Always force-track the cursor position (so that the X11 backend can keep
it up to date), and if the cursor wasn't part of the sampled
framebuffer when reading pixels into CPU memory, draw it in an extra
pass using cairo after the fact. The cairo based cursor painting only
happens on the X11 backend, as we otherwise inhibit the hw cursor.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1391
Only when the cursor isn't handled by the backend is the overlay made
visible. This is intended to be used when painting the stage to an
offscreen using clutter_stage_paint_to_(frame)buffer() in a way where
the cursor is always included.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1391
Will be used by the stage to not paint the overlays. We skip all
overlays since overlays are only ever used for pointer cursors when the
hardware cursors cannot or should not be used.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
These phase callbacks are not intended to be inovked when something
secondary is painting the stage, such as a screen cast stream, or
similar. Thus, only invoke the callbacks when there is a view associated
with the paint context, which will not be the case for offscreen
painting.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
If there is a paint context available (i.e. for the phases that are
during the actual stage paint), pass it along the callbacks, so that
the callback implementations can change their operation depending on the
paint context state.
This also means we can get the current view from the paint context,
instead of the temporarily used field in the instance struct.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
When painting, actors rely on semi global state tracked by the state to
get various things needed for painting, such as the current draw
framebuffer. Having state hidden in such ways can be very deceiving as
it's hard to follow changes spread out, and adding more and more state
that should be tracked during a paint gets annoying as they will not
change in isolation but one by one in their own places. To do this
better, introduce a paint context that is passed along in paint calls
that contains the necessary state needed during painting.
The paint context implements a framebuffer stack just as Cogl works,
which is currently needed for offscreen rendering used by clutter.
The same context is passed around for paint nodes, contents and effects
as well.
In this commit, the context is only introduced, but not used. It aims to
replace the Cogl framebuffer stack, and will allow actors to know what
view it is currently painted on.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
MetaStageWatch, watch modes and the watch function are part
of the new stage view watching API. It's design does not
rely on signals on purpose; the number of signals that would
be emitted would be too high, and would impact performance.
MetaStageWatch is an opaque structure outside of MetaStage.
This will be used by the screencast code to monitor a single
view, which has a one-to-one relatioship to logical monitors.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/623
We rely on the frame clock to compress input events, thus if the frame
clock stops, input events are not dispatched. At the same time, there
is no reason to redraw at a full frame rate, as nothing will be
presented anyway, so slow down to 10Hz (compared to the most common
60Hz). Note that we'll only actually reach 10Hz if there is an active
animation being displayed, which won't happen e.g. if there is a screen
shield in the way.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/506
When we floor the quad coordinates then we've also to enlarge the quad by the
difference between the floored value and the actual coordinate, otherwise
we'd end up in a smaller quad.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
The empty MetaStage was in meta-stage-private.h for no reason, so lets
move it to the C file. This makes it pointless to have a private
instance struct, so just move the fields to the private struct
_MetaStage.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/170
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
While MetaStage, MetaWindowGroup and MetaDBusDisplayConfigSkeleton don't
appear explicitly in the public API, their gtypes are still exposed via
meta_get_stage_for_screen(), meta_get_*window_group_for_screen() and
MetaMonitorManager's parent type. Newer versions of gjs will warn about
undefined properties if it encounters a gtype without introspection
information, so expose those types to shut up the warnings.
https://bugzilla.gnome.org/show_bug.cgi?id=781471
To be able to render the pointer cursor sprite at sub-(logical)-pixel
positions, track the pointer position using floats instead of ints.
This also requires users of the cursor sprite rect to deal with
floating points, when e.g. finding the logical monitor etc.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
All the upper layers are prepared for multiple onscreen cursors, but
this. All MetaCursorRenderers created would poke the same internal
MetaOverlay in the stage.
This will lead to multiple cursor renderers resorting to the "SW"
rendering paths (as it can be seen with tablet support) to reuse the
same overlay, thus leading to flickering when a different
MetaCursorRenderer takes over the overlay.
Fix this by allowing per-cursor-renderer overlays, their lifetime
is attached to the cursor renderer, so is expected to be tear down
if the relevant device (eg. tablet) disappears.
There is nothing special about the private API which only consists of
getters for renderer specific backing buffer. Lets them to the regular
.h file and treat them as part of the normal API.
https://bugzilla.gnome.org/show_bug.cgi?id=744932
clutter currently never emits activated or deactivated signals on
the stage object when using the EGL backend. Since the stage never
gets activated, accessibility tools, like orca, don't work.
This commit makes mutter take on the responsibility, by tracking
when the stage gains/loses focus, and then synthesizing stage
CLUTTER_STAGE_STATE_ACTIVATED state events.
A limitation of this approach is that clutter's own notion of
the stage activeness won't reflect mutter's notion of the
stage activeness. This isn't a problem, in practice, and can
be addressed in the medium-term after making changes to
clutter.
https://bugzilla.gnome.org/show_bug.cgi?id=746670
We indeed call this function if we're not an X11 compositor, but in this
case we're simply calling it to say that we have no cursor overlay. Make
sure not to assert fail in this case.
This allows creating the stage much earlier than it otherwise would have
been. Our initialization sequence has always been a bit haphazard, with
first the MetaBackend created, then the MetaDisplay, and inside of that,
the MetaScreen and MetaCompositor.
Refactor this out so that the MetaBackend creates the Clutter
stage. Besides the clarity of early initialization, we now have much
easier access to the stage, allowing us to use it for things such as
key focus and beyond.