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box-layout: Use allocate_align_fill()
Remove duplicated code, and use the newly added actor method to compute the child allocation based on alignment and fill.
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@ -437,106 +437,22 @@ clutter_box_child_init (ClutterBoxChild *self)
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self->last_allocation = NULL;
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}
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static inline void
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allocate_fill (ClutterActor *child,
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ClutterActorBox *childbox,
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ClutterBoxChild *box_child)
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static gdouble
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get_box_alignment_factor (ClutterBoxAlignment alignment)
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{
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gfloat natural_width, natural_height;
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gfloat min_width, min_height;
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gfloat child_width, child_height;
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gfloat available_width, available_height;
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ClutterRequestMode request;
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ClutterActorBox allocation = { 0, };
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gdouble x_align, y_align;
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if (box_child->x_align == CLUTTER_BOX_ALIGNMENT_START)
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x_align = 0.0;
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else if (box_child->x_align == CLUTTER_BOX_ALIGNMENT_CENTER)
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x_align = 0.5;
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else
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x_align = 1.0;
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if (box_child->y_align == CLUTTER_BOX_ALIGNMENT_START)
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y_align = 0.0;
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else if (box_child->y_align == CLUTTER_BOX_ALIGNMENT_CENTER)
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y_align = 0.5;
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else
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y_align = 1.0;
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available_width = childbox->x2 - childbox->x1;
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available_height = childbox->y2 - childbox->y1;
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if (available_width < 0)
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available_width = 0;
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if (available_height < 0)
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available_height = 0;
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if (box_child->x_fill)
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switch (alignment)
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{
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allocation.x1 = childbox->x1;
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allocation.x2 = ceilf (allocation.x1 + available_width);
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case CLUTTER_BOX_ALIGNMENT_CENTER:
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return 0.5;
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case CLUTTER_BOX_ALIGNMENT_START:
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return 0.0;
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case CLUTTER_BOX_ALIGNMENT_END:
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return 1.0;
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}
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if (box_child->y_fill)
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{
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allocation.y1 = childbox->y1;
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allocation.y2 = ceilf (allocation.y1 + available_height);
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}
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/* if we are filling horizontally and vertically then we're done */
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if (box_child->x_fill && box_child->y_fill)
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{
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*childbox = allocation;
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return;
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}
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request = clutter_actor_get_request_mode (child);
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if (request == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH)
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{
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clutter_actor_get_preferred_width (child, available_height,
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&min_width,
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&natural_width);
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child_width = CLAMP (natural_width, min_width, available_width);
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clutter_actor_get_preferred_height (child, child_width,
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&min_height,
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&natural_height);
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child_height = CLAMP (natural_height, min_height, available_height);
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}
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else
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{
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clutter_actor_get_preferred_height (child, available_width,
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&min_height,
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&natural_height);
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child_height = CLAMP (natural_height, min_height, available_height);
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clutter_actor_get_preferred_width (child, child_height,
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&min_width,
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&natural_width);
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child_width = CLAMP (natural_width, min_width, available_width);
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}
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if (!box_child->x_fill)
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{
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allocation.x1 = ceilf (childbox->x1
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+ ((available_width - child_width) * x_align));
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allocation.x2 = ceilf (allocation.x1 + child_width);
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}
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if (!box_child->y_fill)
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{
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allocation.y1 = ceilf (childbox->y1
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+ ((available_height - child_height) * y_align));
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allocation.y2 = ceilf (allocation.y1 + child_height);
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}
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*childbox = allocation;
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return 0.0;
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}
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static GType
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@ -784,7 +700,17 @@ allocate_box_child (ClutterBoxLayout *self,
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child_box.y2 = floorf (avail_height + 0.5);
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}
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allocate_fill (child, &child_box, box_child);
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clutter_actor_allocate_align_fill (child, &child_box,
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get_box_alignment_factor (box_child->x_align),
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get_box_alignment_factor (box_child->y_align),
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box_child->x_fill,
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box_child->y_fill,
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flags);
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/* retrieve the allocation computed and set by allocate_align_fill();
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* since we call this *after* allocate(), it's just a cheap copy
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*/
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clutter_actor_get_allocation_box (child, &child_box);
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if (priv->use_animations && priv->is_animating)
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{
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