2006-05-29 08:59:36 +00:00
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2010-03-01 12:56:10 +00:00
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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2006-05-29 08:59:36 +00:00
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*/
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2010-03-01 11:12:16 +00:00
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#ifndef __CLUTTER_PRIVATE_H__
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#define __CLUTTER_PRIVATE_H__
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2006-05-29 08:59:36 +00:00
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2016-01-12 11:34:20 -05:00
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#include <string.h>
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2006-05-29 08:59:36 +00:00
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#include <glib.h>
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2011-05-16 16:04:27 +01:00
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#include <cogl-pango/cogl-pango.h>
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2008-12-22 13:24:52 +00:00
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2007-03-22 18:21:59 +00:00
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#include "clutter-backend.h"
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2010-04-08 10:55:15 +01:00
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#include "clutter-effect.h"
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2008-04-04 15:02:11 +00:00
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#include "clutter-event.h"
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2007-05-16 09:08:30 +00:00
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#include "clutter-feature.h"
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2008-03-07 17:34:40 +00:00
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#include "clutter-id-pool.h"
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2010-06-07 21:34:36 +01:00
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#include "clutter-layout-manager.h"
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2010-06-21 15:42:20 +01:00
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#include "clutter-settings.h"
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2011-11-14 15:43:20 +00:00
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#include "clutter-stage-manager.h"
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2008-04-04 15:02:11 +00:00
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#include "clutter-stage.h"
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2007-03-22 18:21:59 +00:00
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2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
Big rework of the actor management semantics: now ClutterActor
objects behave like GtkObjects - that is they have an initial
"floating" reference that gets "sunk" when they are added to
a ClutterGroup. This makes a group responsible of de-allocating
each actor inside it, so you just have to destroy the group to
get every child actor destroyed. Also, now you can do:
clutter_group_add (group, clutter_video_texture_new ());
without having to care about reference counting and explicit
unreffing.
* clutter/clutter-private.h: Add private flags setter and
getter macros.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
add a "visible" property; add the "destroy", "show" and "hide"
signals to ClutterActorClass.
(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
the "show" and "hide" signals.
(clutter_actor_set_property), (clutter_actor_get_property),
(clutter_actor_class_init): Implement the "visible" property; add
signals.
(clutter_actor_finalize): Do not leak the actor's name, if it is
set.
(clutter_actor_dispose): Emit the "destroy" signal here.
(clutter_actor_init): Sink the initial floating flag if needed.
(clutter_actor_destroy): Add a function to explicitely destroy
a ClutterActor.
(clutter_actor_set_parent), (clutter_actor_get_parent),
(clutter_actor_unparent): Make set_parent require a valid parent;
add unparent; check on get_parent; ref_sink the actor when
setting its parent and unref it when unsetting it. Probably we'll
need a function that does reparenting as unparent+set_parent in
a single shot.
* clutter/clutter-group.h:
* clutter/clutter-group.c (clutter_group_dispose),
(clutter_group_finalize), (clutter_group_add),
(clutter_group_remove): Make the group destroy its children when
disposing it; clean up, and use the newly-available
clutter_actor_unparent().
* clutter/clutter-stage.h:
* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
a top-level actor; clean up.
* clutter/clutter-video-texture.h:
* clutter/clutter-video-texture.c: Clean up.
