mutter/tests/interactive/test-depth.c

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#include <stdlib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
/* each time the timeline animating the label completes, swap the direction */
static void
timeline_completed (ClutterTimeline *timeline,
gpointer user_data)
{
clutter_timeline_set_direction (timeline,
!clutter_timeline_get_direction (timeline));
clutter_timeline_start (timeline);
}
static ClutterActor *raise_actor[2];
static gboolean raise_no = 0;
static gboolean
raise_top (gpointer ignored)
{
clutter_actor_raise_top (raise_actor[raise_no]);
raise_no = !raise_no;
return TRUE;
}
static ClutterActor *
clone_box (ClutterTexture *original)
{
gint width, height;
ClutterActor *group;
ClutterActor *clone;
clutter_actor_get_size (CLUTTER_ACTOR (original), &width, &height);
group = clutter_group_new ();
clone = clutter_clone_texture_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_depth (clone, width/2);
clone = clutter_clone_texture_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 180, width/2, 0, 0);
clutter_actor_set_depth (clone, -width/2);
clone = clutter_clone_texture_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, width/2);
clutter_actor_set_position (clone, 0, 0);
clone = clutter_clone_texture_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, width/2);
clutter_actor_set_position (clone, width, 0);
clone = clutter_clone_texture_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, -width/2);
clutter_actor_set_position (clone, 0, height);
clone = clutter_clone_texture_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, -width/2);
clutter_actor_set_position (clone, 0, 0);
clutter_actor_show_all (group);
return group;
}
static ClutterActor *
janus_group (const gchar *front_text,
const gchar *back_text)
{
ClutterColor slide_color = {0x00, 0x00, 0x00, 0xff};
ClutterColor red = {0xff, 0x00, 0x00, 0xff};
ClutterColor green = {0x00, 0xff, 0x00, 0xff};
ClutterActor *group, *rectangle, *front, *back;
guint width, height;
guint width2, height2;
group = clutter_group_new ();
rectangle = clutter_rectangle_new_with_color (&slide_color);
front = clutter_text_new_with_text ("Sans 50px", front_text);
back = clutter_text_new_with_text ("Sans 50px", back_text);
clutter_text_set_color (CLUTTER_TEXT (front), &red);
clutter_text_set_color (CLUTTER_TEXT (back), &green);
clutter_actor_get_size (front, &width, &height);
clutter_actor_get_size (back, &width2, &height2);
if (width2 > width)
width = width2;
if (height2 > height)
height = height2;
clutter_actor_set_size (rectangle, width, height);
clutter_actor_set_rotation (back, CLUTTER_Y_AXIS, 180, width/2, 0, 0);
clutter_container_add (CLUTTER_CONTAINER (group),
back, rectangle, front, NULL);
clutter_actor_show_all (group);
return group;
}
G_MODULE_EXPORT gint
test_depth_main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterBehaviour *d_behave;
ClutterBehaviour *r_behave;
ClutterActor *stage;
ClutterActor *group, *hand, *label, *rect, *janus, *box;
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
ClutterColor rect_color = { 0, 0, 0, 0x88 };
GError *error;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE);
clutter_stage_set_fog (CLUTTER_STAGE (stage), 1.0, 10, -50);
g_signal_connect (stage,
"button-press-event", G_CALLBACK (clutter_main_quit),
NULL);
group = clutter_group_new ();
clutter_stage_add (stage, group);
clutter_actor_show (group);
label = clutter_text_new_with_text ("Mono 26", "Clutter");
clutter_actor_set_position (label, 120, 200);
clutter_actor_show (label);
error = NULL;
hand = clutter_texture_new_from_file ("redhand.png", &error);
if (error)
g_error ("Unable to load redhand.png: %s", error->message);
clutter_actor_set_position (hand, 240, 100);
clutter_actor_show (hand);
rect = clutter_rectangle_new_with_color (&rect_color);
clutter_actor_set_position (rect, 340, 100);
clutter_actor_set_size (rect, 200, 200);
clutter_actor_show (rect);
clutter_container_add (CLUTTER_CONTAINER (group), hand, rect, NULL);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
/* 3 seconds, at 60 fps */
timeline = clutter_timeline_new (180, 60);
g_signal_connect (timeline,
"completed", G_CALLBACK (timeline_completed),
NULL);
d_behave = clutter_behaviour_depth_new (clutter_alpha_new_full (timeline,
