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state: Correct the documentation
Correct the argument order and replace all occurrences of clutter_state_change() with the appropriate clutter_state_set_state() or clutter_state_warp_to_state().
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@ -719,9 +719,9 @@ get_property_from_object (GObject *gobject,
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*
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*
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* |[
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* |[
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* clutter_state_set (state, NULL, "hover",
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* clutter_state_set (state, NULL, "hover",
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* button, "opacity", 255, CLUTTER_LINEAR,
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* button, "opacity", CLUTTER_LINEAR, 255,
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* button, "scale-x", 1.2, CLUTTER_EASE_OUT_CUBIC,
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* button, "scale-x", CLUTTER_EASE_OUT_CUBIC, 1.2,
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* button, "scale-y", 1.2, CLUTTER_EASE_OUT_CUBIC,
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* button, "scale-y", CLUTTER_EASE_OUT_CUBIC, 1.2,
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* NULL);
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* NULL);
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* ]|
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* ]|
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*
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*
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@ -732,10 +732,10 @@ get_property_from_object (GObject *gobject,
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* mode, and the #ClutterActor:scale-x and #ClutterActor:scale-y properties
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* mode, and the #ClutterActor:scale-x and #ClutterActor:scale-y properties
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* animated to a value of 1.2 using %CLUTTER_EASE_OUT_CUBIC as the animation
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* animated to a value of 1.2 using %CLUTTER_EASE_OUT_CUBIC as the animation
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* mode. To change the state (and start the transition) you can use the
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* mode. To change the state (and start the transition) you can use the
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* clutter_state_change() function:
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* clutter_state_set_state() function:
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*
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*
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* |[
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* |[
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* clutter_state_change (state, "hover", TRUE);
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* clutter_state_set_state (state, "hover");
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* ]|
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* ]|
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*
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*
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* If a given object, state_name, property tuple already exist in the
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* If a given object, state_name, property tuple already exist in the
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@ -749,8 +749,8 @@ get_property_from_object (GObject *gobject,
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*
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*
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* |[
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* |[
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* clutter_state_set (state, "hover", "toggled",
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* clutter_state_set (state, "hover", "toggled",
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* button, "delayed::scale-x", 1.0, 0.2, 0.2,
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* button, "delayed::scale-x", CLUTTER_LINEAR, 1.0, 0.2, 0.2,
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* button, "delayed::scale-y", 1.0, 0.2, 0.2,
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* button, "delayed::scale-y", CLUTTER_LINEAR, 1.0, 0.2, 0.2,
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* NULL);
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* NULL);
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* ]|
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* ]|
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*
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*
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@ -1242,7 +1242,8 @@ clutter_state_class_init (ClutterStateClass *klass)
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* @state: the #ClutterState that emitted the signal
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* @state: the #ClutterState that emitted the signal
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*
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*
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* The ::completed signal is emitted when a #ClutterState reaches
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* The ::completed signal is emitted when a #ClutterState reaches
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* the target state specified by clutter_state_change()
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* the target state specified by clutter_state_set_state() or
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* clutter_state_warp_to_state().
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*
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*
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* Since: 1.4
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* Since: 1.4
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*/
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*/
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@ -1260,8 +1261,8 @@ clutter_state_class_init (ClutterStateClass *klass)
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*
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*
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* The currently set target state, setting it causes the
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* The currently set target state, setting it causes the
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* state machine to transition to the new state, use
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* state machine to transition to the new state, use
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* clutter_state_change() with a final FALSE argument to
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* clutter_state_warp_to_state() to change state without
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* change state without a transition.
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* a transition.
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*/
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*/
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pspec = g_param_spec_string ("state",
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pspec = g_param_spec_string ("state",
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P_("State"),
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P_("State"),
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