* examples/super-oh.c:
* examples/test.c:
* examples/video-player.c:
* examples/test-text.c:
* examples/video-cube.c: Remove the g_object_unref() call, as the
ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 17:52:57 +00:00
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G_BEGIN_DECLS
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2009-11-23 16:07:16 +00:00
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typedef struct _ClutterMainContext ClutterMainContext;
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2009-11-20 15:35:40 +00:00
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2010-10-08 15:21:57 +01:00
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#define CLUTTER_REGISTER_VALUE_TRANSFORM_TO(TYPE_TO,func) { \
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g_value_register_transform_func (g_define_type_id, TYPE_TO, func); \
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}
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#define CLUTTER_REGISTER_VALUE_TRANSFORM_FROM(TYPE_FROM,func) { \
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g_value_register_transform_func (TYPE_FROM, g_define_type_id, func); \
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}
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#define CLUTTER_REGISTER_INTERVAL_PROGRESS(func) { \
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clutter_interval_register_progress_func (g_define_type_id, func); \
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}
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2010-07-21 16:10:46 +01:00
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#define CLUTTER_PRIVATE_FLAGS(a) (((ClutterActor *) (a))->private_flags)
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#define CLUTTER_SET_PRIVATE_FLAGS(a,f) (CLUTTER_PRIVATE_FLAGS (a) |= (f))
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#define CLUTTER_UNSET_PRIVATE_FLAGS(a,f) (CLUTTER_PRIVATE_FLAGS (a) &= ~(f))
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#define CLUTTER_ACTOR_IS_TOPLEVEL(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IS_TOPLEVEL) != FALSE)
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#define CLUTTER_ACTOR_IN_DESTRUCTION(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_DESTRUCTION) != FALSE)
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#define CLUTTER_ACTOR_IN_PAINT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PAINT) != FALSE)
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2019-10-17 17:01:25 +02:00
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#define CLUTTER_ACTOR_IN_PICK(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PICK) != FALSE)
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2010-07-21 16:10:46 +01:00
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#define CLUTTER_ACTOR_IN_RELAYOUT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_RELAYOUT) != FALSE)
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2017-04-07 14:06:36 +02:00
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#define CLUTTER_ACTOR_IN_PREF_WIDTH(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PREF_WIDTH) != FALSE)
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#define CLUTTER_ACTOR_IN_PREF_HEIGHT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PREF_HEIGHT) != FALSE)
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#define CLUTTER_ACTOR_IN_PREF_SIZE(a) ((CLUTTER_PRIVATE_FLAGS (a) & (CLUTTER_IN_PREF_HEIGHT|CLUTTER_IN_PREF_WIDTH)) != FALSE)
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2010-07-21 16:10:46 +01:00
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2011-02-18 16:53:58 +00:00
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#define CLUTTER_PARAM_READABLE (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)
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#define CLUTTER_PARAM_WRITABLE (G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS)
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#define CLUTTER_PARAM_READWRITE (G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS)
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actor: Implement implicit animatable properties
Clutter is meant to be, and I quote from the README, a toolkit:
for creating fast, compelling, portable, and dynamic graphical
user interfaces
and yet the default mode of operation for setting an actor's state on
the scene graph (position, size, opacity, rotation, scaling, depth,
etc.) is *not* dynamic. We assume a static UI, and then animate it.
This is the wrong way to design an API for a toolkit meant to be used to
create animated user interfaces. The default mode of operation should be
to implicitly animate every state transition, and only allow skipping
the animation if the user consciously decides to do so — i.e. the design
tenet of the API should be to make The Right Thing™ by default, and make
it really hard (or even impossible) to do The Wrong Thing™.
So we should identify "animatable" properties, i.e. those properties
that should be implicitly animated by ClutterActor, and use the
animation framework we provide to tween the transitions between the
current state and the desired state; the implicit animation should
happen when setting these properties using the public accessors, and not
through some added functionality. For instance, the following:
clutter_actor_set_position (actor, newX, newY);
should not make the actor jump to the (newX, newY) point; it should
tween the actor's position between the current point and the desired
point.
Since we have to maintain backward compatibility with existing
applications, we still need to mark the transitions explicitly, but we
can be smart about it, and treat transition states as a stack that can
be pushed and popped, e.g.:
clutter_actor_save_easing_state (actor);
clutter_actor_set_easing_duration (actor, 500);
clutter_actor_set_position (actor, newX, newY);
clutter_actor_set_opacity (actor, newOpacity);
clutter_actor_restore_easing_state (actor);
And we can even start stacking animations, e.g.:
clutter_actor_save_easing_state (actor);
clutter_actor_set_easing_duration (actor, 500);
clutter_actor_set_position (actor, newX, newY);
clutter_actor_save_easing_state (actor);
clutter_actor_set_easing_duration (actor, 500);
clutter_actor_set_easing_mode (actor, CLUTTER_LINEAR);
clutter_actor_set_opacity (actor, newOpacity);
clutter_actor_set_depth (actor, newDepth);
clutter_actor_restore_easing_state (actor);
clutter_actor_restore_easing_state (actor);
And so on, and so forth.
