window-actor: Don't queue a redraw when queueing a new pixmap

We guarantee ourselves that a valid pixmap will appear any time
that the window is painted. The window actor will be scheduled
for a repaint if it's added / removed from the scene graph, like
during construction, if the size changes, or if we receive damage,
which are the existing use cases where this function is called.

So, I can't see any reason that we queue a redraw in here.

With the split into surface actors, we don't have an easy place
we can use to queue a redraw, and since it's unnecessary, we can
just drop it on the floor.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
This commit is contained in:
Jasper St. Pierre 2014-02-18 23:29:19 -05:00
parent a742b17805
commit f93fa1d705

View File

@ -968,27 +968,6 @@ is_frozen (MetaWindowActor *self)
return self->priv->freeze_count ? TRUE : FALSE;
}
static void
meta_window_actor_queue_create_pixmap (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
priv->needs_pixmap = TRUE;
if (is_frozen (self))
return;
/* This will cause the compositor paint function to be run
* if the actor is visible or a clone of the actor is visible.
* if the actor isn't visible in any way, then we don't
* need to repair the window anyways, and can wait until
* the stage is redrawn for some other reason
*
* The compositor paint function repairs all windows.
*/
clutter_actor_queue_redraw (priv->actor);
}
static gboolean
is_freeze_thaw_effect (gulong event)
{
@ -1172,7 +1151,7 @@ meta_window_actor_detach (MetaWindowActor *self)
XFreePixmap (xdisplay, priv->back_pixmap);
priv->back_pixmap = None;
meta_window_actor_queue_create_pixmap (self);
priv->needs_pixmap = TRUE;
}
gboolean
@ -1311,7 +1290,7 @@ meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
if (priv->size_changed)
{
meta_window_actor_queue_create_pixmap (self);
priv->needs_pixmap = TRUE;
meta_window_actor_update_shape (self);
}
@ -1484,7 +1463,7 @@ meta_window_actor_new (MetaWindow *window)
priv->last_width = -1;
priv->last_height = -1;
meta_window_actor_queue_create_pixmap (self);
priv->needs_pixmap = TRUE;
meta_window_actor_set_updates_frozen (self,
meta_window_updates_are_frozen (priv->window));