Instead of defining new symbols for the windowing systems enabled at
configure time, we can reuse the same symbols for both the compile time
and run time checks, e.g.:
#ifdef CLUTTER_WINDOWING_X11
if (clutter_check_windowing_backend (CLUTTER_WINDOWING_X11))
/* use the clutter_x11_* API */
else
#endif
#ifdef CLUTTER_WINDOWING_WIN32
if (clutter_check_windowing_backend (CLUTTER_WINDOWING_WIN32))
/* use the clutter_win32_* API */
#endif
This scheme allows us to ensure that the input system namespace is free
for us to use and select at run time in later versions of Clutter.
Perform the check for enabling platform-specific backends conditionally
on the 'check' value, instead of unconditionally.
Also, rename the configure switches for the backends to have a '-backend'
suffix, to avoid collisions and provide a more descriptive name.
We need debugging notes, to see what's happening when handling events.
We need to queue a (clipped) redraw when receiving a GDK_EXPOSE event.
We need to check the device (both master and source) of the event using
the GdkEvent API, and pass them to the ClutterEvent using the
corresponding Clutter API.
The code is generally wrong, and does not work. We need to skip the
GdkWindow creation when we have a foreing window, but we still need to
create the Cogl onscreen buffer and connect it to the GdkWindow's native
resource.
Just like the other backends can disable the internal event handling,
and use clutter_<backend>_handle_event() to do the native → Clutter
event translation.
Portable code should be allowed to check type backend currently being
used, so that it can use platform-specific API (not just Clutter's).
We don't want to go down the GDK route, with public types for
ClutterBackend and ClutterStageWindow implementations, and use the type
system, e.g.:
#ifdef GDK_WINDOWING_X11
if (GDK_IS_WINDOW_X11 (window))
use_x11_api (window);
else
#endif
#ifdef GDK_WINDOWING_WIN32
if (GDK_IS_WINDOW_WIN32 (window))
use_win32_api (window);
else
#endif
g_critical ("Unsupported backend");
This system would make us expose the backend system, and we want to
still reserve us the option to change the backend system to increase its
granularity — e.g. choosing different input event systems regardless of
the windowing system.
This commit adds a simple function that checks the backend type against
a symbolic constant — the same constant string that can be used to
select the backend at run-time through the CLUTTER_BACKEND environment
variable.
The Clutter backend split is opaque enough that should allow us to just
build all possible backends inside the same shared object, and select
the wanted backend at initialization time.
This requires some work in the build system, as well as the
initialization code, to remove duplicate functions that might cause
conflicts at build and link time. We also need to defer all the checks
of the internal state of the platform-specific API to run-time type
checks.
Previously, the Cogl backend was at times a subclass of the X11
backend, and at times a standalone one. Now it is the other way
round, with GDK and X11 backends providing the concrete classes,
layered on top of the generic Cogl backend. A new EglNative backend
was introduced for direct to framebuffer rendering. This greatly
simplifies the API design (at the expense of some casts needed)
and reduces the amount of #ifdefs, without duplicating code.
https://bugzilla.gnome.org/show_bug.cgi?id=657434
This commit introduces a new flavour for Clutter, that uses GDK
for handling all window system specific interactions (except for
creating the cogl context, as cogl does not know about GDK), including
in particular events. This is not compatible with the X11 (glx)
flavour, and this is reflected by the different soname (libclutter-gdk-1.0.so),
as all X11 specific functions and classes are not available. If you
wish to be compatible, you should check for CLUTTER_WINDOWING_X11.
Other than that, this backend should be on feature parity with X11,
including XInput 2, XSettings and EMWH (with much, much less code)
https://bugzilla.gnome.org/show_bug.cgi?id=657434
If our check of the CoglOnscreenTemplate during initialization fails
then we disable the request for an alpha component in the swap chain and
try the check again.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
On GLES2, we need to specify an array size for the texture coord
varying array. Previously this size would be decided in one of the
following ways:
- For generated vertex shaders it is always the number of layers in
the pipeline.
- For generated fragment shaders it is the highest sampled texture
unit in the pipeline or the number of attributes supplied by the
primitive, whichever is higher.
- For user shaders it is usually the number of attributes supplied by
the primitive. However, if the application tries to compile the
shader and query the result before using it, it will always be at
least 4.
