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Implement ::raise(), ::lower() and ::sort_depth_order() in ClutterBox
Provide the implementations of the newly added ClutterContainer virtual functions inside ClutterBox.
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@ -160,6 +160,145 @@ clutter_box_find_child_by_id (ClutterContainer *container,
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return actor;
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}
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static void
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clutter_box_raise (ClutterContainer *container,
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ClutterActor *actor,
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ClutterActor *sibling)
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{
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ClutterBox *box = CLUTTER_BOX (container);
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ClutterBoxChild *child = NULL, *sibling_child = NULL;
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GList *l;
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gint pos;
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for (l = box->children; l; l = l->next)
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{
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child = l->data;
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if (child->actor == actor)
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break;
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}
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box->children = g_list_remove (box->children, child);
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if (!sibling)
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{
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GList *last_item;
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/* raise to top */
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last_item = g_list_last (box->children);
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if (last_item)
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sibling_child = last_item->data;
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box->children = g_list_append (box->children, child);
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}
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else
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{
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for (pos = 1, l = box->children; l; l = l->next, pos += 1)
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{
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sibling_child = l->data;
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if (sibling_child->actor == sibling)
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break;
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}
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box->children = g_list_insert (box->children, child, pos);
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}
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if (sibling_child)
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{
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ClutterActor *a = child->actor;
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ClutterActor *b = sibling_child->actor;
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if (clutter_actor_get_depth (a) != clutter_actor_get_depth (b))
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clutter_actor_set_depth (a, clutter_actor_get_depth (b));
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}
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}
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static void
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clutter_box_lower (ClutterContainer *container,
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ClutterActor *actor,
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ClutterActor *sibling)
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{
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ClutterBox *box = CLUTTER_BOX (container);
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ClutterBoxChild *child = NULL, *sibling_child = NULL;
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GList *l;
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gint pos;
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for (l = box->children; l; l = l->next)
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{
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child = l->data;
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if (child->actor == actor)
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break;
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}
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box->children = g_list_remove (box->children, child);
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if (!sibling)
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{
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GList *first_item;
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/* lower to bottom */
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first_item = g_list_first (box->children);
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if (first_item)
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sibling_child = first_item->data;
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box->children = g_list_prepend (box->children, child);
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}
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else
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{
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for (pos = 1, l = box->children; l; l = l->next, pos += 1)
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{
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sibling_child = l->data;
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if (sibling_child->actor == sibling)
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break;
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}
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box->children = g_list_insert (box->children, child, pos);
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}
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if (sibling_child)
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{
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ClutterActor *a = child->actor;
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ClutterActor *b = sibling_child->actor;
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if (clutter_actor_get_depth (a) != clutter_actor_get_depth (b))
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clutter_actor_set_depth (a, clutter_actor_get_depth (b));
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}
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}
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static gint
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sort_z_order (gconstpointer a,
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gconstpointer b)
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{
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ClutterBoxChild *child_a = (ClutterBoxChild *) a;
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ClutterBoxChild *child_b = (ClutterBoxChild *) b;
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gint depth_a, depth_b;
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depth_a = clutter_actor_get_depth (child_a->actor);
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depth_b = clutter_actor_get_depth (child_b->actor);
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if (depth_a == depth_b)
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return 0;
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if (depth_a > depth_b)
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return 1;
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return -1;
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}
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static void
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clutter_box_sort_depth_order (ClutterContainer *container)
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{
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ClutterBox *box = CLUTTER_BOX (container);
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box->children = g_list_sort (box->children, sort_z_order);
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if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (box)))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (box));
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}
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static void
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clutter_container_iface_init (ClutterContainerIface *iface)
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{
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@ -167,6 +306,9 @@ clutter_container_iface_init (ClutterContainerIface *iface)
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iface->remove = clutter_box_remove;
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iface->foreach = clutter_box_foreach;
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iface->find_child_by_id = clutter_box_find_child_by_id;
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iface->raise = clutter_box_raise;
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iface->lower = clutter_box_lower;
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iface->sort_depth_order = clutter_box_sort_depth_order;
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}
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static void
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