22212 Commits

Author SHA1 Message Date
Owen W. Taylor
7a2a6e2675 MetaWindowGroup: Fix bad merge
I accidentally committed merge indicators: fix compilation.
2012-08-15 22:46:23 -04:00
Owen W. Taylor
c27b4b7cfc MetaWindowGroup: Handle painting inside a ClutterClone
Look at the current COGL model-view matrix and use that to find
out any offset we are painting at as a result of being inside
a ClutterClone.

https://bugzilla.gnome.org/show_bug.cgi?id=681953
2012-08-15 20:43:19 -04:00
Owen W. Taylor
0ab572d511 MetaWindowGroup: fix logic for handling translations
Instead of getting the x/y of the MetaBackgroundActor with respect to the
parent, use the same logic that we do for windows, fixing the case
where there is a more complex transformation involved.

https://bugzilla.gnome.org/show_bug.cgi?id=681221
2012-08-15 20:43:07 -04:00
Tomeu Vizoso
8dc035d8b3 cogl-gles2: Require cogl-1.0
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-08-15 18:18:53 +01:00
Robert Bragg
002671bd3e Post-release version bump to 1.11.3 2012-08-15 17:56:30 +01:00
Robert Bragg
bc305b1150 Release 1.11.2 (snapshot) 2012-08-15 17:32:22 +01:00
Robert Bragg
6741f70d2e Updates NEWS for the 1.11.2 release 2012-08-15 17:32:15 +01:00
Neil Roberts
32fbd0ada6 kms: Use a dummy surface instead of the surfaceless extension
The surfaceless extension that Mesa advertises has been renamed to
EGL_KHR_surfaceless_context instead of a separate extension for the
GLES, GLES2 and GL APIs and the new extension has been ratified by
Khronos. Therefore the KMS backend no longer runs against Mesa master.
We could just rename the extension we check for, however Weston (the
sample Wayland compositor) has switched to just creating a dummy GBM
surface and not using the surfaceless extension at all. We should
probably do the same thing.

Using the surfaceless extension could be a good idea but we don't
really need to rely on it for KMS and we would want to do it for all
EGL backends, not just the KMS backend.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit d4f22f8cb013d417c99ba03924538924191c2fe6)
2012-08-15 17:29:16 +01:00
Neil Roberts
51d94769be framebuffer: Take const pointers for the matrix setters
cogl_framebuffer_set_{projection,modelview}_matrix don't need to read
from the matrix argument so they should probably take a const pointer.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 710d6af053aca97935b54f9ff68858ef51f4482b)
2012-08-15 17:29:16 +01:00
Antoine Jacoutot
601abeadca build: remove unneeded check for libdrm
Since fallback for vblank wait via manual drm ioctl was removed in
commit 3bc70687ac92b237febeb0f369394e8e6bea9d53 there is no need to
check for libdrm anymore.

https://bugzilla.gnome.org/show_bug.cgi?id=678316

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit b84047a578b7746e421cd553e781788925cff90f)
2012-08-15 17:29:16 +01:00
Neil Roberts
41539dd7f0 bitmap: Use the 'copy' blend mode when loading images on Quartz
When loading images on Quartz, the image is rendered into a bitmap
context using a buffer allocated with
_cogl_bitmap_new_with_malloc_buffer. However this buffer is not
initialised and by default Quartz will blend the source image with the
destination so if there are transparent parts in the source image it
will leave garbage in the destination. This patch changes the blend
mode to 'copy' so that it won't try to blend.

