2009-02-24 18:51:25 +00:00
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/*
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2009-04-27 14:48:12 +00:00
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* Cogl
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2009-02-24 18:51:25 +00:00
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*
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2009-04-27 14:48:12 +00:00
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* An object oriented GL/GLES Abstraction/Utility Layer
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2009-02-24 18:51:25 +00:00
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*
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2009-04-27 14:48:12 +00:00
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* Copyright (C) 2009 Intel Corporation.
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2009-02-24 18:51:25 +00:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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2009-04-27 14:48:12 +00:00
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*
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* Authors:
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* Havoc Pennington <hp@pobox.com> for litl
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2009-10-22 15:13:01 +00:00
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* Robert Bragg <robert@linux.intel.com>
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2009-02-24 18:51:25 +00:00
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-context.h"
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#include "cogl-internal.h"
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#include "cogl-matrix-stack.h"
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2009-11-26 19:06:35 +00:00
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#include "cogl-framebuffer-private.h"
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2009-02-24 18:51:25 +00:00
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typedef struct {
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CoglMatrix matrix;
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2009-10-06 11:36:32 +00:00
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gboolean is_identity;
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2009-02-24 18:51:25 +00:00
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/* count of pushes with no changes; when a change is
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* requested, we create a new state and decrement this
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*/
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int push_count;
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} CoglMatrixState;
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/**
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* CoglMatrixStack:
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*
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* Stores a cogl-side matrix stack, which we use as a cache
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* so we can get the matrix efficiently when using indirect
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* rendering.
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*/
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struct _CoglMatrixStack
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{
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GSList *stack;
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/* which state does GL have, NULL if unknown */
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CoglMatrixState *flushed_state;
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2009-10-06 11:36:32 +00:00
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gboolean flushed_identity;
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2009-02-24 18:51:25 +00:00
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};
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2009-10-06 09:52:07 +00:00
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/* XXX: this doesn't initialize the matrix! */
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2009-02-24 18:51:25 +00:00
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static CoglMatrixState*
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_cogl_matrix_state_new (void)
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{
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CoglMatrixState *state;
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2009-10-06 09:52:07 +00:00
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state = g_slice_new (CoglMatrixState);
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state->push_count = 0;
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2009-10-06 11:36:32 +00:00
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state->is_identity = FALSE;
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2009-02-24 18:51:25 +00:00
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return state;
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}
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static void
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_cogl_matrix_state_destroy (CoglMatrixState *state)
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{
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g_slice_free (CoglMatrixState, state);
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}
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static CoglMatrixState*
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_cogl_matrix_stack_top (CoglMatrixStack *stack)
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{
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return stack->stack->data;
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}
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2009-10-06 11:36:32 +00:00
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/* XXX:
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* Operations like scale, translate, rotate etc need to have an
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* initialized state->matrix to work with, so they will pass
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* initialize = TRUE.
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*
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* _cogl_matrix_stack_load_identity and _cogl_matrix_stack_set on the
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* other hand don't so they will pass initialize = FALSE
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*
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* NB: Identity matrices are represented by setting
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* state->is_identity=TRUE in which case state->matrix will be
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* uninitialized.
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*/
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2009-10-06 09:52:07 +00:00
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static CoglMatrixState *
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_cogl_matrix_stack_top_mutable (CoglMatrixStack *stack,
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gboolean initialize)
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2009-02-24 18:51:25 +00:00
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{
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CoglMatrixState *state;
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CoglMatrixState *new_top;
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state = _cogl_matrix_stack_top (stack);
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if (state->push_count == 0)
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2009-10-06 11:36:32 +00:00
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{
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if (state->is_identity && initialize)
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cogl_matrix_init_identity (&state->matrix);
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return state;
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}
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2009-02-24 18:51:25 +00:00
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state->push_count -= 1;
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new_top = _cogl_matrix_state_new ();
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2009-10-06 09:52:07 +00:00
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if (initialize)
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2009-02-24 18:51:25 +00:00
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{
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2009-10-06 11:36:32 +00:00
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if (state->is_identity)
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cogl_matrix_init_identity (&new_top->matrix);
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else
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new_top->matrix = state->matrix;
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2009-10-06 09:52:07 +00:00
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if (stack->flushed_state == state)
