Commit Graph

2107 Commits

Author SHA1 Message Date
Robert Bragg
30f13cafc5 [cogl] Give the default (fallback) texture a format of RGBA_8888_PRE
Previously this was RGBA_8888. It souldn't really make a difference but for
consistency we expect almost all textures in use to have an internaly
premultiplied pixel format.
2009-06-29 23:49:07 +01:00
Robert Bragg
4680b34046 [cogl-texture] use the right format when downloading sliced textures from GL
_cogl_texture_download_from_gl needs to create transient CoglBitmaps when
downloading sliced textures from GL, and then copies these as subregions
into the final target_bitmap. _cogl_texture_download_from_gl also supports
target_bitmaps with a different format to the source CoglTexture being
downloaded.

The problem was that in the case of slice textures we were always looking
at the format of the CoglTexture, not of the target_bitmap when setting
up the transient slice bitmap.
2009-06-29 23:49:07 +01:00
Robert Bragg
24ca92951f [cogl] Adds cogl_read_pixels to replace direct use of glReadPixels
To allow for flushing of batched geometry within Cogl we can't support users
directly calling glReadPixels.  glReadPixels is also awkward, not least
because it returns upside down image data.

All the unit tests have been swithed over and clutter_stage_read_pixels now
sits on top of this too.
2009-06-29 23:49:06 +01:00
Robert Bragg
27fff12a6a [cogl matrix] Adds ability to dirty state cached by the client matrix apis
To be able to load matrices to GL manually within Cogl we need a way to
dirty the state cached by the client matrix stack API.
2009-06-29 23:49:06 +01:00
Robert Bragg
26d5afd203 [debug] Adds a "nop-picking" clutter debug option to NOP _clutter_do_pick()
I've found this is something I do quite often when debugging rendering
problems since its a simple way to wipe out lots of geometry and removes a
lot of unpredictable noise when logging geometry passing through the Cogl
journal.
2009-06-29 23:49:06 +01:00
Robert Bragg
56bc54d242 [cogl_polygon] fixes a buffer overrun and color format bug
We were calculating our vertex stride and allocating our vertex array
differently depending on whether the user passed TRUE for use_color or not.
The problem was that we were always writting color data to the array
regardless of use_color.

There was also a bug with _cogl_texture_sliced_polygon in that it was
writing byte color components but we were expecting float components.  We
now use byte components in _cogl_multitexture_unsliced_polygon too and pass
GL_UNSIGNED_BYTE to glColorPointer.
2009-06-29 23:49:06 +01:00
Robert Bragg
8f734ccbb4 [vertex-buffer] Add cogl_vertex_buffer_indices_get_type API
cogl_vertex_buffer_indices lets you query back the data type used for the
given indices handle.
2009-06-29 23:49:05 +01:00
Robert Bragg
555159776b [vertex-buffer] Remove the COGL_INDICES_TYPE_UNSIGNED_INT indicies type
Since some embedded GPUs may not support 32bit integer indices we wont
include it until there is a particular need.
2009-06-29 23:49:05 +01:00
Damien Lespiau
a66f027c61 [cogl] Add COGL_HAS_GL and COGL_HAS_GLES
Cogl already add similar defines but with the CLUTTER namespace
(CLUTTER_COGL_HAS_GL and CLUTTER_COGL_HAS_GLES). Let's just add two
similar defines with the COGL namespace. Removing the CLUTTER_COGL ones
could break applications silently for no real good reason.
2009-06-29 21:37:02 +02:00
Damien Lespiau
30b5dac7c3 [misc] Update headers #endif comments
While grepping through the public headers looking for invalid use of
private HAVE_* defines, I stumbled upon two out of sync comments. Yes
it's a very minor trivial change.
2009-06-29 21:37:02 +02:00
Emmanuele Bassi
81bc2b4cc7 [actor] Remove unused clutter_actor_pick()
The clutter_actor_pick() function just emits the ::pick signal
on the actor. Nobody should be using it, since the paint() method
is already context sensitive and will result in a ::pick emission
by itself. The clutter_actor_pick() is just confusing things.
2009-06-29 17:01:10 +01:00
Emmanuele Bassi
bd668cf156 Add more debug notes inside the master clock 2009-06-29 17:01:10 +01:00
Emmanuele Bassi
de745e93c9 [docs] Fix the ActorBox annotations
The ClutterActorBox API is incorrectly annotated and gtk-doc is unable
to pick it up.
2009-06-25 14:54:16 +01:00
Tim Horton
e9d277609d Add element-type annotations for animate*v functions
Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1653

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-22 12:27:17 +01:00
Ole André Vadla Ravnås
c272a7b2a2 [master clock] Fix MT safety issues
Fix MT issues when enabling threading in Clutter.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1655

