mirror of
https://github.com/brl/mutter.git
synced 2024-11-13 01:36:10 -05:00
8761b279a7
Added a completed signal to the animator
1355 lines
40 KiB
C
1355 lines
40 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Øyvind Kolås <pippin@linux.intel.com>
|
|
*
|
|
* Copyright (C) 2009 Intel Corporation
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-state
|
|
* @short_description: State machine with animated transitions
|
|
*
|
|
* #ClutterState controls the tweening of properties on multiple
|
|
* actors between a set of named states.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "clutter-private.h"
|
|
#include "clutter-state.h"
|
|
#include "clutter-marshal.h"
|
|
#include <gobject/gvaluecollector.h>
|
|
#include <string.h>
|
|
|
|
G_DEFINE_TYPE (ClutterState, clutter_state, G_TYPE_OBJECT);
|
|
|
|
typedef struct StateAnimator {
|
|
const gchar *source_state_name;
|
|
ClutterAnimator *animator;
|
|
} StateAnimator;
|
|
|
|
typedef struct State {
|
|
ClutterState *state;
|
|
const gchar *name;
|
|
GHashTable *durations; /* contains state objects */
|
|
GList *keys; /* list of all keys pertaining to transitions
|
|
from other states to this one */
|
|
GArray *animators; /* list of animators for transitioning from
|
|
* specific source states
|
|
*/
|
|
} State;
|
|
|
|
struct _ClutterStatePrivate
|
|
{
|
|
ClutterTimeline *timeline;
|
|
ClutterTimeline *slave_timeline;
|
|
const gchar *source_state_name;
|
|
const gchar *target_state_name;
|
|
State *source_state;
|
|
State *target_state;
|
|
GHashTable *states; /* contains state objects */
|
|
|
|
ClutterAnimator *current_animator;
|
|
guint duration; /* global fallback duration */
|
|
};
|
|
|
|
#define SLAVE_TIMELINE_LENGTH 10000
|
|
|
|
/**
|
|
* ClutterStateKey:
|
|
*
|
|
* An opaque data structure with accessor functions.
|
|
*
|
|
*/
|
|
typedef struct _ClutterStateKey
|
|
{
|
|
GObject *object;
|
|
const gchar *property_name;
|
|
gulong mode;
|
|
GValue value;
|
|
gdouble pre_delay;
|
|
gdouble post_delay;
|
|
|
|
State *source_state;
|
|
State *target_state;
|
|
ClutterAlpha *alpha;
|
|
ClutterInterval *interval;
|
|
|
|
ClutterState *state;
|
|
|
|
guint is_inert : 1;
|
|
gint ref_count;
|
|
} _ClutterStateKey;
|
|
|
|
enum
|
|
{
|
|
COMPLETED,
|
|
LAST_SIGNAL
|
|
};
|
|
|
|
static guint state_signals[LAST_SIGNAL] = {0, };
|
|
|
|
#define CLUTTER_STATE_GET_PRIVATE(obj) \
|
|
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
|
|
CLUTTER_TYPE_STATE, \
|
|
ClutterStatePrivate))
|
|
|
|
/**
|
|
* clutter_state_new:
|
|
*
|
|
* Create a new #ClutterState instance.
|
|
*
|
|
* Returns: a new #ClutterState.
|
|
*/
|
|
ClutterState *
|
|
clutter_state_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_STATE, NULL);
|
|
}
|
|
|
|
static State * state_new (ClutterState *state,
|
|
const gchar *name);
|
|
|
|
static gint sort_props_func (gconstpointer a,
|
|
gconstpointer b)
|
|
{
|
|
const ClutterStateKey *pa = a;
|
|
const ClutterStateKey *pb = b;
|
|
|
|
if (pa->object == pb->object)
|
|
{
|
|
gint propnamediff = pa->property_name-pb->property_name;
|
|
if (propnamediff == 0)
|
|
{
|
|
return pb->source_state - pa->source_state;
|
|
}
|
|
return propnamediff;
|
|
}
|
|
return pa->object - pb->object;
|
|
}
|
|
|
|
static void object_disappeared (gpointer data,
|
|
GObject *where_the_object_was);
|
|
|
|
static ClutterStateKey *
|
|
clutter_state_key_new (State *state,
|
|
GObject *object,
|
|
const gchar *property_name,
|
|
guint mode)
|
|
{
|
|
ClutterStateKey *state_key;
|
|
GParamSpec *pspec;
|
|
GObjectClass *klass = G_OBJECT_GET_CLASS (object);
|
|
GValue value = {0, };
|
|
|
|
state_key = g_slice_new0 (ClutterStateKey);
|
|
state_key->target_state = state;
|
|
state_key->object = object;
|
|
state_key->property_name = g_intern_string (property_name);
|
|
state_key->mode = mode;
|
|
state_key->alpha = clutter_alpha_new ();
|
|
clutter_alpha_set_mode (state_key->alpha, mode);
|
|
clutter_alpha_set_timeline (state_key->alpha,
|
|
state->state->priv->slave_timeline);
|
|
|
|
pspec = g_object_class_find_property (klass, property_name);
|
|
|
|
state_key->interval =
|
|
g_object_new (CLUTTER_TYPE_INTERVAL,
|
|
"value-type", G_PARAM_SPEC_VALUE_TYPE (pspec),
|
|
NULL);
|
|
g_value_init (&value, G_PARAM_SPEC_VALUE_TYPE (pspec));
|
|
clutter_interval_set_initial_value (state_key->interval, &value);
|
|
clutter_interval_set_final_value (state_key->interval, &value);
|
|
g_value_unset (&value);
|
|
|
|
g_object_ref_sink (state_key->alpha);
|
|
g_object_ref_sink (state_key->interval);
|
|
|
|
g_object_weak_ref (object, object_disappeared,
|
|
state_key->target_state->state);
|
|
|
|
return (void*)state_key;
|
|
}
|
|
|
|
static void
|
|
clutter_state_key_free (gpointer clutter_state_key)
|
|
{
|
|
ClutterStateKey *key = clutter_state_key;
|
|
|
|
if (key == NULL)
|
|
return;
|
|
|
|
key->ref_count -= 1;
|
|
|
|
if (key->ref_count > 0)
|
|
return;
|
|
|
|
if (!key->is_inert)
|
|
g_object_weak_unref (key->object, object_disappeared,
|
|
