Commit Graph

273 Commits

Author SHA1 Message Date
Havoc Pennington
2c1c836417 [cogl] Flush matrix before clip planes
glClipPlane() is affected by modelview matrix so we need to flush
before calling it.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-16 15:10:33 +00:00
Neil Roberts
7f2ef2f1e0 [cogl-path] Minor fix to gtk-doc
Fix the parameters in cogl_path_curve_to and cogl_path_rel_curve_to to
match the actual names otherwise they won't appear correctly in the
docs.
2009-03-13 15:43:19 +00:00
Emmanuele Bassi
89060a9bb3 [cogl] Avoid shadowing math.h symbols
As usual, y1 and y2 end up shadowing symbols exported by math.h.
2009-03-13 15:28:20 +00:00
Neil Roberts
cde05288b7 Change cogl_path_rectangle and cogl_path_round_rectangle to take x1,y1,x2,y2
This matches the changes to cogl_rectangle to improve consistency.
2009-03-13 12:20:26 +00:00
Robert Bragg
ca2844013e Maintain the Cogl assumption that the modelview matrix is normally current
_cogl_add_path_to_stencil_buffer and _cogl_add_stencil_clip were leaving
the projection matrix current when calling cogl_rectangle which was
upsetting _cogl_current_matrix_state_flush.
2009-03-12 18:55:41 +00:00
Robert Bragg
0580dbe015 Finish GLES{1,2} support for client side matrix stacks
Adds glFrustum wrappers (GLES only accepts floats not doubles, and GLES2
needs to use our internal cogl_wrap_glFrustumf)

Adds GL_TEXTURE_MATRIX getter code in cogl_wrap_glGetFloatv

Adds a GL_TEXTURE_MATRIX define for GLES2
2009-03-12 18:55:41 +00:00
Robert Bragg
3a9b18ef51 Use Cogl enum when making modelview-matrix current in cogl_{rotate,transform,etc}
My previous patch incorrectly used the GL enum with the _cogl_set_current_matrix
API.
2009-03-12 18:55:40 +00:00
Robert Bragg
2f34d14cb4 Explicitly make the modelview-matrix current in cogl_{rotate,transform,etc}
Its not intended that users should use these with any other matrix mode, and
internally we now have the _cogl_current_matrix API if we need to play with
other modes.
2009-03-12 18:55:40 +00:00
Robert Bragg
0d88ecb459 Avoid casting CoglMatrix to a GLfloat * when calling glGetFloatv
If we later add internal flags to CoglMatrix then this code wouldn't
initialize those flags. The ways it's now done adds a redundant copy, but
if that turns out to be something worth optimizing we can look again at
using a cast but adding another way for initializing internal flags.
2009-03-12 18:55:40 +00:00
Robert Bragg
61b867442b 80 char fix 2009-03-12 18:55:40 +00:00
Robert Bragg
20a2f76e1f Removes need for casting (const float *) to (GLfloat *) in _cogl_set_clip_planes
This removes cogl.c:apply_matrix(), and makes cogl.c:project_vertex() use
cogl_matrix_transform_point instead.
2009-03-12 18:53:22 +00:00
Havoc Pennington
08932584b5 Virtualize GL matrix operations and use a client-side matrix when GL is indirect
This is useful because sometimes we need to get the current matrix, which
is too expensive when indirect rendering.

In addition, this virtualization makes it easier to clean up the API in
the future.
2009-03-12 18:32:45 +00:00
Emmanuele Bassi
a41361269f [cogl] Initialize all members of CoglContext
Some members of CoglContext still escape initialization.
2009-03-10 18:05:08 +00:00
Emmanuele Bassi
d3245c6624 [cogl] Initialize boolean flag in CoglContext
The private CoglContext is created using g_malloc() and not
zeroed; this means we have to initialize the values we are
going to check, to avoid hitting garbage.

Thanks to Tommi Komulainen.
2009-03-10 17:53:51 +00:00
Emmanuele Bassi
bb83bf282d [cogl] Fix hardcoded paths in the pc file
The commit 24ce193836 fixed the Clutter pkg-config file. Since
COGL now ships its own, we need to fix that as well.
2009-03-10 12:38:04 +00:00
Emmanuele Bassi
9911033505 [cogl-fixed] Implement the CoglFixed fundamental GType
The type machinery for CoglFixed should be implemented by COGL
itself, now that COGL exports the GType of its types.

This allows moving most of what ClutterFixed did directly to
CoglFixed where it belongs.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
7bf385a067 [cogl-fixed] Add a double-to-fixed conversion macro
Since the conversion of a floating point value to a fixed point
value is already done in double precision we can safely expose
a macro that converts a double precision floating point value to
a CoglFixed one.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
4a3a3e1cf3 Add pkg-config file for COGL
COGL should ship its own pkg-config file, obviously still pointing
to Clutter's compiler flags and linking options, for COGL-specific
variables that might be queried at configure time.

