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[matrix-stack] Adds ctx->flushed_matrix_mode to cache the gl matrix mode
This cache of the gl matrix mode lets us avoid repeat calls to glMatrixMode in _cogl_matrix_stack_flush_to_gl when we have lots of sequential modelview matrix modifications.
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@ -65,6 +65,7 @@ cogl_create_context (void)
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_context->indirect = gl_is_indirect;
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_context->flushed_matrix_mode = COGL_MATRIX_MODELVIEW;
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_context->texture_units = NULL;
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_context->default_material = cogl_material_new ();
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@ -59,6 +59,7 @@ typedef struct
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gboolean indirect;
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CoglMatrixMode matrix_mode;
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CoglMatrixMode flushed_matrix_mode;
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CoglMatrixStack *projection_stack;
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CoglMatrixStack *modelview_stack;
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@ -385,26 +385,32 @@ _cogl_matrix_stack_flush_to_gl (CoglMatrixStack *stack,
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CoglMatrixMode mode)
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{
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CoglMatrixState *state;
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GLenum gl_mode;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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state = _cogl_matrix_stack_top (stack);
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if (stack->flushed_state == state)
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return;
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switch (mode)
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if (ctx->flushed_matrix_mode != mode)
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{
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case COGL_MATRIX_MODELVIEW:
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gl_mode = GL_MODELVIEW;
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break;
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case COGL_MATRIX_PROJECTION:
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gl_mode = GL_PROJECTION;
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break;
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case COGL_MATRIX_TEXTURE:
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gl_mode = GL_TEXTURE;
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break;
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GLenum gl_mode;
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switch (mode)
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{
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case COGL_MATRIX_MODELVIEW:
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gl_mode = GL_MODELVIEW;
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break;
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case COGL_MATRIX_PROJECTION:
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gl_mode = GL_PROJECTION;
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break;
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case COGL_MATRIX_TEXTURE:
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gl_mode = GL_TEXTURE;
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break;
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}
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GE (glMatrixMode (gl_mode));
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ctx->flushed_matrix_mode = mode;
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}
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GE (glMatrixMode (gl_mode));
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/* In theory it might help the GL implementation if we used our
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* local analysis of the matrix and called Translate/Scale rather
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