Before 5b785dd4 the buffer was cleared because it was allocated with
g_malloc0 so it was working in that case. Presumably it should be more
efficient to disable blending and avoid the clear though.

https://bugzilla.gnome.org/show_bug.cgi?id=680124

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 5ba7f4e6837a539d92cbe45491f79a8926fd6828)
2012-08-15 17:14:25 +01:00
Robert Bragg
470273db7e configure: use AC_GNU_SOURCE
This adds the AC_GNU_SOURCE macro to configure.ac to ensure _GNU_SOURCE
is defined while compiling Cogl. This is required to use memmem for
example.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 1ed717dc12fc4d2cb49010232de93ff46684aa6a)
2012-08-15 14:09:53 +01:00
Sjoerd Simons
57f420e21e Remove one final user of cogl-handle and cogl-handle.h itself
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-08-15 13:46:25 +01:00
Yaron Shahrabani
09ddb9a633 Updated Hebrew translation.
(cherry picked from commit 139079499c6b6bd33987d92b01a9e55928157f65)
2012-08-15 13:46:25 +01:00
Stef Walter
0e69a6414f Support building with automake 1.12.x
https://bugzilla.gnome.org/show_bug.cgi?id=681285

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit e5b5c5017487cec6426c93c364ff853831bc2080)
2012-08-15 13:46:25 +01:00
Neil Roberts
19ccb72b80 cogl-gles2-context: Wrap glCopyTex{Sub,}Image2D to flip the result
When the CoglGLES2Context is bound to read from a CoglOffscreen then
the result will be upside down from what GL expects if
glCopyTexImage2D is used directly. To fix that, this patch now wraps
glCopyTexImage2D and glCopyTexSubImage2D so that the copy is doing by
binding an FBO to the target texture and then rendering a quad
sampling from the texture in the offscreen framebuffer.

The rendering is done using the Cogl context rather than the GLES2
context because otherwise it would have to do a fair bit of work to
try and stash the old state on the context before setting up the state
to do the blit. The down side of this is that the contexts need to be
synchronized so that the rendering will be up-to-date. As far as I
understand from the GL spec, this requires a glFinish and then the
texture needs to be rebound in the new context because updates to
shared objects are guaranteed to be reflected until the object is
rebound.

GLES2 supports using glCopyTexImage2D for cube map textures. As Cogl
doesn't currently have support for cube maps, it is quite hard to get
that to work with this patch. For now attempts to copy to a cube map
texture will just be sliently ignored.

This patch also includes a test case which renders an image to the
framebuffer and then copies it to a texture. The texture is then
rendered back to the framebuffer and the contents are checked for the
correct orientation using glReadPixels.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 30b6da8134bad95267265e26685c7475f6c351c9)
2012-08-15 13:46:20 +01:00
Neil Roberts
77edc1f204 cogl-gles2-context: Keep track of extra data per texture object
This patch adds a hash table mapping texture object IDs to a struct so
that we can keep track of some of the state for each texture object.
Currently it will just track the width and height of the texture 2D
target.

Additionally it will now try to delete any texture objects that have
data created for them by the GLES2 context so that it won't leak them.
It only tracks objects that get data set on them, not all objects that
are bound because it is possible to use the GLES2 context with foreign
textures via cogl_gles2_texture_get_handle() and we don't want to
delete those.

In order to keep track of the currently bound texture object it also
needs to track the active texture unit.

Note that this state tracking will probably go wrong if GL throws an
error for invalid state. For example if glActiveTexture is called with
an invalid texture unit then GL will ignore the binding but Cogl will
assume it is valid and the state tracking will get out of sync.
Perhaps it would be good if Cogl could detect the errors but this is
difficult to do without consuming them.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit d8c72bb56cf3598fc57d629edc618f1bfa79f125)
2012-08-15 13:44:22 +01:00
Neil Roberts
d12399b823 test-gles2-context: Add a test case for rendering to an FBO
This adds an extra test to test-gles2-context which renders to an FBO
and then checks that the orientation is correct once the texture is
rendered via Cogl. This should test the code path to flip the GLES2
rendering in Cogl.

The rendering is done in three different ways to test the various
state that needs flipping:

• Just renders two triangle strips, one at the top and one at the
  bottom.

• Renders two full screen triangle strips, but each with a different
  viewport to clip it to the top or the bottom.

