clutter: Simplify backend-independent touch accounting

Coordinates are tracked by the ClutterSeat backends, we just need to
track the target actor at this level.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1403
This commit is contained in:
Carlos Garnacho 2020-06-06 12:48:16 +02:00
parent 307be1e495
commit 52da5fe4f2
3 changed files with 13 additions and 93 deletions

View File

@ -61,15 +61,6 @@ typedef struct _ClutterScrollInfo
guint last_value_valid : 1;
} ClutterScrollInfo;
typedef struct _ClutterTouchInfo
{
ClutterEventSequence *sequence;
ClutterActor *actor;
float current_x;
float current_y;
} ClutterTouchInfo;
typedef struct _ClutterPtrA11yData
{
int n_btn_pressed;
@ -124,8 +115,8 @@ struct _ClutterInputDevice
int current_button_number;
ClutterModifierType current_state;
/* the current touch points states */
GHashTable *touch_sequences_info;
/* the current touch points targets */
GHashTable *touch_sequence_actors;
/* the previous state, used for click count generation */
int previous_x;
@ -177,9 +168,6 @@ ClutterActor * clutter_input_device_update (ClutterInputDevice *device,
gboolean emit_crossing,
ClutterEvent *for_event);
CLUTTER_EXPORT
void _clutter_input_device_add_event_sequence (ClutterInputDevice *device,
ClutterEvent *event);
CLUTTER_EXPORT
void _clutter_input_device_remove_event_sequence (ClutterInputDevice *device,
ClutterEvent *event);
CLUTTER_EXPORT

View File

@ -76,7 +76,6 @@ enum
PROP_LAST
};
static void _clutter_input_device_free_touch_info (gpointer data);
static void on_cursor_actor_destroy (ClutterActor *actor,
ClutterInputDevice *device);
static void on_cursor_actor_reactive_changed (ClutterActor *actor,
@ -113,7 +112,7 @@ clutter_input_device_dispose (GObject *gobject)
g_clear_pointer (&device->axes, g_array_unref);
g_clear_pointer (&device->keys, g_array_unref);
g_clear_pointer (&device->scroll_info, g_array_unref);
g_clear_pointer (&device->touch_sequences_info, g_hash_table_unref);
g_clear_pointer (&device->touch_sequence_actors, g_hash_table_unref);
if (device->cursor_actor)
{
@ -516,30 +515,10 @@ clutter_input_device_init (ClutterInputDevice *self)
self->previous_y = -1;
self->current_button_number = self->previous_button_number = -1;
self->touch_sequences_info =
g_hash_table_new_full (NULL, NULL,
NULL, _clutter_input_device_free_touch_info);
self->touch_sequence_actors = g_hash_table_new (NULL, NULL);
self->inv_touch_sequence_actors = g_hash_table_new (NULL, NULL);
}
static ClutterTouchInfo *
_clutter_input_device_ensure_touch_info (ClutterInputDevice *device,
ClutterEventSequence *sequence)
{
ClutterTouchInfo *info;
info = g_hash_table_lookup (device->touch_sequences_info, sequence);
if (info == NULL)
{
info = g_slice_new0 (ClutterTouchInfo);
info->sequence = sequence;
g_hash_table_insert (device->touch_sequences_info, sequence, info);
}
return info;
}
/**
* clutter_input_device_get_modifier_state:
* @device: a #ClutterInputDevice
@ -567,12 +546,6 @@ clutter_input_device_get_modifier_state (ClutterInputDevice *device)
return modifiers;
}
static void
_clutter_input_device_free_touch_info (gpointer data)
{
g_slice_free (ClutterTouchInfo, data);
}
static void
_clutter_input_device_associate_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence,
@ -584,11 +557,8 @@ _clutter_input_device_associate_actor (ClutterInputDevice *device,
{
GList *sequences =
g_hash_table_lookup (device->inv_touch_sequence_actors, actor);
ClutterTouchInfo *info;
info = _clutter_input_device_ensure_touch_info (device, sequence);
info->actor = actor;
g_hash_table_insert (device->touch_sequence_actors, sequence, actor);
g_hash_table_insert (device->inv_touch_sequence_actors,
actor, g_list_prepend (sequences, sequence));
}
@ -616,13 +586,7 @@ _clutter_input_device_unassociate_actor (ClutterInputDevice *device,
actor);
for (l = sequences; l != NULL; l = l->next)
{
ClutterTouchInfo *info =
g_hash_table_lookup (device->touch_sequences_info, l->data);
if (info)
info->actor = NULL;
}
g_hash_table_remove (device->touch_sequence_actors, l->data);
g_list_free (sequences);
g_hash_table_remove (device->inv_touch_sequence_actors, actor);
@ -970,18 +934,12 @@ ClutterActor *
clutter_input_device_get_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence)
{
ClutterTouchInfo *info;
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
if (sequence == NULL)
return device->cursor_actor;
info = g_hash_table_lookup (device->touch_sequences_info, sequence);
g_return_val_if_fail (info != NULL, NULL);
return info->actor;
return g_hash_table_lookup (device->touch_sequence_actors, sequence);
}
/**
@ -1422,26 +1380,6 @@ _clutter_input_device_remove_slave (ClutterInputDevice *master,
master->slaves = g_list_remove (master->slaves, slave);
}
/*< private >
* clutter_input_device_add_sequence:
* @device: a #ClutterInputDevice
* @sequence: a #ClutterEventSequence
*
* Start tracking informations related to a touch point (position,
* actor underneath the touch point).
*/
void
_clutter_input_device_add_event_sequence (ClutterInputDevice *device,
ClutterEvent *event)
{
ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
if (sequence == NULL)
return;
_clutter_input_device_ensure_touch_info (device, sequence);
}
/*< private >
* clutter_input_device_remove_sequence:
* @device: a #ClutterInputDevice
@ -1454,28 +1392,25 @@ _clutter_input_device_remove_event_sequence (ClutterInputDevice *device,
ClutterEvent *event)
{
ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
ClutterTouchInfo *info =
g_hash_table_lookup (device->touch_sequences_info, sequence);
ClutterActor *actor =
g_hash_table_lookup (device->touch_sequence_actors, sequence);
if (info == NULL)
return;
if (info->actor != NULL)
if (actor != NULL)
{
GList *sequences =
g_hash_table_lookup (device->inv_touch_sequence_actors, info->actor);
g_hash_table_lookup (device->inv_touch_sequence_actors, actor);
graphene_point_t point;
sequences = g_list_remove (sequences, sequence);
g_hash_table_replace (device->inv_touch_sequence_actors,
info->actor, sequences);
actor, sequences);
clutter_event_get_coords (event, &point.x, &point.y);
_clutter_input_device_set_actor (device, sequence, NULL, TRUE, point,
clutter_event_get_time (event));
}
g_hash_table_remove (device->touch_sequences_info, sequence);
g_hash_table_remove (device->touch_sequence_actors, sequence);
}
/**

View File

@ -1850,9 +1850,6 @@ _clutter_process_event_details (ClutterActor *stage,
sequence =
clutter_event_get_event_sequence (event);
if (event->type == CLUTTER_TOUCH_BEGIN)
_clutter_input_device_add_event_sequence (device, event);
clutter_event_get_coords (event, &x, &y);
/* Only do a pick to find the source if source is not already set