diff --git a/cogl/cogl-blit.c b/cogl/cogl-blit.c index ea457b958..fffd9ede6 100644 --- a/cogl/cogl-blit.c +++ b/cogl/cogl-blit.c @@ -51,7 +51,7 @@ _cogl_blit_texture_render_begin (CoglBlitData *data) unsigned int dst_width, dst_height; CoglError *ignore_error = NULL; - offscreen = _cogl_offscreen_new_to_texture_full + offscreen = _cogl_offscreen_new_with_texture_full (data->dst_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */); fb = COGL_FRAMEBUFFER (offscreen); @@ -156,7 +156,7 @@ _cogl_blit_framebuffer_begin (CoglBlitData *data) !(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT)) return FALSE; - dst_offscreen = _cogl_offscreen_new_to_texture_full + dst_offscreen = _cogl_offscreen_new_with_texture_full (data->dst_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */); dst_fb = COGL_FRAMEBUFFER (dst_offscreen); @@ -166,7 +166,7 @@ _cogl_blit_framebuffer_begin (CoglBlitData *data) goto error; } - src_offscreen= _cogl_offscreen_new_to_texture_full + src_offscreen= _cogl_offscreen_new_with_texture_full (data->src_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */); @@ -227,7 +227,7 @@ _cogl_blit_copy_tex_sub_image_begin (CoglBlitData *data) if (!cogl_is_texture_2d (data->dst_tex)) return FALSE; - offscreen = _cogl_offscreen_new_to_texture_full + offscreen = _cogl_offscreen_new_with_texture_full (data->src_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */); fb = COGL_FRAMEBUFFER (offscreen); diff --git a/cogl/cogl-framebuffer-private.h b/cogl/cogl-framebuffer-private.h index a220de9cf..233f1c521 100644 --- a/cogl/cogl-framebuffer-private.h +++ b/cogl/cogl-framebuffer-private.h @@ -56,7 +56,7 @@ typedef struct CoglBool depth_texture_enabled; } CoglFramebufferConfig; -/* Flags to pass to _cogl_offscreen_new_to_texture_full */ +/* Flags to pass to _cogl_offscreen_new_with_texture_full */ typedef enum { COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1 @@ -209,7 +209,7 @@ struct _CoglOffscreen CoglOffscreenAllocateFlags allocation_flags; - /* FIXME: _cogl_offscreen_new_to_texture_full should be made to use + /* FIXME: _cogl_offscreen_new_with_texture_full should be made to use * fb->config to configure if we want a depth or stencil buffer so * we can get rid of these flags */ CoglOffscreenFlags create_flags; @@ -302,7 +302,7 @@ void _cogl_free_framebuffer_stack (GSList *stack); /* - * _cogl_offscreen_new_to_texture_full: + * _cogl_offscreen_new_with_texture_full: * @texture: A #CoglTexture pointer * @create_flags: Flags specifying how to create the FBO * @level: The mipmap level within the texture to target @@ -315,9 +315,9 @@ _cogl_free_framebuffer_stack (GSList *stack); * Return value: the new CoglOffscreen object. */ CoglOffscreen * -_cogl_offscreen_new_to_texture_full (CoglTexture *texture, - CoglOffscreenFlags create_flags, - int level); +_cogl_offscreen_new_with_texture_full (CoglTexture *texture, + CoglOffscreenFlags create_flags, + int level); /* * _cogl_push_framebuffers: diff --git a/cogl/cogl-framebuffer.c b/cogl/cogl-framebuffer.c index fbd3dd6d7..8487578b1 100644 --- a/cogl/cogl-framebuffer.c +++ b/cogl/cogl-framebuffer.c @@ -607,9 +607,9 @@ _cogl_framebuffer_flush_dependency_journals (CoglFramebuffer *framebuffer) } CoglOffscreen * -_cogl_offscreen_new_to_texture_full (CoglTexture *texture, - CoglOffscreenFlags create_flags, - int