On high DPI density displays we create surfaces with a size scaled up by
a certain factor. Even if the contents stay at the same relative size
and position, we need to compensate the scaling both when changing the
surface size, and when dealing with input.
https://bugzilla.gnome.org/show_bug.cgi?id=705915
In order to transparently support high DPI density displays, we must
maintain all coordinates and sizes exactly as they are now — but draw
them on a surface that is scaled up by a certain factor. In order to
do that we have to change the viewport and initial transformation
matrix so that they are scaled up by the same factor.
https://bugzilla.gnome.org/show_bug.cgi?id=705915
The added support is very very basic (single touch, motion only,
no acceleration, no pressure recognition), but anything more
complex requires a state machine that will be hopefully provided
by libinputcommon in the future.
And at least, with this patch the pointer moves, which will be
useful for people testing wayland in 3.10 without a physical mouse.
https://bugzilla.gnome.org/show_bug.cgi?id=706494
In situations when the default backend would fail (for example
when compiled with X11 support but run without DISPLAY), or
when the application is using backend specific code, it makes
sense to let the application choose the backend explicitly.
https://bugzilla.gnome.org/show_bug.cgi?id=707869
Cogl-1.16 has much deprecation that is done, which causes the build of
Clutter to generate lots of C4996 (deprecation) warnings. As in commit
fa8809d7 (Add COGL_DISABLE_DEPRECATION_WARNINGS to the build flags), do
likewise by adding this macro in the Visual C++ property sheets, so we
would have much less C4996 warnings during the build.
Please see bug 703877 for the rationale behind this.
It was a bad idea to add it, because clutter events are batched,
so by the time the application processes one, the keyboard state
internally tracked by clutter could be already different.
Instead, apps should use clutter_event_get_state_full()
https://bugzilla.gnome.org/show_bug.cgi?id=706494
We can't dispatch a motion event for EV_REL (because we don't
have yet the other half of the event), but we can't also queue
them at the end of processing (because we may lose some history
or have button/keys intermixed).
Instead, we use EV_SYN, which means "one logical event was
completed", and let the winsys-independent code do the actual
motion compression.
https://bugzilla.gnome.org/show_bug.cgi?id=706494
When we release a device, we lose all the events after that point,
so our state can become stale. Similarly, we need to sync the
state with the effectively pressed keys when we reclaim.
This ensures that modifier keys don't get stuck when switching
VTs using a keybinding.
https://bugzilla.gnome.org/show_bug.cgi?id=706494
When talking to other applications or serializing the modifier
state (and in particular when implementing a wayland compositor),
the effective modifier state alone is not sufficient, one needs
to know the base, latched and locked modifiers.
Previously one could do with backend specific functionality
such as clutter_device_manager_evdev_get_xkb_state(), but the
problem is that the internal data structures are updated as
soon as the events are fetched from the upstream source, but
the events are reported to the application some time later,
and thus the two can get out of sync.
This way, on the other hand, the information is cached in the
event, and provided to the application with the value that
was current when the event was generated.
https://bugzilla.gnome.org/show_bug.cgi?id=706494
These two devices are logically tied togheter, and their state
should always be the same. Also, we need to update them after
the event is queued, as the current modifier state (as opposed to the
modifier mask in the event) should include also the effect of the last
key press/release.
https://bugzilla.gnome.org/show_bug.cgi?id=706494
Add a new callback that is called prior to emitting pointer
motion events and that can modify the new pointer position.
The main purpose is allowing multiscreen apps to prevent the
pointer for entering the dead area that exists when the screens
are not the same size, but it could also used to implement
pointer barriers.
A callback is needed to make sure that the hook is called early
enough and the Clutter state is always consistent.
https://bugzilla.gnome.org/show_bug.cgi?id=706652
-Combine entries in the property sheets and make it a bit more flexible,
and drop some redundant items
-Use Custom Build Rules for generating enumeration and marshalling sources,
and the .def file so that they can be wiped off when a "clean" is
requested, and regenerate automatically when the templates/.symbols
files are updated.
-Improve consistency by using ApiVersion rather than ClutterApiVersion
with the Visual Studio project for other components of the Clutter/GTK+
stack
-Get rid of unneeded configs in the "install" project
-Combine entries in the property sheets and make it a bit more flexible,
and drop some redundant items
-Use Custom Build Rules for generating enumeration and marshalling sources,
and the .def file so that they can be wiped off when a "clean" is
requested, and regenerate automatically when the templates/.symbols
files are updated.
-Improve consistency by using ApiVersion rather than ClutterApiVersion
with the Visual Studio project for other components of the Clutter/GTK+
stack
-Get rid of unneeded configs in the "install" project