Realistically, the user rect contains the unconstrained window
rectangle coordinates that we want to be displaying, in case
something in the constraints change.
Rename it to the "unconstrained_rect", and change the code to always
save it, regardless of current state.
When metacity was originally being built, the purpose of the user
rect was a lot less clear. The code only saved it on user actions,
with various other calls to save_user_window_placement() and a force
mechanism sprinkled in to avoid windows being snapped back to odd
places when constraints changed.
This could lead to odd bugs. For instance, if the user uses some
extension which automatically tiles windows and didn't pass
user_action=TRUE, and then the struts changed, the window would be
placed back at the last place a user moved it to, rather than where
the window was tiled to.
The META_IS_USER_ACTION flag is still used in the constraints code
to determine whether we should allow shoving windows offscreen, so
we can't remove it completely, but we should think about splitting
out the constrainment policies it commands for a bit more
fine-grained control.
https://bugzilla.gnome.org/show_bug.cgi?id=726714
Now that we don't have to regrab to change the cursor, since it's
simply the cursor on the root window, all we have to do is update
the cursor on the screen.
We expect that meta_screen_set_cursor while grabbed will properly
set the cursor on the root window. Make sure this works by simply
always using the root cursor when we have an active grab.
It isn't necessary. As an X11 compositor, we'll only see the event
if we have the grab on the window, anyway.
This was causing issues moving windows as a Wayland compositor.
When we're a Wayland compositor, we get all the events, no exceptions,
so we don't need to grab.
This was masking focusing and raising issues under nested that showed
up under native.
If we apply a prediction immediately instead of queueing, we should
also free the operation immediately.
If we discard the prediction queue because we resync fully, we
need to free each operation too.
https://bugzilla.gnome.org/show_bug.cgi?id=729732
If we exit early as not handled, then the normal process_event
handler will fire, and trigger the overlay-key binding. As that's
a special binding that doesn't have a handler, trying to trigger
that handler will crash mutter.
Instead of returning early, just check for xdisplay every time
we try to drive the X grab state machine. We really need a better
solution for this on the Wayland side.
Since commit 6e8d1d79d, move operations are always performed for
the (toplevel) parent of all transient, which is just plain silly
if the dialog is not actually attached to its parent (either because
the dialog is not modal or the setting is disabled).
We need the old rect for two purposes: to find the x/y in a resize-only
action, and to pass into the constraints code for nefarious purposes.
The constraints code takes a frame rectangle, so we convert the original
client rect into a frame rect, but never convert it back since it's
unused for the rest of the function.
Instead of playing games with the variables, just have two,
separately-scoped variables. One is the client rect, the other is the
frame rect.
For gravity-based resizing, we need to make sure that the requested
rectangle has the proper x/y position given by the gravity resize,
rather than the bogus root_x_nw / root_y_nw parameter.
Make the test for this more explicit.
With our surface_mapped strategy, implement_showing might not
change whether the window has been shown or not, and thus we
might end up clearing pending_compositor_effect before the window
is mapped.
Only clear pending_compositor_effect when the effect has actually
been used.
Remove extend_by_frame and unextend_by_frame. Use a dumb hack in
window.c to translate into window geometry in back. We'll soon track
all rectangles in MetaWindow in terms of the window geometry.
Grab operations are now always taken on the backend connection, and
this breaks GTK+'s event handling.
Instead of taking a grab op, just do the handling ourselves. The
GTK+ connection will get an implicit grab, which means pointer /
keyboard events won't be sent to the rest of mutter, which is good.
Now that we grab devices on the X11 connection, we can run into
cross-connection issues. Since GTK+ frames are on the UI connection,
they'll get the passive grab when we click on them. Forcibly ungrab
on GTK+'s connection before attempting to take a grab on the backend
connection ourselves.
It's been long enough. We can mandate support for these, at least
at build-time. The code doesn't actually compile without either
of these, so just consider that unsupported.