key->target_state->state);
|
|
g_object_unref (key->alpha);
|
|
g_object_unref (key->interval);
|
|
|
|
g_slice_free (ClutterStateKey, key);
|
|
}
|
|
|
|
|
|
static void
|
|
clutter_state_remove_key_internal (ClutterState *this,
|
|
const gchar *source_state_name,
|
|
const gchar *target_state_name,
|
|
GObject *object,
|
|
const gchar *property_name,
|
|
gboolean is_inert)
|
|
{
|
|
GList *s, *state_list;
|
|
|
|
State *source_state = NULL;
|
|
|
|
g_return_if_fail (CLUTTER_IS_STATE (this));
|
|
|
|
source_state_name = g_intern_string (source_state_name);
|
|
target_state_name = g_intern_string (target_state_name);
|
|
property_name = g_intern_string (property_name);
|
|
|
|
if (source_state_name)
|
|
source_state = g_hash_table_lookup (this->priv->states,
|
|
source_state_name);
|
|
|
|
if (target_state_name != NULL)
|
|
{
|
|
state_list = g_list_append (NULL, (void*)target_state_name);
|
|
}
|
|
else
|
|
{
|
|
state_list = clutter_state_get_states (this);
|
|
}
|
|
|
|
for (s = state_list; s; s=s->next)
|
|
{
|
|
State *target_state;
|
|
target_state = g_hash_table_lookup (this->priv->states, s->data);
|
|
|
|
if (target_state)
|
|
{
|
|
GList *k;
|
|
|
|
for (k = target_state->keys; k; k = k->next)
|
|
{
|
|
ClutterStateKey *key = k->data;
|
|
|
|
if ((object == NULL || (object == key->object)) &&
|
|
(source_state == NULL ||
|
|
(source_state == key->source_state)) &&
|
|
(property_name == NULL ||
|
|
((property_name == key->property_name))))
|
|
{
|
|
key->is_inert = is_inert;
|
|
clutter_state_key_free (key);
|
|
k = target_state->keys = g_list_remove (target_state->keys,
|
|
key);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
g_list_free (state_list);
|
|
}
|
|
|
|
static void object_disappeared (gpointer data,
|
|
GObject *where_the_object_was)
|
|
{
|
|
clutter_state_remove_key_internal (data, NULL, NULL,
|
|
(void*)where_the_object_was, NULL, TRUE);
|
|
}
|
|
|
|
|
|
static void state_free (gpointer data)
|
|
{
|
|
State *state = data;
|
|
for (; state->keys;
|
|
state->keys = g_list_remove (state->keys, state->keys->data))
|
|
clutter_state_key_free (state->keys->data);
|
|
g_array_unref (state->animators);
|
|
g_hash_table_destroy (state->durations);
|
|
g_free (state);
|
|
}
|
|
|
|
static State *state_new (ClutterState *this,
|
|
const gchar *name)
|
|
{
|
|
State *state;
|
|
state = g_new0 (State, 1);
|
|
state->state = this;
|
|
state->name = name;
|
|
state->animators = g_array_new (TRUE, TRUE, sizeof (StateAnimator));
|
|
state->durations = g_hash_table_new (g_direct_hash, g_direct_equal);
|
|
return state;
|
|
}
|
|
|
|
static void
|
|
clutter_state_finalize (GObject *object)
|
|
{
|
|
ClutterState *state = CLUTTER_STATE (object);
|
|
g_hash_table_destroy (state->priv->states);
|
|
g_object_unref (state->priv->timeline);
|
|
g_object_unref (state->priv->slave_timeline);
|
|
|
|
G_OBJECT_CLASS (clutter_state_parent_class)->finalize (object);
|
|
}
|
|
|
|
static void clutter_state_completed (ClutterTimeline *timeline,
|
|
ClutterState *state)
|
|
{
|
|
if (state->priv->current_animator)
|
|
{
|
|
clutter_animator_set_timeline (state->priv->current_animator,
|
|
NULL);
|
|
state->priv->current_animator = NULL;
|
|
}
|
|
g_signal_emit (state, state_signals[COMPLETED], 0);
|
|
}
|
|
|
|
static void clutter_state_new_frame (ClutterTimeline *timeline,
|
|
gint msecs,
|
|
ClutterState *state)
|
|
{
|
|
GList *k;
|
|
gdouble progress;
|
|
const gchar *curprop = NULL;
|
|
GObject *curobj = NULL;
|
|
gboolean found_specific = FALSE;
|
|
|
|
if (state->priv->current_animator)
|
|
return;
|
|
|
|
progress = 1.0 * msecs / clutter_timeline_get_duration (timeline);
|
|
|
|
for (k = state->priv->target_state->keys; k; k = k->next)
|
|
{
|
|
ClutterStateKey *key = k->data;
|
|
GValue value = {0,};
|
|
gdouble sub_progress;
|
|
|
|
if ((curprop && !(curprop == key->property_name)) ||
|
|
key->object != curobj)
|
|
{
|
|
curprop = key->property_name;
|
|
curobj = key->object;
|
|
found_specific = FALSE;
|
|
}
|
|
|
|
if (!found_specific)
|
|
{
|
|
if (key->source_state &&
|
|
key->source_state->name &&
|
|
g_str_equal (state->priv->source_state_name,
|
|
key->source_state->name))
|
|
{
|
|
found_specific = TRUE;
|
|
}
|
|
|
|
if (found_specific || key->source_state == NULL)
|
|
{
|
|
sub_progress = (progress - key->pre_delay) /
|
|
(1.0 - (key->pre_delay + key->post_delay));
|
|
|
|
if (sub_progress >= 0.0)
|
|
{
|
|
if (sub_progress >= 1.0)
|
|
sub_progress = 1.0;
|
|
clutter_timeline_advance (state->priv->slave_timeline,
|
|
sub_progress * SLAVE_TIMELINE_LENGTH);
|
|
sub_progress = clutter_alpha_get_alpha (key->alpha);
|
|
|
|
g_value_init (&value,
|
|
clutter_interval_get_value_type (key->interval));
|
|
clutter_interval_compute_value (key->interval, sub_progress,
|
|
&value);
|
|
g_object_set_property (key->object, key->property_name,
|
|
&value);
|
|
g_value_unset (&value);
|
|
}
|
|
/* XXX: should the target value of the default destination be
|
|
* used even when found a specific source_state key?
