Commit Graph

34 Commits

Author SHA1 Message Date
Daniel van Vugt
ee507d9ab2 clutter-actor: Keep is_dirty unchanged for culled actors
In a multi-monitor setup there is a separate paint run for each monitor.
If an actor doesn't intersect the first monitor painted then it is culled
out for that monitor to save time. Unfortunately this would mean
`clutter_actor_paint` was setting `is_dirty = FALSE` before the actor had
yet been painted on any monitor.

This meant that effects like `ClutterOffscreenEffect` were not receiving
the flag `CLUTTER_EFFECT_PAINT_ACTOR_DIRTY` when they should have, and
so would rightfully think they don't need to do a full internal
invalidation. So `ClutterOffscreenEffect`, and probably other effects,
did not repaint correctly unless on the first monitor in the list.

The fix is to simply avoid setting `is_dirty = FALSE` on those paint
runs where the actor has been culled out (`clutter_actor_continue_paint`
wasn't called). It is only safe to clear the flag after
`clutter_actor_continue_paint` has been called at least once per stage
paint.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1049
https://gitlab.gnome.org/GNOME/mutter/merge_requests/511
2019-03-28 17:42:01 +08:00
Marco Trevisan (Treviño)
c695471475 clutter/stage: Add private API to get max view scale for rect
Move the same code from ClutterActor as this is something we can
reuse elsewhere.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
Jonas Ådahl
ad5555bf42 clutter: Add API to get the resource scale of an actor
A clutter actor might be painted on a stage view with a view scale
other than 1. In this case, to show the content in full resolution, the
actor must use a higher resolution resource (e.g. texture), which will
be down scaled to the stage coordinate space, then scaled up again to
the stage view framebuffer scale.

Use a 'resource-scale' property to save information and notify when it
changes.

The resource scale is the ceiled value of the highest stage view scale a
actor is visible on. The value is ceiled because using a higher
resolution resource consistently results in better output quality. One
reason for this is that rendering is often not perfectly pixel aligned,
meaning even if we load a resource with a suitable size, due to us still
scaling ever so slightly, the quality is affected. Using a higher
resolution resource avoids this problem.

For situations inside clutter where the actual maximum view scale is
needed, a function _clutter_actor_get_real_resource_scale() is provided,
which returns the non-ceiled value.

Make sure we ignore resource scale computation requests during size
requests or allocation while ensure we've proper resource-scale on
pre-paint.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
2019-03-01 17:46:49 +00:00
Niels De Graef
1c6ea5d1db Use a consistent style for enum braces
https://gitlab.gnome.org/GNOME/mutter/merge_requests/361
2019-02-28 09:31:01 +01:00
Niels De Graef
16a2eab290 clutter: Animatable: Use G_DECLARE_INTERFACE()
It cuts away a bit of the GObject boilerplate, gives us support for
`g_autoptr`, and removes the typedef hack inside clutter-scroll-actor.c.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/380
2019-02-27 16:44:24 +00:00
Adam Jackson
53319a121f clutter: Remove unused deprecated code from clutter-actor-deprecated.c
Since clutter_actor_set_shader() is never called, none of this has any
effect.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/452
2019-02-27 03:32:21 +00:00
Jonas Ådahl
6372e3e4db clutter: Add clutter_actor_has_damage() API
Will be used to check whether there are any damage to an actor.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/413
2019-02-26 13:39:11 +00:00
Carlos Garnacho
bf12a2497b clutter: Make docs match with signal description
Makes gobject-introspection happy again.

Pointed out by Robert Mader at:
https://gitlab.gnome.org/GNOME/mutter/merge_requests/196
2019-02-25 20:12:21 +01:00
Carlos Garnacho
55d168d01a clutter: Add ClutterPaintVolume argument to ClutterActor::queue_redraw
This is an ABI break, hopefully an unimportant one since this signal/vmethod
is barely overridden.

The signal has been added an extra ClutterPaintVolume argument, and has been
given a boolean return value. The recursion to the parents has been taken
out of the default implementation and into the caller, using the returned
boolean parameter to control further propagation.

