The ownership of the ClutterAlpha object is transferred to the ClutterBehaviour
used by the effect; we just need to unref the behaviour to make the alpha
object disappear.
The clutter_timeout_pool_insert_sorted() function caused an inversion of
the timeout sources in the pool; this led to a wrong behaviour in the
execution of the timeout functions. See bug 471.
This patch drops clutter_timeout_pool_insert_sorted() in favour of the
standard g_list_insert_sorted(), which produces identical behaviours with
and without the pool.
A new test, written by Rob Bradford, has been added to the regression test
suite in order to identify sorting issues with the timeout pools.
Apply a patch from Neil Roberts (bug 468) that makes the get_center() method
of ClutterBehaviourRotate return the correct tuple of coordinates.
Also, fix some coding style issues and make sure to freeze and thaw the
GObject notification queue when emitting the notify signal on multiple
properties in one method.
Some of the API landed in trunk has been backported to the stable branch
after testing. This patch updates the Since: tag in the API reference to
reflect the time when the API was first added to a release.
When computing the increasing smoothstep alpha value use the right type
for the results, to avoid overflowing the [0, 0xffff] range of the alpha
value.
Also use the right format when printing out the opacity and alpha values
in the opacity behaviour.
Language bindings will have problems with raise() and lower() bein in both
ClutterContainer and ClutterActor; hence, this patch renames
clutter_container_raise() and clutter_container_lower() to
clutter_container_raise_child() and clutter_container_lower_child(),
respectively.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-event.c:
* clutter/clutter-event.h:
* clutter/clutter-main.c:
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
* clutter/clutter-types.h:
Initial implementation of actors emmitting event signals (423);
- Actors set_reactive() to receive mouse events.
(call clutter_enable_motion_events() for per action motion events)
- clutter_stage_set_key_focus () to direct key events.
- Events bubble up to parents (ending at stage)
(original source identified by clutter_event_get_source())
TODO:
- enter/leave notifys for actors.
- stage specific events - fullscreen
- grabs
* tests/test-events.c:
Extend a little to use new API
* clutter/cogl/gl/cogl.c:
* clutter/glx/clutter-backend-glx.c:
Move get_proc_address into cogl and out of backend.
(shaders will need it)
* clutter/clutter-group.c: (clutter_group_real_lower):
Fix a minor compile warning.
* TODO:
Sync up.
Every direct reference to ClutterGroup has been removed, in favour of
ClutterContainer - which is the official way of creating container
actors as of 0.4.
Since ClutterActor directly calls ClutterGroup methods we need ClutterContainer
to provide them, so that every container actor behaves the same way.
This patch makes ::raise, ::lower and ::sort_depth_order virtual functions
of the ClutterContainer interface, implemented by ClutterGroup.
The documentation has been added and deprecation warnings have been added
as well.
ClutterStage now uses the newly added clutter_container_find_child_by_id()
function to find the right child in the scenegraph, using the picking id.
This fixes the test-boxes test case.
Finding a child by its ID is a method that should be used by every container
and not only by ClutterGroup. This is needed to actually fix the picking in
ClutterStage.
* clutter/clutter-timeout-pool.c: Fix removing and adding timeouts
to the timeout pool during a dispatch of a timeout source already
inside the pool. (#456, based on a patch by Neil Roberts)
(clutter_timeout_dispatch), (clutter_timeout_pool_dispatch): Hold
the main Clutter lock in the pool dispatch function, instead of
the per-timeout dispatch; this guarantees that the ref+unref of
the single timeouts are done under the main lock.
Ported from 0.4 branch.
* clutter/clutter-texture.c:
Fix typo in clutter_texture_get_pixbuf (#458, #442?, Neil Roberts).
Use take_object when getting pixbuf prop to avoid ref leak