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ClutterActor: Preserve valid paint volumes till the next relayout/repaint
Cuts down approximately all paint volume calculations when there's windows that redraw frequently, but don't move. https://bugzilla.gnome.org/show_bug.cgi?id=782344
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@ -840,6 +840,7 @@ struct _ClutterActorPrivate
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guint needs_compute_expand : 1;
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guint needs_x_expand : 1;
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guint needs_y_expand : 1;
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guint needs_paint_volume_update : 1;
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};
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enum
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@ -1504,6 +1505,8 @@ clutter_actor_real_map (ClutterActor *self)
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CLUTTER_ACTOR_SET_FLAGS (self, CLUTTER_ACTOR_MAPPED);
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self->priv->needs_paint_volume_update = TRUE;
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stage = _clutter_actor_get_stage_internal (self);
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priv->pick_id = _clutter_stage_acquire_pick_id (CLUTTER_STAGE (stage), self);
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@ -2737,6 +2740,7 @@ clutter_actor_real_queue_relayout (ClutterActor *self)
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priv->needs_width_request = TRUE;
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priv->needs_height_request = TRUE;
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priv->needs_allocation = TRUE;
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priv->needs_paint_volume_update = TRUE;
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/* reset the cached size requests */
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memset (priv->width_requests, 0,
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@ -8518,6 +8522,7 @@ clutter_actor_init (ClutterActor *self)
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priv->needs_width_request = TRUE;
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priv->needs_height_request = TRUE;
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priv->needs_allocation = TRUE;
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priv->needs_paint_volume_update = TRUE;
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priv->cached_width_age = 1;
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priv->cached_height_age = 1;
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@ -10084,6 +10089,9 @@ clutter_actor_allocate (ClutterActor *self,
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return;
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}
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if (CLUTTER_ACTOR_IS_MAPPED (self))
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self->priv->needs_paint_volume_update = TRUE;
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if (!stage_allocation_changed)
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{
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/* If the actor didn't move but needs_allocation is set, we just
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@ -12972,6 +12980,9 @@ clutter_actor_add_child_internal (ClutterActor *self,
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child->priv->needs_height_request = TRUE;
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child->priv->needs_allocation = TRUE;
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if (CLUTTER_ACTOR_IS_MAPPED (child))
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child->priv->needs_paint_volume_update = TRUE;
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/* we only queue a relayout here, because any possible
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* redraw has already been queued either by show() or
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* by our call to queue_redraw() above
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@ -17514,11 +17525,16 @@ _clutter_actor_get_paint_volume_mutable (ClutterActor *self)
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priv = self->priv;
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if (priv->paint_volume_valid)
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clutter_paint_volume_free (&priv->paint_volume);
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{
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if (!priv->needs_paint_volume_update)
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return &priv->paint_volume;
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clutter_paint_volume_free (&priv->paint_volume);
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}
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if (_clutter_actor_get_paint_volume_real (self, &priv->paint_volume))
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{
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priv->paint_volume_valid = TRUE;
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priv->needs_paint_volume_update = FALSE;
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return &priv->paint_volume;
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}
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else
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