• Clears the screen with two different colors and a scissor to either
  the top or the bottom.

• Renders both quads twice with two different colors and two different
  front face states.

Additionally the rendering is verified by calling glReadPixels to
check that the returned pixels are flipped correctly.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 5b097f9bc4a3eb316c6bf0d9fe8db00ff93bfe73)
2012-08-15 13:44:16 +01:00
Chao-Hsiung Liao
6a13a5bd3c Updated Traditional Chinese translation(Hong Kong and Taiwan) 2012-08-15 15:07:15 +08:00
Khaled Hosny
1c8d45e89c Updated Arabic translation 2012-08-14 23:59:54 +02:00
Daniel Korostil
ed51f0054e Uploaded Ukranian 2012-08-14 22:24:42 +03:00
Neil Roberts
4c1b7c979d test-gles2-context: Fix error checking for cogl_gles2_context_new
The test was passing NULL as the error argument but then trying to use
the error object if it failed so it would just crash in that case.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 61cbbb3000fb4001d51999fd05179c620b7e56bf)
2012-08-14 18:55:42 +01:00
Neil Roberts
8e12e40da9 cogl-gles2-context: Flip the rendering when framebuffer is offscreen
Cogl has a different origin for texture coordinates than OpenGL so
that the results of rendering to a texture should leave the top of the
image at the texture coordinate 0,0 rather than the bottom. When a
GLES2 context is used to render to a Cogl texture via a CoglOffscreen
we don't really want the application to have to be aware of the
mismatch and flip the texture coordinates. To get that to work, this
patch now tracks all of the programs that the application generates
using the context and sneaks in an extra vertex shader with an
alternative main function. This main function multiplies the final
calculated gl_Position by a vector uniform which we can use to flip
the image. When the application uploads the source code for a vertex
shader we now replace any occurrences of the token 'main' with '_c31'
and this renamed function gets called from the replacement main
function. The token has a weird name so that it will be unlikely to
conflict with a variable name in the application's source but it also
needs to have the same number of characters as the original token so
that it won't affect column numbers in the error reporting.

We are also wrapping glGetShaderSource so that we can try to revert
the token name. The same goes for the error logs just in case the
error report mentions function names.

Both places that cause drawing to occur (glDrawElements and
glDrawArrays) are now also wrapped so that we can update the uniform
value whenever the program is used with a different type of
framebuffer from last time.

We additionally need to manually track the state for the viewport, the
stencil box and the front face because all of these will be affected
by whether we are flipping the image or not. Any attempts to change
these states will be queued and instead flushed at the last minute
before drawing.

There are still some known issues with this patch:

• glCopyTexImage2D and glCopyTexSubImage2D will do the wrong thing
  when copying data from a CoglOffscreen. This could be quite fiddly
  to solve.

• Point sprites won't flip correctly. To make this work we would need
  to flip the gl_PointSprite builtin variable somehow. This is done in
  the fragment shader not the vertex shader so flipping the calculated
  gl_Position doesn't help here.

• The patch doesn't attempt to flip rendering to framebuffers for
  textures created within the GLES2 context. This probably makes sense
  because those textures are likely to be used within the GLES2
  context in which case we want to leave the texture coordinates as
  they are. However, if the texture is shared back out to Cogl with
  cogl_gles2_texture_2d_new_from_handle then the texture will be
  upside-down.

• The application can discover our secret uniform that we added via
  glGetActiveUniform. It might be worth trying to disguise this by
  wrapping that function although that could be quite fiddly.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d589bf19e51f22c3241b2a18db10f22131ac126a)
2012-08-14 18:55:42 +01:00
Neil Roberts
0c66431df3 Add a wrapper for 'memmem'
memmem is a GNU libc extension that works like strstr except that the
size of the needle and the haystack are passed into the function
instead of using null-terminated strings.