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stack->flushed_state = new_top;
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2009-02-24 18:51:25 +00:00
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}
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2009-10-06 09:52:07 +00:00
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stack->stack = g_slist_prepend (stack->stack, new_top);
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2009-02-24 18:51:25 +00:00
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return new_top;
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}
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CoglMatrixStack*
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_cogl_matrix_stack_new (void)
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{
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CoglMatrixStack *stack;
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CoglMatrixState *state;
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stack = g_slice_new0 (CoglMatrixStack);
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2009-10-06 09:52:07 +00:00
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2009-02-24 18:51:25 +00:00
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state = _cogl_matrix_state_new ();
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2009-10-06 11:36:32 +00:00
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state->is_identity = TRUE;
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2009-10-06 09:52:07 +00:00
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stack->stack = g_slist_prepend (stack->stack, state);
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2009-02-24 18:51:25 +00:00
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return stack;
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}
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void
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_cogl_matrix_stack_destroy (CoglMatrixStack *stack)
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{
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while (stack->stack)
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{
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CoglMatrixState *state;
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state = stack->stack->data;
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_cogl_matrix_state_destroy (state);
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stack->stack =
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g_slist_delete_link (stack->stack,
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stack->stack);
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}
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g_slice_free (CoglMatrixStack, stack);
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}
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void
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_cogl_matrix_stack_push (CoglMatrixStack *stack)
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{
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CoglMatrixState *state;
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state = _cogl_matrix_stack_top (stack);
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/* we lazily create a new stack top if someone changes the matrix
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* while push_count > 0
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*/
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state->push_count += 1;
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}
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void
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_cogl_matrix_stack_pop (CoglMatrixStack *stack)
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{
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CoglMatrixState *state;
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state = _cogl_matrix_stack_top (stack);
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if (state->push_count > 0)
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{
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state->push_count -= 1;
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}
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else
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{
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if (stack->stack->next == NULL)
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{
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g_warning ("Too many matrix pops");
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return;
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}
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if (stack->flushed_state == state)
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{
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stack->flushed_state = NULL;
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}
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stack->stack =
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g_slist_delete_link (stack->stack,
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stack->stack);
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_cogl_matrix_state_destroy (state);
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}
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}
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void
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_cogl_matrix_stack_load_identity (CoglMatrixStack *stack)
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{
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CoglMatrixState *state;
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2009-10-06 09:52:07 +00:00
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state = _cogl_matrix_stack_top_mutable (stack, FALSE);
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2009-02-24 18:51:25 +00:00
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2009-10-06 11:36:32 +00:00
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/* NB: Identity matrices are represented by setting
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* state->is_identity = TRUE and leaving state->matrix
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* uninitialized.
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*
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* This is done to optimize the heavy usage of
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* _cogl_matrix_stack_load_identity by the Cogl Journal.
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*/
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if (!state->is_identity)
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{
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state->is_identity = TRUE;
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/* mark dirty */
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stack->flushed_state = NULL;
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}
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2009-02-24 18:51:25 +00:00
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}
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void
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_cogl_matrix_stack_scale (CoglMatrixStack *stack,
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float x,
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float y,
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float z)
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{
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CoglMatrixState *state;
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2009-10-06 09:52:07 +00:00
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state = _cogl_matrix_stack_top_mutable (stack, TRUE);
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2009-02-24 18:51:25 +00:00
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cogl_matrix_scale (&state->matrix, x, y, z);
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/* mark dirty */
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stack->flushed_state = NULL;
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2009-10-06 11:36:32 +00:00
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state->is_identity = FALSE;
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2009-02-24 18:51:25 +00:00
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}
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void
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_cogl_matrix_stack_translate (CoglMatrixStack *stack,
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float x,
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float y,
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float z)
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{
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CoglMatrixState *state;
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2009-10-06 09:52:07 +00:00
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state = _cogl_matrix_stack_top_mutable (stack, TRUE);
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2009-02-24 18:51:25 +00:00
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cogl_matrix_translate (&state->matrix, x, y, z);
