As with the Wayland display name, to avoid clashes with already an
running Xwayland or Xorg instance, override the X11 display name to
something less likely to cause a clash.
https://gitlab.gnome.org/GNOME/mutter/issues/193
The events-touch test tested that clutter could properly process evdev
touch events. It used uinput to post evdev touch events, thus only ran
when runnig the test as root. Running as non-root it'd just silently
pass. As Clutter doesn't process evdev touch events anymore,
libinput does, so the test is fairly pointless, so remove it.
Pausing the master clock didn't actually pause it if there was already a
scheduled frame in progress. This is problematic if one actually expects
to see no new frame scheduling to happen after pausing, for example it
caused actor 'pre-paint' to be signalled on actors, but nothing was ever
painted.
Avoid this by destroying the master clock source when pausing, and then
recreating it when resuming.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/309
For Wayland outputs, we do not expose the actual transformation because
mutter does not support wl_surface.set_buffer_transform yet, instead we
swap the logical width and height when the output is rotated.
However, a client wishing to use the physical size would get confused,
so if the output is rotated, rotate the physical dimensions as well for
consistency.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/369
Moving windows using `move-to-side-X` and `move-corner-XX` keybindings
should keep windows within the confines of current screen.
`move-to-monitor-XXX` keybindings can be used to move windows to other
monitors.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/320
When profiling gnome-shell it was found that one of the main triggers
of `clutter_actor_queue_relayout` during animations was
`clutter_actor_set_margin_internal` continuously setting the same
zero margins. That's obviously pointless but also expensive since it
incurs full stage relayouts and reallocation. So just avoid redundant
margin changes.
Helps to further improve:
https://gitlab.gnome.org/GNOME/mutter/issues/233,
https://gitlab.gnome.org/GNOME/gnome-shell/issues/349
Commit 8d3e05305 ("window: Force update monitor on hot plugs") added the
flag `META_WINDOW_UPDATE_MONITOR_FLAGS_FORCE` passed to
`update_monitor()` from `update_for_monitors_changed()`.
However, `update_for_monitors_changed()` may choose to call another code
path to `move_between_rects()` and `meta_window_move_resize_internal()`
eventually.
As `meta_window_move_resize_internal()` does not use the "force" flag,
we may still end up in case where the window->monitor is left unchanged.
To avoid that problem, add a new `MetaMoveResizeFlags` that
`update_for_monitors_changed()` can use to force the monitor update from
`meta_window_move_resize_internal()`.
Fixes: 8d3e05305 ("window: Force update monitor on hot plugs")
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/189
Don't schedule redraws when being headless; there is nothing to draw so
don't attempt to draw. This also makes a flaky test become non-flaky, as
it previously spuriously got warnings due to windows being "painted"
when headless but lacking frame timings, as nothing was actually
painted.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/170
The empty MetaStage was in meta-stage-private.h for no reason, so lets
move it to the C file. This makes it pointless to have a private
instance struct, so just move the fields to the private struct
_MetaStage.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/170
Almost a decade old, lets just assume it's there. This makes the button
on cally-atktext-example work again when building with meson, and
probably other things too.
Instead of using gtk_css_provider_get_default(), add a
static GtkCssProvider and fetch it instead. Creating
GtkCssProviders consume a bit more memory, so keeping
a single one alive is slightly more memory saving.
It relied on indices in arrays determining tile direction and
non-obvious bitmask logic to translate to _GTK_EDGE_CONSTRAINTS. Change
this to explicitly named edge constraints, and clear translation methods
that converts between mutters and GTK+s edge constraint formats.
An unnecessary memory optimization, storing the tile mode as a 2 bit
unsigned integer, was used. While saving a few bytes, it made debugging
harder. Remove the useless byte packing.
If texture allocation fails (e.g. on an old GPU with size limit 2048)
then `update_fbo` would return `FALSE` but leaves `priv->offscreen`
as non-NULL. So the next paint will try to use the offscreen with a
`NULL` texture and crashes. The solution is simply to ensure that
`priv->offscreen` is NULL if there is no `priv->texture`, so the default
(non-offscreen) paint path gets used instead.
Bug reported and fix provided by Gert van de Kraats.
https://launchpad.net/bugs/1795774
If texture allocation fails (e.g. on an old GPU with size limit 2048)
then `cogl_texture_new_with_size` was trying to use the same CoglError
twice. The second time was after it had already been freed.
Bug reported and fix provided by Gert van de Kraats.
https://launchpad.net/bugs/1790525
This will allow CoglFramebuffer and its implementations to be exposed
to GJS and other language bindings. This is a necessary part of the
bigger work to make framebuffer management explicit.
CoglOffscreen is effectively a CoglFramebuffer, but it isn't being marked as
such by the GType machinery. This makes it impossible for introspection to
correctly set this class up.
Fix that by adding a COGL_GTYPE_IMPLEMENT_INTERFACE() code into the declaration
of CoglOffscreen. This does not have any functional changes though.
This adds compilation testing using meson on the gitlab instance. It
uses a prebuild image built, described in .gitlab-ci/Dockerfile, based
on Fedora 29.
The image is build and published by running:
cd .gitlab-ci/
docker build -t registry.gitlab.gnome.org/gnome/mutter/master:v1 .
docker push registry.gitlab.gnome.org/gnome/mutter/master:v1
Resolves: https://gitlab.gnome.org/GNOME/mutter/merge_requests/132
Meson uses the 'dependencies' field to determine and
parallelize build steps, but that isn't entirely true
with 'link_with'; this might cause a race condition
when generating header files while trying to build
them.
Fix that by only using 'dependencies' instead of 'link_with'.