level) +_cogl_offscreen_new_with_texture_full (CoglTexture *texture, + CoglOffscreenFlags create_flags, + int level) { CoglContext *ctx = texture->context; CoglOffscreen *offscreen; @@ -617,7 +617,6 @@ _cogl_offscreen_new_to_texture_full (CoglTexture *texture, int level_width; int level_height; CoglOffscreen *ret; - CoglError *error = NULL; _COGL_RETURN_VAL_IF_FAIL (cogl_is_texture (texture), NULL); _COGL_RETURN_VAL_IF_FAIL (level < _cogl_texture_get_n_levels (texture), @@ -649,9 +648,19 @@ _cogl_offscreen_new_to_texture_full (CoglTexture *texture, _cogl_texture_associate_framebuffer (texture, fb); - if (!cogl_framebuffer_allocate (ret, &error)) + return ret; +} + +/* XXX: deprecated api */ +CoglOffscreen * +cogl_offscreen_new_to_texture (CoglTexture *texture) +{ + CoglOffscreen *ret = _cogl_offscreen_new_with_texture_full (texture, 0, 0); + CoglError *error = NULL; + + if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (ret), &error)) { - cogl_object_unref (offscreen); + cogl_object_unref (ret); cogl_error_free (error); ret = NULL; } @@ -660,9 +669,9 @@ _cogl_offscreen_new_to_texture_full (CoglTexture *texture, } CoglOffscreen * -cogl_offscreen_new_to_texture (CoglTexture *texture) +cogl_offscreen_new_with_texture (CoglTexture *texture) { - return _cogl_offscreen_new_to_texture_full (texture, 0, 0); + return _cogl_offscreen_new_with_texture_full (texture, 0, 0); } static void diff --git a/cogl/cogl-framebuffer.h b/cogl/cogl-framebuffer.h index b83d27969..554cc50bf 100644 --- a/cogl/cogl-framebuffer.h +++ b/cogl/cogl-framebuffer.h @@ -70,7 +70,7 @@ COGL_BEGIN_DECLS * * If you want to create a new framebuffer then you should start by * looking at the #CoglOnscreen and #CoglOffscreen constructor - * functions, such as cogl_offscreen_new_to_texture() or + * functions, such as cogl_offscreen_new_with_texture() or * cogl_onscreen_new(). The #CoglFramebuffer interface deals with * all aspects that are common between those two types of framebuffer. * @@ -795,7 +795,7 @@ cogl_framebuffer_set_color_mask (CoglFramebuffer *framebuffer, * * Queries the common #CoglPixelFormat of all color buffers attached * to this framebuffer. For an offscreen framebuffer created with - * cogl_offscreen_new_to_texture() this will correspond to the format + * cogl_offscreen_new_with_texture() this will correspond to the format * of the texture. * * Since: 1.8 diff --git a/cogl/cogl-gles2-context.c b/cogl/cogl-gles2-context.c index ade857007..43fa12d6d 100644 --- a/cogl/cogl-gles2-context.c +++ b/cogl/cogl-gles2-context.c @@ -330,7 +330,7 @@ copy_flipped_texture (CoglGLES2Context *gles2_ctx, CoglPipeline *pipeline = cogl_pipeline_new (ctx); const CoglOffscreenFlags flags = COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL; CoglOffscreen *offscreen = - _cogl_offscreen_new_to_texture_full (COGL_TEXTURE (dst_texture), + _cogl_offscreen_new_with_texture_full (COGL_TEXTURE (dst_texture), flags, level); int src_width = cogl_texture_get_width (src_texture); int src_height = cogl_texture_get_height (src_texture); diff --git a/cogl/cogl-offscreen.h b/cogl/cogl-offscreen.h index a97d9d7db..4449ad68f 100644 --- a/cogl/cogl-offscreen.h +++ b/cogl/cogl-offscreen.h @@ -47,6 +47,41 @@ typedef struct _CoglOffscreen CoglOffscreen; /* Offscreen api */ +/** + * cogl_offscreen_new_with_texture: + * @texture: A #CoglTexture pointer + * + * This creates an offscreen framebuffer object using the given + * @texture as the primary color buffer. It doesn't just initialize + * the contents of the offscreen buffer with the @texture; they are + * tightly bound so that drawing to the offscreen buffer effectively + * updates the contents of the given texture. You don't need to + * destroy the offscreen buffer before you can use the @texture again. + * + * This api only works with low-level #CoglTexture types such as + * #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not + * with meta-texture types such as #CoglTexture2DSliced. + * + * The storage for the framebuffer is actually allocated lazily + * so this function will never return %NULL to indicate a runtime + * error. This means it is still possible to configure the framebuffer + * before it is really allocated. + * + * Simple applications without full error handling can simply rely on + * Cogl to lazily allocate the storage of framebuffers but you should + * be aware that if Cogl encounters an error (such as running out of + * GPU memory) then your application will simply abort with an error + * message. If you need to be able to catch such exceptions at runtime + * then you can explicitly allocate your framebuffer when you have + * finished configuring it by calling cogl_framebuffer_allocate() and + * passing in a #CoglError argument to catch any exceptions. + * + * Return value: (transfer full): a newly instantiated #CoglOffscreen + * framebuffer. + */ +CoglOffscreen * +cogl_offscreen_new_with_texture (CoglTexture *texture); + /** * cogl_offscreen_new_to_texture: * @texture: A #CoglTexture pointer @@ -65,9 +100,11 @@ typedef struct _CoglOffscreen CoglOffscreen; * Return value: (transfer full): a newly instantiated #CoglOffscreen * framebuffer or %NULL if it wasn't possible to create the * buffer. + * Deprecated: 1.16: Use cogl_offscreen_new_with_texture instead. */ CoglOffscreen * -cogl_offscreen_new_to_texture (CoglTexture *texture); +cogl_offscreen_new_to_texture (CoglTexture *texture) + COGL_DEPRECATED_IN_1_16_FOR (cogl_offscreen_new_with_texture); /** * cogl_is_offscreen: diff --git a/cogl/cogl-texture.c b/cogl/cogl-texture.c index a616891c3..bb074dcce 100644 --- a/cogl/cogl-texture.c +++ b/cogl/cogl-texture.c @@ -854,7 +854,7 @@ get_texture_bits_via_offscreen (CoglTexture *texture, if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN)) return FALSE; - offscreen = _cogl_offscreen_new_to_texture_full + offscreen = _cogl_offscreen_new_with_texture_full (texture, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0); diff --git a/cogl/cogl.symbols b/cogl/cogl.symbols index 0766c3170..8d1bdbea8 100644 --- a/cogl/cogl.symbols +++ b/cogl/cogl.symbols @@ -513,7 +513,7 @@ cogl_object_ref cogl_object_set_user_data cogl_object_unref -cogl_offscreen_new_to_texture +cogl_offscreen_new_with_texture cogl_onscreen_add_frame_callback cogl_onscreen_add_resize_handler diff --git a/doc/reference/cogl-2.0-experimental/cogl-2.0-experimental-sections.txt b/doc/reference/cogl-2.0-experimental/cogl-2.0-experimental-sections.txt index 6b2dfeccf..385a97a7f 100644 --- a/doc/reference/cogl-2.0-experimental/cogl-2.0-experimental-sections.txt +++ b/doc/reference/cogl-2.0-experimental/cogl-2.0-experimental-sections.txt @@ -650,7 +650,7 @@ CoglOffscreen cogl_is_offscreen -cogl_offscreen_new_to_texture +cogl_offscreen_new_with_texture