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/* mark dirty */
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stack->flushed_state = NULL;
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2009-10-06 11:36:32 +00:00
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state->is_identity = FALSE;
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2009-02-24 18:51:25 +00:00
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}
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void
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_cogl_matrix_stack_rotate (CoglMatrixStack *stack,
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float angle,
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float x,
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float y,
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float z)
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{
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CoglMatrixState *state;
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2009-10-06 09:52:07 +00:00
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state = _cogl_matrix_stack_top_mutable (stack, TRUE);
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2009-02-24 18:51:25 +00:00
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cogl_matrix_rotate (&state->matrix, angle, x, y, z);
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/* mark dirty */
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stack->flushed_state = NULL;
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2009-10-06 11:36:32 +00:00
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state->is_identity = FALSE;
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2009-02-24 18:51:25 +00:00
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}
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void
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_cogl_matrix_stack_multiply (CoglMatrixStack *stack,
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const CoglMatrix *matrix)
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{
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CoglMatrixState *state;
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2009-10-06 09:52:07 +00:00
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state = _cogl_matrix_stack_top_mutable (stack, TRUE);
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2009-02-24 18:51:25 +00:00
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cogl_matrix_multiply (&state->matrix, &state->matrix, matrix);
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/* mark dirty */
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stack->flushed_state = NULL;
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2009-10-06 11:36:32 +00:00
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state->is_identity = FALSE;
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2009-02-24 18:51:25 +00:00
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}
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void
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2009-05-26 10:33:54 +00:00
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_cogl_matrix_stack_frustum (CoglMatrixStack *stack,
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float left,
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float right,
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float bottom,
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float top,
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float z_near,
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float z_far)
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2009-02-24 18:51:25 +00:00
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{
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CoglMatrixState *state;
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2009-10-06 09:52:07 +00:00
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state = _cogl_matrix_stack_top_mutable (stack, TRUE);
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2009-05-26 10:33:54 +00:00
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cogl_matrix_frustum (&state->matrix,
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left, right, bottom, top,
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z_near, z_far);
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/* mark dirty */
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stack->flushed_state = NULL;
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2009-10-06 11:36:32 +00:00
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state->is_identity = FALSE;
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2009-05-26 10:33:54 +00:00
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}
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2009-02-24 18:51:25 +00:00
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2009-05-26 10:33:54 +00:00
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void
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_cogl_matrix_stack_perspective (CoglMatrixStack *stack,
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float fov_y,
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float aspect,
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float z_near,
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float z_far)
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{
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CoglMatrixState *state;
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2009-10-06 09:52:07 +00:00
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state = _cogl_matrix_stack_top_mutable (stack, TRUE);
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2009-05-26 10:33:54 +00:00
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cogl_matrix_perspective (&state->matrix,
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fov_y, aspect, z_near, z_far);
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/* mark dirty */
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stack->flushed_state = NULL;
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2009-10-06 11:36:32 +00:00
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state->is_identity = FALSE;
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2009-02-24 18:51:25 +00:00
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}
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void
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2009-05-26 10:33:54 +00:00
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_cogl_matrix_stack_ortho (CoglMatrixStack *stack,
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float left,
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float right,
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float bottom,
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float top,
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float z_near,
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float z_far)
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2009-02-24 18:51:25 +00:00
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{
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CoglMatrixState *state;
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2009-10-06 09:52:07 +00:00
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state = _cogl_matrix_stack_top_mutable (stack, TRUE);
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2009-05-26 10:33:54 +00:00
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cogl_matrix_ortho (&state->matrix,
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left, right, bottom, top, z_near, z_far);
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2009-02-24 18:51:25 +00:00
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/* mark dirty */
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stack->flushed_state = NULL;
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2009-10-06 11:36:32 +00:00
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state->is_identity = FALSE;
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2009-02-24 18:51:25 +00:00
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}
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2009-10-26 17:51:34 +00:00
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gboolean
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_cogl_matrix_stack_get_inverse (CoglMatrixStack *stack,
|
|
|
|
CoglMatrix *inverse)
|
|
|
|
{
|
|
|
|
CoglMatrixState *state;
|
|
|
|
|
|
|
|
state = _cogl_matrix_stack_top_mutable (stack, TRUE);
|
|
|
|
|
|
|
|
return cogl_matrix_get_inverse (&state->matrix, inverse);
|
|
|
|
}
|
|
|
|
|
2009-02-24 18:51:25 +00:00
|
|
|
void
|
2009-05-26 10:33:54 +00:00
|
|
|
_cogl_matrix_stack_get (CoglMatrixStack *stack,
|
|
|
|
CoglMatrix *matrix)
|
|
|
|
{
|
|
|
|
CoglMatrixState *state;
|
|
|
|
|
|
|
|
state = _cogl_matrix_stack_top (stack);
|
|
|
|
|
2009-10-06 11:36:32 +00:00
|
|
|
/* NB: identity matrices are lazily initialized because we can often avoid
|
|
|
|
* initializing them at all if nothing is pushed on top of them since we
|
|
|
|
* load them using glLoadIdentity()
|
|
|
|
*
|
|
|
|
* The Cogl journal typically loads an identiy matrix because it performs
|
|
|
|
* software transformations, which is why we have optimized this case.