|
|
*/
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* clutter_state_change_noanim:
|
|
* @state_name: a #ClutterState
|
|
*
|
|
* Change to @state_name and spend duration msecs when doing so.
|
|
*
|
|
* Return value: the #ClutterTimeline that drives the #ClutterState instance.
|
|
*/
|
|
ClutterTimeline *
|
|
clutter_state_change_noanim (ClutterState *this,
|
|
const gchar *target_state_name)
|
|
{
|
|
ClutterStatePrivate *priv = this->priv;
|
|
State *state;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STATE (this), NULL);
|
|
g_return_val_if_fail (target_state_name, NULL);
|
|
|
|
if (target_state_name == NULL)
|
|
target_state_name = "default";
|
|
target_state_name = g_intern_string (target_state_name);
|
|
if (priv->target_state_name == NULL)
|
|
priv->target_state_name = g_intern_static_string ("default");
|
|
|
|
if (priv->current_animator)
|
|
{
|
|
clutter_animator_set_timeline (priv->current_animator, NULL);
|
|
priv->current_animator = NULL;
|
|
}
|
|
|
|
priv->source_state_name = priv->target_state_name;
|
|
priv->target_state_name = target_state_name;
|
|
|
|
clutter_timeline_set_duration (priv->timeline, 1);
|
|
|
|
state = g_hash_table_lookup (priv->states, target_state_name);
|
|
|
|
g_return_val_if_fail (state, NULL);
|
|
|
|
{
|
|
ClutterAnimator *animator;
|
|
animator = clutter_state_get_animator (this, priv->source_state_name,
|
|
priv->target_state_name);
|
|
if (animator)
|
|
{
|
|
priv->current_animator = animator;
|
|
clutter_animator_set_timeline (animator, priv->timeline);
|
|
clutter_timeline_stop (priv->timeline);
|
|
clutter_timeline_rewind (priv->timeline);
|
|
clutter_timeline_start (priv->timeline);
|
|
return priv->timeline;
|
|
}
|
|
}
|
|
|
|
if (state)
|
|
{
|
|
GList *k;
|
|
|
|
for (k = state->keys; k; k = k->next)
|
|
{
|
|
ClutterStateKey *key = k->data;
|
|
GValue initial = {0,};
|
|
|
|
g_value_init (&initial,
|
|
clutter_interval_get_value_type (key->interval));
|
|
|
|
g_object_get_property (key->object,
|
|
key->property_name, &initial);
|
|
if (clutter_alpha_get_mode (key->alpha) != key->mode)
|
|
clutter_alpha_set_mode (key->alpha, key->mode);
|
|
clutter_interval_set_initial_value (key->interval, &initial);
|
|
clutter_interval_set_final_value (key->interval, &key->value);
|
|
|
|
g_value_unset (&initial);
|
|
}
|
|
|
|
priv->target_state = state;
|
|
clutter_timeline_rewind (priv->timeline);
|
|
clutter_timeline_start (priv->timeline);
|
|
}
|
|
else
|
|
{
|
|
g_warning ("Anim state '%s' not found\n", target_state_name);
|
|
}
|
|
|
|
return priv->timeline;
|
|
}
|
|
|
|
|
|
/**
|
|
* clutter_state_change:
|
|
* @state_name: a #ClutterState
|
|
*
|
|
* Change to @state_name and spend duration msecs when doing so.
|
|
*
|
|
* Return value: the #ClutterTimeline that drives the #ClutterState instance.
