mutter/clutter/clutter-box.c

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#include "config.h"
#include "cogl.h"
#include "clutter-box.h"
#include "clutter-container.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-main.h"
#include "clutter-private.h"
/**
* SECTION:clutter-box
* @short_description: Base class for layout containers
*
* #ClutterBox is a base class for containers which impose a specific layout
* on their children, unlike #ClutterGroup which is a free-form container.
*
* Layout containers are expected to move and size their children depending
* on a layout contract they establish per-class. For instance, a #ClutterHBox
* (a subclass of #ClutterBox) lays out its children along an imaginary
* horizontal line.
*
* All #ClutterBox<!-- -->es have a margin, which is decomposed in four
* components (top, right, bottom left) and a background color. Each child
* of a #ClutterBox has a packing type and a padding, decomposed like the
* margin. Actors can be packed using clutter_box_pack() and providing
* the packing type and the padding, or using clutter_box_pack_defaults()
* and setting a default padding with clutter_box_set_default_padding().
* A #ClutterBox implements the #ClutterContainer interface: calling
* clutter_container_add_actor() on a #ClutterBox will automatically invoke
* clutter_box_pack_defaults().
*
* Each child of a #ClutterBox has its packing information wrapped into the
* #ClutterBoxChild structure, which can be retrieved either using the
* clutter_box_query_child() or the clutter_box_query_nth_child() function.
*
* Subclasses of #ClutterBox must implement the ClutterBox::pack_child and
* ClutterBox::unpack_child virtual functions; these functions will be called
* when adding a child and when removing one, respectively.
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*
* #ClutterBox is available since Clutter 0.4
*/
enum
{
PROP_0,
PROP_MARGIN,
PROP_COLOR
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};
static void clutter_container_iface_init (ClutterContainerIface *iface);
G_DEFINE_ABSTRACT_TYPE_WITH_CODE (ClutterBox,
clutter_box,
CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
clutter_container_iface_init));
static void
clutter_box_add (ClutterContainer *container,
ClutterActor *actor)
{
clutter_box_pack_defaults (CLUTTER_BOX (container), actor);
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}
static void
clutter_box_remove (ClutterContainer *container,
ClutterActor *actor)
{
ClutterBox *box = CLUTTER_BOX (container);
GList *l;
g_object_ref (actor);
for (l = box->children; l; l = l->next)
{
ClutterBoxChild *child = l->data;
if (child->actor == actor)
{
CLUTTER_BOX_GET_CLASS (box)->unpack_child (box, child);
clutter_actor_unparent (actor);
box->children = g_list_remove_link (box->children, l);
g_list_free (l);
g_slice_free (ClutterBoxChild, child);
g_signal_emit_by_name (container, "actor-removed", actor);
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (box)))
clutter_actor_queue_redraw (CLUTTER_ACTOR (box));
break;
}
}
g_object_unref (actor);
}
static void
clutter_box_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data)
{
ClutterBox *box = CLUTTER_BOX (container);
GList *l;
for (l = box->children; l; l = l->next)
{
ClutterBoxChild *child = l->data;
if (child->pack_type == CLUTTER_PACK_START)
(* callback) (child->actor, user_data);
}
for (l = g_list_last (box->children); l; l = l->prev)
{
ClutterBoxChild *child = l->data;
if (child->pack_type == CLUTTER_PACK_END)
(* callback) (child->actor, user_data);
}
}
static ClutterActor *
clutter_box_find_child_by_id (ClutterContainer *container,
guint child_id)
{
ClutterBox *self = CLUTTER_BOX (container);
ClutterActor *actor = NULL;
GList *l;
if (clutter_actor_get_id (CLUTTER_ACTOR (self)) == child_id)
return CLUTTER_ACTOR (self);
