mutter/clutter/clutter-rectangle.c

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2006-05-29 08:59:36 +00:00
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "clutter-rectangle.h"
#include "clutter-main.h"
#include "clutter-private.h" /* for DBG */
#include <GL/glx.h>
#include <GL/gl.h>
G_DEFINE_TYPE (ClutterRectangle, clutter_rectangle, CLUTTER_TYPE_ELEMENT);
enum
{
PROP_0,
PROP_COL
/* FIXME: Add gradient, rounded corner props etc */
};
#define CLUTTER_RECTANGLE_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_RECTANGLE, ClutterRectanglePrivate))
struct _ClutterRectanglePrivate
{
guint32 col;
};
static void
clutter_rectangle_paint (ClutterElement *self)
{
ClutterRectangle *rectangle = CLUTTER_RECTANGLE(self);
ClutterRectanglePrivate *priv;
ClutterGeometry geom;
rectangle = CLUTTER_RECTANGLE(self);
priv = rectangle->priv;
glPushMatrix();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
clutter_element_get_geometry (self, &geom);
glColor4ub(clutter_color_r(priv->col),
clutter_color_g(priv->col),
clutter_color_b(priv->col),
clutter_element_get_opacity(self));
glRecti (geom.x,
geom.y,
geom.x + geom.width,
geom.y + geom.height);
glDisable(GL_BLEND);
glPopMatrix();
}
static void
clutter_rectangle_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterRectangle *rectangle;
ClutterRectanglePrivate *priv;
rectangle = CLUTTER_RECTANGLE(object);
priv = rectangle->priv;
switch (prop_id)
{
case PROP_COL:
priv->col = g_value_get_uint(value);
clutter_element_set_opacity(CLUTTER_ELEMENT(rectangle),
priv->col & 0xff);
/* FIXME: queue paint */
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_rectangle_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterRectangle *rectangle;
ClutterRectanglePrivate *priv;
rectangle = CLUTTER_RECTANGLE(object);
priv = rectangle->priv;
switch (prop_id)
{
case PROP_COL:
g_value_set_uint (value, priv->col);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_rectangle_finalize (GObject *object)
{
G_OBJECT_CLASS (clutter_rectangle_parent_class)->finalize (object);
}
static void
clutter_rectangle_dispose (GObject *object)
{
G_OBJECT_CLASS (clutter_rectangle_parent_class)->dispose (object);
}
static void
clutter_rectangle_class_init (ClutterRectangleClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterElementClass *element_class = CLUTTER_ELEMENT_CLASS (klass);
element_class->paint = clutter_rectangle_paint;
gobject_class->finalize = clutter_rectangle_finalize;
gobject_class->dispose = clutter_rectangle_dispose;
gobject_class->set_property = clutter_rectangle_set_property;
gobject_class->get_property = clutter_rectangle_get_property;
g_object_class_install_property
(gobject_class, PROP_COL,
g_param_spec_uint ("color",
"Rectangle Colour",
"Rectangle Colour specified as 8 byte RGBA value",
0,
0xffffffff,
0xff,
G_PARAM_READWRITE));
g_type_class_add_private (gobject_class, sizeof (ClutterRectanglePrivate));
}
static void
clutter_rectangle_init (ClutterRectangle *self)
{
self->priv = CLUTTER_RECTANGLE_GET_PRIVATE (self);
}
ClutterElement*
clutter_rectangle_new (guint32 colour)
{
return g_object_new (CLUTTER_TYPE_RECTANGLE,
"color", colour,
NULL);
}