|
|
*/
|
|
ClutterTimeline *
|
|
clutter_state_change (ClutterState *this,
|
|
const gchar *target_state_name)
|
|
{
|
|
ClutterStatePrivate *priv = this->priv;
|
|
State *state;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STATE (this), NULL);
|
|
g_return_val_if_fail (target_state_name, NULL);
|
|
|
|
|
|
if (target_state_name == NULL)
|
|
target_state_name = "default";
|
|
target_state_name = g_intern_string (target_state_name);
|
|
if (priv->target_state_name == NULL)
|
|
priv->target_state_name = g_intern_static_string ("default");
|
|
|
|
if (target_state_name == priv->target_state_name)
|
|
{
|
|
/* Avoiding transitioning if the desired state
|
|
* is already current
|
|
*/
|
|
return priv->timeline;
|
|
}
|
|
|
|
if (priv->current_animator)
|
|
{
|
|
clutter_animator_set_timeline (priv->current_animator, NULL);
|
|
priv->current_animator = NULL;
|
|
}
|
|
|
|
priv->source_state_name = priv->target_state_name;
|
|
priv->target_state_name = target_state_name;
|
|
|
|
clutter_timeline_set_duration (priv->timeline,
|
|
clutter_state_get_duration (this, priv->source_state_name,
|
|
priv->target_state_name));
|
|
|
|
state = g_hash_table_lookup (priv->states, target_state_name);
|
|
|
|
g_return_val_if_fail (state, NULL);
|
|
|
|
{
|
|
ClutterAnimator *animator;
|
|
animator = clutter_state_get_animator (this, priv->source_state_name,
|
|
priv->target_state_name);
|
|
if (animator)
|
|
{
|
|
priv->current_animator = animator;
|
|
clutter_animator_set_timeline (animator, priv->timeline);
|
|
clutter_timeline_stop (priv->timeline);
|
|
clutter_timeline_rewind (priv->timeline);
|
|
clutter_timeline_start (priv->timeline);
|
|
return priv->timeline;
|
|
}
|
|
}
|
|
|
|
if (state)
|
|
{
|
|
GList *k;
|
|
|
|
for (k = state->keys; k; k = k->next)
|
|
{
|
|
ClutterStateKey *key = k->data;
|
|
GValue initial = {0,};
|
|
|
|
g_value_init (&initial,
|
|
clutter_interval_get_value_type (key->interval));
|
|
|
|
g_object_get_property (key->object,
|
|
key->property_name, &initial);
|
|
if (clutter_alpha_get_mode (key->alpha) != key->mode)
|
|
clutter_alpha_set_mode (key->alpha, key->mode);
|
|
clutter_interval_set_initial_value (key->interval, &initial);
|
|
clutter_interval_set_final_value (key->interval, &key->value);
|
|
|
|
g_value_unset (&initial);
|
|
}
|
|
|
|
priv->target_state = state;
|
|
clutter_timeline_rewind (priv->timeline);
|
|
clutter_timeline_start (priv->timeline);
|
|
}
|
|
else
|
|
{
|
|
g_warning ("Anim state '%s' not found\n", target_state_name);
|
|
}
|
|
|
|
return priv->timeline;
|
|
}
|
|
|
|
|
|
/**
|
|
* clutter_state_set:
|
|
* @state: a #ClutterState instance.
|
|
* @source_state_name: the name of the source state keys are being added for.
|
|
* @target_state_name: the name of the target state keys are being added for.
|
|
* @first_object: a #GObject
|
|
* @first_property_name: the property to specify a key for
|
|
* @first_mode: the id of the alpha function to use
|
|
* @...: the value first_property_name should have in state_name, followed by
|
|
* more object,property_name,mode,value,... or NULL to terminate the varargs.
|
|
*
|
|
* Adds multiple keys to a named state of a #ClutterState instance, specifying
|
|
* the easing mode and value a given property of an object should have at a
|
|
* given progress of the animation. The mode specified is the mode used when
|
|
* going to this key from the previous key of the property_name, If a given
|
|
* object, state_name, property triple already exist the mode and value will be
|
|
* replaced with the new values for the existing key. If a the property_name is
|
|
* prefixed with "delayed::" two additional arguments are expected per key with a
|
|
* value relative to the full state time to pause before transitioning and
|
|
* after transitioning within the total transition time.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
clutter_state_set (ClutterState *state,
|
|
const gchar *source_state_name,
|
|
const gchar *target_state_name,
|
|
gpointer first_object,
|
|
const gchar *first_property_name,
|
|
gulong first_mode,
|
|
...)
|
|
{
|
|
GObjectClass *klass;
|
|
gpointer object;
|
|
const gchar *property_name;
|
|
gulong mode;
|
|
va_list args;
|
|
|
|
object = first_object;
|
|
|
|
property_name = first_property_name;
|
|
mode = first_mode;
|
|
va_start (args, first_mode);
|
|
|
|
g_return_if_fail (G_IS_OBJECT (first_object));
|
|
g_return_if_fail (first_property_name);
|
|
|
|
while (object != NULL)
|
|
{
|
|
GParamSpec *pspec;
|
|
GValue value = { 0, };
|
|
gchar *error = NULL;
|
|
const gchar *real_property_name = property_name;
|
|
klass = G_OBJECT_GET_CLASS (object);
|
|
|
|
if (g_str_has_prefix (property_name, "delayed::"))
|
|
{
|
|
real_property_name = strstr (property_name, "::") + 2;
|
|
}
|
|
|
|
pspec = g_object_class_find_property (klass, real_property_name);
|
|
|
|
if (!pspec)
|
|
{
|
|
g_warning ("Cannot bind property '%s': object of type '%s' "
|
|
"do not have this property",
|
|
real_property_name, G_OBJECT_TYPE_NAME (object));
|
|
break;
|
|
}
|
|
|
|
g_value_init (&value, G_PARAM_SPEC_VALUE_TYPE (pspec));
|
|
G_VALUE_COLLECT (&value, args, 0, &error);
|
|
|
|
if (error)
|
|
{
|
|
g_warning ("%s: %s", G_STRLOC, error);
|
|
g_free (error);
|
|
break;
|
|
}
|
|
|
|
if (g_str_has_prefix (property_name, "delayed::"))
|
|
{
|
|
gdouble pre_delay = va_arg (args, gdouble);
|
|
gdouble post_delay = va_arg (args, gdouble);
|
|
clutter_state_set_key (state,
|
|
source_state_name,
|
|
target_state_name,
|
|
object,
|
|
real_property_name,
|
|
mode,
|
|
&value,
|
|
pre_delay,
|
|
post_delay);
|
|
}
|
|
else
|
|
{
|
|
clutter_state_set_key (state,
|
|
source_state_name,
|
|
target_state_name,
|
|
object,
|
|
property_name,
|
|
mode,
|
|
&value,
|
|
0.0,
|
|
0.0);
|
|
}
|
|
|
|
object = va_arg (args, gpointer);
|
|
if (object)
|
|
{
|
|
property_name = va_arg (args, gchar*);
|
|
mode = va_arg (args, gulong);
|
|
}
|
|
}
|
|
|
|
va_end (args);
|
|
}
|
|
|
|
/**
|
|
* clutter_state_set_key:
|
|
* @this: a #ClutterState instance.