diff --git a/doc/reference/cogl/cogl-sections.txt b/doc/reference/cogl/cogl-sections.txt index 60c0048a4..bc19aa91c 100644 --- a/doc/reference/cogl/cogl-sections.txt +++ b/doc/reference/cogl/cogl-sections.txt @@ -267,6 +267,7 @@ cogl_program_set_uniform_matrix
cogl-offscreen Offscreen Buffers +cogl_offscreen_new_with_texture cogl_offscreen_new_to_texture cogl_is_offscreen cogl_set_framebuffer diff --git a/examples/cogl-gles2-context.c b/examples/cogl-gles2-context.c index f696dcae1..4f4fbfa93 100644 --- a/examples/cogl-gles2-context.c +++ b/examples/cogl-gles2-context.c @@ -100,7 +100,7 @@ main (int argc, char **argv) OFFSCREEN_WIDTH, OFFSCREEN_HEIGHT, COGL_PIXEL_FORMAT_ANY)); - data.offscreen = cogl_offscreen_new_to_texture (data.offscreen_texture); + data.offscreen = cogl_offscreen_new_with_texture (data.offscreen_texture); data.gles2_ctx = cogl_gles2_context_new (data.ctx, &error); if (!data.gles2_ctx) { diff --git a/examples/cogl-msaa.c b/examples/cogl-msaa.c index b498c42cc..70b1a3d37 100644 --- a/examples/cogl-msaa.c +++ b/examples/cogl-msaa.c @@ -65,7 +65,7 @@ main (int argc, char **argv) tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, 320, 480, COGL_PIXEL_FORMAT_ANY)); - offscreen = cogl_offscreen_new_to_texture (tex); + offscreen = cogl_offscreen_new_with_texture (tex); offscreen_fb = COGL_FRAMEBUFFER (offscreen); cogl_framebuffer_set_samples_per_pixel (offscreen_fb, 4); if (!cogl_framebuffer_allocate (offscreen_fb, &error)) diff --git a/test-fixtures/test-utils.c b/test-fixtures/test-utils.c index e085beb36..174920137 100644 --- a/test-fixtures/test-utils.c +++ b/test-fixtures/test-utils.c @@ -179,7 +179,7 @@ test_utils_init (TestFlags requirement_flags, CoglTexture2D *tex = cogl_texture_2d_new_with_size (test_ctx, FB_WIDTH, FB_HEIGHT, COGL_PIXEL_FORMAT_ANY); - offscreen = cogl_offscreen_new_to_texture (COGL_TEXTURE (tex)); + offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex)); test_fb = COGL_FRAMEBUFFER (offscreen); } diff --git a/tests/conform/test-backface-culling.c b/tests/conform/test-backface-culling.c index 8dc3e5736..e530e408c 100644 --- a/tests/conform/test-backface-culling.c +++ b/tests/conform/test-backface-culling.c @@ -298,7 +298,7 @@ test_backface_culling (void) TEST_UTILS_TEXTURE_NO_SLICING, COGL_PIXEL_FORMAT_ANY); /* internal format */ - state.offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_to_texture (tex)); + state.offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (tex)); state.offscreen_tex = tex; paint (&state); diff --git a/tests/conform/test-color-mask.c b/tests/conform/test-color-mask.c index e4ae4bd99..5df6527ae 100644 --- a/tests/conform/test-color-mask.c +++ b/tests/conform/test-color-mask.c @@ -87,7 +87,7 @@ test_color_mask (void) state.fbo[i] = COGL_FRAMEBUFFER ( - cogl_offscreen_new_to_texture (state.tex[i])); + cogl_offscreen_new_with_texture (state.tex[i])); /* Clear the texture color bits */ cogl_framebuffer_clear4f (state.fbo[i], diff --git a/tests/conform/test-framebuffer-get-bits.c b/tests/conform/test-framebuffer-get-bits.c index ac7ab5290..f1a85b281 100644 --- a/tests/conform/test-framebuffer-get-bits.c +++ b/tests/conform/test-framebuffer-get-bits.c @@ -10,14 +10,14 @@ test_framebuffer_get_bits (void) 16, 