Passing the ClutterPaintVolume is easier on performance, as we don't need
setting this pointer as gobject data just to retrieve/unset it further
in propagation.

https://bugzilla.gnome.org/show_bug.cgi?id=782344
2019-02-25 18:17:34 +00:00
Georges Basile Stavracas Neto
b63e104561 clutter/paint-nodes: Expose ClutterRootNode
The ClutterRootNode paint node is theoretically the
top-most node of a paint nodes tree, except that we
are not in the point of having full rendering trees
in Clutter (all rendering performed by paint nodes
is still local and immediate).

When controlling the rendering tree, MetaShapedTexture
may need to paint into an offscreen framebuffer under
some circumstations.

Expose ClutterRootNode so that MetaShapedTexture can
use it to render to offscreen framebuffers.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/405
2019-02-01 12:42:12 +00:00
Georges Basile Stavracas Neto
02b184bfd7 clutter/paint-node: Expose clutter_paint_node_paint()
When painting to an offscreen framebuffer, MetaShapedTexture will
need to have full control of the painting routines of paint nodes.
As such, expose clutter_paint_node_paint() to allow forcing a
paint nodes paint from MetaShapedTexture.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/405
2019-02-01 12:42:12 +00:00
Daniel van Vugt
e0fd7a6d05 clutter: Avoid redundant margin changes
When profiling gnome-shell it was found that one of the main triggers
of `clutter_actor_queue_relayout` during animations was
`clutter_actor_set_margin_internal` continuously setting the same
zero margins. That's obviously pointless and also expensive. So just
avoid redundant margin changes.

This helps to further improve performance in:
https://gitlab.gnome.org/GNOME/mutter/issues/233,
https://gitlab.gnome.org/GNOME/gnome-shell/issues/349

This change previously landed as 59acb3895 and then got reverted because
it was found to make gnome-shell#517 worse. However that bug now has a
proper fix and this branch isn't really directly related so is being
reproposed...
2019-01-30 09:25:50 +00:00
Carlos Garnacho
2e79d05e04 Revert "Revert "ClutterActor: Optimize away idempotent scale/position updates""
This reverts commit 4d2647cdbc.

A proper fix is now in GTK+, let's reintroduce this optimization.

Related: gtk#844, gtk!294
2018-12-18 12:51:28 +01:00
Carlos Garnacho
ffaec917e5 clutter: Only redraw affected portions on parent widget on show/hide
If we are lucky enough and the parent actor has the CLUTTER_ACTOR_NO_LAYOUT
flag, we would skip the relayout, but still redraw the parent actor in its
entirety.

In these cases, we can at least just redraw the area affected by the actor
being shown/hidden.
2018-12-06 02:45:11 +00:00
Carlos Garnacho
bf4ccd21c1 clutter: Avoid relayouts when raising/lowering children
These calls don't actually affect the layout, but the paint order.
It seems safe to skip the full relayout/repaint of the parent actor,
and redraw only the area occupied by the affected child.
2018-12-06 02:45:11 +00:00
Carlos Garnacho
9a843857b3 clutter: Make paint volume argument const on queue_redraw*()
The given paint volume is actually unmodified, there is no need to
require non-const arguments when some getters actually give const
paint volumes.
2018-12-06 02:45:11 +00:00
Daniel van Vugt
557b2a0e8c clutter: Remove erroneous "fixed point" comment
The function `clutter_actor_transform_stage_point` actually operates
almost entirely in floating point.
2018-11-26 15:57:41 +00:00
Georges Basile Stavracas Neto
203725bfd3
clutter-actor: Remove cogl_rectangle from pick()
The default implementation of ClutterActor.pick() uses
cogl_rectangle() to draw the rectangle with the color
for picking.

Replace that by cogl_framebuffer_draw_rectangle(). A
static color pipeline had to be created in order to
hold the pick color.
2018-11-18 20:28:38 -02:00
Florian Müllner
9f79cf8a60 Revert "clutter: Avoid redundant margin changes"
This reverts commit 59acb38951.
2018-11-14 01:56:47 +01:00
Daniel van Vugt
59acb38951 clutter: Avoid redundant margin changes
When profiling gnome-shell it was found that one of the main triggers
of `clutter_actor_queue_relayout` during animations was
`clutter_actor_set_margin_internal` continuously setting the same
zero margins. That's obviously pointless but also expensive since it
incurs full stage relayouts and reallocation. So just avoid redundant
margin changes.