|
|
|
|
*/
|
|
|
|
if (state->is_identity)
|
|
|
|
cogl_matrix_init_identity (matrix);
|
|
|
|
else
|
|
|
|
*matrix = state->matrix;
|
2009-05-26 10:33:54 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
_cogl_matrix_stack_set (CoglMatrixStack *stack,
|
|
|
|
const CoglMatrix *matrix)
|
2009-02-24 18:51:25 +00:00
|
|
|
{
|
|
|
|
CoglMatrixState *state;
|
|
|
|
|
2009-10-06 11:36:32 +00:00
|
|
|
state = _cogl_matrix_stack_top_mutable (stack, FALSE);
|
2009-05-26 10:33:54 +00:00
|
|
|
state->matrix = *matrix;
|
2009-02-24 18:51:25 +00:00
|
|
|
/* mark dirty */
|
|
|
|
stack->flushed_state = NULL;
|
2009-10-06 11:36:32 +00:00
|
|
|
state->is_identity = FALSE;
|
2009-02-24 18:51:25 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
_cogl_matrix_stack_flush_to_gl (CoglMatrixStack *stack,
|
2009-09-29 01:58:27 +00:00
|
|
|
CoglMatrixMode mode)
|
2009-02-24 18:51:25 +00:00
|
|
|
{
|
|
|
|
CoglMatrixState *state;
|
2009-10-14 09:53:48 +00:00
|
|
|
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
2009-02-24 18:51:25 +00:00
|
|
|
|
|
|
|
state = _cogl_matrix_stack_top (stack);
|
|
|
|
|
|
|
|
if (stack->flushed_state == state)
|
|
|
|
return;
|
|
|
|
|
2009-10-14 09:53:48 +00:00
|
|
|
if (ctx->flushed_matrix_mode != mode)
|
2009-09-29 01:58:27 +00:00
|
|
|
{
|
2010-02-09 16:57:14 +00:00
|
|
|
GLenum gl_mode = 0;
|
|
|
|
|
2009-10-14 09:53:48 +00:00
|
|
|
switch (mode)
|
|
|
|
{
|
|
|
|
case COGL_MATRIX_MODELVIEW:
|
|
|
|
gl_mode = GL_MODELVIEW;
|
|
|
|
break;
|
2010-02-09 16:57:14 +00:00
|
|
|
|
2009-10-14 09:53:48 +00:00
|
|
|
case COGL_MATRIX_PROJECTION:
|
|
|
|
gl_mode = GL_PROJECTION;
|
|
|
|
break;
|
2010-02-09 16:57:14 +00:00
|
|
|
|
2009-10-14 09:53:48 +00:00
|
|
|
case COGL_MATRIX_TEXTURE:
|
|
|
|
gl_mode = GL_TEXTURE;
|
|
|
|
break;
|
|
|
|
}
|
2010-02-09 16:57:14 +00:00
|
|
|
|
2009-10-14 09:53:48 +00:00
|
|
|
GE (glMatrixMode (gl_mode));
|
|
|
|
ctx->flushed_matrix_mode = mode;
|
2009-09-29 01:58:27 +00:00
|
|
|
}
|
2009-02-24 18:51:25 +00:00
|
|
|
|
2009-10-22 15:13:01 +00:00
|
|
|
/* Because Cogl defines texture coordinates to have a top left origin and
|
2009-11-26 19:06:35 +00:00
|
|
|
* because offscreen framebuffers may be used for rendering to textures we
|
2009-10-22 15:13:01 +00:00
|
|
|
* always render upside down to offscreen buffers.
|
2009-02-24 18:51:25 +00:00
|
|
|
*/
|
2009-10-22 15:13:01 +00:00
|
|
|
if (mode == COGL_MATRIX_PROJECTION &&
|
2009-11-26 19:06:35 +00:00
|
|
|
cogl_is_offscreen (_cogl_get_framebuffer ()))
|
2009-10-06 11:36:32 +00:00
|
|
|
{
|
2009-10-22 15:13:01 +00:00
|
|
|
CoglMatrix flipped_projection;
|
|
|
|
CoglMatrix *projection =
|
|
|
|
state->is_identity ? &ctx->identity_matrix : &state->matrix;
|
|
|
|
|
|
|
|
cogl_matrix_multiply (&flipped_projection,
|
|
|
|
&ctx->y_flip_matrix, projection);
|
|
|
|
GE (glLoadMatrixf (cogl_matrix_get_array (&flipped_projection)));
|
|
|
|
stack->flushed_identity = FALSE;
|
2009-10-06 11:36:32 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2009-10-22 15:13:01 +00:00
|
|
|
if (state->is_identity)
|
|
|
|
{
|
|
|
|
if (!stack->flushed_identity)
|
|
|
|
GE (glLoadIdentity ());
|
|
|
|
stack->flushed_identity = TRUE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
GE (glLoadMatrixf (cogl_matrix_get_array (&state->matrix)));
|
|
|
|
stack->flushed_identity = FALSE;
|
|
|
|
}
|
2009-10-06 11:36:32 +00:00
|
|
|
}
|
2009-02-24 18:51:25 +00:00
|
|
|
stack->flushed_state = state;
|
|
|
|
}
|
2009-06-17 01:08:31 +00:00
|
|
|
|
|
|
|
void
|
|
|
|
_cogl_matrix_stack_dirty (CoglMatrixStack *stack)
|
|
|
|
{
|
|
|
|
stack->flushed_state = NULL;
|
2009-10-06 11:36:32 +00:00
|
|
|
stack->flushed_identity = FALSE;
|
2009-06-17 01:08:31 +00:00
|
|
|
}
|
|
|
|
|