We need debugging notes, to see what's happening when handling events.
We need to queue a (clipped) redraw when receiving a GDK_EXPOSE event.
We need to check the device (both master and source) of the event using
the GdkEvent API, and pass them to the ClutterEvent using the
corresponding Clutter API.
The code is generally wrong, and does not work. We need to skip the
GdkWindow creation when we have a foreing window, but we still need to
create the Cogl onscreen buffer and connect it to the GdkWindow's native
resource.
Just like the other backends can disable the internal event handling,
and use clutter_<backend>_handle_event() to do the native → Clutter
event translation.
Portable code should be allowed to check type backend currently being
used, so that it can use platform-specific API (not just Clutter's).
We don't want to go down the GDK route, with public types for
ClutterBackend and ClutterStageWindow implementations, and use the type
system, e.g.:
#ifdef GDK_WINDOWING_X11
if (GDK_IS_WINDOW_X11 (window))
use_x11_api (window);
else
#endif
#ifdef GDK_WINDOWING_WIN32
if (GDK_IS_WINDOW_WIN32 (window))
use_win32_api (window);
else
#endif
g_critical ("Unsupported backend");
This system would make us expose the backend system, and we want to
still reserve us the option to change the backend system to increase its
granularity — e.g. choosing different input event systems regardless of
the windowing system.
This commit adds a simple function that checks the backend type against
a symbolic constant — the same constant string that can be used to
select the backend at run-time through the CLUTTER_BACKEND environment
variable.
The Clutter backend split is opaque enough that should allow us to just
build all possible backends inside the same shared object, and select
the wanted backend at initialization time.
This requires some work in the build system, as well as the
initialization code, to remove duplicate functions that might cause
conflicts at build and link time. We also need to defer all the checks
of the internal state of the platform-specific API to run-time type
checks.
Previously, the Cogl backend was at times a subclass of the X11
backend, and at times a standalone one. Now it is the other way
round, with GDK and X11 backends providing the concrete classes,
layered on top of the generic Cogl backend. A new EglNative backend
was introduced for direct to framebuffer rendering. This greatly
simplifies the API design (at the expense of some casts needed)
and reduces the amount of #ifdefs, without duplicating code.
https://bugzilla.gnome.org/show_bug.cgi?id=657434
This commit introduces a new flavour for Clutter, that uses GDK
for handling all window system specific interactions (except for
creating the cogl context, as cogl does not know about GDK), including
in particular events. This is not compatible with the X11 (glx)
flavour, and this is reflected by the different soname (libclutter-gdk-1.0.so),
as all X11 specific functions and classes are not available. If you
wish to be compatible, you should check for CLUTTER_WINDOWING_X11.
Other than that, this backend should be on feature parity with X11,
including XInput 2, XSettings and EMWH (with much, much less code)
https://bugzilla.gnome.org/show_bug.cgi?id=657434
If our check of the CoglOnscreenTemplate during initialization fails
then we disable the request for an alpha component in the swap chain and
try the check again.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Avoid double argument checking, and a deprecation warning when
implementing create() as a wrapper around create_region(), by using
a simple internal function.
The number of deprecations in clutter-main.h makes the header harder to
parse, and more confusing. We can use a separate header under the
deprecated subdirectory to hold all the deprecated symbols.
Since Xlib.h is such a terrible citizen when it comes to symbol
namespacing it's not desirable to include Xlib.h if it is not absolutely
required. Cogl now has a standalone cogl-xlib.h that should be included
whenever any xlib specific symbols are required.
This patch updates clutter to include <cogl/cogl-xlib.h> wherever
clutter needs to use xlib specific cogl apis.
Acked-by: Emmanuele Bassi <ebassi@linux.intel.com>
We use an atexit() handler to print out the profile report coming from
Uprof. The g_atexit() call has been deprecated by GLib, but since this
use case is pretty specific and it's not meant to be turned on by
default (or distributed) then we can safely disable the deprecation
warnings inside clutter-profile.c.