The implementation takes advantage of the newly added Transition API,
which uses only ClutterTimeline sub-classes and ClutterInterval, to cut
down the amount of signal emissions and memory management of object
instances; as well of using the ClutterAnimatable interface for custom
properties and interpolation of values.
2012-03-15 11:09:11 +00:00
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#define CLUTTER_PARAM_ANIMATABLE (1 << G_PARAM_USER_SHIFT)
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2011-02-18 16:53:58 +00:00
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/* automagic interning of a static string */
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#define I_(str) (g_intern_static_string ((str)))
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2016-01-12 11:34:20 -05:00
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/* keep this for source compatibility with clutter */
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2011-02-18 16:53:58 +00:00
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#define P_(String) (String)
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2016-01-12 11:34:20 -05:00
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#define N_(String) (String)
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2011-02-18 16:53:58 +00:00
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2011-07-12 01:02:43 +01:00
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/* This is a replacement for the nearbyint function which always rounds to the
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* nearest integer. nearbyint is apparently a C99 function so it might not
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* always be available but also it seems in glibc it is defined as a function
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* call so this macro could end up faster anyway. We can't just add 0.5f
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* because it will break for negative numbers. */
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#define CLUTTER_NEARBYINT(x) ((int) ((x) < 0.0f ? (x) - 0.5f : (x) + 0.5f))
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2018-12-19 09:04:25 +01:00
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typedef enum
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{
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2010-07-21 16:10:46 +01:00
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CLUTTER_ACTOR_UNUSED_FLAG = 0,
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2007-08-13 20:48:01 +00:00
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2010-07-21 16:10:46 +01:00
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CLUTTER_IN_DESTRUCTION = 1 << 0,
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CLUTTER_IS_TOPLEVEL = 1 << 1,
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2017-04-07 14:06:36 +02:00
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CLUTTER_IN_PREF_WIDTH = 1 << 3,
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CLUTTER_IN_PREF_HEIGHT = 1 << 4,
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actor: Add internal child flag
ClutterActor checks, when destroying and reparenting, if the parent
actor implements the Container interface, and automatically calls the
remove() method to perform a clean removal.
Actors implementing Container, though, might have internal children;
that is, children that are not added through the Container API. It is
already possible to iterate through them using the Container API to
avoid breaking invariants - but calling clutter_actor_destroy() on
these children (even from the Container implementation, and thus outside
of Clutter's control) will either lead to leaks or to segmentation
faults.
Clutter needs a way to distinguish a clutter_actor_set_parent() done on
an internal child from one done on a "public" child; for this reason, a
push/pop pair of functions should be available to Actor implementations
to mark the section where they wish to add internal children:
➔ clutter_actor_push_internal ();
...
clutter_actor_set_parent (child1, parent);
clutter_actor_set_parent (child2, parent);
...
➔ clutter_actor_pop_internal ();
The set_parent() call will automatically set the newly added
INTERNAL_CHILD private flag on each child, and both
clutter_actor_destroy() and clutter_actor_unparent() will check for the
flag before deciding whether to call the Container's remove method.
2009-12-18 23:20:04 +00:00
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/* Used to avoid recursion */
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2017-04-07 14:06:36 +02:00
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CLUTTER_IN_PAINT = 1 << 5,
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2019-10-17 17:01:25 +02:00
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CLUTTER_IN_PICK = 1 << 6,
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actor: Add internal child flag
ClutterActor checks, when destroying and reparenting, if the parent
actor implements the Container interface, and automatically calls the
remove() method to perform a clean removal.