Now that we have a global MetaScreen, we can simply have a global
MetaCursorTracker as well. Keep the get_for_screen() API around for
compatibility, though.
The Alt+F7 and Alt+F8 keybinds for moving and resizing windows allow you
to move and resize the window off the screen, so allow the same for the
menu items as well, since they're marked with the same accelerator.
https://bugzilla.gnome.org/show_bug.cgi?id=728617
This doesn't particularly matter, since we fall through into a default
case that does nothing right below, but this matches the other paths
and it prevents us from falling into a trap if we add other event types
below.
If we start a grab op from a keybind / menu, we'll handle the
ButtonPress and drop the grab then, never giving the window a chance
to handle what it needs to do before the grab is dropped.
This means that if you use Alt+F7 to move a window around, move it
to a side-tiling or maximization area, and then left-click, it will
just hang there in the sky.
The entire point of it was to check whether the window was on the
right screen. Since we don't handle multiple screens anymore, we
don't need to check anything anymore.
Looking at the code paths where is_mouse / is_keyboard are used,
all of them should never be run when dealing with a COMPOSITOR
grab op, since they're filtered out above or the method is just
never run during that time.
It's confusing that COMPOSITOR is in here, and requires us to
be funny with other places in code, so just take it out.
We track changes to windows fullscreen state and stacking order
to determine a monitor's in-fullscreen state, but missed the
obvious case of moving a fullscreen window between monitors.
https://bugzilla.gnome.org/show_bug.cgi?id=728395
Commit 585fdd781c not only removed the tabpopup, but set invalid
handlers (a.k.a. NULL) for those shortcuts; add back handling of
basic handling of those shortcuts by switching instantly without any
popups.
https://bugzilla.gnome.org/show_bug.cgi?id=728423
dx/dy should be against the regular window's rect, and need to
be ignored when we're resizing. Instead, we use gravity to anchor
the window's new rectangle when resizing.
Doing this synchronously means that zenity tries to initialize GTK+.
Under Wayland, that will try to connect back to mutter as a display
server. We're waiting on zenity to exit, and zenity is waiting for
a connection response. Deadlock.
Simply assume that zenity will support all the options we feed it,
since it should be the correct version. Perhaps we should replace
our use of zenity with a simple helper binary that we know will
have all the right options if this still isn't good enough.
Our focus stealing prevention is still mostly inherited from metacity;
in particular, a (non-transient) window that is not on the current
workspace will not be given focus. This behavior made sense in the
GNOME 2 days, where workspaces were separated much more strictly.
However this is no longer the case in GNOME 3 - activating a launcher
will switch workspaces if necessary, and so will the app switcher.
There is no good reason to not do the same for other user actions
like clicking a URL or activating a search result, so allow activation
of windows on non-active workspaces if a proper timestamp is supplied,
assuming that this is a strong enough indication that we are dealing
with a legitimate user action.
https://bugzilla.gnome.org/show_bug.cgi?id=728018
Effectively we have been accepting CurrentTime timestamps for years,
but still complained about "stupid pagers" when encountering them;
just accept that we will never limit treating 0 timestamps as current
time to pagers.
https://bugzilla.gnome.org/show_bug.cgi?id=728018
The code that restacks X11 windows at the end first tracks any
old windows we know about, and then handles any windows created.
It starts when it ended, and then walks forwards and then
back looking for the first X11 window it doesn't know about.
However, when there aren't any X11 windows, it flies off the end
of the array and starts looking through random memory.
When it finds the X11 window, it then goes through and then tries
to restack the remaining windows according to how we've sorted
them.
Unfortunately, META_WINDOW_CLIENT_TYPE_X11 is 0, which is quite
common in random memory we have lying around, so we enter that
path and then just crash.
Fix the buffer overrun by adding the proper bounds check to the
search.
You can easily reproduce this by opening a menu while bloatpad
is full-screen. Why it only crashes when full-screen and not
when a standard window, I have no idea.
The idea here is that while we take a WM-side grab, like a compositor
grab or a resizing grab, we need to remove the focus from the Wayland
client.