The g_atexit() function has been deprecated in GLib as it is a fairly
bad idea in basically all cases.
We could probably use a GCC destructor if we didn't care about
portability, but for the time being we just remove the atexit() handler
that disposed the backend.
There are a couple of gotchas in the 'mapped' flag that are not properly
documented, or are documented only in the actor_invariants.txt file; we
should have a proper description in the API reference as well, to avoid
confusion.
Since the Windows GUI system is assuming multithreadedness, initializing
locks after entering the GUI portion on Windows is likely to cause
problems[1][2], which results many Clutter programs to crash due to
releasing resources that they did not own.
[1]: Multi-threaded use of GTK+ on Win32 in README.win32 of GTK+
source package
[2]: Explanation of Windows GUI system regarding its multithreadness
assumptions-
http://mail.gnome.org/archives/gtk-list/2011-June/msg00005.html
Or, better, the fact that the behaviour of any Clutter function will be
undefined in case the initialization fails.
The value returned by clutter_init() and friends has to be handled
properly.
This removes the create_texture implementation for ClutterBlurEffect
because we already account for padding in the get_paint_volume
implementation so we were creating textures larger than necessary.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Just like ClutterBindConstraint has two shorthand enumerations for binding
position and size and avoid using multiple instances, ClutterAlignConstraint
should have a way to align an actor with the same alignment factor on both
axis at the same time; this is especially useful for centering actors.
The CLUTTER_DEBUG class of debugging flags is meant for debugging notes,
while the CLUTTER_PAINT debugging flags are for changing the output of
the paint cycle. Painting the DeformEffect tiles should go in the latter.
This function is called when the backend is being disposed - as a way
of releasing all ClutterShader. This doesn't take into account three
things:
- ClutterShader is deprecated
- the Backend is *never* disposed
- once the process terminates, all its resources are automatically
released by the OS
So the _clutter_shader_release_all() function is a pointless exercise
in futility.
Just like GLIB_DEPRECATED and GLIB_DEPRECATED_FOR, Clutter should have
its own wrappers for G_DEPRECATED and G_DEPRECATED_FOR, to allow opting
out of deprecation warnings.
Deprecation warnings are enabled by default, now, even when building
Clutter.
This moves a couple of definitions to the common types header, and makes
sure that ClutterBehaviour subclasses include clutter-behaviour.h first,
so that their types can be fully expanded without necessarily have the
ClutterBehaviour header header included by their public headers. This is
the necessary prelude to have clutter-behaviour.[ch] moved to the
deprecated section.
The code that has been deprecated should live into its own directory,
both in the repository and when installed. This should make it clear
which functionality is actually maintained and which is not.
We start with an oldie: the frame source API.
On top of the existing "Settings" group in the settings.ini file we
should have two more groups:
Environment - contains all the configuration possible through
environment variables
Debug - contains all the possible debug variables
ClutterSettings should be able to load its initial state by using
configuration files in SYSCONFDIR and XDG_CONFIG_HOME. This allows
Clutter to have a system (and user) configuration on platforms that
do not have XSETTINGS bridges.
We already have two mechanisms for controlling the font rendering
quality on a per-application basis:
• ClutterSettings properties
• clutter_backend_set_font_options()
The font flags were always a stop-gap solution, and one that tried to
simplify a fairly complex issue beyond the point of actually being
useful.
https://bugzilla.gnome.org/show_bug.cgi?id=660786
The grab API is a relic of Clutter 0.6, and hasn't been through proper
vetting in a *long* time — mostly due to the fact that we don't really
like grabs, and point to the ::captured-event as a way to implement
"soft grabs" in toolkits and applications.
The implementation of full and device grabs uses weak references on
actors instead of using the ::destroy signal, which is meant exactly for
the case of releasing pointers to actors when they are disposed.