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-22 12:17:41 +01:00
Emmanuele Bassi
ba6c0c27f9 [texture] Revert to integer parameters in ::size-change
In the int-to-float switch for actor properties, the ::size-change signal
was moved to use floats instead of integers. Sub-pixel precision for image
size is meaningless, though, so we should revert it back to ints.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1659
2009-06-22 12:15:17 +01:00
Emmanuele Bassi
a79d6228aa Remove the last few fixed-point entry points
The last fixed-point entry points are just a few, and trivial. The
end user is expected to do the conversion using the CoglFixed type
and macros.
2009-06-19 16:38:35 +01:00
Emmanuele Bassi
cb4e5c9083 [x11] Simplify the XInput support
Instead of using a specific function to check whether the X
server supports the XInput extension we can use the generic
Xlib function XQueryExtension(). This cuts down the extra
checks inside the configure.ac and simplifies the code inside
clutter_x11_register_xinput().
2009-06-19 15:12:32 +01:00
Emmanuele Bassi
21608fe5f7 [x11] Add a command line switch for enabling XInput
Currently, XInput support requires a function call. In order to
make it easier for people to test it, we can also add a command
line switch that moves the pointer device detection and handling
to XInput. This should ensure that, at least for people building
Clutter with --enable-xinput, applications can be easily migrated
and regressions can be caught.
2009-06-19 14:32:37 +01:00
Emmanuele Bassi
a6b4697367 [backend] Do not store the stage manager singleton
The StageManager singleton instance is already kept around
by the clutter_stage_manager_get_default() function; there is
no need to have it inside the main Clutter context as well.
2009-06-19 14:19:39 +01:00
Emmanuele Bassi
b6e404a406 [x11] Use _clutter_context_is_initialized()
Instead of using _clutter_context_get_default() and checking the
is_initialized flag, we should use the newly added private function
that does not cause side effects, especially for functions that have
to be called before any other Clutter function.
2009-06-19 14:12:36 +01:00
Emmanuele Bassi
b5f4befeaa Allow checking initialization without side-effects
The _clutter_context_get_default() function will automatically
create the main Clutter context; if we just want to check whether
Clutter has been initialized this will complicate matters, by
requiring a call to g_type_init() inside the client code.

Instead, we should simply provide an internal API that checks
whether the main Clutter context exists and if it has been
initialized, without any side effect.
2009-06-19 14:09:42 +01:00
Emmanuele Bassi
184df2a5fa [input] Rework input device API
The input device API is split halfway thorugh the backends in a very
weird way. The data structures are private, as they should, but most
of the information should be available in the main API since it's
generic enough.

The device type enumeration, for instance, should be common across
every backend; the accessors for device type and id should live in the
core API. The internal API should always use ClutterInputDevice and
not the private X11 implementation when dealing with public structures
like ClutterEvent.

By adding accessors for the device type and id, and by moving the
device type enumeration into the core API we can cut down the amount
of symbols private and/or visible only to the X11 backends; this way
when other backends start implementing multi-pointer support we can
share the same API across the code.
2009-06-19 13:12:05 +01:00
Damien Lespiau
3653a9a64d Public headers should not have #ifdefs relying on private defines
HAVE_COGL_GLES2 is defined in config.h through the configure script and
should not be used in public headers.

The patch makes configure generate the right define that can be used
later in the header.
2009-06-19 06:43:34 +01:00
Emmanuele Bassi
c6fba47a52 Hide clutter_context_get_default()
The clutter_context_get_default() function is private, but shared
across Clutter. For this reason, it should be prefixed by '_' so
that the symbol is hidden from the shared object.
2009-06-18 14:20:28 +01:00
Emmanuele Bassi
8c676ebd87 Remove an unusued member from MainContext
The MainContext structure has a field for the master clock, but
clutter_master_clock_get_default() will return the same instance
from everywhere.
2009-06-17 15:43:53 +01:00
Matthew Allum
1aa8c89f2c [XInput] Get XInput working again.
Check for distros shipping out of sync header vs libXi,
call in g_type_init() in test-devices, fix ifdef so
XInput events get correctly selected.
2009-06-17 15:09:16 +01:00
Emmanuele Bassi
3035092edb Do not use the --pkd switch for g-ir-scanner
Revert commit 8aacff0e0f
2009-06-16 18:08:52 +01:00
Emmanuele Bassi
8aacff0e0f [introspection] Add --pkg switch pointing at Clutter
Add a <package/> element pointing to Clutter's pkg-config
file name.
2009-06-16 16:43:00 +01:00
Emmanuele Bassi
9f83e7dc2e [stage] Remove an assertion
We might get a size request on destruction, so it should be safe
to avoid an assertion failure because we don't have the stage
implementation anymore.
2009-06-16 16:43:00 +01:00
Emmanuele Bassi
4bed539b21 Add more ActorBox utility methods
ActorBox should have methods for easily extracting the X and Y
coordinates of the origin, and the width and height separately.