We make a special exception for CLICKING operations, because these
are really an internal state machine while you're pressing on a button
inside a frame, and in this case, we need to not kill the focus.
Except while reading _NET_WM_WINDOW_OPACITY, opacity is between 0 and 255. With
guint8, we'll get compiler warnings if arbitrary int values are passed.
https://bugzilla.gnome.org/show_bug.cgi?id=727874
A careful analysis of mutter's codebase shows that nothing actually
passes anything but 0 to this. gnome-shell has one instance, but it's
most likely a mistake.
Remove the grab_mask field and the one place in keybindings.c that uses it.
The parameter to begin_grab_op is left in for API compatibility reasons.
The make_toplevel / window_unmanaging interface has never made
a lot of sense to me. Replace it with set_window, which does
effectively the same thing.
It's still not perfect in the case of XWayland, but I don't think
XWayland will ever make me happy.
Right now this just has all of the files in one directory. We'll
be introducing more structure to this in the future, and build
a proper backend system.
This will allow us to have a MetaCursorReference 'subclass' that's
lazily loaded. We currently always load all the images.
The long-term plan is to have a subclass for each "backend" and only
have CoglTexture as a common denominator. For the nested X11 backend,
we use XDefineCursor on our stage window. For the Wayland backend, we
would use set_cursor on our stage surface. For the native backend, we
would use the GBM code that's there right now.
The CoglTexture is there to be a "shared fallback" between all devices,
and also for the get_sprite API.
The odd man out is the X11 compositor case. For that, we need to move
the responsibility of setting the final cursor image out of
MetaCursorTracker, and simply have it be about tracking the used sprite
image and pointer position.
We want to make this private, and have MetaCursorReference be
backend-defined, with the texture possibly loaded on demand.
We can't make the definition of MetaCursorReference truly private yet
because of the XFixes cursor. A victim of MetaCursorTracker trying to
do too many things at once...
I want the MetaCursorTracker to mostly be about retrieving cursor
information. Start moving the code that loads cursor images to a
new file, MetaCursor. Eventually, MetaCursorTracker's APIs will
all take MetaCursorReferences, and we can have a clean backend
split here.
For whatever reason, this hash table was in the generic
implementation section instead of the XSync implementation,
even though it's only used by the XSync implementation.
Use it as a first pass of things to move over.
The reason we don't simply use gdk_window_add_filter directly is
because of some twisted idea that any GDK symbol being used from
core/ is a layer violation. While we certainly want to keep any
serious GDK code out of ui/, event handling is quite important
to have in core/, so simply use a GDK event filter directly.
Really, visible_to_compositor means that the window is shown, e.g.
not minimized. We need to be using a boolean tracking whether we've
called meta_compositor_add_window / meta_compositor_remove_window.
This fixes a jump during window placement when a window appears.
visible_to_compositor should always be in sync with show_window /
hide_window calls, even when unmananging.
This fixes a crash where we call sync_window_state when the window
is unmanaging, since we use visible_to_compositor to determine whether
the compositor will crash.
This is actually wrong; we should be using the knowledge about
whether we have called add_window / remove_window. We'll introduce
this with a new boolean next time.
Compositors haven't been able to manage more than one screen for
quite a while. Merge MetaCompScreen into MetaCompositor, and update
the API to match.
We still keep MetaScreen in the public compositor API for compatibility
purposes.
We previously separated out MetaDisplay and MetaScreen. mutter
would only manage one screen, but we still kept a list of screens
for simplicity.
With Wayland support, we no longer care about the ability to
manage more than one screen at a time. Remove this by killing
the list of screens, in favor of having just one MetaScreen
in MetaDisplay.
We also kill off active_screen at the same time, since it's
not necessary anymore.
A future cleanup should merge MetaDisplay and MetaScreen. To avoid
breaking API, we should probably keep MetaScreen around as a dummy
type.