These shaders can quite easily end up with different values for the
declaration which makes it fail to link. This patch changes it so that
all of the shaders are generated with the maximum of the number of
texture attributes supplied by the primitive and the number of layers
in the pipeline. If this value changes then the shaders are
regenerated, including user shaders. That way all of the shaders will
always have the same value.
https://bugzilla.gnome.org/show_bug.cgi?id=662184
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously the layer combine on the test pipeline was set up to
replace the incoming color with the layer constant. This patch changes
it to sample the replacement color from a 1x1 texture instead. This
exposes a bug on the GLES2 backend where the vertex shader will be
generated with a size for cogl_tex_coord_out of 4 but the
corresponding declaration in the fragment shader will have n_layers,
which is 1. This makes the program fail to link and the test fails.
https://bugzilla.gnome.org/show_bug.cgi?id=662184
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This documents that cogl_texture_get_rowstride() is deprecated (or
rather it was a mistake that the api was ever published) and also
clarifies the rowstride argument documentation for
cogl_texture_get_data() to explain how it's automatically calculated
when 0 is passed to help avoid misleading people into thinking that
cogl_texture_get_rowstride() is an appropriate way to get a valid
rowstride for that.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Avoid double argument checking, and a deprecation warning when
implementing create() as a wrapper around create_region(), by using
a simple internal function.
The number of deprecations in clutter-main.h makes the header harder to
parse, and more confusing. We can use a separate header under the
deprecated subdirectory to hold all the deprecated symbols.
Since Xlib.h is such a terrible citizen when it comes to symbol
namespacing it's not desirable to include Xlib.h if it is not absolutely
required. Cogl now has a standalone cogl-xlib.h that should be included
whenever any xlib specific symbols are required.
This patch updates clutter to include <cogl/cogl-xlib.h> wherever
clutter needs to use xlib specific cogl apis.
Acked-by: Emmanuele Bassi <ebassi@linux.intel.com>
Xlib headers define many trivially named objects which can later cause
name collision problems when only cogl.h header is included in a program
or library. Xlib headers are now only included through including the
standalone header cogl-xlib.h.
https://bugzilla.gnome.org/show_bug.cgi?id=661174
Reviewed-by: Robert Bragg <robert@linux.intel.com>
As part of the on going effort to port the conformance tests that were
originally written as clutter tests to be standalone cogl tests this
patch ports the test-sub-texture test to be standalone now.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
For conformance tests that want to read back a region of pixels and
check they all have the same color we now have a test_utils_check_region
utility function for that.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Instead of emulating _CLAMP_TO_EDGE in cogl-primitives.c we now defer to
cogl_meta_texture_foreach_in_region() to support _CLAMP_TO_EDGE for us.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
cogl_meta_texture_foreach_in_region() now directly supports
CLAMP_TO_EDGE wrap modes. This means the cogl_rectangle code will be
able to build on this and makes the logic accessible to anyone
developing custom primitives that need to support meta textures.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When associating indices with a CoglPrimitive you are now forced to
specify the number of indices that should be read when drawing.
It's easy to forget to call cogl_primitive_set_n_vertices() after
associating indices with a primitive (and anyway you can see that someone
could be led to believe Cogl can determine that implicitly somewhow) so
this should avoid a lot of mistakes with using the API.
We'd expect that setting indices and updating the n_vertices property
would go hand in hand 99% of the time anyway so this change should
be more convenient as well as less error prone.
This patch adds some documentation for cogl_primitive_set_indices and
cogl_primitive_get/set_n_vertices. It also tries to clarify how the
CoglPrimitive:n_vertices property is updated and what that property
means in relation to other functions too.
https://bugzilla.gnome.org/show_bug.cgi?id=661019
Reviewed-by: Neil Roberts <neil@linux.intel.com>
if a normalize factor of 1 is passed then we don't need to normalize the
starting point to find the closest point equivalent to 0.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This exposes cogl_sub_texture_new() and cogl_is_sub_texture() as
experimental public API. Previously sub-textures were only exposed via
cogl_texture_new_from_sub_texture() so there wasn't a corresponding
CoglSubTexture type. A CoglSubTexture is a high-level texture defined as
a sub-region of some other parent texture. CoglSubTextures are high
level textures that implement the CoglMetaTexture interface which can
be used to manually handle texture repeating.
Reviewed-by: Neil Roberts <neil@linux.intel.com>