For instance, it's easier (and less verbose) to do:

  PKG_CHECK_EXISTS([cogl-gl-1.0],
                   [has_gl_backend=yes],
                   [has_gl_backend=no])

Than doing:

  AC_MSG_CHECKING([for GL support in COGL])
  cogl_backend=`$PKG_CONFIG --variable=cogl clutter-0.9`
  if test x$cogl_backend = xgl; then
    has_gl_backend=yes
    AC_MSG_RESULT([found])
  else
    has_gl_backend=no
    AC_MSG_RESULT([not found])
  fi
2009-03-10 12:38:02 +00:00
Emmanuele Bassi
8a1eca7287 [cogl] Add a PANGO debug flag for CoglPango use
The CoglPango code falls under the COGL "jurisdiction"; this means
that it cannot include Clutter headers unless strictly necessary.

The CoglPangoRenderer code was using the CLUTTER_NOTE() macro. Now
that COGL has it's own COGL_NOTE() similar macro, CoglPango should
use that and avoid including clutter-debug.h (which pulls in
clutter-private.h which in turn pulls in clutter-actor.h).

A new flag, COGL_DEBUG_PANGO, has been added to the COGL debug
flags.
2009-03-10 12:38:02 +00:00
Robert Bragg
af0726480c [cogl-matrix] Documents that CoglMatrix members should be considered read only
In the future if we want to annotate matrices with internal flags, and add
caching of the inverse matrix then we need to ensure that all matrix
modifications are done by cogl_matrix API so we'd know when to dirty the
cache or update the flags.

This just adds documentation to that effect, and assuming the most likley
case where someone would try and directly write to matrix members would
probably be to load a constant matrix other than the identity matrix; I
renamed cogl_matrix_init_from_gl_matrix to cogl_matrix_init_from_array to
make it seem more general purpose.
2009-02-26 16:42:32 +00:00
Robert Bragg
0a218a64e2 [cogl-matrix] Adds padding to CoglMatrix
This adds enough padding to allow us to potentially add a cache of the inverse
matrix in the future and private flags to annotate matrices.
2009-02-26 16:42:32 +00:00
Owen W. Taylor
402e2e0d82 Fix x/y confusion for GL_TEXTURE_RECTANGLE_ARB
When "denormalizing" for texture rectangles, multiple X coordinates
by the X size and Y coordinates by the Y size.

http://bugzilla.openedhand.com/show_bug.cgi?id=1479
2009-02-26 11:27:21 +00:00
Jonathan Matthew
eaf202c886 Declare the EnumValues for PixelFormat static
Bug 1473 - CoglPixelFormat enum data must be declared static

When registering an enumeration GType, the GEnumValue or GFlagsValue
arrays must be declared static; otherwise, you get a segmentation
fault when calling the function again.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-02-24 09:29:08 +00:00
Emmanuele Bassi
605dfb8fd0 Add runtime debug messages for COGL
Clutter is able to show debug messages written using the CLUTTER_NOTE()
macro at runtime, either by using an environment variable:

  CLUTTER_DEBUG=...

or by using a command line switch:

  --clutter-debug=...
  --clutter-no-debug=...

Both are parsed during the initialization process by using the
GOption API.

COGL would benefit from having the same support.

In order to do this, we need a cogl_get_option_group() function in
COGL that sets up a GOptionGroup for COGL and adds a pre-parse hook
that will check the COGL_DEBUG environment variable. The OptionGroup
will also install two command line switches:

  --cogl-debug
  --cogl-no-debug

With the same semantics of the Clutter ones.

During Clutter initialization, the COGL option group will be attached
to the GOptionContext used to parse the command line options passed
to a Clutter application.

Every debug message written using:

  COGL_NOTE (SECTION, "message format", arguments);

Will then be printed only if SECTION was enabled at runtime.

This whole machinery, like the equivalent one in Clutter, depends on
a compile time switch, COGL_ENABLE_DEBUG, which is enabled at the same
time as CLUTTER_ENABLE_DEBUG. Having two different symbols allows
greater granularity.
2009-02-23 13:00:52 +00:00
Robert Bragg
8d04fbb05e [Cogl] Remove a debugging assert that was triggering on false positives
An assert to verify there was no error when generating a buffer object
for the vertex buffer API was being hit when running the GLES1 conformance
tests.
2009-02-23 10:49:35 +00:00
Robert Bragg
5e956a88b8 [cogl-material] Always glBindTexture when flushing material state
Bug #1457 - Creating a new texture messes up the cogl material state
            cache; reported by Neil Roberts

We still don't have caching of bound texture state so we always have to
re-bind the texture when flushing the GL state of any material layers.
2009-02-23 10:49:35 +00:00
Robert Bragg
d13b9de2e2 [Cogl] Fixes automatic handling of the GL blend enable state.
Bug #1460 - Handling of flags in cogl_material_set_color

Cogl automatically enables/disables blending based on whether the source color
has an alhpa < 1.0, or if any textures with an alpha component are in use, but
it wasn't doing it quite right.