This patch adds a wrapper function called 'cogl_util_memmem' so that
we can use this function. There is a configure check and if the
function is not available then a fallback implementation will be used.
Otherwise cogl_util_memmem is just defined to memmem.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 1dd1b0a67f6238e13f7f9253fb03addada0541b7)
2012-08-14 18:55:42 +01:00
Neil Roberts
12a1ef72c0 cogl-gles2-context: Keep some extra data for shaders and programs
All of the functions that create and destroy shaders are now wrapped
in the CoglGLES2Context so that we can track some extra data for them.
There are hash tables mapping object IDs to the corresponding data.
The data is currently not used for anything but will be in later
patches.

The glUseProgram, glAttachShader and glDetachShader functions
additionally need to be wrapped because GL does not delete shader
objects that are in use. Therefore we need to have a reference count
on the data so we can recognise when the last use has been removed.

The IDs are assumed to be specific to an individual CoglGLES2Context.
This is technically not the case because all of the CoglGLES2Contexts
are in the same share list. However we don't really want this to be
the case so currently we will assume sharing the object IDs between
contexts is undefined behaviour. Eventually we may want to actually
enforce this.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 05dc1e34785ae5f5484cd398ecc5464bd8bd3dcd)
2012-08-14 18:55:42 +01:00
Neil Roberts
0cd88bd676 cogl-gles2-context: Fix the default viewport and scissor size
In GL, the default viewport and scissor should be set to the size of
the first surface that the context is bound to. If a CoglGLES2Context
is first used with an offscreen framebuffer then this surface will
actually be the dummy 1x1 window which will mess up the defaults. To
fix that, this patch makes it just always override the viewport and
scissor the first time the context is bound to something.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 02567b3e6b64e6849b9f7c6aa2137401be7ece8d)
2012-08-14 18:55:42 +01:00
Nilamdyuti Goswami
f373c4aba4 Assamese translation updated
(cherry picked from commit b9c1d87ddd6d3038690cc2ce99f08418caf3238a)
2012-08-14 18:55:42 +01:00
Daniel Mustieles
a97543824e Updated Spanish translation
(cherry picked from commit d3b8a5ab38ec8e63b158472d1bc6aa7140369835)
2012-08-14 18:55:42 +01:00
Matej Urbančič
1be1fda322 Updated Slovenian translation
(cherry picked from commit 69b6f82065d6930ce2fee1503a4022cea3d14563)
2012-08-14 18:55:42 +01:00
Chao-Hsiung Liao
3a755ed667 Updated Traditional Chinese translation(Hong Kong and Taiwan)
(cherry picked from commit fb6d1e67a874f0d7ab12412de8d2f51655f6be8f)
2012-08-14 18:55:41 +01:00
Nilamdyuti Goswami
8fc5f72a33 Assamese translation updated 2012-08-13 13:36:28 +05:30
Dirgita
480fb65c42 Updated Indonesian translation 2012-08-13 05:56:22 +07:00
Emmanuele Bassi
260d8fc097 backend: Include deprecated header
To avoid compiler warnings.
2012-08-12 19:21:22 +01:00
Emmanuele Bassi
202d95d180 rotate-action: Use the correct accumulator
The boolean_handled accumulator will stop the signal emission if TRUE is
returned by a signal handler; the boolean_continue accumulator will stop
the signal emission if FALSE is returned. The first one is used for
event-related signals, while the latter is used for action-related
signals.
2012-08-12 19:19:02 +01:00
Emmanuele Bassi
00f7fc4e58 stage: Do not use get_allocation_geometry()
Second try, after testing.

Tested-by: Rico Tzschichholz <ricotz@t-online.de>
2012-08-12 11:14:54 +01:00
Emmanuele Bassi
44661902bd Revert "stage: Do not use get_allocation_geometry()"
This reverts commit ef1bb42a86263f766d49335fb09aa87655fa255d.

