commits

Author SHA1 Message Date
Matthew Allum
2c40b4b53d 2007-06-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-debug.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-timeline.c:
        Add 'schedule' debug flag and new CLUTTER_TIMESTAMP macro.

        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl-defines.h:
        * clutter/cogl/gles/cogl-defines.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        Add initial experiemental YUV texture support.
        Move texture rect size checks into cogl.
        Better handle moving texture data from video -> system memory
        (if support available).
2007-06-07 23:51:53 +00:00
Neil J. Patel
3649b4734b Added a 'activate' signal, which is emitted when the 'Enter' key is pressed 2007-06-07 21:23:07 +00:00
Emmanuele Bassi
42ebf073bd Don't forget files when committing, stoopeed 2007-06-07 19:23:04 +00:00
Emmanuele Bassi
e30df678ae 2007-06-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/*: Move documentation from the templates into the
	source code.
2007-06-07 15:28:59 +00:00
Emmanuele Bassi
3c2defee9d 2007-06-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-container.[ch]: Add a generic actor container
	interface, for actors to implement without subclassing ClutterGroup.

	* clutter/clutter-group.[ch]: Make ClutterGroup implement the
	ClutterContainer interface, and deprecate the colliding methods.

	* clutter/clutter-layout.[ch]: Add extended layout interface.
	Actors and containers requiring or honouring complex layout
	management should implement this interface and provide at least
	one of the available layout types: width for height, height for
	width, natural size, iterative size request.

	* clutter/clutter-label.c: A ClutterLabel requires height for
	width layout management, so it implements the ClutterLayout
	interface.

	* clutter/Makefile.am: Add new files to the build.

	* tests/*.c:
	* examples/*.c: Update tests and examples code to use the
	new ClutterContainer API instead of ClutterGroup.
2007-06-07 14:41:35 +00:00
Emmanuele Bassi
b8a2db38c8 Update ChangeLogs 2007-06-07 10:26:29 +00:00
Emmanuele Bassi
b11aca44e3 Add delay property to ClutterTimeline
This patch adds a "delay" property to the timeline object. If set,
it will delay the start of the timeline of a number of milliseconds.
If the timeline is looping, the delay will be applied just the first
time and not for every loop.
2007-06-07 10:26:18 +00:00
Emmanuele Bassi
c90a252581 Rename clutter_timeline_copy to clutter_timeline_clone
Usually, in OOP objects are cloned, while boxed types are copied; this
holds true in GObject, where GBoxed types have copy functions.
2007-06-07 10:26:07 +00:00
Matthew Allum
9789bfc69e 2007-06-06 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        Fix GError Args.
2007-06-06 14:27:52 +00:00
Neil J. Patel
acb0772fe0 2007-06-01 Neil J. Patel <njp@o-hand.com>
* clutter/clutter-entry.c: (clutter_entry_set_property),
        (clutter_entry_get_property), (clutter_entry_class_init),
        (clutter_entry_init), (clutter_entry_set_text),
        (clutter_entry_set_max_length):
        * clutter/clutter-entry.h:
        * examples/test-entry.c: (main):
        Added a max-length property whihc limits the length of the text in the
        entry.
2007-06-01 17:18:21 +00:00
Neil J. Patel
d5c38ef466 Clipping within the entry class to stop it over-slipping its
boundries.
        Text will move within the clip region to keep the cursor always
        visible.
        Added some padding to the left and right to make sure cursor is
        always show.
2007-06-01 16:50:35 +00:00
Tomas Frydrych
479fe01b5a removed perspective matrix caching from ClutterStage 2007-06-01 16:20:57 +00:00
Neil J. Patel
f6b675fc7d Added text-visibility, which will allow you to show all entered text
as a nominated charaecter ('*' is default).
2007-06-01 15:58:17 +00:00
Neil J. Patel
214a2ead22 Added signal to track cursor movements\nMoved the curor painting function into the class functions so it can be sub-classed 2007-06-01 15:18:05 +00:00
Tomas Frydrych
d82c068faf make clutter_actor_get_transformed_point input relative to actor; feed actor depth into transform 2007-06-01 15:15:13 +00:00
Neil J. Patel
71f2e05b9b Add a text-changed signal to the entry 2007-06-01 11:50:18 +00:00
Tomas Frydrych
d53497d92f when calculating vertices, apply perspective before all other tranforms 2007-06-01 11:43:53 +00:00
Neil J. Patel
79d618e13a Missed some info in Changelog 2007-06-01 11:35:56 +00:00
Neil J. Patel
ac530eed12 Added a function to deal with ClutterKeyEvents. Handles the majority
of entry-related keyboard keys. However modifiers still need to be
        implemented.
2007-06-01 11:34:40 +00:00
Tomas Frydrych
4d0cfed2dc Initicalize stage perspective matrix for defaults 2007-06-01 11:30:52 +00:00
Tomas Frydrych
e1a8434d64 Documentation updates 2007-06-01 10:00:35 +00:00
Tomas Frydrych
ccc1494f6d fix up ChangeLog after merge 2007-05-31 19:14:37 +00:00
Tomas Frydrych
e2cc64faa2 include perspective transfore in calculation of vertices 2007-05-31 19:14:28 +00:00
Neil J. Patel
e725b0c7fa Initial import of ClutterEntry, a text-entry actor 2007-05-31 18:33:42 +00:00
Tomas Frydrych
984ce646a5 fixed coordinance translation in clutter_actor_get_transformed_point 2007-05-31 18:22:41 +00:00
Matthew Allum
fb6d22f95d 2007-05-31 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        Add clutter_actor_get_transformed_point()