At the same time I removed some of the dirty flags which on second thought
are nothing more than micro-optimsations that only helped clutter the code.

thanks to Owen Taylor for reporting the bug
2009-02-23 10:49:35 +00:00
Robert Bragg
34e53736ed [Cogl] the cogl_get_*_matrix functions now work with CoglMatrix types
Since the CoglMatrix type was added for supporting texture matrices recently
it made sense to be consistent accross the Cogl API and use the Cogl type
over the GL style GLfloat m[16] arrays.
2009-02-23 10:49:35 +00:00
Neil Roberts
fa996734cf [cogl-gles2-wrapper] Actually call glActiveTexture
cogl_wrap_glActiveTexture needs to call the GL version of
glActiveTexture otherwise the subsequent calls to glBindTexture will
all be using texture unit 0. This fixes test-cogl-multitexture.
2009-02-20 16:37:20 +00:00
Neil Roberts
b0df99fbad [cogl-gles2-wrapper] Convert texture unit settings to be a static sized array
Previously the texture unit settings were stored in growable GArrays
and every time a new texture unit was encountered it would expand the
arrays. However the array wasn't copied when stored in a
CoglGles2WrapperSettings struct so all settings had the same
array. This meant that it wouldn't detect that a different program is
needed if a texture unit is disabled or enabled.

The texture unit settings arrays are all now a fixed size and the
enabledness of each unit is stored in a bit mask. Therefore the
settings can just be copied around by assignment as before.

This puts a limit on the number of texture units accessible by Cogl
but I think it is worth it to make the code simpler and more
efficient. The material API already poses a limit on the number of
texture units it can use.
2009-02-20 15:59:13 +00:00
Emmanuele Bassi
3c073d82c7 [cogl] Provide GTypes for COGL types
COGL types should be registered inside the GType system, for
bindings and type checking inside properties and signals.

CoglHandle is a boxed type with a ref+unref semantics; slightly evil
from a bindings perspective (we cannot associate custom data to it),
but better than nothing.

The rest of the exposed types are enumerations or bitmasks.
2009-02-19 12:02:42 +00:00
Emmanuele Bassi
63ae25972e [cogl] Add cogl_is_material to cogl-material.h
The COGL_DEFINE_HANDLE macro generates a cogl_is_<type> function
as well, to check whether a CoglHandle opaque pointer is of type
<type>.

The handle for CoglMaterial does not export cogl_is_material() in
its installed header.
2009-02-19 11:55:54 +00:00
Emmanuele Bassi
5bdcfd288c Initialize a variable to avoid warnings
The gl_mode variable was not initialized, and the compiler complained
when using the anal-retentive compiler flags.
2009-02-18 18:45:58 +00:00
Robert Bragg
d2fe1fda31 [cogl-color.c] #include fix for the cogl_set_source_color prototype
cogl.h wasn't being included so we got a compiler warning
2009-02-18 16:19:14 +00:00
Robert Bragg
03018f0c2a [Cogl] Renames cogl_paint_init to cogl_clear and adds a cogl_disable_fog function
cogl_paint_init was a bit too miscellaneous; it mainly cleared the color, depth
and stencil buffers but arbitrarily it also disabled fogging and lighting.

It no longer disables lighting, since we know Cogl never enables lighting and
disabling of fog is now handled with a seperate function.

Since I noticed cogl_set_fog was taking a density argument documented as
"Ignored" I've also added a mode argument to cogl_set_fog which exposes the
exponential fog modes which can make use of the density.
2009-02-18 16:00:52 +00:00
Robert Bragg
2b5a72dde5 [Cogl] cogl_clip_{set*,unset} renamed to cogl_clip_{push*,pop}
This is so they self document the stacking semantics of the cogl clip API
2009-02-18 16:00:51 +00:00
Neil Roberts
9e10dc402f Call glActiveTexture and glClientActiveTexture through cogl_get_proc_address
All GL functions that are defined in a version later than 1.1 need to
be called through cogl_get_proc_address because the Windows GL DLL
does not export them to directly link against.
2009-02-16 12:46:36 +00:00
Robert Staudinger
f17437124e [build] Add cogl.h to the built sources list
The main COGL header file is generated at configure time. If something
changes in the template, though, the file will not be regenerated.