When I refactored this out into a vfunc, I forgot to change the
code that interprets the result flags to actually respect the
new FRAME_SHAPE_CHANGED result flag.
Since we weren't ever clearing the frame bounds, this meant that
the "shadow clip" wasn't ever updated as a result. Since right now
all Wayland surfaces are considered ARGB32, we always clip shadows
under frames, and thus shadows had this weird "punch-out" from the
first frame shape.
While the ICCCM mandates the use of this, it's not necessary under
a composited environment from my understanding, and it's a flat
out no-op under XWayland.
Looking at the other rootless servers like Xwin/Xquartz, it seems
that they contain code for colormap emulation, but they're actually
never used -- a bug prevents the code from ever being called. Given
that it's been this way since 2003, I'm going to hazard a guess that
not many apps using colormaps. Kill them off.
display.c is getting a bit crowded. Move most of the handling
out to another file, events.c.
The long-term goal is to have generic event handling here, with
backend-specific handling for the types of windows and such.
If we have a CLICKING grab op we still need to send events to xwayland
so that we get them back for gtk+ to process thus we can't steer
wayland input focus away from it.
https://bugzilla.gnome.org/show_bug.cgi?id=726123
This ensures that we send the proper leave and enter events to wayland
clients.
Particularly, this solves a bug in SSD xwayland windows where clicking
and dragging on the title bar to move the window only works on the odd
turn (unless the pointer moves away from the title bar between
tries). This happens because xwayland gets a button press but doesn't
see the release so when it gets the next button press it discards it
because its pointer button tracking logic says that the button is
already pressed. Sending the proper wayland pointer leave event fixes
it since wayland clients must forget about button state at that point.
https://bugzilla.gnome.org/show_bug.cgi?id=726123
At one point, it was supported to run mutter without a compositor,
but we don't allow that any longer. A lot of code already assumes
display->compositor exists and doesn't check for a NULL pointer,
so just kill the rest of the checks.
This is specifically about managing X11 windows, not necessarily
running as an X11 compositor. By that I mean that this code is
still used for XWayland windows, and event handling is still and
modesetting / monitor management is still in core/.
This is also a fairly conservative move. We don't move anything
like screen.c or bell.c in here, even though those are really
only for X11 clients.
This is fairly simple and basic for now, with just skip_taskbar /
skip_pager, but eventually a lot of "WM policy" like this, including
move-resize, will be in subclasses for each individual surface.
We try to exempt CSD windows from being forced fullscreen if they are
undecorated and the size of the screen; however, we also catch almost
all windows that *do* need to be forced fullscreen in this check, since
they also have decorations turned off.
Identify actual CSD windows by checking whether _GTK_FRAME_EXTENTS is set -
GTK+ will always set this on CSD windows even if they have no invisible
borders or shadows at the current time.
We explicitly turn off the legacy-fullscreen check for native wayland windows
so we don't start legacy-fullscreening them if the new
meta_window_is_client_decorated() is later made more accurate.
https://bugzilla.gnome.org/show_bug.cgi?id=723029
The user_rect represents the unconstrainted window size, and lots
of code in mutter assumes it can resize to the user_rect at any
time. If we wait for an attach to ACK and save the user rect, we'll
see lots of flickering as code is resizing to the old user_rect
at any time.
Make it a compile-time flag rather than a run-time flag, because
practically any time you're going to be debugging event spewing,
you're going to have to recompile anyway. Remove the WITH_VERBOSE_MODE
checks, too.
Which is used for Wayland popup grabs.
The issue here is that we don't want the code that raises or focuses
windows based on mouse ops to run while a client has a grab.
We still keep the "old" grab infrastructure in place for now, but
ideally we'd replace it eventually with a better grab-op infrastructure.
Clutter's input device initial position defaults to (-1, -1) on most
backends but for the evdev backend we changed it to be inside the
stage to prevent the pointer from wandering outside the stage until it
first enters, after which our constraining callback won't let it go
out.
This makes us be in sync with the real position from the start.