Actors implementing Container, though, might have internal children;
that is, children that are not added through the Container API. It is
already possible to iterate through them using the Container API to
avoid breaking invariants - but calling clutter_actor_destroy() on
these children (even from the Container implementation, and thus outside
of Clutter's control) will either lead to leaks or to segmentation
faults.
Clutter needs a way to distinguish a clutter_actor_set_parent() done on
an internal child from one done on a "public" child; for this reason, a
push/pop pair of functions should be available to Actor implementations
to mark the section where they wish to add internal children:
➔ clutter_actor_push_internal ();
...
clutter_actor_set_parent (child1, parent);
clutter_actor_set_parent (child2, parent);
...
➔ clutter_actor_pop_internal ();
The set_parent() call will automatically set the newly added
INTERNAL_CHILD private flag on each child, and both
clutter_actor_destroy() and clutter_actor_unparent() will check for the
flag before deciding whether to call the Container's remove method.
2009-12-18 23:20:04 +00:00
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/* Used to avoid recursion */
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2019-10-17 17:01:25 +02:00
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CLUTTER_IN_RELAYOUT = 1 << 7,
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2007-08-13 20:48:01 +00:00
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} ClutterPrivateFlags;
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2011-02-09 12:55:25 +00:00
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/*
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* ClutterMainContext:
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*
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* The shared state of Clutter
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*/
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
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struct _ClutterMainContext
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2006-05-29 08:59:36 +00:00
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{
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2011-02-09 12:55:25 +00:00
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/* the main windowing system backend */
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ClutterBackend *backend;
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2008-09-23 07:03:35 +00:00
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2011-11-14 15:43:20 +00:00
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/* the object holding all the stage instances */
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ClutterStageManager *stage_manager;
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2011-02-09 12:55:25 +00:00
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/* the main event queue */
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2020-08-11 19:01:12 +02:00
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GAsyncQueue *events_queue;
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2008-09-23 07:03:35 +00:00
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2013-08-29 17:10:56 +01:00
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/* the event filters added via clutter_event_add_filter. these are
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* ordered from least recently added to most recently added */
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GList *event_filters;
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2011-02-09 12:55:25 +00:00
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CoglPangoFontMap *font_map; /* Global font map */
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2008-06-23 09:55:42 +00:00
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2012-11-16 15:33:00 +00:00
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/* stack of #ClutterEvent */
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GSList *current_event;
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2009-03-21 20:39:32 +00:00
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2011-02-09 12:55:25 +00:00
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/* list of repaint functions installed through
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* clutter_threads_add_repaint_func()
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*/
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2009-03-30 13:49:03 +01:00
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GList *repaint_funcs;
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2011-09-01 17:12:46 +01:00
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guint last_repaint_id;
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2010-06-21 15:42:20 +01:00
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2011-02-09 12:55:25 +00:00
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/* main settings singleton */
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2010-06-21 15:42:20 +01:00
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ClutterSettings *settings;
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2011-02-09 12:55:25 +00:00
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/* boolean flags */
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guint is_initialized : 1;
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2011-11-15 17:58:25 +00:00
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guint show_fps : 1;
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
};
|
|
|
|
|
2010-11-06 20:00:39 +00:00
|
|
|
/* shared between clutter-main.c and clutter-frame-source.c */
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
GSourceFunc func;
|
|
|
|
gpointer data;
|
|
|
|
GDestroyNotify notify;
|
|
|
|
} ClutterThreadsDispatch;
|
|
|
|
|
|
|
|
gboolean _clutter_threads_dispatch (gpointer data);
|
|
|
|
void _clutter_threads_dispatch_free (gpointer data);
|
|
|
|
|
2011-06-20 13:53:09 +01:00
|
|
|
ClutterMainContext * _clutter_context_get_default (void);
|
2011-09-01 17:12:46 +01:00
|
|
|
void _clutter_context_lock (void);
|
|
|
|
void _clutter_context_unlock (void);
|
2021-05-10 23:40:49 +02:00
|
|
|
CLUTTER_EXPORT
|
2011-06-20 13:53:09 +01:00
|
|
|
gboolean _clutter_context_is_initialized (void);
|
2011-11-15 17:58:25 +00:00
|
|
|
gboolean _clutter_context_get_show_fps (void);
|
2011-02-09 12:55:25 +00:00
|
|
|
|
Explicitly create the clutter context and backend
This changes the setup phase of clutter to not be result of calling an
init function that sets up a few global singletons, via global singleton
setup vfuncs.