        * clutter/clutter-main.c:
        Plug in perspective setup to redraw

        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        Remove audience code for now.
2007-05-31 17:11:09 +00:00
Matthew Allum
4d8bf8f3b8 2007-05-31 Matthew Allum <mallum@openedhand.com>
* clutter/egl/clutter-backend-egl.c:
        * clutter/egl/clutter-backend-egl.h:
        * clutter/egl/clutter-event-egl.c:
        * clutter/egl/clutter-stage-egl.c:
        * clutter/egl/clutter-stage-egl.h:
        Rename Egl -> EGL
2007-05-31 12:35:36 +00:00
Matthew Allum
a0c1a9b66d 2007-05-31 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-event-glx.c:
        * clutter/glx/clutter-glx.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-stage-glx.h:
        Change type nameing from Glx -> GLX.
        Add basic event filtering functionality
2007-05-31 11:13:43 +00:00
Tomas Frydrych
7ada1c0ae0 Changed behaviour so that a beginning angle of 0 would correspond to 12 o'clock 2007-05-31 10:11:06 +00:00
Tomas Frydrych
8697bfa53d added missing clutter_actor_get_transformed_vertices prototype; removed related debug code 2007-05-31 09:38:57 +00:00
Tomas Frydrych
733de46f3b Fixed ellipse behaviour for negative angles; fixed double to int conversion for negative numbers; fixed CLUTTER_ANGLE_FROM_DEGX; added ClutterVertices and clutter_actor_get_transformed_vertices() 2007-05-31 09:29:12 +00:00
Matthew Allum
1cb68d2ceb 2007-05-31 Matthew Allum <mallum@openedhand.com>
* TODO:
        Sync up for whats left for 0.4 release (and 0.6 ideas)
2007-05-30 23:43:13 +00:00
Matthew Allum
8310a87bfc 2007-05-31 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-behaviour-ellipse.c:
        Remove uneeded knot signal

        * clutter/clutter-behaviour-path.c:
        Fix so knot signal is emitted only when a knot is reached.

        * clutter/clutter-effect.c:
        * clutter/clutter-effect.h:
        Add a scale effect.

        * configure.ac:
        * doc/manual/Makefile.am:
        * doc/manual/clutter-manual.xml.in:
        * doc/manual/manual.xsl:
        * doc/manual/style.css:
        Add various bits for application developers manual.
2007-05-30 23:16:58 +00:00
Tomas Frydrych
5b0e0dbcbe removed ClutterSmoothstep type; renamed clutter_smoothstep_func to clutter_smoothstep_inc_func; added clutter_smoothstep_dec_func 2007-05-30 10:52:06 +00:00
Tomas Frydrych
6e39efb9aa fixed clutter cos functions; fixed tilt calculations in elliptic path 2007-05-29 09:21:18 +00:00
Tomas Frydrych
5b845d3940 fix z_camera calcualtion in gles/cogl 2007-05-29 07:26:32 +00:00
Matthew Allum
d704e2e331 2007-05-28 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (clutter_texture_unrealize):
        Dont even try to move texture pixels from video -> system
        ram on unrealisation for GL/ES
2007-05-28 20:09:19 +00:00
Matthew Allum
71c2f16bef 2007-05-28 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos):
        Fix for GL/ES. Barring texture reads this means all clutter
        functionality now works on GL/ES! (no doubt with a few yet to
        be discovered bugs)
2007-05-28 19:14:40 +00:00
Matthew Allum
a2bd6de736 2007-05-28 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-backend.c:
        * clutter/clutter-backend.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-backend-glx.c:
        Fix up rendering pipeline removing clutter_backend_XXX_stage_paint
        and adding clutter_backend_XXX_redraw instead. Duplicates less
        code in backends, avoids clutter_actor_paint() getting called
        before stage is set up (viewport wise) and unbreaks things like
        picking.

