We guarantee ourselves that a valid pixmap will appear any time
that the window is painted. The window actor will be scheduled
for a repaint if it's added / removed from the scene graph, like
during construction, if the size changes, or if we receive damage,
which are the existing use cases where this function is called.
So, I can't see any reason that we queue a redraw in here.
With the split into surface actors, we don't have an easy place
we can use to queue a redraw, and since it's unnecessary, we can
just drop it on the floor.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
Currently touch events are ignored in the core event handler,
and hence dealt with within GDK. If those touch events were
emulating pointer events, GDK would attempt to convert back
those events to pointer events as the frame GdkWindow doesn't
have the GDK_TOUCH_MASK set.
This results in XI_TouchBegin events being initially processed
by GDK, converted to button events, and triggering a grab op
that subverts touch events into pointer events, so the touch
is never ever seen again by GDK. This leaves GDK in an
inconsistent internal state wrt pointer grabs, so future
pointer-emulating touches will refer to the same window forever.
Fix this by handling touch events minimally, just enough to
convert XI_TouchBegin to GDK_BUTTON_PRESS within mutter, so GDK
is bypassed for every touch event just like it is for pointer
events. This, and the XIGrabDevice() that keeps coercing pointer
events when the grab operation starts, are enough to fix window
drag and drop on touch devices.
https://bugzilla.gnome.org/show_bug.cgi?id=723552
We try to exempt CSD windows from being forced fullscreen if they are
undecorated and the size of the screen; however, we also catch almost
all windows that *do* need to be forced fullscreen in this check, since
they also have decorations turned off.
Identify actual CSD windows by checking whether _GTK_FRAME_EXTENTS is set -
GTK+ will always set this on CSD windows even if they have no invisible
borders or shadows at the current time.
https://bugzilla.gnome.org/show_bug.cgi?id=723029
_SVID_SOURCE has been deprecated in newer versions of glibc breaking
-WError; the recommended replacement of _DEFAULT_SOURCE is fairly
new, so switch to _XOPEN_SOURCE instead.
The "original coordinates" passed into meta_window_place() were the
coordinates of the client rectangle not the frame rectangle. When
meta_window_place() didn't place because the window was manually
positioned (e.g., 'xterm -geometry +x+y') that resulted in a window
being offset by the frame dimensions.
https://bugzilla.gnome.org/show_bug.cgi?id=724049
Since the introduction of frame sync in GTK+, updates to titlebar font and
colors haven't been working because GTK+ counts on the frame clock to
do style updates, and the frame clock doesn't run for an unmapped
GdkWindow. (It's possible that GtkStyleContext changes subsequent to
the introduction of the frame clock were also needed to fully break
things.)
We actually need to map the MetaFrames GdkWindow and let the
compositor code send out the frame sync messages in order to pick up
style changes.
Hopefully no bad side effects will occur from this - we make the window
override-redirect, 1x1, and outside the bounds of the screen.
https://bugzilla.gnome.org/show_bug.cgi?id=725751
We need to resolve the keycode from the keysym again since the keycode
might have changed if there was a keymap switch between the grab and
the ungrab.
Before starting to use display_get_keybinding() we could compare
MetaKeyBinding.modifiers with MetaKeyCombo.modifiers directly. Now, we
need to resolve the virtual modifiers to match with the mask.
This allows us to look for a match with an O(1) search instead of O(n)
which is nice, particularly when running as a wayland compositor in
which case we have to do this search for every key press event (as
opposed to only when our passive grab triggers in the X compositor
case).
We actually need two hash tables. On one we keep all the keybindings
themselves which allows us to add external grabs without constantly
re-allocating the array we were using previously.
The other hash table is an index of the keybindings in the first table
by their keycodes and mask which is how we actually match the key
press events. This second table thus needs to be rebuilt when the
keymap changes since keycodes have to be resolved then but since we're
only keeping pointers to the first table it's a fast operation.
https://bugzilla.gnome.org/show_bug.cgi?id=725588
Instead of looping over an array of keybindings to find the correct
binding, just use display_get_keybinding().
In the next commit, we'll change the array to be a hash map, so this
helps the patch be cleaner.
https://bugzilla.gnome.org/show_bug.cgi?id=725588
Creating a new cogl texture may fail, in which case the intent to
free it will crash. While something is clearly wrong (insanely
large window, oom, ...), crashing the WM is harsh and we should
try to avoid it if at all possible, so carry on.
https://bugzilla.gnome.org/show_bug.cgi?id=722266
We don't want to match the keysym so that e.g. an accelerator
specified as "<Super>a" works if the current keymap has a keysym other
than 'a' for that keycode which means that the accelerator would
become inaccessible in a non-latin keymap.
This is inconvenient for users that often switch keyboard layouts, or
even have different layouts in different windows, since they expect
system-level keybindings to not be affected by the current layout.
https://bugzilla.gnome.org/show_bug.cgi?id=678001