The way it worked was that mutter first did some initial setup
(connecting to the X11 server), then set a "custom backend" setup vfunc
global, before calling clutter_init().
During the clutter_init() call, the context and backend was setup by
calling the global singleton getters, which implicitly created the
backend and context on-demand.
This has now changed to mutter explicitly creating a `ClutterContext`
(which is actually a `ClutterMainContext`, but with the name shortened to
be consistent with `CoglContext` and `MetaContext`), calling it with a
backend constructor vfunc and user data pointer.
This function now explicitly creates the backend, without having to go
via the previously set global vfunc.
This changes the behavior of some "get_default()" like functions, which
will now fail if called after mutter has shut down, as when it does so,
it now destroys the backends and contexts, not only its own, but the
clutter ones too.
The "ownership" of the clutter backend is also moved to
`ClutterContext`, and MetaBackend is changed to fetch it via the clutter
context.
This also removed the unused option parsing that existed in clutter.
In some places, NULL checks for fetching the clutter context, or
backend, and fetching the cogl context from the clutter backend, had to
be added.
The reason for this is that some code that handles EGL contexts attempts
to restore the cogl EGL context tracking so that the right EGL context
is used by cogl the next time. This makes no sense to do before Cogl and
Clutter are even initialized, which was the case. It wasn't noticed
because the relevant singletons were initialized on demand via their
"getters".
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2002>
2021-09-16 11:38:49 +02:00
|
|
|
gboolean clutter_feature_init (ClutterMainContext *clutter_context,
|
|
|
|
GError **error);
|
2007-05-16 09:08:30 +00:00
|
|
|
|
2011-12-20 15:17:54 +00:00
|
|
|
/* Diagnostic mode */
|
|
|
|
gboolean _clutter_diagnostic_enabled (void);
|
2019-01-20 09:00:55 +01:00
|
|
|
void _clutter_diagnostic_message (const char *fmt, ...) G_GNUC_PRINTF (1, 2);
|
2011-12-20 15:17:54 +00:00
|
|
|
|
2019-07-03 13:43:25 +02:00
|
|
|
CLUTTER_EXPORT
|
2013-12-12 18:11:03 +00:00
|
|
|
void _clutter_set_sync_to_vblank (gboolean sync_to_vblank);
|
2011-11-04 16:35:38 +00:00
|
|
|
|
2007-10-02 14:03:36 +00:00
|
|
|
/* use this function as the accumulator if you have a signal with
|
|
|
|
* a G_TYPE_BOOLEAN return value; this will stop the emission as
|
|
|
|
* soon as one handler returns TRUE
|
|
|
|
*/
|
2008-04-04 15:02:11 +00:00
|
|
|
gboolean _clutter_boolean_handled_accumulator (GSignalInvocationHint *ihint,
|
|
|
|
GValue *return_accu,
|
|
|
|
const GValue *handler_return,
|
|
|
|
gpointer dummy);
|
2007-10-02 14:03:36 +00:00
|
|
|
|
2012-06-22 02:38:21 +01:00
|
|
|
/* use this function as the accumulator if you have a signal with
|
|
|
|
* a G_TYPE_BOOLEAN return value; this will stop the emission as
|
|
|
|
* soon as one handler returns FALSE
|
|
|
|
*/
|
|
|
|
gboolean _clutter_boolean_continue_accumulator (GSignalInvocationHint *ihint,
|
|