These methods will make it easier for high-level language bindings
to manipulate ActorBox instances and avoid the Geometry type.
2009-06-16 16:43:00 +01:00
Emmanuele Bassi
275f292ab9 Add accessors for the boxed types
The Vertex and ActorBox boxed types are meant to be used across
the API, but are fairly difficult to bind. Their memory management
is also unclear, and has to go through the indirection of
g_boxed_copy() and g_boxed_free().
2009-06-16 16:42:59 +01:00
Colin Walters
63c84c46f8 Plug minor memory leak in cogl_vertex_buffer_submit_real
Free a temporary list.
2009-06-16 15:46:51 +01:00
Neil Roberts
f95f4ba3cb [ClutterCairoTexture] Use the right component ordering when uploading data
Cairo stores the image data in ARGB native byte order so we need to
upload this as BGRA on little endian architectures and ARGB on big
endian. ClutterTexture doesn't currently expose any flags to describe
ARGB format so until we can fix the Clutter API it now uses the Cogl
API directly.
2009-06-15 12:41:13 +01:00
Emmanuele Bassi
c6b4ea8b44 [cairo-texture] Clean up and whitespace fixes
Simple clean up of the CairoTexture to remove unneeded checks,
redundant variables and white space.
2009-06-15 11:50:23 +01:00
Emmanuele Bassi
9799750c03 [animation] Rework animation chaining
In order to chain up animations using clutter_actor_animate() and
friends you have to use an idle handler that guarantees that the
main loop spins at least once after the animation pointer has been
detached from the actor.

This has several drawbacks, first and foremost the fact that the
slice of the main loop for the idle handler might be starved by
other operations, like redrawing. This inevitably leads to tricks
with priorities and the like, contributing to the overall complexity.

Instead, we should guarantee that the animation instance created by
clutter_actor_animate() is valid for the ::completed signal until
it reaches its default handler; after that, the animation is detached
from the actor and destroyed. This means that it's possible to
create a new animation after the first is complete by simply using
g_signal_connect_after().

This unfortunately makes it impossible to keep a reference to the
animation pointer attached to the actor by using g_object_ref(); a
way to "fix" this would be to have a clutter_animation_attach()
and a clutter_animation_detach() pair of methods that allow attaching
any animation to an actor. This might overcomplicate what it is
the simple animation API, though, so it's currently not implemented
and left for future versions.

The test-easing interactive demo has been modified to show how
the animation queuing works by adding a command line switch that
recenters the animated actor once the first animation has ended.
2009-06-15 11:49:33 +01:00
Emmanuele Bassi
612d1cded7 [animation] Allow swapped/after signal variants
Continuing in the tradition on making clutter_actor_animate() the
next g_object_connect(), here's the addition of the signal-after::
and signal-swapped:: modifiers for the automagic signal connection
arguments.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1646
2009-06-15 11:48:42 +01:00
Emmanuele Bassi
0415d62d40 Disable single header inclusion for GLib
In order to be ready for the next major version of GLib we need to
disable single header inclusion by using the G_DISABLE_SINGLE_INCLUDES
define in the build process.
2009-06-15 11:29:37 +01:00
Owen W. Taylor
e6a987d670 Fix redraw queueing in the presence of cloning
We can't short-circuit the emission of ::queue-redraw for not-visible
actors, since ClutterClone uses that signal to know when things need
to be redrawn.

Calling clutter_actor_queue_redraw() out of clutter_actor_real_map() /
clutter_actor_real_unmap() was causing the flag state to get set
incorrectly from _clutter_actor_set_enable_paint_unmapped(), because
a paint queueing a redraw was not expected.

Moving queuing the redraw to clutter_actor_hide()/show() fixes this, and
also fixes a problem where showing a child of a cloned actor wouldn't
cause the clone to be repainted.

http://bugzilla.openedhand.com/show_bug.cgi?id=1484

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-15 11:29:37 +01:00
Owen W. Taylor
795e005566 Fix handling of not-visible texture pixmaps
If we have an not-visible texture pixmap, we need to:

 - Still update it if it is realized, since it won't be
   updated when shown. And it might be also be cloned.

 - Queue a redraw if even if not visible, since it
   it might be cloned.

http://bugzilla.openedhand.com/show_bug.cgi?id=1647

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-15 11:29:37 +01:00
Robert Bragg
9d82995773 [_cogl_texture_bitmap_prepare] use bitmap format for FORMAT_ANY + no alpha
My patch to choose a premultiplied format when the user gives
COGL_PIXEL_FORMAT_ANY for the internal_format broke the case where the data
in question doesn't have and alpha channel.

