Commit Graph

752 Commits

Author SHA1 Message Date
17539bca95 base-types: Add zero point and rect
A constant ClutterPoint for (0, 0) and a constant degenerate ClutterRect
can be useful as guards for pointers, freeing the NULL value to mean
"unset".
2012-06-10 17:54:22 +01:00
4c1bf6162a docs: Remove the old animation tutorial
The animation tutorial was written in the Good Ol' 0.x days, and has
barely been updated during the 1.x cycle; it only referenced low level
or deprecated API, and the ClutterActor class description has a whole
section on how to animate actors using both the implicit and the
explicit animation API.
2012-06-10 17:54:21 +01:00
e7aa21203c actor: Add content-repeat
ClutterContent implementations may allow repeating their contents when
painting; we should provide the repeat policy on the actor, like we do
for scaling filters and content gravity.
2012-06-08 14:33:00 +01:00
1eb869ec8f Add ClutterGridLayout
ClutterGridLayout is port of GtkGrid to a Clutter layout manager. All
the logic is taken from gtkgrid.c, so all the credits should go to
Matthias Clasen for writing this nice piece of code.

ClutterGridLayout supports adding children with it's own methods
GridLayout.attach() and GridLayout.attach_next_to() as well as
Actor.add_child() and friends. The latter adds children in a similar
fashion to ClutterBoxLayout

https://bugzilla.gnome.org/show_bug.cgi?id=677372
2012-06-05 12:28:25 +02:00
dbf45c680f doc: Add ClutterLayoutManagerPrivate to doc sections
https://bugzilla.gnome.org/show_bug.cgi?id=677384
2012-06-04 15:21:28 +02:00
65c8b11604 image: Add a data setter using GBytes
The plain C bytes array, while convenient from a C perspective, is not
well handled by language bindings: the length of the array is not
specified, and it's only just implied by the image data size, rowstride,
and pixel format.

GBytes is a read-only bytes buffer that has an implicit length; we can
use it as the storage medium so that language bindings can actually
function correctly.
2012-06-04 10:34:22 +01:00
7f6b17bc50 layout-manager: Add a new animation API
It's similar to to the implicit animation API of ClutterActor and
compatible to deprecated API of ClutterBoxLayout and
ClutterTableLayout.

It adds :use-animations, :easing-mode, :easing-duration and
:easing-delay properties to control animations when allocation of a
child has changed. Layout manager implementers should call

use_animations = clutter_layout_manager_get_easing_state (manager,
                                                          &mode,
                                                          &duration,
                                                          &delay);

from the allocate() virtual function to access these values.

https://bugzilla.gnome.org/show_bug.cgi?id=676827
2012-05-28 19:37:10 +02:00
129752e560 event: Add convenience functions for Shift and Ctrl modifiers
Instead of going through clutter_event_get_state() and checking if the
modifier mask is set, we can provide simple convenience functions to do
it for us.
2012-05-25 11:33:57 +01:00
e88e7cd414 docs: Disable deprecations when building the object scanner
We know it's going to be using deprecated symbols, since it has to
introspect all the GObject classes we expose.
2012-05-03 11:28:04 +01:00
8a8cc20d93 docs: Move ClutterAnimationMode's documentation
Given that ClutterAnimation is going to be deprecated, we should move
the ClutterAnimationMode enumeration to the ClutterTimeline section.
2012-05-02 18:38:20 +01:00
53014bd781 docs: Replace unknown <envvar> tag with <varname> 2012-04-30 18:26:06 +01:00
155e0eee89 docs: Add missing symbols to the sections file 2012-04-27 12:30:50 +01:00
a5630d962f docs: Clean up index
Move CairoTexture to the deprecated section.
2012-04-27 12:30:50 +01:00
23f3edce61 docs: Add ScrollActor to the API reference 2012-04-27 12:30:50 +01:00
0b76ba332d Fixes for the API reference
Typos, missing symbols, and missing documentation.
2012-04-27 12:30:48 +01:00
076179f20b docs: Clean up the animation section 2012-04-27 12:30:48 +01:00
024f6d40d2 keyframe-transition: Add direct accessors for key frames
This should allow modifying key frame details without requiring a full
reset of the KeyframeTransition instance.
2012-04-27 12:30:48 +01:00
c500fc1844 Add ClutterTransitionGroup
The TransitionGroup class is a logical container for running multiple
transitions.

TransitionGroup is not a Score: it is a Transition that advances each
Transition it contains using the delta between frames, and ensures that
all transitions are in a consistent state; these transitions are not
advanced by the master clock.
2012-04-27 12:30:48 +01:00
270894342e Add ClutterKeyframeTransition
A simple transition class that interpolates a property between key
frames.
2012-04-27 12:30:48 +01:00
a9cc06257f docs: Add a reference section for geometric types 2012-04-27 12:30:47 +01:00
854c246a2b docs: Add the 1.12 symbols index to the API reference 2012-04-26 13:58:06 +01:00
1e639cd0ee docs: Reorganize the API reference index 2012-03-20 13:06:48 +00:00
28266a59ed docs: Fixes for the API reference 2012-03-19 14:57:46 +00:00
82bc728584 Add initializer utilities for ClutterVertex
Similar to what we did for ClutterActorBox.
2012-03-17 16:29:09 +00:00
5e9d6f7257 Add some utility initializers to ClutterActorBox 2012-03-17 15:27:26 +00:00
8904f7cbe4 paint-nodes: Make part of the API internal
At least for the time being, we only expose the parts of the API that we
want to use internally and for new, out-of-tree Content implementations.

