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state-machine: add completed signal
Added a completed signal to the animator
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parent
fcdc3a8989
commit
8761b279a7
@ -35,6 +35,7 @@
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#include "clutter-private.h"
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#include "clutter-state.h"
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#include "clutter-marshal.h"
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#include <gobject/gvaluecollector.h>
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#include <string.h>
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@ -98,6 +99,13 @@ typedef struct _ClutterStateKey
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gint ref_count;
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} _ClutterStateKey;
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enum
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{
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COMPLETED,
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LAST_SIGNAL
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};
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static guint state_signals[LAST_SIGNAL] = {0, };
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#define CLUTTER_STATE_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
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@ -317,6 +325,7 @@ static void clutter_state_completed (ClutterTimeline *timeline,
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NULL);
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state->priv->current_animator = NULL;
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}
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g_signal_emit (state, state_signals[COMPLETED], 0);
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}
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static void clutter_state_new_frame (ClutterTimeline *timeline,
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@ -925,6 +934,15 @@ clutter_state_class_init (ClutterStateClass *klass)
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gobject_class->finalize = clutter_state_finalize;
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g_type_class_add_private (klass, sizeof (ClutterStatePrivate));
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state_signals[COMPLETED] =
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g_signal_new (I_("completed"),
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G_TYPE_FROM_CLASS (gobject_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterStateClass, completed),
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NULL, NULL,
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clutter_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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}
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static void
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@ -1264,11 +1282,19 @@ clutter_state_set_duration (ClutterState *state,
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}
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}
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/* should have durations for:
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/**
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* clutter_state_get_duration:
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* @state: a #ClutterState
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* @source_state_name: the name of the source state to set duration for or NULL
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* @target_state_name: the name of the source state to set duration for or NULL
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*
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* global: NULL, NULL
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* per-state-default: NULL, state
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* directly encoded: state, state
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* Query the duration used for transitions between source/target state pair,
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* the semantics for the query are the same as the semantics used for setting
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* in #clutter_state_set_duration.
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*
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* Since: 1.4
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*
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* Returns: the duration in ms.
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*/
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guint
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clutter_state_get_duration (ClutterState *state,
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@ -1308,3 +1334,21 @@ clutter_state_get_duration (ClutterState *state,
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ret = state->priv->duration;
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return ret;
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}
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/**
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* clutter_state_get_target_state:
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* @state: a #ClutterState
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*
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* Query the currently set target-state, during a transition it will also
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* return the current target. Can be useful in the completed callback.
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*
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* Since: 1.4
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*
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* Returns: the duration in ms.
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*/
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const gchar *
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clutter_state_get_target_state (ClutterState *state)
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{
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g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL);
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return state->priv->target_state_name;
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}
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@ -82,6 +82,9 @@ struct _ClutterStateClass
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/*< private >*/
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GObjectClass parent_class;
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/*< public >*/
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void (*completed) (ClutterState *state);
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/* padding for future expansion */
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gpointer _padding_dummy[16];
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};
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@ -97,6 +100,7 @@ ClutterTimeline * clutter_state_change (ClutterState *state,
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const gchar *target_transition_name);
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ClutterTimeline * clutter_state_change_noanim (ClutterState *state,
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const gchar *target_transition_name);
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const gchar * clutter_state_get_target_state (ClutterState *state);
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ClutterState * clutter_state_set_key (ClutterState *state,
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const gchar *source_transition_name,
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const gchar *target_transition_name,
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@ -23,6 +23,12 @@ static gboolean release_event (ClutterActor *actor,
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return TRUE;
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}
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static void completed (ClutterState *state,
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gpointer data)
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{
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g_print ("Completed transitioning to state: %s\n",
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clutter_state_get_target_state (state), data);
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}
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static ClutterActor *new_rect (gint r,
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gint g,
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@ -86,6 +92,7 @@ test_state_main (gint argc,
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rects[1], "scale-y", CLUTTER_LINEAR, 2.0,
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NULL);
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clutter_state_set_duration (state, "start", "end", 5000);
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g_signal_connect (state, "completed", G_CALLBACK (completed), NULL);
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clutter_actor_show (stage);
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clutter_state_change (state, "start");
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