The API naming scheme is also fairly broken, especially for
device-related grabs.
Finally, keyboard device grabs are just not implemented.
We can, in one go, clean up this mess and deprecate a bunch of badly
named API by introducing generic device grab/ungrab methods on
ClutterInputDevice, and re-implement the current API on top of them.
GLib deprecated g_thread_init(), and threading support is initialized
by GObject, so Clutter already runs with threading support enabled. We
can drop the clutter_threads_init() call requirement, and initialize the
Big Clutter Lock™ on clutter_init(). This reduces the things that have
to be done when dealing with threads with Clutter, and the things that
can possibly go wrong.
The Big Clutter Lock™ can now be a static GMutex, since GLib supports
them. We can also drop a bunch of checks given the recent changes in
GLib threading API.
The static initializer for GMutex has been removed from GLib.
The g_thread_supported() call can also be removed: threading is always
enabled in GLib ≥ 2.31.
This commit introduces a unicode-to-keyval conversion function that
performs identical action as the gdk version of that function. Also
added is the necessary table holding all the conversion values.
https://bugzilla.gnome.org/show_bug.cgi?id=661015
If we do project() → get_bounding_box(), we'll try to complete the
volume twice, which whacks out all the lazily computed vertices.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This is used as an alternative to calling
clutter_shader_effect_set_shader_source. A ClutterShaderEffect
subclass is now expected to implement this method to return the source
for the effect that will be used for all instances of this
subclass. It is only called once regardless of the number of instances
created. That way Clutter can avoid recompiling the shader source for
every new instance of the effect.
https://bugzilla.gnome.org/show_bug.cgi?id=660512
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
The asynchronous loading code could do with some modernization.
First of all, we should drop the internal GMutex held when manipulating
the boolean flags: it's far too expensive for its role, and modern GLib
provides us with bitlocks that are quite a lot faster.
Then we should consolidate most of the implementation into something
smaller and more manageable.
The ClutterGeometry type is a poor substitute of cairo_rectangle_int_t,
with unsigned integers for width and height to complicate matters.
Let's remove the internal usage of ClutterGeometry and switch to the
rectangle type from Cairo.
https://bugzilla.gnome.org/show_bug.cgi?id=656663
When testing the performance of an application, it's often useful to
force it to continuously redraw instead of going idle to help measure
the frame rate. This just adds a CLUTTER_PAINT=continuous-redraw which
causes the master clock to queue a redraw on all of the stages
just before it prepares its source.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
When the viewport gets expanded because the actor extends off the edge
of the screen, instead of applying the transformation to the root of
the modelview transformation it is now applied to the end of the
projection transformation. This should end up with the same
transformation. This fixes a problem when the offscreen effects are
nested and the inner effect would try to pick up the current modelview
transformation to rescale it to fit the new viewport size. In this
case the modelview would have already been scaled for the size of the
outer viewport so it would end up wrong.
https://bugzilla.gnome.org/show_bug.cgi?id=659601
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
A ClutterText in password mode should have the ability to show the last
input character. This feature allows easier password entry on platforms
with unreliable keyboards, such as touchscreens or small devices.
https://bugzilla.gnome.org/show_bug.cgi?id=652588
Add a setting that controls whether ClutterText actors in password mode
should display the last input character for a defined time. This helps
on touch-based interfaces.
https://bugzilla.gnome.org/show_bug.cgi?id=652588
In _clutter_actor_set_default_paint_volume we were returning FALSE if an
actor has an empty allocation because we were claiming it doesn't have a
paint-volume. Actually an empty/degenerate pv is valid and has different
semantics to returning FALSE because FALSE means the pv is unknown and
so Clutter will have to assume the worst - that the pv is basically
un-bounded.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
This implicitly intersects any clip for redrawing with the stage window
bounds. Without this we were sometimes trying to set huge off screen
scissors leading to undefined clipping results.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>