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window: Store tile mode as MetaTileMode
An unnecessary memory optimization, storing the tile mode as a 2 bit unsigned integer, was used. While saving a few bytes, it made debugging harder. Remove the useless byte packing.
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@ -215,7 +215,8 @@ struct _MetaWindow
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guint minimize_after_placement : 1;
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/* The current tile mode */
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guint tile_mode : 2;
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MetaTileMode tile_mode;
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/* The last "full" maximized/unmaximized state. We need to keep track of
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* that to toggle between normal/tiled or maximized/tiled states. */
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guint saved_maximize : 1;
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