16, /* width/height */ COGL_PIXEL_FORMAT_A_8); CoglOffscreen *offscreen_a = - cogl_offscreen_new_to_texture (COGL_TEXTURE (tex_a)); + cogl_offscreen_new_with_texture (COGL_TEXTURE (tex_a)); CoglFramebuffer *fb_a = COGL_FRAMEBUFFER (offscreen_a); CoglTexture2D *tex_rgba = cogl_texture_2d_new_with_size (test_ctx, 16, 16, /* width/height */ COGL_PIXEL_FORMAT_RGBA_8888); CoglOffscreen *offscreen_rgba = - cogl_offscreen_new_to_texture (COGL_TEXTURE (tex_rgba)); + cogl_offscreen_new_with_texture (COGL_TEXTURE (tex_rgba)); CoglFramebuffer *fb_rgba = COGL_FRAMEBUFFER (offscreen_rgba); cogl_framebuffer_allocate (fb_a, NULL); diff --git a/tests/conform/test-gles2-context.c b/tests/conform/test-gles2-context.c index d5040e988..6b171c0f1 100644 --- a/tests/conform/test-gles2-context.c +++ b/tests/conform/test-gles2-context.c @@ -28,7 +28,7 @@ test_push_pop_single_context (void) cogl_framebuffer_get_width (test_fb), cogl_framebuffer_get_height (test_fb), COGL_PIXEL_FORMAT_ANY)); - offscreen = cogl_offscreen_new_to_texture (offscreen_texture); + offscreen = cogl_offscreen_new_with_texture (offscreen_texture); pipeline = cogl_pipeline_new (test_ctx); cogl_pipeline_set_layer_texture (pipeline, 0, offscreen_texture); @@ -152,7 +152,7 @@ create_gles2_context (CoglTexture **offscreen_texture, cogl_framebuffer_get_width (test_fb), cogl_framebuffer_get_height (test_fb), COGL_PIXEL_FORMAT_ANY)); - *offscreen = cogl_offscreen_new_to_texture (*offscreen_texture); + *offscreen = cogl_offscreen_new_with_texture (*offscreen_texture); *pipeline = cogl_pipeline_new (test_ctx); cogl_pipeline_set_layer_texture (*pipeline, 0, *offscreen_texture); diff --git a/tests/conform/test-offscreen.c b/tests/conform/test-offscreen.c index e72ca607f..cd1ae4ab5 100644 --- a/tests/conform/test-offscreen.c +++ b/tests/conform/test-offscreen.c @@ -50,7 +50,7 @@ test_paint (TestState *state) COGL_PIXEL_FORMAT_RGBA_8888_PRE); tex = COGL_TEXTURE (tex_2d); - offscreen = cogl_offscreen_new_to_texture (tex); + offscreen = cogl_offscreen_new_with_texture (tex); /* Set a scale and translate transform on the window framebuffer * before switching to the offscreen framebuffer so we can verify it @@ -131,7 +131,7 @@ test_flush (TestState *state) COGL_PIXEL_FORMAT_RGBA_8888_PRE); tex = COGL_TEXTURE (tex_2d); - offscreen = cogl_offscreen_new_to_texture (tex); + offscreen = cogl_offscreen_new_with_texture (tex); cogl_push_framebuffer (COGL_FRAMEBUFFER (offscreen)); diff --git a/tests/conform/test-readpixels.c b/tests/conform/test-readpixels.c index f543fb09f..131b08b23 100644 --- a/tests/conform/test-readpixels.c +++ b/tests/conform/test-readpixels.c @@ -51,7 +51,7 @@ on_paint (ClutterActor *actor, void *state) FRAMEBUFFER_WIDTH * 4, /* rowstride */ data); g_free (data); - offscreen = cogl_offscreen_new_to_texture (tex); + offscreen = cogl_offscreen_new_with_texture (tex); cogl_push_framebuffer (offscreen); diff --git a/tests/conform/test-viewport.c b/tests/conform/test-viewport.c index c437ec7c0..a1937c42a 100644 --- a/tests/conform/test-viewport.c +++ b/tests/conform/test-viewport.c @@ -217,7 +217,7 @@ on_paint (ClutterActor *actor, void *state) FRAMEBUFFER_WIDTH * 4, /* rowstride */ data); g_free (data); - offscreen = cogl_offscreen_new_to_texture (tex); + offscreen = cogl_offscreen_new_with_texture (tex); cogl_push_framebuffer (offscreen);