Helps to further improve:
https://gitlab.gnome.org/GNOME/mutter/issues/233,
https://gitlab.gnome.org/GNOME/gnome-shell/issues/349
2018-11-13 14:21:31 +00:00
Niels De Graef
2a4f1be81b clutter/actor: Don't forget va_end if using varargs 2018-11-12 15:36:27 +01:00
Jonas Ådahl
e3c6e3b84d clutter: Fix a couple of guard macros
Use #ifdef instead of #if in a couple of places.
2018-11-06 17:17:36 +01:00
Sam Spilsbury
a8a3c1017f actor: Also recompute paint volume if we recently dropped effects
Otherwise we'll be stuck with the same paint volume on the last
frame of the given effect, which could be wrong.
2018-09-18 19:39:12 +00:00
Sam Spilsbury
5d19aee23a actor: Always use get_paint_volume override for active effects
If an effect is active and it overrides the paint volume, we should
always recompute the paint volume when requested and not use the
cache, since the paint volume override can change from call to
call depending on what phase of painting we are in. For instance,
if we are part way through painting effects and request the
paint volume, the paint volume should only go up to the current
effect, but in a later call to compute repaint regions, the
paint volume needs to expand to accomadate the effect.

This still involves a lot of recomputation in the case of effects -
in a later clutter version it would be worth adding an API to
allow effects to explicitly recompute and return a new the paint
volume up to the current effect as opposed to recomputing
the cached one.
2018-09-18 19:39:12 +00:00
Sam Spilsbury
4270eef16e actor: Fix logic error in determining terminal effect for paint volume
Previously we were checking l->data != NULL || (l->data != NULL &&
l->data != priv->current_effect). This would continue the loop even
if l->data == priv->current_effect, since l->data != NULL, which was
not the intention of that loop.

We also don't need to check that l->data != NULL before checking if
it does not match the current_effect, since we already checked
that current_effect was non-NULL before entering the loop.
2018-09-18 19:39:12 +00:00
Daniel van Vugt
b393f3d540 clutter/actor: Inherit clone branch depth from parent
Children added to a parent after that parent (or its ancestors)
have already been cloned now inherit the clone branch depth of
the parent. Otherwise `clutter_actor_is_in_clone_paint` on the child
could return FALSE when it should have been returning TRUE.
2018-08-01 11:53:10 +08:00
Carlos Garnacho
161d2540e6 ClutterActor: Preserve valid paint volumes till the next relayout/repaint
Cuts down approximately all paint volume calculations when there's
windows that redraw frequently, but don't move.

https://bugzilla.gnome.org/show_bug.cgi?id=782344
2018-07-13 11:42:28 +00:00
Daniel van Vugt
62c67be4c8 clutter-actor: Fix uninitialized matrix multiply
`modelview` is uninitialized and the `apply` function just multiplies it.
What we really want is to initialize `modelview` so replace `apply` with
`get`.

Who knows what bugs this may have caused...
2018-05-31 15:43:27 +08:00
Michael Catanzaro
4d2647cdbc Revert "ClutterActor: Optimize away idempotent scale/position updates"
This reverts commit 5cb5baa7d4.

There's a cascade of regressions that needs to be sorted out before
relanding this:

https://bugzilla.gnome.org/show_bug.cgi?id=784314
2017-10-19 19:54:24 -05:00
Carlos Garnacho
5cb5baa7d4 ClutterActor: Optimize away idempotent scale/position updates
If the actor results in the same scale/position, there's no need to
trigger a transition.

https://bugzilla.gnome.org/show_bug.cgi?id=782344
2017-05-22 17:27:11 +02:00
Carlos Garnacho
d620189ae3 ClutterActor: Call queue_redraw vfunc directly if possible
Reduces some signal emission overhead.

https://bugzilla.gnome.org/show_bug.cgi?id=782344
2017-05-22 17:27:11 +02:00
Emmanuele Bassi
4b4c2b1afa ClutterActor: Avoid frequent signal emission if possible
Avoid signal emission for ::paint/::pick if no handlers are connected,
which is the most frequent case.

https://bugzilla.gnome.org/show_bug.cgi?id=782344
2017-05-22 17:27:11 +02:00
Jonas Ådahl
bf71cb2e3c Don't use config.h in clutter and cogl
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We
can't use clutter-config.h in clutter because its already used and
installed.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Rui Matos
9710e4a8c0 move everything into a clutter/ directory 2016-04-12 20:04:26 +02:00