Adding cogl.h to the BUILT_SOURCES list will allow the regeneration to
happen.
2009-02-12 12:42:58 +00:00
Robert Bragg
b4f9c8204d [docs] Various gtk-doc updates for Cogl
This hides a number of internal structs and enums from the docs, and moves
some functions to more appropriate sections as well as misc description
updates (mostly for the vertex buffer api)
2009-02-09 14:33:14 +00:00
Robert Bragg
d01e3cd802 [cogl-vertex-buffer] Some fixes for texturing and color arrays
Fixes some blending issues when using color arrays since we were
conflicting with the cogl_enable state + fixes a texture layer
validation bug.

Adds a basic textured triangle to test-vertex-buffer-contiguous.
2009-02-09 14:15:06 +00:00
Robert Bragg
4a110afe08 [cogl-material] Fixes some dirty flag checks
Flushing material layers wasn't clearing the right dirty flag and
some of the tests used to avoid re-submitting GL state weren't
complete.
2009-02-09 14:15:06 +00:00
Robert Bragg
fa55c096d8 [Cogl] Renames cogl_fog_set to cogl_set_fog for consistency
More things follow the <object>_set_<property> convention.
2009-02-09 14:15:06 +00:00
Neil Roberts
05c7e5a97c [cogl-texture] Fix offset to next quad when flushing the log
When the quad log contains multiple textures (such as when a sliced
texture is drawn) it dispatches the log with multiple calls to
flush_quad_batch and walks a pointer along the list of vertices.
However this pointer was being incremented by only one vertex so the
next quad would be drawn with three of the vertices from the last
quad.
2009-02-05 20:29:25 +00:00
Neil Roberts
8e44874a93 [cogl-gles2-wrapper] Remove the FIXME to adjust the fragment color
Removed some debugging code which sets the r and g values to 1 in the
fragment shader.
2009-02-02 22:02:47 +00:00
Neil Roberts
49359407b0 [cogl-texture] Fix the count for the number of enabled arrays
The quad drawing code keeps track of the number of texture units that
have the tex coord array enabled so that in the next call it can
disabled any that are no longer enabled. However it was using 'i+1' as
the count but 'i' is already set to 'n_layers' from the previous for
loop.

Therefore it was disabling an extra texture unit. This doesn't
normally matter but it was causing GLES 2 to pointlessly realize an
extra unit.
2009-02-02 22:01:47 +00:00
Neil Roberts
e88de5f5fd Fix building GLES 2 after the material branch merge
- In cogl-material.h it directly sets the values of the
  CoglMaterialLayerCombineFunc to some GL_* constants. However these
  aren't defined in GLES 2 beacuse it has no fixed function texture
  combining. Instead the CGL_* versions are now used. cogl-defines.h
  now sets these to either the GL_* version if it is available,
  otherwise it directly uses the number.

- Under GLES 2 cogl-material.c needs to access the CoglTexture struct
  so it needs to include cogl-texture-private.h

- There are now #define's in cogl-gles2-wrapper.h to remap the GL
  function names to the wrapper names. These are disabled in
  cogl-gles2-wrapper.c by defining COGL_GLES2_WRAPPER_NO_REMAP.

- Added missing wrappers for glLoadMatrixf and glMaterialfv.

- Renamed the TexEnvf wrapper to TexEnvi because the latter is used
  instead from the material API.
2009-02-02 21:57:41 +00:00
Neil Roberts
edbe9a0377 [cogl-material] Always bind the new texture handle
Cogl previously tried to cache the currently bound texture when
drawing through the material API to avoid excessive GL calls. However,
a few other places in Cogl and Clutter rebind the texture as well so
this can cause problems.

This was causing shaped windows to fail in Mutter because
ClutterGLXTexturePixmap was binding a different texture to update it
while the second texture unit was still active which meant the mask
texture would not be selected when the shaped window was drawn
subsequent times.

Ideally we would fix this by providing a wrapper around glBindTexture
which would affect the cached value. The cache would also have to be
cleared if a selected texture was deleted.
2009-02-02 14:53:23 +00:00
Emmanuele Bassi
bb6202a1a1 Add cogl-material-private.h to the source files
The material-private.h file was not added to the dist files and
caused a build failure.
2009-01-29 16:00:15 +00:00
Emmanuele Bassi
86aba661bd Fix a variable masking warning
The usual issue with math.h defined symbols.
2009-01-29 13:31:51 +00:00
Neil Roberts
f1bae778ce [cogl] Add an NULL terminator to the call to material_flush_gl_state
This fixes a compiler warning and a potential crash.
2009-01-29 12:21:56 +00:00