This was accidentally missed when merging the premultiplication branch
since I merged a local version of the branch that missed this commit.
2009-06-11 18:49:30 +01:00
Robert Bragg
71b62e75d2 [cogl] Don't allow calling cogl_set_source_texture with an INVALID_HANDLE
Although the underlying materials should allow layers with INVALID_HANDLES
it shouldn't be necissary to expose that via cogl_set_source_texture() and
it's easier to resolve a warning/crash here than odd artefacts/crashes later
in the pipeline.
2009-06-11 16:28:01 +01:00
Robert Bragg
96827db740 Bug 1406 - Handling of premultiplication in clutter
Merge branch 'premultiplication'

[cogl-texture docs] Improves the documentation of the internal_format args
[test-premult] Adds a unit test for texture upload premultiplication semantics
[fog] Document that fogging only works with opaque or unmultipled colors
[test-blend-strings] Explicitly request RGBA_888 tex format for test textures
[premultiplication] Be more conservative with what data gets premultiplied
[bitmap] Fixes _cogl_bitmap_fallback_unpremult
[cogl-bitmap] Fix minor copy and paste error in _cogl_bitmap_fallback_premult
Avoid unnecesary unpremultiplication when saving to local data
Don't unpremultiply Cairo data
Default to a blend function that expects premultiplied colors
Implement premultiplication for CoglBitmap
Use correct texture format for pixmap textures and FBO's
Add cogl_color_premultiply()
2009-06-11 16:00:28 +01:00
Robert Bragg
ec77b91398 [cogl-texture docs] Improves the documentation of the internal_format args
Clarifies that if you give COGL_PIXEL_FORMAT_ANY as the internal format for
cogl_texture_new_from_file or cogl_texture_new_from_data then Cogl will
choose a premultiplied internal format.
2009-06-11 14:31:01 +01:00
Robert Bragg
70636b4815 [fog] Document that fogging only works with opaque or unmultipled colors
The fixed function fogging provided by OpenGL only works with unmultiplied
colors (or if the color has an alpha of 1.0) so since we now premultiply
textures and colors by default a note to this affect has been added to
clutter_stage_set_fog and cogl_set_fog.

test-depth.c no longer uses clutter_stage_set_fog for this reason.

In the future when we can depend on fragment shaders we should also be
able to support fogging of premultiplied primitives.
2009-06-11 14:17:53 +01:00
Robert Bragg
a9b011f3ed [premultiplication] Be more conservative with what data gets premultiplied
We don't want to force texture data to be premultipled if the user
explicitly specifies a non premultiplied internal_format such as
COGL_PIXEL_FORMAT_RGBA_8888.  So now Cogl will only automatically
premultiply data when COGL_PIXEL_FORMAT_ANY is given for the
internal_format, or a premultiplied internal format such as
COGL_PIXEL_FORMAT_RGBA_8888_PRE is requested but non-premultiplied source
data is given.

This approach is consistent with OpenVG image formats which have already
influenced Cogl's pixel format semantics.
2009-06-11 14:17:53 +01:00
Robert Bragg
9d3aa57604 [bitmap] Fixes _cogl_bitmap_fallback_unpremult
The _cogl_unpremult_alpha_{first,last} functions which
_cogl_bitmap_fallback_unpremult depends on were incorrectly casting each
of the byte components of a texel to a gulong and performing shifts as
if it were dealing with the whole texel.

It now just uses array indexing to access the byte components without
needing to cast or manually shift any bits around.

Even though we used to depend on unpremult whenever we used a
ClutterCairoTexture, clutter_cairo_texture_context_destroy had it's own
unpremult code which worked which is why this bug wouldn't have been noticed
before.
2009-06-11 14:17:52 +01:00
Robert Bragg
cb959ef457 [cogl-bitmap] Fix minor copy and paste error in _cogl_bitmap_fallback_premult
The returned bitmap format should include the COGL_PREMULT_BIT flag not
have it explicitly removed as for _cogl_bitmap_fallback_unpremult.
2009-06-11 14:17:52 +01:00
Owen W. Taylor
5e18cee77a Avoid unnecesary unpremultiplication when saving to local data
Now that we typically have premultiplied data stored in Cogl
textures, when fetching a texture into local data for temporary
storage, use a premultiplied format to avoid an unpremultiply/
premultiply roundtrip.

http://bugzilla.openedhand.com/show_bug.cgi?id=1406

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-11 14:17:52 +01:00
Owen W. Taylor
1e5b5d10c5 Don't unpremultiply Cairo data
Instead of unpremultiplying the Cairo data, pass it directly to Cogl
in premultiplied form; we now *prefer* premultiplied data.

http://bugzilla.openedhand.com/show_bug.cgi?id=1406

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-11 14:17:52 +01:00