|
|
GValue *return_accu,
|
|
|
|
const GValue *handler_return,
|
|
|
|
gpointer dummy);
|
|
|
|
|
2012-03-06 12:09:00 +00:00
|
|
|
void _clutter_run_repaint_functions (ClutterRepaintFlags flags);
|
2009-03-30 13:49:03 +01:00
|
|
|
|
2010-06-07 21:34:36 +01:00
|
|
|
GType _clutter_layout_manager_get_child_meta_type (ClutterLayoutManager *manager);
|
|
|
|
|
2020-09-11 15:57:28 -03:00
|
|
|
void _clutter_util_fully_transform_vertices (const graphene_matrix_t *modelview,
|
|
|
|
const graphene_matrix_t *projection,
|
2019-02-20 10:18:48 -03:00
|
|
|
const float *viewport,
|
|
|
|
const graphene_point3d_t *vertices_in,
|
|
|
|
graphene_point3d_t *vertices_out,
|
|
|
|
int n_vertices);
|
2010-08-16 15:53:28 +01:00
|
|
|
|
2021-05-10 16:16:15 +02:00
|
|
|
CLUTTER_EXPORT
|
2019-03-01 15:43:14 +01:00
|
|
|
void _clutter_util_rect_from_rectangle (const cairo_rectangle_int_t *src,
|
2019-02-20 12:23:04 -03:00
|
|
|
graphene_rect_t *dest);
|
2019-03-01 15:43:14 +01:00
|
|
|
|
2021-05-10 16:16:15 +02:00
|
|
|
CLUTTER_EXPORT
|
2019-02-20 12:23:04 -03:00
|
|
|
void _clutter_util_rectangle_int_extents (const graphene_rect_t *src,
|
2019-03-01 15:43:14 +01:00
|
|
|
cairo_rectangle_int_t *dest);
|
|
|
|
|
|
|
|
void _clutter_util_rectangle_offset (const cairo_rectangle_int_t *src,
|
|
|
|
int x,
|
|
|
|
int y,
|
|
|
|
cairo_rectangle_int_t *dest);
|
|
|
|
|
2011-08-16 16:01:22 +01:00
|
|
|
void _clutter_util_rectangle_union (const cairo_rectangle_int_t *src1,
|
|
|
|
const cairo_rectangle_int_t *src2,
|
|
|
|
cairo_rectangle_int_t *dest);
|
|
|
|
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
gboolean _clutter_util_rectangle_intersection (const cairo_rectangle_int_t *src1,
|
|
|
|
const cairo_rectangle_int_t *src2,
|
|
|
|
cairo_rectangle_int_t *dest);
|
|
|
|
|
2020-02-06 10:12:54 +01:00
|
|
|
gboolean clutter_util_rectangle_equal (const cairo_rectangle_int_t *src1,
|
|
|
|
const cairo_rectangle_int_t *src2);
|
|
|
|
|
2019-03-22 13:53:00 +01:00
|
|
|
CLUTTER_EXPORT
|
2019-05-17 18:11:43 -05:00
|
|
|
PangoDirection _clutter_pango_unichar_direction (gunichar ch);
|
|
|
|
|
|
|
|
PangoDirection _clutter_pango_find_base_dir (const gchar *text,
|
|
|
|
gint length);
|
|
|
|
|
2011-02-01 18:32:08 +00:00
|
|
|
typedef enum _ClutterCullResult
|
|
|
|
{
|
|
|
|
CLUTTER_CULL_RESULT_UNKNOWN,
|
|
|
|
CLUTTER_CULL_RESULT_IN,
|
|
|
|
CLUTTER_CULL_RESULT_OUT,
|
|
|
|
} ClutterCullResult;
|
|
|
|
|
2012-03-15 11:02:30 +00:00
|
|
|
gboolean _clutter_has_progress_function (GType gtype);
|
|
|
|
gboolean _clutter_run_progress_function (GType gtype,
|
|
|
|
const GValue *initial,
|
|
|
|
const GValue *final,
|
|
|
|
gdouble progress,
|
|
|
|
GValue *retval);
|
|
|
|
|
2019-09-20 16:21:00 +02:00
|
|
|
void clutter_timeline_cancel_delay (ClutterTimeline *timeline);
|
|
|
|
|
2020-10-13 08:23:56 -03:00
|
|
|
static inline void
|
|
|
|
clutter_round_to_256ths (float *f)
|
|
|
|
{
|
|
|
|
*f = roundf ((*f) * 256) / 256;
|
|
|
|
}
|
|
|
|
|
2020-10-09 23:17:06 +02:00
|
|
|
static inline uint64_t
|
|
|
|
ns (uint64_t ns)
|
|
|
|
{
|
|
|
|
return ns;
|
|
|
|
}
|
|
|
|
|
