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state: Fix warping to the current state during transitions
If you warp to a state, it should be immediately set. Check if the animation is in progress when warping to a state and don't short-circuit in the already-set check if we're not animating.
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@ -507,8 +507,12 @@ clutter_state_change (ClutterState *state,
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if (target_state_name == priv->target_state_name)
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{
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/* Avoid transitioning if the desired state is already current */
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return priv->timeline;
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/* Avoid transitioning if the desired state is already current,
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* unless we're warping to it and the state transition is in
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* progress (in that case, immediately warp to the state).
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*/
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if (!clutter_timeline_is_playing (priv->timeline) || animate)
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return priv->timeline;
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}
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if (priv->current_animator != NULL)
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