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wayland-surface: remove unused damage array
There was a GArray member named damage that wasn't being used which this patch removes. Reviewed-by: Neil Roberts <neil@linux.intel.com> Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
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@ -73,7 +73,6 @@ struct _ClutterWaylandSurfacePrivate
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CoglTexture2D *buffer;
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int width, height;
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CoglPipeline *pipeline;
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GArray *damage;
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};
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G_DEFINE_TYPE (ClutterWaylandSurface,
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@ -163,7 +162,6 @@ clutter_wayland_surface_init (ClutterWaylandSurface *self)
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priv->surface = NULL;
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priv->width = 0;
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priv->height = 0;
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priv->damage = g_array_new (FALSE, FALSE, sizeof (int));
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self->priv = priv;
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@ -176,12 +174,6 @@ clutter_wayland_surface_dispose (GObject *object)
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ClutterWaylandSurface *self = CLUTTER_WAYLAND_SURFACE (object);
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ClutterWaylandSurfacePrivate *priv = self->priv;
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if (priv->damage)
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{
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g_array_free (priv->damage, TRUE);
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priv->damage = NULL;
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}
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G_OBJECT_CLASS (clutter_wayland_surface_parent_class)->dispose (object);
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}
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