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actor: Fix logic error in determining terminal effect for paint volume
Previously we were checking l->data != NULL || (l->data != NULL && l->data != priv->current_effect). This would continue the loop even if l->data == priv->current_effect, since l->data != NULL, which was not the intention of that loop. We also don't need to check that l->data != NULL before checking if it does not match the current_effect, since we already checked that current_effect was non-NULL before entering the loop.
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@ -17485,7 +17485,7 @@ _clutter_actor_get_paint_volume_real (ClutterActor *self,
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*/
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effects = _clutter_meta_group_peek_metas (priv->effects);
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for (l = effects;
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l != NULL || (l != NULL && l->data != priv->current_effect);
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l != NULL && l->data != priv->current_effect;
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l = l->next)
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{
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if (!_clutter_effect_get_paint_volume (l->data, pv))
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