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offscreen: rename _new_to_texture to _new_with_texture
This renames cogl_offscreen_new_to_texture to cogl_offscreen_new_with_texture. The intention is to then cherry-pick this back to the cogl-1.16 branch so we can maintain a parallel cogl_offscreen_new_to_texture() function which keeps the synchronous allocation semantics that some clutter applications are currently relying on. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit ecc6d2f64481626992b2fe6cdfa7b999270b28f5) Note: Since we can't break the 1.x api on this branch this keeps a thin shim around cogl_offscreen_new_with_texture to implement cogl_offscreen_new_to_texture with its synchronous allocation semantics.
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@@ -70,7 +70,7 @@ COGL_BEGIN_DECLS
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*
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* If you want to create a new framebuffer then you should start by
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* looking at the #CoglOnscreen and #CoglOffscreen constructor
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* functions, such as cogl_offscreen_new_to_texture() or
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* functions, such as cogl_offscreen_new_with_texture() or
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* cogl_onscreen_new(). The #CoglFramebuffer interface deals with
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* all aspects that are common between those two types of framebuffer.
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*
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@@ -795,7 +795,7 @@ cogl_framebuffer_set_color_mask (CoglFramebuffer *framebuffer,
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*
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* Queries the common #CoglPixelFormat of all color buffers attached
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* to this framebuffer. For an offscreen framebuffer created with
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* cogl_offscreen_new_to_texture() this will correspond to the format
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* cogl_offscreen_new_with_texture() this will correspond to the format
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* of the texture.
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*
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* Since: 1.8
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