|
|
* @source_state_name: the source transition to specify transition for
|
|
* @target_state_name: the name of the transition to set a key value for.
|
|
* @object: the #GObject to set a key for
|
|
* @property_name: the property to set a key for
|
|
* @mode: the id of the alpha function to use
|
|
* @value: the value for property_name of object in state_name
|
|
* @pre_delay: relative time of the transition to be idle in the beginning of the transition
|
|
* @post_delay: relative time of the transition to be idle in the end of the transition
|
|
*
|
|
* Sets one specific end key for a state_name, object, property_name
|
|
* combination.
|
|
*
|
|
* Returns: the #ClutterState instance, allowing chaining of multiple calls.
|
|
* Since: 1.4
|
|
*/
|
|
ClutterState *
|
|
clutter_state_set_key (ClutterState *this,
|
|
const gchar *source_state_name,
|
|
const gchar *target_state_name,
|
|
GObject *object,
|
|
const gchar *property_name,
|
|
guint mode,
|
|
const GValue *value,
|
|
gdouble pre_delay,
|
|
gdouble post_delay)
|
|
{
|
|
ClutterStateKey *state_key;
|
|
GList *old_item;
|
|
State *source_state = NULL;
|
|
State *target_state;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STATE (this), NULL);
|
|
g_return_val_if_fail (G_IS_OBJECT (object), NULL);
|
|
g_return_val_if_fail (property_name, NULL);
|
|
g_return_val_if_fail (value, NULL);
|
|
|
|
if (target_state_name == NULL)
|
|
target_state_name = "default";
|
|
|
|
source_state_name = g_intern_string (source_state_name);
|
|
target_state_name = g_intern_string (target_state_name);
|
|
property_name = g_intern_string (property_name);
|
|
|
|
target_state = g_hash_table_lookup (this->priv->states,
|
|
target_state_name);
|
|
|
|
if (!target_state)
|
|
{
|
|
target_state = state_new (this, target_state_name);
|
|
g_hash_table_insert (this->priv->states,
|
|
(gpointer)target_state_name, target_state);
|
|
}
|
|
|
|
if (source_state_name)
|
|
{
|
|
source_state = g_hash_table_lookup (this->priv->states,
|
|
source_state_name);
|
|
if (!source_state)
|
|
{
|
|
source_state = state_new (this, source_state_name);
|
|
g_hash_table_insert (this->priv->states,
|
|
(gpointer)source_state_name, source_state);
|
|
}
|
|
}
|
|
|
|
state_key = clutter_state_key_new (target_state, object, property_name, mode);
|
|
state_key->source_state = source_state;
|
|
|
|
state_key->pre_delay = pre_delay;
|
|
state_key->post_delay = post_delay;
|
|
|
|
g_value_init (&state_key->value, G_VALUE_TYPE (value));
|
|
g_value_copy (value, &state_key->value);
|
|
|
|
if ((old_item = g_list_find_custom (target_state->keys, state_key,
|
|
sort_props_func)))
|
|
{
|
|
ClutterStateKey *old_key = old_item->data;
|
|
clutter_state_key_free (old_key);
|
|
target_state->keys = g_list_remove (target_state->keys, old_key);
|
|
}
|
|
|
|
target_state->keys = g_list_insert_sorted (target_state->keys, state_key,
|
|
sort_props_func);
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_get_states:
|
|
* @state: a #ClutterState instance.
|
|
*
|
|
* Get a list of all the state names managed by this #ClutterState.
|
|
*
|
|
* Returns: a GList of const gchar * containing state names.
|
|
* Since: 1.4
|
|
*/
|
|
GList *
|
|
clutter_state_get_states (ClutterState *state)
|
|
{
|
|
return g_hash_table_get_keys (state->priv->states);
|
|
}
|
|
|
|
/**
|
|
* clutter_state_get_keys:
|
|
* @state: a #ClutterState instance.
|
|
* @source_state_name: the source transition name to query for, or NULL for all
|
|
* source state.
|
|
* @target_state_name: the target transition name to query for, or NULL for all
|
|
* target state.
|
|
* @object: the specific object instance to list keys for, or NULL for all
|
|
* managed objects.
|
|
* @property_name: the property name to search for or NULL for all properties.
|
|
*
|
|
* Returns a list of pointers to opaque structures with accessor functions
|
|
* that describe the keys added to an animator.
|
|
*
|
|
* Return value: a GList of #ClutterAnimtorKey<!-- -->s.