for (l = self->children; l; l = l->next)
{
ClutterBoxChild *child = l->data;
if (clutter_actor_get_id (child->actor) == child_id)
{
actor = child->actor;
break;
}
if (CLUTTER_IS_CONTAINER (child->actor))
{
ClutterContainer *c = CLUTTER_CONTAINER (child->actor);
actor = clutter_container_find_child_by_id (c, child_id);
if (actor)
break;
}
}
return actor;
}
static void
clutter_box_raise (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
ClutterBox *box = CLUTTER_BOX (container);
ClutterBoxChild *child = NULL, *sibling_child = NULL;
GList *l;
gint pos;
for (l = box->children; l; l = l->next)
{
child = l->data;
if (child->actor == actor)
break;
}
box->children = g_list_remove (box->children, child);
if (!sibling)
{
GList *last_item;
/* raise to top */
last_item = g_list_last (box->children);
if (last_item)
sibling_child = last_item->data;
box->children = g_list_append (box->children, child);
}
else
{
for (pos = 1, l = box->children; l; l = l->next, pos += 1)
{
sibling_child = l->data;
if (sibling_child->actor == sibling)
break;
}
box->children = g_list_insert (box->children, child, pos);
}
if (sibling_child)
{
ClutterActor *a = child->actor;
ClutterActor *b = sibling_child->actor;
if (clutter_actor_get_depth (a) != clutter_actor_get_depth (b))
clutter_actor_set_depth (a, clutter_actor_get_depth (b));
}
}
static void
clutter_box_lower (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
ClutterBox *box = CLUTTER_BOX (container);
ClutterBoxChild *child = NULL, *sibling_child = NULL;
GList *l;
gint pos;
for (l = box->children; l; l = l->next)
{
child = l->data;
if (child->actor == actor)
break;
}
box->children = g_list_remove (box->children, child);
if (!sibling)
{
GList *first_item;
/* lower to bottom */
first_item = g_list_first (box->children);
if (first_item)
sibling_child = first_item->data;
box->children = g_list_prepend (box->children, child);
}
else
{
for (pos = 1, l = box->children; l; l = l->next, pos += 1)
{
sibling_child = l->data;
if (sibling_child->actor == sibling)
break;
}
box->children = g_list_insert (box->children, child, pos);
}
if (sibling_child)
{
ClutterActor *a = child->actor;
ClutterActor *b = sibling_child->actor;
if (clutter_actor_get_depth (a) != clutter_actor_get_depth (b))
clutter_actor_set_depth (a, clutter_actor_get_depth (b));
}
}
static gint
sort_z_order (gconstpointer a,
gconstpointer b)
{
ClutterBoxChild *child_a = (ClutterBoxChild *) a;
ClutterBoxChild *child_b = (ClutterBoxChild *) b;
gint depth_a, depth_b;
depth_a = clutter_actor_get_depth (child_a->actor);
depth_b = clutter_actor_get_depth (child_b->actor);
if (depth_a == depth_b)
return 0;
if (depth_a > depth_b)
return 1;
return -1;
}
static void
clutter_box_sort_depth_order (ClutterContainer *container)
{
ClutterBox *box = CLUTTER_BOX (container);
box->children = g_list_sort (box->children, sort_z_order);
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (box)))
clutter_actor_queue_redraw (CLUTTER_ACTOR (box));
}
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static void
clutter_container_iface_init (ClutterContainerIface *iface)
{
iface->add = clutter_box_add;
iface->remove = clutter_box_remove;
iface->foreach = clutter_box_foreach;
iface->find_child_by_id = clutter_box_find_child_by_id;
iface->raise = clutter_box_raise;
iface->lower = clutter_box_lower;
iface->sort_depth_order = clutter_box_sort_depth_order;
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}
static void
clutter_box_show_all (ClutterActor *actor)
{
ClutterBox *box = CLUTTER_BOX (actor);
GList *l;
for (l = box->children; l; l = l->next)
{
ClutterBoxChild *child = l->data;
clutter_actor_show (child->actor);
}
clutter_actor_show (actor);
}
static void
clutter_box_hide_all (ClutterActor *actor)
{
ClutterBox *box = CLUTTER_BOX (actor);
GList *l;
clutter_actor_hide (actor);
