This moves all of the code specific to the gdl winsys out of
cogl-winsys-egl. It is completely untested apart from that it
compiles.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The egl_surface_width/height properties in CoglDisplayEGL were
accidentally being conditionally defined depending on KMS
support. They are not necessary because CoglDisplayKMS also already
stores the width/height and this was just copied over to the EGL
dipslay.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
It looks like the documentation for this option has a copy-and-paste
bug from the wayland documentation.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of using a PaintVolume for a 2D region, and an internal
function, use the newly added queue_redraw_with_clip() method.
This removes the last bit of internal API usage in the
ClutterX11TexturePixmap actor.
https://bugzilla.gnome.org/show_bug.cgi?id=660997
Add a public version of the clipped queue redraw, using a 2D clip. This
allows implementing actors with trackable 2D clipped regions, like the
ClutterX11TexturePixmap, outside of Clutter itself.
https://bugzilla.gnome.org/show_bug.cgi?id=660997
The GLX and EGL winsys backends had a check for when onscreen==NULL
in which case they would instead try to bind the dummy surface. This
wouldn't work however because it would have already crashed by that
point when it tried to get the Cogl context out of the onscreen. The
function needs a bit of refactoring before it could support this but
presumably nothing is relying on this anyway because it wouldn't work
so for now we can just remove it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
CoglXlibDisplay just contained one member called dummy_xwin. This was
not shared outside of the respective winsys's so I don't think it
really makes sense to have a separate shared struct for it. It seems
more like an implementation detail that is specific to the winsys
because for example it may be that the EGL winsys could use the
surfaceless extension and not bother with a dummy window. This will
also make it easier to factor out the Xlib-specific data in
CoglDisplayEGL to the platform data.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously the Xlib renderer data was meant to be the first member of
whatever the winsys data is. This doesn't work well for the EGL winsys
because it only needs the Xlib data if the X11 platform is used. The
Xlib renderer data is now instead created on demand and connected to
the object using cogl_object_set_user_data. There is a new function to
get access to it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The current code requires windows to be resizable to be considered
for tiling, which excludes all maximized/tiled windows. While this
restriction concurs with the desired behavior for edge-tiling, it
feels overly restrictive for keybindings.
As the edge-tiling code in update_move() already ensures the above
restriction, it seems save to remove it from the can_tile_maximized()
function, assuming that windows that are not meant to be tiled or
maximized won't provide a maximize function.
https://bugzilla.gnome.org/show_bug.cgi?id=648700
Usually tiling involves a size change and the frame is redrawn
automatically, however this is not the case when switching directly
between left- and right-tiled.
Ensure that a redraw happens in that case as well.
https://bugzilla.gnome.org/show_bug.cgi?id=648700
Instead of having #ifdefs to hook into the normal EGL winsys, the KMS
winsys now overrides any winsys functions that it wants. Where the
winsys wants to hook into a point within a function provided by the
EGL winsys there is a EGL-platform vtable which gets set on the EGL
renderer data during renderer_connect. The KMS-specific data on all of
the structures is now allocated separately by the KMS winsys and is
pointed to by a new 'platform' pointer in the EGL data.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The #ifdefs in cogl-winsys-egl have been changed so that they
additionally check renderer->winsys_vtable->id for the corresponding
winsys ID so that multiple EGL platforms can be enabled.
The is a stop-gap solution until we can move all of the EGL platforms
into their own winsys files with overrides of the EGL vtable. However
with this approach we can move one platform at a time which will make
it easier.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The Wayland protocol now has events represent when a pointer enters the
surface and when it leaves again.
For leaves the surface is not set in the event, for enters the surface is set.
Simply use this to determine whether to emit CLUTTER_ENTER or CLUTTER_LEAVE.
Previously the wl_shell object held the methods that allowed a client to
request changes to the shell's state associated with a surface. These methods
have now been moved to a wl_shell_surface object.
This change allows configure events to be handled inside the stage rather than
the backend.
Instead of just having an "EGL" renderer, there is now a separate
winsys for each platform. Currently they just directly copy the vtable
for the EGL platform so it is still only possible to have one EGL
platform compiled into Cogl. However the intention is that the
winsys-specific code for each platform will be moved into override
functions in the corresponding platform winsys.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Requests for the shell to manipulate it's state for the surface are now
abstracted through a wl_shell_surface object rather through wl_shell as
before.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
When clutter has been built with Wayland compositor support then we now
expose a public CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT define so that
applications can #ifdef code that depends on the api that this feature
implies.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
This makes the option_xkb_* symbols declared for the evdev device manager
and the wayland device manager private so we don't get symbol collisions
if both of these backends are enabled.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
this fixes how clutter-device-manager-evdev.h is included to fix a build
problem caused by not being able to find the header.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
This updates the evdev input backend code to compile and also updates
the code to not refer to the default stage and instead check for a
stage to be associated with the input device. If no stage is currently
associated with a device generating events then the events are dropped
on the floor.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
This adds internal api to be able to query the stage currently
associated with a given input device so input backends shouldn't need to
refer to the default stage.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
This adds an extremely minimal wayland compositor to tests/interactive
to test the ClutterWaylandSurface actor. Currently this minimal
compositor doesn't support any input, it simply paints client surfaces
fixed at the top-left of the stage.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
This adds a --enable-wayland-compositor configure option which will add
support for a ClutterWaylandSurface actor which can be used to aid in
writing Wayland compositors using Clutter by providing a ClutterActor to
represent Wayland client surfaces.
Notably this configure option isn't tied into any particular backend
since conceptually the compositor support can be used in conjunction
with any clutter backend that has corresponding Cogl support.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
This updates Wayland support in line with upstream changes to the Wayland
API and protocol.
This update means we no longer use the Cogl stub winsys so a lot of code
that had to manually interact with EGL and implement a swap_buffers
mechanism could be removed and instead we now depend on Cogl to handle
those things for us.
This update also adds an input device manager consistent with other
clutter backends.
Note: to use the client side "wayland" clutter backend you need to have
built Cogl with --enable-wayland-egl-platform. If Cogl has been built
with support for multiple winsys backends then you should run
applications with COGL_RENDERER=EGL in the environment.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>