The full PaintNode tree API will be made public in 1.12 once we branch
master.
2012-03-16 12:33:40 +00:00
74f5bbe5aa docs: Fixes for ClutterImage's API reference 2012-03-16 12:33:39 +00:00
0a2ee1709b docs: Fixes for the API reference 2012-03-16 12:33:39 +00:00
75e6560160 image: Add set_area() method
This method allows replacing an area inside the texture data used by a
ClutterImage.
2012-03-16 12:33:39 +00:00
2be850f441 image: Add get_texture()
Allow retrieving the Cogl texture used by the ClutterImage.
2012-03-16 12:33:39 +00:00
b6403b01a1 Documentation fixes 2012-03-16 12:33:38 +00:00
07bb35bbe3 Add ClutterCanvas, a drawing content 2012-03-16 12:33:37 +00:00
2ee5851970 docs: Update the API reference
Add all the new symbols.
2012-03-16 12:33:36 +00:00
9e1ec82838 doc: Reference fixes 2012-03-15 17:01:14 +00:00
4bd3583dbf actor: Add generic transition support
ClutterActor should be able to hold all transitions, even the ones that
have been explicitly created.

This will allow to add new transitions types in the future, like the
keyframe-based one, or the transition group.
2012-03-15 17:01:14 +00:00
388f818f41 timeline: Add more state accessors
It should be possible to ask a timeline what is its duration, taking
into account eventual repeats, and which repeat is the one currently
in progress.

These two functions allow writing animations that depend on the current
state of another timeline.
2012-03-15 17:01:13 +00:00
1511e588df actor: Add delay to the easing state
It should be possible to set up the delay of a transition, but since
we start the Transition instance before returning control to the caller,
we cannot use clutter_actor_get_transition() to do it without something
extra-awkward, like:

  transition = clutter_actor_get_transition (actor, "width");
  clutter_timeline_stop (transition);
  clutter_timeline_set_delay (transition, 1000);
  clutter_timeline_start (transition);

for each property involved. It's much easier to add a delay to the
easing state of an actor.
2012-03-15 17:01:13 +00:00
043cf6b284 docs: Update the API reference 2012-03-15 17:01:13 +00:00
06314e9ed8 docs: Update reference symbols 2012-03-15 17:00:38 +00:00
32f57595fe Add brightness/contrast effect
The ClutterBrightnessContrastEffect effect class allows changing the
brightness and contrast levels of an actor.

Modified-by: Emmanuele Bassi <ebassi@linux.intel.com>
Modified-by: Neil Roberts <neil@linux.intel.com>

https://bugzilla.gnome.org/show_bug.cgi?id=656156
2012-03-07 14:02:55 +00:00
229607464b Improve repaint functions
It is sometimes useful to be able to have better control on when a
repaint function is called. Currently, all repaint functions are called
prior to the stages update phase of the frame processing.

We can introduce flags to represent the point in the frame update
process in which we wish Clutter called the repaint function.

As a bonus, we can also add a flag that causes adding a repaint function
to spin the master clock.
2012-03-06 12:09:00 +00:00
a8d8005800 docs: Updates to the API reference 2012-03-05 23:45:40 +00:00
13e3f9e5f1 Add an input device function to convert keycodes to evdev codes
This adds a virtual function to ClutterInputDevice to translate a
keycode from the hardware_keycode member of ClutterKeyEvent to an
evdev keycode. The function can fail so that input backends that don't
have a sensible way to translate to evdev keycodes can return FALSE.
There are implementations for evdev, wayland and X. The X
implementation assumes that the X server is using an evdev driver in
which case the hardware keycodes are the evdev codes plus 8.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-03-01 11:41:51 +00:00
c465881726 docs: Refresh the layout managers example image
Drop the window decoration and pointer; drop the double image for the
FlowLayout class; add an image for the TableLayout class.
2012-02-29 15:20:58 +00:00
7713d3bbdc docs: Update the actor example image 2012-02-29 15:20:58 +00:00
7d4fa54a4b docs: Add new macros to the sections file 2012-02-27 16:03:09 +00:00
e4c948b150 actor: Add a method for computing the default paint volume
Now that ClutterActor has a default paint volume, subclasses may wish
to retrieve it without chaining up to the parent's implementation of
the get_paint_volume() function.

The get_default_paint_volume() returns a ClutterPaintVolume pointer
to the paint volume as computed by the default implementation of the
get_paint_volume() virtual function; it can only be used immediately,
as it's not guaranteed to survive across multiple frames.
2012-02-27 11:59:57 +00:00
6a09bf5b52 paint-volume: Add a union method for boxes
Creating PaintVolume instances is not possible, and it's not recommended
anyway. It is, though, necessary to union paint volumes, especially with
2D boxes, in some cases.

Clutter should provide a simple convenience function that allows
unioning volumes to boxes in a moderately efficient way.

https://bugzilla.gnome.org/show_bug.cgi?id=670021
2012-02-27 11:24:08 +00:00
0099bbf7d9 docs: Fix unused symbols 2012-02-23 11:50:43 +00:00
7ec975ed3d timeline: Add progress functions
The whole progress computation should not be done using a separate
class: it should be part of the Timeline class.
2012-02-23 11:23:15 +00:00