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bin-layout: Migrate to allocate_align_fill()
Now that we have the code in ClutterActor itself.
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@ -429,102 +429,36 @@ clutter_bin_layout_allocate (ClutterLayoutManager *manager,
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ClutterLayoutMeta *meta;
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ClutterBinLayer *layer;
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ClutterActorBox child_alloc = { 0, };
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gfloat child_width, child_height;
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ClutterRequestMode request;
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gdouble x_align, y_align;
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gboolean x_fill, y_fill;
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meta = clutter_layout_manager_get_child_meta (manager,
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container,
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child);
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layer = CLUTTER_BIN_LAYER (meta);
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if (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL)
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{
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child_alloc.x1 = 0;
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child_alloc.x2 = ceilf (available_w);
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}
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if (layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL)
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{
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child_alloc.y1 = 0;
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child_alloc.y2 = ceilf (available_h);
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}
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/* if we are filling horizontally and vertically then we
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* can break here because we already have a full allocation
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*/
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if (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL &&
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layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL)
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{
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clutter_actor_allocate (child, &child_alloc, flags);
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continue;
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}
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child_width = child_height = 0;
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request = clutter_actor_get_request_mode (child);
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if (request == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH)
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{
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gfloat min_width, nat_width;
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gfloat min_height, nat_height;
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clutter_actor_get_preferred_width (child, available_h,
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&min_width,
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&nat_width);
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child_width = CLAMP (nat_width, min_width, available_w);
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clutter_actor_get_preferred_height (child, child_width,
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&min_height,
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&nat_height);
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child_height = CLAMP (nat_height, min_height, available_h);
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}
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else if (request == CLUTTER_REQUEST_WIDTH_FOR_HEIGHT)
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{
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gfloat min_width, nat_width;
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gfloat min_height, nat_height;
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clutter_actor_get_preferred_height (child, available_w,
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&min_height,
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&nat_height);
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child_height = CLAMP (nat_height, min_height, available_h);
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clutter_actor_get_preferred_width (child, child_height,
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&min_width,
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&nat_width);
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child_width = CLAMP (nat_width, min_width, available_w);
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}
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if (layer->x_align == CLUTTER_BIN_ALIGNMENT_FIXED)
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{
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child_alloc.x1 = ceilf (clutter_actor_get_x (child));
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child_alloc.x2 = ceilf (child_alloc.x1 + child_width);
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}
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child_alloc.x1 = clutter_actor_get_x (child);
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else
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{
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gdouble x_align = get_bin_alignment_factor (layer->x_align);
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if (layer->x_align != CLUTTER_BIN_ALIGNMENT_FILL)
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{
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child_alloc.x1 = ceilf ((available_w - child_width) * x_align);
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child_alloc.x2 = ceilf (child_alloc.x1 + child_width);
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}
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}
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child_alloc.x1 = 0.0f;
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if (layer->y_align == CLUTTER_BIN_ALIGNMENT_FIXED)
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{
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child_alloc.y1 = ceilf (clutter_actor_get_y (child));
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child_alloc.y2 = ceilf (child_alloc.y1 + child_height);
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}
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child_alloc.y1 = clutter_actor_get_y (child);
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else
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{
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gdouble y_align = get_bin_alignment_factor (layer->y_align);
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child_alloc.y1 = 0.0f;
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if (layer->y_align != CLUTTER_BIN_ALIGNMENT_FILL)
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{
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child_alloc.y1 = ceilf ((available_h - child_height) * y_align);
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child_alloc.y2 = ceilf (child_alloc.y1 + child_height);
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}
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}
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child_alloc.x2 = available_w;
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child_alloc.y2 = available_h;
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clutter_actor_allocate (child, &child_alloc, flags);
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x_fill = (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL);
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y_fill = (layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL);
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x_align = get_bin_alignment_factor (layer->x_align);
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y_align = get_bin_alignment_factor (layer->y_align);
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clutter_actor_allocate_align_fill (child, &child_alloc,
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x_align, y_align,
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x_fill, y_fill,
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flags);
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}
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g_list_free (children);
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