|
|
* Since: 1.4
|
|
*/
|
|
GList *
|
|
clutter_state_get_keys (ClutterState *state,
|
|
const gchar *source_state_name,
|
|
const gchar *target_state_name,
|
|
GObject *object,
|
|
const gchar *property_name)
|
|
{
|
|
GList *s, *state_list;
|
|
GList *targets = NULL;
|
|
State *source_state = NULL;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL);
|
|
|
|
source_state_name = g_intern_string (source_state_name);
|
|
target_state_name = g_intern_string (target_state_name);
|
|
property_name = g_intern_string (property_name);
|
|
|
|
if (target_state_name != NULL)
|
|
{
|
|
state_list = g_list_append (NULL, (void*)target_state_name);
|
|
}
|
|
else
|
|
{
|
|
state_list = clutter_state_get_states (state);
|
|
}
|
|
|
|
if (source_state_name)
|
|
source_state = g_hash_table_lookup (state->priv->states,
|
|
source_state_name);
|
|
|
|
for (s = state_list; s; s=s->next)
|
|
{
|
|
State *target_state;
|
|
target_state = g_hash_table_lookup (state->priv->states, s->data);
|
|
|
|
if (target_state)
|
|
{
|
|
GList *k;
|
|
|
|
for (k = target_state->keys; k; k = k->next)
|
|
{
|
|
ClutterStateKey *key = k->data;
|
|
if ((object == NULL || (object == key->object)) &&
|
|
(source_state_name == NULL || source_state == key->source_state) &&
|
|
(property_name == NULL ||
|
|
((property_name == key->property_name))))
|
|
{
|
|
targets = g_list_append (targets, key);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
g_list_free (state_list);
|
|
return targets;
|
|
}
|
|
|
|
|
|
/**
|
|
* clutter_state_remove_key:
|
|
* @state: a #ClutterState instance.
|
|
* @source_state_name: the source state name to query for, or NULL for all
|
|
* source state.
|
|
* @target_state_name: the target state name to query for, or NULL for all
|
|
* target state.
|
|
* @object: the specific object instance to list keys for, or NULL for all
|
|
* managed objects.
|
|
* @property_name: the property name to search for or NULL for all properties.
|
|
*
|
|
* Removes all keys matching the search criteria passed in arguments.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
clutter_state_remove_key (ClutterState *state,
|
|
const gchar *source_state_name,
|
|
const gchar *target_state_name,
|
|
GObject *object,
|
|
const gchar *property_name)
|
|
{
|
|
clutter_state_remove_key_internal (state, source_state_name, target_state_name,
|
|
object, property_name, FALSE);
|
|
}
|
|
|
|
/**
|
|
* clutter_state_get_timeline:
|
|
* @state: a #ClutterState
|
|
*
|
|
* Get the timeline driving the #ClutterState
|
|
*
|
|
* Return value: the #ClutterTimeline that drives the state change animations.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
ClutterTimeline *
|
|
clutter_state_get_timeline (ClutterState *state)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL);
|
|
return state->priv->timeline;
|
|
}
|
|
|
|
static void
|
|
clutter_state_class_init (ClutterStateClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
gobject_class->finalize = clutter_state_finalize;
|
|
|
|
g_type_class_add_private (klass, sizeof (ClutterStatePrivate));
|
|
|
|
state_signals[COMPLETED] =
|
|
g_signal_new (I_("completed"),
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterStateClass, completed),
|
|
NULL, NULL,
|
|
clutter_marshal_VOID__VOID,
|
|
G_TYPE_NONE, 0);
|
|
}
|
|
|
|
static void
|
|
clutter_state_init (ClutterState *self)
|
|
{
|
|
ClutterStatePrivate *priv;
|
|
priv = self->priv = CLUTTER_STATE_GET_PRIVATE (self);
|
|
priv->states = g_hash_table_new_full (g_direct_hash, g_direct_equal,
|
|
NULL, state_free);
|
|
self->priv->source_state_name = NULL;
|
|
self->priv->target_state_name = NULL;
|
|
self->priv->duration = 1000;
|
|
priv->timeline = clutter_timeline_new (1000);
|
|
priv->slave_timeline = clutter_timeline_new (SLAVE_TIMELINE_LENGTH);
|
|
g_signal_connect (priv->timeline, "new-frame",
|
|
G_CALLBACK (clutter_state_new_frame), self);
|
|
g_signal_connect (priv->timeline, "completed",
|
|
G_CALLBACK (clutter_state_completed), self);
|
|
}
|
|
|
|
|
|
/**
|
|
* clutter_state_get_animator:
|
|
* @state: a #ClutterState instance.
|
|
* @source_state_name: the name of a source state
|
|
* @target_state_name: the name of a target state
|
|
*
|
|
* Retrieve a ClutterAnimation that is being used for transitioning between two
|
|
* state if any.
|
|
*
|
|
* Returns: a #ClutterAnimator instance or NULL
|
|
*/
|
|
ClutterAnimator *
|
|
clutter_state_get_animator (ClutterState *state,
|
|
const gchar *source_state_name,
|
|
const gchar *target_state_name)
|
|
{
|
|
State *target_state;
|
|
StateAnimator *animators;
|
|
gint i;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL);
|
|
|
|
source_state_name = g_intern_string (source_state_name);
|
|
if (source_state_name == g_intern_static_string ("default") ||
|
|
source_state_name == g_intern_static_string (""))
|
|
source_state_name = NULL;
|
|
target_state_name = g_intern_string (target_state_name);
|
|
|
|
target_state = g_hash_table_lookup (state->priv->states,
|
|
target_state_name);
|
|
if (!target_state)
|
|
return NULL;
|
|
|
|
animators = (StateAnimator*)target_state->animators->data;
|
|
|
|
for (i=0; animators[i].animator; i++)
|
|
{
|
|
if (animators[i].source_state_name == source_state_name)
|
|
return animators[i].animator;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_set_animator:
|
|
* @state: a #ClutterState instance.
