diff --git a/clutter/clutter-state.c b/clutter/clutter-state.c index bb355daa0..b722281d7 100644 --- a/clutter/clutter-state.c +++ b/clutter/clutter-state.c @@ -719,9 +719,9 @@ get_property_from_object (GObject *gobject, * * |[ * clutter_state_set (state, NULL, "hover", - * button, "opacity", 255, CLUTTER_LINEAR, - * button, "scale-x", 1.2, CLUTTER_EASE_OUT_CUBIC, - * button, "scale-y", 1.2, CLUTTER_EASE_OUT_CUBIC, + * button, "opacity", CLUTTER_LINEAR, 255, + * button, "scale-x", CLUTTER_EASE_OUT_CUBIC, 1.2, + * button, "scale-y", CLUTTER_EASE_OUT_CUBIC, 1.2, * NULL); * ]| * @@ -732,10 +732,10 @@ get_property_from_object (GObject *gobject, * mode, and the #ClutterActor:scale-x and #ClutterActor:scale-y properties * animated to a value of 1.2 using %CLUTTER_EASE_OUT_CUBIC as the animation * mode. To change the state (and start the transition) you can use the - * clutter_state_change() function: + * clutter_state_set_state() function: * * |[ - * clutter_state_change (state, "hover", TRUE); + * clutter_state_set_state (state, "hover"); * ]| * * If a given object, state_name, property tuple already exist in the @@ -749,8 +749,8 @@ get_property_from_object (GObject *gobject, * * |[ * clutter_state_set (state, "hover", "toggled", - * button, "delayed::scale-x", 1.0, 0.2, 0.2, - * button, "delayed::scale-y", 1.0, 0.2, 0.2, + * button, "delayed::scale-x", CLUTTER_LINEAR, 1.0, 0.2, 0.2, + * button, "delayed::scale-y", CLUTTER_LINEAR, 1.0, 0.2, 0.2, * NULL); * ]| * @@ -1242,7 +1242,8 @@ clutter_state_class_init (ClutterStateClass *klass) * @state: the #ClutterState that emitted the signal * * The ::completed signal is emitted when a #ClutterState reaches - * the target state specified by clutter_state_change() + * the target state specified by clutter_state_set_state() or + * clutter_state_warp_to_state(). * * Since: 1.4 */ @@ -1260,8 +1261,8 @@ clutter_state_class_init (ClutterStateClass *klass) * * The currently set target state, setting it causes the * state machine to transition to the new state, use - * clutter_state_change() with a final FALSE argument to - * change state without a transition. + * clutter_state_warp_to_state() to change state without + * a transition. */ pspec = g_param_spec_string ("state", P_("State"),