2020-10-12 15:05:37 +02:00
|
|
|
static inline int64_t
|
|
|
|
us (int64_t us)
|
2020-05-20 21:46:23 +02:00
|
|
|
{
|
|
|
|
return us;
|
|
|
|
}
|
|
|
|
|
2020-10-12 15:05:37 +02:00
|
|
|
static inline int64_t
|
|
|
|
ms (int64_t ms)
|
2020-07-29 11:22:19 +02:00
|
|
|
{
|
|
|
|
return ms;
|
|
|
|
}
|
|
|
|
|
2020-10-12 15:05:37 +02:00
|
|
|
static inline int64_t
|
|
|
|
ms2us (int64_t ms)
|
2020-05-20 21:46:23 +02:00
|
|
|
{
|
|
|
|
return us (ms * 1000);
|
|
|
|
}
|
|
|
|
|
2020-10-09 23:17:06 +02:00
|
|
|
static inline int64_t
|
|
|
|
us2ns (int64_t us)
|
|
|
|
{
|
|
|
|
return ns (us * 1000);
|
|
|
|
}
|
|
|
|
|
2020-10-12 15:05:37 +02:00
|
|
|
static inline int64_t
|
|
|
|
us2ms (int64_t us)
|
2020-05-20 21:46:23 +02:00
|
|
|
{
|
2020-10-12 15:05:37 +02:00
|
|
|
return (int64_t) (us / 1000);
|
2020-05-20 21:46:23 +02:00
|
|
|
}
|
|
|
|
|
2020-10-12 15:05:37 +02:00
|
|
|
static inline int64_t
|
|
|
|
ns2us (int64_t ns)
|
2020-05-20 21:46:23 +02:00
|
|
|
{
|
|
|
|
return us (ns / 1000);
|
|
|
|
}
|
|
|
|
|
compositor: Make sure _NET_WM_FRAME_DRAWN timestamp has the right scope
The timestamp sent with _NET_WM_FRAME_DRAWN should be in "high
resolution X server timestamps", meaning they should have the same scope
as the built in X11 32 bit unsigned integer timestamps, i.e. overflow at
the same time.
This was not done correctly when mutter had determined the X server used
the monotonic clock, where it'd just forward the monotonic clock,
confusing any client using _NET_WM_FRAME_DRAWN and friends.
Fix this by 1) splitting the timestamp conversiot into an X11 case and a
display server case, where the display server case simply clamps the
monotonic clock, as it is assumed Xwayland is always usign the monotonic
clock, and 2) if we're a X11 compositing manager, if the X server is
using the monotonic clock, apply the same semantics as the display
server case and always just clamp, or if not, calculate the offset every
10 seconds, and offset the monotonic clock timestamp with the calculated
X server timestamp offset.
This fixes an issue that would occur if mutter (or rather GNOME Shell)
would have been started before a X11 timestamp overflow, after the
overflow happened. In this case, GTK3 clients would get unclamped
timestamps, and get very confused, resulting in frames queued several
weeks into the future.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1494
2020-07-08 16:53:14 +02:00
|
|
|
static inline int64_t
|
|
|
|
s2us (int64_t s)
|
|
|
|
{
|
2020-10-08 15:39:22 +03:00
|
|
|
return s * G_USEC_PER_SEC;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline int64_t
|
|
|
|
us2s (int64_t us)
|
|
|
|
{
|
|
|
|
return us / G_USEC_PER_SEC;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline int64_t
|
|
|
|
s2ns (int64_t s)
|
|
|
|
{
|
|
|
|
return us2ns (s2us (s));
|
compositor: Make sure _NET_WM_FRAME_DRAWN timestamp has the right scope
The timestamp sent with _NET_WM_FRAME_DRAWN should be in "high
resolution X server timestamps", meaning they should have the same scope
as the built in X11 32 bit unsigned integer timestamps, i.e. overflow at
the same time.
