cursor: Always use cogl_wayland_texture_2d_new_from_buffer

It makes our life so much easier.
This commit is contained in:
Jasper St. Pierre 2014-03-31 17:48:51 -04:00
parent 30ebf46aa4
commit ba131626c2

View File

@ -283,9 +283,9 @@ meta_cursor_image_load_from_buffer (MetaCursorTracker *tracker,
{
ClutterBackend *backend;
CoglContext *cogl_context;
CoglPixelFormat cogl_format;
struct wl_shm_buffer *shm_buffer;
uint32_t gbm_format;
int width, height;
image->hot_x = hot_x;
image->hot_y = hot_y;
@ -293,47 +293,38 @@ meta_cursor_image_load_from_buffer (MetaCursorTracker *tracker,
backend = clutter_get_default_backend ();
cogl_context = clutter_backend_get_cogl_context (backend);
image->texture = cogl_wayland_texture_2d_new_from_buffer (cogl_context, buffer, NULL);
width = cogl_texture_get_width (COGL_TEXTURE (image->texture));
height = cogl_texture_get_height (COGL_TEXTURE (image->texture));
shm_buffer = wl_shm_buffer_get (buffer);
if (shm_buffer)
{
int rowstride = wl_shm_buffer_get_stride (shm_buffer);
int width = wl_shm_buffer_get_width (shm_buffer);
int height = wl_shm_buffer_get_height (shm_buffer);
switch (wl_shm_buffer_get_format (shm_buffer))
{
#if G_BYTE_ORDER == G_BIG_ENDIAN
case WL_SHM_FORMAT_ARGB8888:
cogl_format = COGL_PIXEL_FORMAT_ARGB_8888_PRE;
gbm_format = GBM_FORMAT_ARGB8888;
break;
case WL_SHM_FORMAT_XRGB8888:
cogl_format = COGL_PIXEL_FORMAT_ARGB_8888;
gbm_format = GBM_FORMAT_XRGB8888;
break;
#else
case WL_SHM_FORMAT_ARGB8888:
cogl_format = COGL_PIXEL_FORMAT_BGRA_8888_PRE;
gbm_format = GBM_FORMAT_ARGB8888;
break;
case WL_SHM_FORMAT_XRGB8888:
cogl_format = COGL_PIXEL_FORMAT_BGRA_8888;
gbm_format = GBM_FORMAT_XRGB8888;
break;
#endif
default:
g_warn_if_reached ();
cogl_format = COGL_PIXEL_FORMAT_ARGB_8888;
gbm_format = GBM_FORMAT_ARGB8888;
}
image->texture = cogl_texture_2d_new_from_data (cogl_context,
width, height,
cogl_format,
rowstride,
wl_shm_buffer_get_data (shm_buffer),
NULL);
if (width > 64 || height > 64)
{
meta_warning ("Invalid cursor size (must be at most 64x64), falling back to software (GL) cursors\n");
@ -365,12 +356,6 @@ meta_cursor_image_load_from_buffer (MetaCursorTracker *tracker,
}
else
{
int width, height;
image->texture = cogl_wayland_texture_2d_new_from_buffer (cogl_context, buffer, NULL);
width = cogl_texture_get_width (COGL_TEXTURE (image->texture));
height = cogl_texture_get_height (COGL_TEXTURE (image->texture));
/* HW cursors must be 64x64, but 64x64 is huge, and no cursor theme actually uses
that, so themed cursors must be padded with transparent pixels to fill the
overlay. This is trivial if we have CPU access to the data, but it's not