        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-main.c:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos):
        Redo picking functionality a different way (via color indexing)
        as to provide more flexibility, possibly speed and more likely
        work with GL/ES (doesn't currently however - not sure why).

        * clutter/clutter-group.c:
        Add groups own 'pick' method.

        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        Move clipping funtionality into cogl.

        * clutter/cogl/gles/cogl-defines.h:
        Hack around missing BGR format in GL/ES.

        * clutter/egl/clutter-backend-egl.c:
        * clutter/egl/clutter-backend-egl.h:
        * clutter/egl/clutter-stage-egl.c:
        * clutter/sdl/clutter-backend-sdl.c:
        * clutter/sdl/clutter-backend-sdl.h:
        * clutter/sdl/clutter-event-sdl.c:
        * clutter/sdl/clutter-stage-sdl.c:
        Update backends to newer API.
        Add basic mouse event translation to SDL.
2007-05-28 18:49:34 +00:00
Matthew Allum
a64b6b7ee7 2007-05-25 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-color.c: (clutter_color_parse):
        Handle #rrggbbaa color setting strings (i.e with alpha).
        Set alpha to 0xff if it is not specified.

        * clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos)
        Increase select buffer.

        * examples/super-oh.c:
        Fix up use of clutter_group_show_all()
2007-05-25 16:35:57 +00:00
Tomas Frydrych
bf8996215e ClutterBehaviourEllipse api changes; z_camera calculation 2007-05-25 12:07:24 +00:00
Matthew Allum
d2efd34eb5 2007-05-25 Matthew Allum <mallum@openedhand.com>
* Makefile.am:
        Install a default flavour .pc file.

        * clutter/clutter-actor.c:
        Translate units correctly for translate()

        * clutter/clutter-feature.h:
        Add new texture features.

        * clutter/clutter-fixed.h:
        Add clutter angle conversion defines.

        * clutter/clutter-group.c:
        Use cogl not GL. Dont recurse on show all.

        * clutter/clutter-private.h:
        Remove sync_viewport.

        * clutter/clutter-rectangle.c:
        Fix cogl typo.

        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        Add perspective settings. Remove viewport_sync.
        Add audience stubs. Fix up actor_at_pos a little (still broken)

        * clutter/clutter-texture.h:
        * clutter/clutter-texture.c:
        Redo pixel uploading. Add initial (disabled) YUV support.

        * clutter/clutter-timeline.c:
        Fire 'completed' signal when looping.

        * clutter/cogl/gl/cogl.c:
        Move some backend checks here.

        * clutter/glx/clutter-backend-glx.c:
        Actually check target display has GLX ext.

        * clutter/glx/clutter-stage-glx.c:
        Handle offscreen failing more gracefully.

        * examples/Makefile.am:
        Use AM_LDFLAGS.

        * clutter/clutter-main.c:
        * clutter/clutter-feature.c:
        * clutter/clutter-backend.c:
        * clutter/clutter-alpha.c:
        Fix a compile warnings.

        * tests/Makefile.am:
        * tests/test-offscreen.c:
        * tests/test-scale.c:
        More tests.
2007-05-25 10:56:09 +00:00
Tomas Frydrych
361cc36aaa removed clutter_actor_get_abs_position_units() and clutter_actor_get_abs_size_units() from public api 2007-05-23 10:47:35 +00:00
Tomas Frydrych
5e5d0bfd66 updated clutter-behaviour-ellipse.sgml template 2007-05-22 09:32:09 +00:00
Tomas Frydrych
a338a95796 removed ClutterReal; added clutter-units 2007-05-22 09:31:40 +00:00
Tomas Frydrych
8bbc7c27a8 add missing clutter-real.h 2007-05-18 07:32:41 +00:00
Tomas Frydrych
47b3d6db56 ClutterReal type 2007-05-18 07:30:06 +00:00
Emmanuele Bassi
55388b8f50 Update ChangeLog (and fix last commit) 2007-05-17 12:07:17 +00:00
Emmanuele Bassi
b0395a1178 Remove ClutterLayout from the main branch 2007-05-17 12:03:43 +00:00
Emmanuele Bassi
ad82353a1a Use clutter_base_init() in the init process
Use clutter_base_init() instead of g_type_init(), as it calls the type
function for ClutterActor and allows the compiler to use a constant value
instead of the computed result.
2007-05-17 12:03:38 +00:00