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cogl: Expose more headers for introspection
This will allow CoglFramebuffer and its implementations to be exposed to GJS and other language bindings. This is a necessary part of the bigger work to make framebuffer management explicit.
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@ -62,8 +62,14 @@ cogl_1_public_h = \
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cogl1-context.h \
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cogl-bitmap.h \
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cogl-color.h \
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cogl-framebuffer.h \
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cogl-matrix.h \
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cogl-offscreen.h \
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cogl-object.h \
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cogl-onscreen.h \
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cogl-pipeline.h \
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cogl-pipeline-state.h \
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cogl-pipeline-layer-state.h \
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cogl-primitives.h \
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cogl-texture.h \
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cogl-types.h \
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@ -71,15 +77,11 @@ cogl_1_public_h = \
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$(NULL)
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cogl_nonintrospected_h = \
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cogl-object.h \
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cogl-renderer.h \
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cogl-swap-chain.h \
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cogl-onscreen-template.h \
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cogl-display.h \
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cogl-context.h \
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cogl-pipeline.h \
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cogl-pipeline-state.h \
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cogl-pipeline-layer-state.h \
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cogl-snippet.h \
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cogl-gles2.h \
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cogl-gles2-types.h \
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@ -88,8 +90,6 @@ cogl_nonintrospected_h = \
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cogl-indices.h \
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cogl-attribute.h \
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cogl-primitive.h \
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cogl-framebuffer.h \
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cogl-onscreen.h \
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cogl-frame-info.h \
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cogl-vector.h \
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cogl-euler.h \
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@ -79,8 +79,14 @@ cogl_headers = [
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'cogl1-context.h',
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'cogl-bitmap.h',
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'cogl-color.h',
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'cogl-framebuffer.h',
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'cogl-matrix.h',
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'cogl-object.h',
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'cogl-offscreen.h',
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'cogl-onscreen.h',
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'cogl-pipeline.h',
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'cogl-pipeline-state.h',
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'cogl-pipeline-layer-state.h',
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'cogl-primitives.h',
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'cogl-texture.h',
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'cogl-types.h',
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@ -90,15 +96,11 @@ cogl_headers = [
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cogl_nonintrospected_headers = [
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'cogl-deprecated.h',
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'cogl-pango.h',
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'cogl-object.h',
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'cogl-renderer.h',
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'cogl-swap-chain.h',
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'cogl-onscreen-template.h',
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'cogl-display.h',
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'cogl-context.h',
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'cogl-pipeline.h',
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'cogl-pipeline-state.h',
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'cogl-pipeline-layer-state.h',
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'cogl-snippet.h',
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'cogl-gles2.h',
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'cogl-gles2-types.h',
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@ -107,8 +109,6 @@ cogl_nonintrospected_headers = [
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'cogl-indices.h',
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'cogl-attribute.h',
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'cogl-primitive.h',
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'cogl-framebuffer.h',
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'cogl-onscreen.h',
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'cogl-frame-info.h',
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'cogl-vector.h',
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'cogl-euler.h',
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