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We now never query the width and height of the given texture object from OpenGL. The problem is that the user may be creating a Cogl texture from a texture_from_pixmap object where glTexImage2D was never called and the texture_from_pixmap spec doesn't clarify that it's reliable to query the width from OpenGL. This should address: http://bugzilla.openedhand.com/show_bug.cgi?id=1502 Thanks to Johan Bilien for reporting
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