|
|
* @source_state_name: the name of a source state
|
|
* @target_state_name: the name of a target state
|
|
* @animator: a #ClutterAnimator instance.
|
|
*
|
|
* Specify a ClutterAnimation to be used when transitioning between the two
|
|
* named state, this allows specifying a transition between the state that is
|
|
* more elaborate than the basic transitions other allowed by the simple
|
|
* tweening of #ClutterState. Pass NULL to unset an existing animator.
|
|
* ClutterState takes a reference on the passed in animator if any.
|
|
*/
|
|
void
|
|
clutter_state_set_animator (ClutterState *state,
|
|
const gchar *source_state_name,
|
|
const gchar *target_state_name,
|
|
ClutterAnimator *animator)
|
|
{
|
|
State *target_state;
|
|
StateAnimator *animators;
|
|
gint i;
|
|
|
|
g_return_if_fail (CLUTTER_IS_STATE (state));
|
|
|
|
source_state_name = g_intern_string (source_state_name);
|
|
target_state_name = g_intern_string (target_state_name);
|
|
|
|
target_state = g_hash_table_lookup (state->priv->states,
|
|
target_state_name);
|
|
if (!target_state)
|
|
return;
|
|
|
|
animators = (StateAnimator*)target_state->animators->data;
|
|
for (i=0; animators[i].animator; i++)
|
|
{
|
|
if (animators[i].source_state_name == source_state_name)
|
|
{
|
|
g_object_unref (animators[i].animator);
|
|
if (animator)
|
|
animators[i].animator = g_object_ref (animator);
|
|
else /* remove the matched animator if passed NULL */
|
|
g_array_remove_index (target_state->animators, i);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (animator)
|
|
{
|
|
StateAnimator state_animator =
|
|
{source_state_name, g_object_ref (animator)};
|
|
g_array_append_val (target_state->animators, state_animator);
|
|
}
|
|
}
|
|
|
|
static gpointer
|
|
clutter_state_key_copy (gpointer boxed)
|
|
{
|
|
ClutterStateKey *key = boxed;
|
|
|
|
if (key != NULL)
|
|
key->ref_count += 1;
|
|
|
|
return key;
|
|
}
|
|
|
|
GType
|
|
clutter_state_key_get_type (void)
|
|
{
|
|
static GType our_type = 0;
|
|
|
|
if (!our_type)
|
|
our_type = g_boxed_type_register_static (I_("ClutterStateKey"),
|
|
clutter_state_key_copy,
|
|
clutter_state_key_free);
|
|
|
|
return our_type;
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* clutter_state_key_get_pre_delay:
|
|
* @state_key: a #ClutterStateKey
|
|
*
|
|
* Retrieve the pause before transitioning starts as a fraction of total
|
|
* transition time.
|
|
*
|
|
* Returns: the pre delay used before starting the transition.
|
|
* Since: 1.4
|
|
*/
|
|
gdouble
|
|
clutter_state_key_get_pre_delay (ClutterStateKey *state_key)
|
|
{
|
|
g_return_val_if_fail (state_key, 0.0);
|
|
return state_key->pre_delay;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_key_get_post_delay:
|
|
* @state_key: a #ClutterStateKey
|
|
*
|
|
* Retrieve the duration of the pause after transitioning is complete as
|
|
* a fraction of total transition time.
|
|
*
|
|
* Returns: the post delay, used after doing the transition.
|
|
* Since: 1.4
|
|
*/
|
|
gdouble
|
|
clutter_state_key_get_post_delay (ClutterStateKey *state_key)
|
|
{
|
|
g_return_val_if_fail (state_key, 0.0);
|
|
return state_key->post_delay;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_key_get_mode:
|
|
* @state_key: a #ClutterStateKey
|
|
*
|
|
* Retrieve the easing mode used for a clutter_state_key.
|
|
*
|
|
* Returns: the mode of a ClutterStateKey
|
|
* Since: 1.4
|
|
*/
|
|
gulong
|
|
clutter_state_key_get_mode (ClutterStateKey *state_key)
|
|
{
|
|
g_return_val_if_fail (state_key, 0);
|
|
return state_key->mode;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_key_get_value:
|
|
* @state_key: a #ClutterStateKey
|
|
* @value: a #GValue initialized with the correct type for the state_key.
|
|
*
|
|
* Get a copy of the value for a ClutterStateKey, the passed in GValue needs
|
|
* to be already initialized for the value type.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
clutter_state_key_get_value (ClutterStateKey *state_key,
|
|
GValue *value)
|
|
{
|
|
g_return_if_fail (state_key);
|
|
g_value_copy (&state_key->value, value);
|
|
}
|
|
|
|
|
|
/**
|
|
* clutter_state_key_get_object:
|
|
* @state_key: a #ClutterStateKey
|
|
*
|
|
* Get the object instance this #ClutterStateKey applies to.
|
|
*
|
|
* Returns: the object this state key applies to.
|
|
* Since: 1.4
|
|
*/
|
|
GObject *
|
|
clutter_state_key_get_object (ClutterStateKey *state_key)
|
|
{
|
|
g_return_val_if_fail (state_key, NULL);
|
|
return state_key->object;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_key_get_property_name:
|
|
* @state_key: a #ClutterStateKey
|
|
*
|
|
* Get the name of the property this #ClutterStateKey applies to.
|
|
*
|
|
* Returns: the name of the property the key applies to.