2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com> Bug 1014 - Clutter Animation API Improvements * clutter/Makefile.am: * clutter/clutter.h: Update the build * clutter/clutter-types.h: Add AnimationMode, an enumeration for easing functions. * clutter/clutter-alpha.[ch]: Add the :mode property to control the function bound to an Alpha instance using an enumeration value. Also add six new alpha functions: - ease-in, ease-out, ease-in-out - sine-in, sine-out, sine-in-out * clutter/clutter-deprecated.h: Deprecate the #defines for the alpha functions. They will be replaced by entries in the ClutterAnimationMode. * clutter/clutter-interval.[ch]: Add ClutterInterval, an object for defining, validating and computing an interval between two values. * clutter/clutter-animation.[ch]: Add ClutterAnimation, an object responsible for animation the properties of a single actor along an interval of values. ClutterAnimation memory management is automatic. A simple wrapper method for ClutterActor is provided: clutter_actor_animate() which will create, or update, an animation for the passed actor. * clutter/clutter-debug.h: * clutter/clutter-main.c: Add a new 'animation' debug note. * clutter/clutter-script.c: Clean up the alpha functions whitelist, and add the new functions. * doc/reference/clutter/Makefile.am: * doc/reference/clutter/clutter-sections.txt: Update the API reference. * doc/reference/clutter/clutter-animation.xml: Renamed to doc/reference/clutter/clutter-animation-tutorial.xml to avoid clashes with the ClutterAnimation section. * doc/reference/clutter/clutter-docs.sgml: Renamed to doc/reference/clutter/clutter-docs.xml, as it was an XML file and not a SGML file. * tests/Makefile.am: * tests/interactive/Makefile.am: * tests/interactive/test-animation.c: * tests/interactive/test-easing.c: Add two tests for the new simple animation API and the easing functions. * tests/interactive/test-actors.c: * tests/interactive/test-behave.c: * tests/interactive/test-depth.c: * tests/interactive/test-effects.c: * tests/interactive/test-layout.c: * tests/interactive/test-multistage.c: * tests/interactive/test-paint-wrapper.c: * tests/interactive/test-rotate.c: * tests/interactive/test-scale.c: * tests/interactive/test-texture-quality.c: * tests/interactive/test-threads.c: * tests/interactive/test-viewport.c: Update interactive tests to the deprecations and new alpha API.
2008-11-18 09:50:03 +00:00
clutter_ramp_inc_func,
NULL, NULL),
-100, 100);
clutter_behaviour_apply (d_behave, label);
/* add two faced actor */
janus = janus_group ("GREEN", "RED");
clutter_container_add_actor (CLUTTER_CONTAINER (stage), janus);
clutter_actor_set_position (janus, 300, 350);
r_behave = clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline,
2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com> Bug 1014 - Clutter Animation API Improvements * clutter/Makefile.am: * clutter/clutter.h: Update the build * clutter/clutter-types.h: Add AnimationMode, an enumeration for easing functions. * clutter/clutter-alpha.[ch]: Add the :mode property to control the function bound to an Alpha instance using an enumeration value. Also add six new alpha functions: - ease-in, ease-out, ease-in-out - sine-in, sine-out, sine-in-out * clutter/clutter-deprecated.h: Deprecate the #defines for the alpha functions. They will be replaced by entries in the ClutterAnimationMode. * clutter/clutter-interval.[ch]: Add ClutterInterval, an object for defining, validating and computing an interval between two values. * clutter/clutter-animation.[ch]: Add ClutterAnimation, an object responsible for animation the properties of a single actor along an interval of values. ClutterAnimation memory management is automatic. A simple wrapper method for ClutterActor is provided: clutter_actor_animate() which will create, or update, an animation for the passed actor. * clutter/clutter-debug.h: * clutter/clutter-main.c: Add a new 'animation' debug note. * clutter/clutter-script.c: Clean up the alpha functions whitelist, and add the new functions. * doc/reference/clutter/Makefile.am: * doc/reference/clutter/clutter-sections.txt: Update the API reference. * doc/reference/clutter/clutter-animation.xml: Renamed to doc/reference/clutter/clutter-animation-tutorial.xml to avoid clashes with the ClutterAnimation section. * doc/reference/clutter/clutter-docs.sgml: Renamed to doc/reference/clutter/clutter-docs.xml, as it was an XML file and not a SGML file. * tests/Makefile.am: * tests/interactive/Makefile.am: * tests/interactive/test-animation.c: * tests/interactive/test-easing.c: Add two tests for the new simple animation API and the easing functions. * tests/interactive/test-actors.c: * tests/interactive/test-behave.c: * tests/interactive/test-depth.c: * tests/interactive/test-effects.c: * tests/interactive/test-layout.c: * tests/interactive/test-multistage.c: * tests/interactive/test-paint-wrapper.c: * tests/interactive/test-rotate.c: * tests/interactive/test-scale.c: * tests/interactive/test-texture-quality.c: * tests/interactive/test-threads.c: * tests/interactive/test-viewport.c: Update interactive tests to the deprecations and new alpha API.
