Matthew Allum a2bd6de736 2007-05-28 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-backend.c:
        * clutter/clutter-backend.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-backend-glx.c:
        Fix up rendering pipeline removing clutter_backend_XXX_stage_paint
        and adding clutter_backend_XXX_redraw instead. Duplicates less
        code in backends, avoids clutter_actor_paint() getting called
        before stage is set up (viewport wise) and unbreaks things like
        picking.

        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-main.c:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos):
        Redo picking functionality a different way (via color indexing)
        as to provide more flexibility, possibly speed and more likely
        work with GL/ES (doesn't currently however - not sure why).

        * clutter/clutter-group.c:
        Add groups own 'pick' method.

        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        Move clipping funtionality into cogl.

        * clutter/cogl/gles/cogl-defines.h:
        Hack around missing BGR format in GL/ES.

        * clutter/egl/clutter-backend-egl.c:
        * clutter/egl/clutter-backend-egl.h:
        * clutter/egl/clutter-stage-egl.c:
        * clutter/sdl/clutter-backend-sdl.c:
        * clutter/sdl/clutter-backend-sdl.h:
        * clutter/sdl/clutter-event-sdl.c:
        * clutter/sdl/clutter-stage-sdl.c:
        Update backends to newer API.
        Add basic mouse event translation to SDL.
2007-05-28 18:49:34 +00:00
2007-01-17 16:00:00 +00:00
2006-05-29 08:59:36 +00:00
2006-05-29 08:59:36 +00:00
2007-01-16 15:03:29 +00:00

Clutter README.
===============

Clutter aims to give a nice easy GObject based API for creating fast,
mainly 2D single window stylalised applications such as media box
UI's, presentaions, kiosk style apps etc. It uses OpenGL for rendering.

Its not meant to be a full featured GUI toolkit for regular desktop
apps nor provide a general interface to *all* openGL functionality.

It currently uses fairly low end GL functionality with an aim to still
work well on open source graphics drivers as well as possibly making
an eventual GL ES port feasable.

Clutter currently requires GLib >= 2.8, GdkPixbuf and OpenGL >= 1.2.
Its also recommended you have some kind of working hardware OpenGL on
your target system.

Clutter is LGPL licensed.

If you want to hack on and improve clutter check the TODO file.
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