This was not done correctly when mutter had determined the X server used
the monotonic clock, where it'd just forward the monotonic clock,
confusing any client using _NET_WM_FRAME_DRAWN and friends.
Fix this by 1) splitting the timestamp conversiot into an X11 case and a
display server case, where the display server case simply clamps the
monotonic clock, as it is assumed Xwayland is always usign the monotonic
clock, and 2) if we're a X11 compositing manager, if the X server is
using the monotonic clock, apply the same semantics as the display
server case and always just clamp, or if not, calculate the offset every
10 seconds, and offset the monotonic clock timestamp with the calculated
X server timestamp offset.
This fixes an issue that would occur if mutter (or rather GNOME Shell)
would have been started before a X11 timestamp overflow, after the
overflow happened. In this case, GTK3 clients would get unclamped
timestamps, and get very confused, resulting in frames queued several
weeks into the future.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1494
2020-07-08 16:53:14 +02:00
|
|
|
}
|
|
|
|
|
2020-11-04 16:09:42 +01:00
|
|
|
static inline int64_t
|
|
|
|
s2ms (int64_t s)
|
|
|
|
{
|
|
|
|
return (int64_t) ms (s * 1000);
|
|
|
|
}
|
|
|
|
|
2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
Big rework of the actor management semantics: now ClutterActor
objects behave like GtkObjects - that is they have an initial
"floating" reference that gets "sunk" when they are added to
a ClutterGroup. This makes a group responsible of de-allocating
each actor inside it, so you just have to destroy the group to
get every child actor destroyed. Also, now you can do:
clutter_group_add (group, clutter_video_texture_new ());
without having to care about reference counting and explicit
unreffing.
* clutter/clutter-private.h: Add private flags setter and
getter macros.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
add a "visible" property; add the "destroy", "show" and "hide"
signals to ClutterActorClass.
(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
the "show" and "hide" signals.
(clutter_actor_set_property), (clutter_actor_get_property),
(clutter_actor_class_init): Implement the "visible" property; add
signals.
(clutter_actor_finalize): Do not leak the actor's name, if it is
set.
(clutter_actor_dispose): Emit the "destroy" signal here.
(clutter_actor_init): Sink the initial floating flag if needed.
(clutter_actor_destroy): Add a function to explicitely destroy
a ClutterActor.
(clutter_actor_set_parent), (clutter_actor_get_parent),
(clutter_actor_unparent): Make set_parent require a valid parent;
add unparent; check on get_parent; ref_sink the actor when
setting its parent and unref it when unsetting it. Probably we'll
need a function that does reparenting as unparent+set_parent in
a single shot.
* clutter/clutter-group.h:
* clutter/clutter-group.c (clutter_group_dispose),
(clutter_group_finalize), (clutter_group_add),
(clutter_group_remove): Make the group destroy its children when
disposing it; clean up, and use the newly-available
clutter_actor_unparent().
* clutter/clutter-stage.h:
* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
a top-level actor; clean up.
* clutter/clutter-video-texture.h:
* clutter/clutter-video-texture.c: Clean up.
* examples/super-oh.c:
* examples/test.c:
* examples/video-player.c:
* examples/test-text.c:
* examples/video-cube.c: Remove the g_object_unref() call, as the
ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 17:52:57 +00:00
|
|
|
G_END_DECLS
|
|
|
|
|
2010-10-21 12:16:05 +01:00
|
|
|
#endif /* __CLUTTER_PRIVATE_H__ */
|