2008-11-18 09:50:03 +00:00
clutter_ramp_inc_func,
NULL, NULL),
CLUTTER_Y_AXIS,
CLUTTER_ROTATE_CW,
0, 360);
clutter_behaviour_apply (r_behave, janus);
/* add hand box */
box = clone_box (CLUTTER_TEXTURE (hand));
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
clutter_actor_set_position (box, 200, 250);
clutter_actor_set_scale (box, 0.5, 0.5);
clutter_actor_set_rotation (box, CLUTTER_X_AXIS, 45, 0, 0, 0);
clutter_actor_set_opacity (box, 0x44);
r_behave = clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline,
2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com> Bug 1014 - Clutter Animation API Improvements * clutter/Makefile.am: * clutter/clutter.h: Update the build * clutter/clutter-types.h: Add AnimationMode, an enumeration for easing functions. * clutter/clutter-alpha.[ch]: Add the :mode property to control the function bound to an Alpha instance using an enumeration value. Also add six new alpha functions: - ease-in, ease-out, ease-in-out - sine-in, sine-out, sine-in-out * clutter/clutter-deprecated.h: Deprecate the #defines for the alpha functions. They will be replaced by entries in the ClutterAnimationMode. * clutter/clutter-interval.[ch]: Add ClutterInterval, an object for defining, validating and computing an interval between two values. * clutter/clutter-animation.[ch]: Add ClutterAnimation, an object responsible for animation the properties of a single actor along an interval of values. ClutterAnimation memory management is automatic. A simple wrapper method for ClutterActor is provided: clutter_actor_animate() which will create, or update, an animation for the passed actor. * clutter/clutter-debug.h: * clutter/clutter-main.c: Add a new 'animation' debug note. * clutter/clutter-script.c: Clean up the alpha functions whitelist, and add the new functions. * doc/reference/clutter/Makefile.am: * doc/reference/clutter/clutter-sections.txt: Update the API reference. * doc/reference/clutter/clutter-animation.xml: Renamed to doc/reference/clutter/clutter-animation-tutorial.xml to avoid clashes with the ClutterAnimation section. * doc/reference/clutter/clutter-docs.sgml: Renamed to doc/reference/clutter/clutter-docs.xml, as it was an XML file and not a SGML file. * tests/Makefile.am: * tests/interactive/Makefile.am: * tests/interactive/test-animation.c: * tests/interactive/test-easing.c: Add two tests for the new simple animation API and the easing functions. * tests/interactive/test-actors.c: * tests/interactive/test-behave.c: * tests/interactive/test-depth.c: * tests/interactive/test-effects.c: * tests/interactive/test-layout.c: * tests/interactive/test-multistage.c: * tests/interactive/test-paint-wrapper.c: * tests/interactive/test-rotate.c: * tests/interactive/test-scale.c: * tests/interactive/test-texture-quality.c: * tests/interactive/test-threads.c: * tests/interactive/test-viewport.c: Update interactive tests to the deprecations and new alpha API.
2008-11-18 09:50:03 +00:00
clutter_ramp_inc_func,
NULL, NULL),
CLUTTER_Y_AXIS,
CLUTTER_ROTATE_CW,
0, 360);
clutter_behaviour_apply (r_behave, box);
clutter_actor_show (stage);
clutter_timeline_start (timeline);
raise_actor[0] = rect;
raise_actor[1] = hand;
g_timeout_add (2000, raise_top, NULL);
clutter_main ();
g_object_unref (d_behave);
g_object_unref (timeline);
return EXIT_SUCCESS;
}