Apparently, it broke GNOME Shell, so let's back it out first and try to
figure out why.
2012-08-12 09:29:29 +01:00
Emmanuele Bassi
93a43f879d Deprecate ClutterActor::paint
Only the signal connection. When using G_ENABLE_DIAGNOSTIC there will be
a warning for every signal connection.

We should try and discourage people from ever using the paint signal
ever again, until we can safely remove it in Clutter 2.0.
2012-08-11 11:43:28 +01:00
Florian Müllner
4e2c2cb1ab shadows: Adjust values for attached modal dialogs
The designers consider the current shadow too dramatic for the new
centered position; adjust the shadow to use the same values as
popup menus.
2012-08-10 16:36:26 +02:00
Emmanuele Bassi
3e4277c2e8 base-types: Add (constructor) annotations
The alloc() functions are the constructors for their types, so it's
better to have the introspection data match the intent of the API.
2012-08-10 15:05:44 +01:00
Sjoerd Simons
903452d2df interactive/touch-events: Optimize touch event drawing
The current versions redraws all events on every redraw, which starts
getting very slow quickly. Instead simply draw only the new events
except when the cairo surface got reset, in that case redraw all events
again.

https://bugzilla.gnome.org/show_bug.cgi?id=681584
2012-08-10 15:05:43 +01:00
Emmanuele Bassi
5b7c61a026 actor: Deprecate Geometry-related API
We cannot fully deprecate Geometry, because ClutterActor and ClutterText
are actually using the type in signals and properties; but we can
deprecate the API that uses this type, so that 2.0 will be able to avoid
it entirely.
2012-08-10 15:05:43 +01:00
Emmanuele Bassi
ef1bb42a86 stage: Do not use get_allocation_geometry()
It's pointless, and it will be deprecated soon.
2012-08-10 15:05:43 +01:00
Emmanuele Bassi
699a1876d4 clone: Do not use get_allocation_geometry()
Another nail in ClutterGeometry's coffin.
2012-08-10 15:05:43 +01:00
Emmanuele Bassi
7a59b69f96 actor: Deprecate :clip and introduce :clip-rect instead
The :clip property still uses ClutterGeometry, which is a very bad
rectangle type. Since we cannot change the type of the property
compatibly, we should introduce a new property using ClutterRect
instead. This also matches the ClutterActor.set_clip() API, which uses a
decomposed rectangle with floating point values, like we do with
set_position() and set_size().
2012-08-10 15:05:33 +01:00
Emmanuele Bassi
9515cc5b94 docs: Fix the link to set_content_gravity() 2012-08-10 15:05:28 +01:00
Emmanuele Bassi
97755882c1 bin-layout: Use ClutterActor:fixed-position-set
Instead of only relying on the (now) deprecated BinAlignment.FIXED
enumeration value, we just ask the actor if a fixed position has been
explicitly set, under the assumption that if a developer decided to call
set_x(), set_y(), or set_position() on an actor inside a BinLayout then
she wanted the fixed position to be honoured.

This removes the last (proper) use of the BinAlignment enumeration.
2012-08-10 15:05:28 +01:00
Javier Jardón
07dd4d3f93 configure.in: Remove gnome-doc-utils unneded dependency 2012-08-10 03:24:10 +09:00
Emmanuele Bassi
f576084277 docs: Warn users of ClutterGeometry
The Geometry type is an *awful* representation of a integer rectangle,
as it uses unsigned integers for its size, leading to overflow issues
when unioning and intersecting. We have better rectangle types in
Cairo and Clutter, these days.
2012-08-09 16:56:19 +01:00
Emmanuele Bassi
46211a65db types: Add INIT_ZERO macro for ActorBox
Last type that was missing this macro.
2012-08-09 16:55:41 +01:00
Emmanuele Bassi
97ed8e76d7 docs: Fix up deprecation notes for animate()
Instead of pointing to PropertyTransition, point to the implicit
animation support in ClutterActor.
2012-08-09 16:54:37 +01:00