|
|
* Since: 1.4
|
|
*/
|
|
const gchar *
|
|
clutter_state_key_get_property_name (ClutterStateKey *state_key)
|
|
{
|
|
g_return_val_if_fail (state_key, NULL);
|
|
return state_key->property_name;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_key_get_source_state_name:
|
|
* @state_key: a #ClutterStateKey
|
|
*
|
|
* Get the name of the source state this #ClutterStateKey contains,
|
|
* or NULL if this is the generic state key for the given property
|
|
* when transitioning to the target state.
|
|
*
|
|
* Returns: the name of the source state for this key, or NULL if
|
|
* the key is generic.
|
|
* Since: 1.4
|
|
*/
|
|
const gchar *
|
|
clutter_state_key_get_source_state_name (ClutterStateKey *state_key)
|
|
{
|
|
g_return_val_if_fail (state_key, NULL);
|
|
if (state_key->source_state)
|
|
{
|
|
return state_key->source_state->name;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_key_get_target_state_name:
|
|
* @state_key: a #ClutterStateKey
|
|
*
|
|
* Get the name of the source state this #ClutterStateKey contains,
|
|
* or NULL if this is the generic state key for the given property
|
|
* when transitioning to the target state.
|
|
*
|
|
* Returns: the name of the source state for this key, or NULL if
|
|
* the key is generic.
|
|
* Since: 1.4
|
|
*/
|
|
const gchar *
|
|
clutter_state_key_get_target_state_name (ClutterStateKey *state_key)
|
|
{
|
|
g_return_val_if_fail (state_key, NULL);
|
|
return state_key->target_state->name;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_set_duration:
|
|
* @state: a #ClutterState
|
|
* @source_state_name: the name of the source state to set duration for or NULL
|
|
* @target_state_name: the name of the source state to set duration for or NULL
|
|
* @duration: milliseconds for transition between source_state and target_state.
|
|
*
|
|
* If both state names are NULL the default duration for ClutterState is set,
|
|
* if only target_state_name is specified this becomes the default duration
|
|
* for transitions to this state. When both are specified the change only
|
|
* applies to this transition.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
clutter_state_set_duration (ClutterState *state,
|
|
const gchar *source_state_name,
|
|
const gchar *target_state_name,
|
|
guint duration)
|
|
{
|
|
State *target_state;
|
|
|
|
g_return_if_fail (CLUTTER_IS_STATE (state));
|
|
|
|
source_state_name = g_intern_string (source_state_name);
|
|
if (source_state_name == g_intern_static_string ("default") ||
|
|
source_state_name == g_intern_static_string (""))
|
|
source_state_name = NULL;
|
|
target_state_name = g_intern_string (target_state_name);
|
|
if (target_state_name == g_intern_static_string ("default") ||
|
|
target_state_name == g_intern_static_string (""))
|
|
target_state_name = NULL;
|
|
|
|
if (target_state_name == NULL)
|
|
{
|
|
state->priv->duration = duration;
|
|
return;
|
|
}
|
|
target_state = g_hash_table_lookup (state->priv->states,
|
|
target_state_name);
|
|
if (target_state)
|
|
{
|
|
if (source_state_name)
|
|
g_hash_table_insert (target_state->durations, (void*)source_state_name,
|
|
GINT_TO_POINTER (duration));
|
|
else
|
|
g_hash_table_insert (target_state->durations, NULL,
|
|
GINT_TO_POINTER (duration));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_state_get_duration:
|
|
* @state: a #ClutterState
|
|
* @source_state_name: the name of the source state to set duration for or NULL
|
|
* @target_state_name: the name of the source state to set duration for or NULL
|
|
*
|
|
* Query the duration used for transitions between source/target state pair,
|
|
* the semantics for the query are the same as the semantics used for setting
|
|
* in #clutter_state_set_duration.
|
|
*
|
|
* Since: 1.4
|
|
*
|
|
* Returns: the duration in ms.
|
|
*/
|
|
guint
|
|
clutter_state_get_duration (ClutterState *state,
|
|
const gchar *source_state_name,
|
|
const gchar *target_state_name)
|
|
{
|
|
State *target_state;
|
|
guint ret = 0;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STATE (state), 0);
|
|
|
|
source_state_name = g_intern_string (source_state_name);
|
|
if (source_state_name == g_intern_static_string ("default") ||
|
|
source_state_name == g_intern_static_string (""))
|
|
source_state_name = NULL;
|
|
target_state_name = g_intern_string (target_state_name);
|
|
if (target_state_name == g_intern_static_string ("default") ||
|
|
target_state_name == g_intern_static_string (""))
|
|
target_state_name = NULL;
|
|
|
|
if (target_state_name == NULL)
|
|
{
|
|
return state->priv->duration;
|
|
}
|
|
target_state = g_hash_table_lookup (state->priv->states,
|
|
target_state_name);
|
|
if (target_state)
|
|
{
|
|
if (source_state_name)
|
|
ret = GPOINTER_TO_INT (g_hash_table_lookup (target_state->durations,
|
|
source_state_name));
|
|
else
|
|
ret = GPOINTER_TO_INT (g_hash_table_lookup (target_state->durations,
|
|
NULL));
|
|
}
|
|
if (!ret)
|
|
ret = state->priv->duration;
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* clutter_state_get_target_state:
|
|
* @state: a #ClutterState
|
|
*
|
|
* Query the currently set target-state, during a transition it will also
|
|
* return the current target. Can be useful in the completed callback.
|
|
*
|
|
* Since: 1.4
|
|
*
|
|
* Returns: the duration in ms.
|
|
*/
|
|
const gchar *
|
|
clutter_state_get_target_state (ClutterState *state)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL);
|
|
return state->priv->target_state_name;
|
|
}
|