for (l = box->children; l; l = l->next)
{
ClutterBoxChild *child = l->data;
clutter_actor_hide (child->actor);
}
}
static void
clutter_box_paint (ClutterActor *actor)
{
ClutterBox *box = CLUTTER_BOX (actor);
GList *l;
cogl_push_matrix ();
cogl_color (&box->color);
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for (l = box->children; l; l = l->next)
{
ClutterBoxChild *child = l->data;
if (CLUTTER_ACTOR_IS_MAPPED (child->actor))
clutter_actor_paint (child->actor);
}
cogl_pop_matrix ();
}
static void
clutter_box_pick (ClutterActor *actor,
const ClutterColor *color)
{
/* just repaint; in the future we might enter in a "focused" status here */
clutter_box_paint (actor);
}
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static void
clutter_box_dispose (GObject *gobject)
{
ClutterBox *box = CLUTTER_BOX (gobject);
GList *l;
for (l = box->children; l; l = l->next)
{
ClutterBoxChild *child = l->data;
clutter_actor_destroy (child->actor);
g_slice_free (ClutterBoxChild, child);
}
g_list_free (box->children);
box->children = NULL;
G_OBJECT_CLASS (clutter_box_parent_class)->dispose (gobject);
}
static void
clutter_box_pack_child_unimplemented (ClutterBox *box,
ClutterBoxChild *child)
{
g_warning ("ClutterBox of type `%s' does not implement the "
"ClutterBox::pack_child method.",
g_type_name (G_OBJECT_TYPE (box)));
}
static void
clutter_box_unpack_child_unimplemented (ClutterBox *box,
ClutterBoxChild *child)
{
g_warning ("ClutterBox of type `%s' does not implement the "
"ClutterBox::unpack_child method.",
g_type_name (G_OBJECT_TYPE (box)));
}
static void
clutter_box_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBox *box = CLUTTER_BOX (gobject);
switch (prop_id)
{
case PROP_COLOR:
clutter_box_set_color (box, g_value_get_boxed (value));
break;
case PROP_MARGIN:
clutter_box_set_margin (box, g_value_get_boxed (value));
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break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_box_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterBox *box = CLUTTER_BOX (gobject);
switch (prop_id)
{
case PROP_MARGIN:
{
ClutterMargin margin;
clutter_box_get_margin (box, &margin);
g_value_set_boxed (value, &margin);
}
break;
case PROP_COLOR:
{
ClutterColor color;
clutter_box_get_color (box, &color);
g_value_set_boxed (value, &color);
}
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break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_box_class_init (ClutterBoxClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
gobject_class->set_property = clutter_box_set_property;
gobject_class->get_property = clutter_box_get_property;
gobject_class->dispose = clutter_box_dispose;
actor_class->show_all = clutter_box_show_all;
actor_class->hide_all = clutter_box_hide_all;
actor_class->paint = clutter_box_paint;
actor_class->pick = clutter_box_pick;
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klass->pack_child = clutter_box_pack_child_unimplemented;
klass->unpack_child = clutter_box_unpack_child_unimplemented;
/**
* ClutterBox:margin:
*
* The margin between the inner border of a #ClutterBox and its
* children.
*
* Since: 0.4
*/
g_object_class_install_property (gobject_class,
PROP_MARGIN,
g_param_spec_boxed ("margin",
"Margin",
"Margin between the inner border of a box and its children",
CLUTTER_TYPE_MARGIN,
CLUTTER_PARAM_READWRITE));
/**
* ClutterBox:color:
*
* The background color of a #ClutterBox.
*
* Since: 0.4
*/
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g_object_class_install_property (gobject_class,
PROP_COLOR,
g_param_spec_boxed ("color",
"Color",
"Background color of a box",
CLUTTER_TYPE_COLOR,
CLUTTER_PARAM_READWRITE));
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}
static void
clutter_box_init (ClutterBox *box)
{
box->allocation.x1 = box->allocation.y1 = 0;
box->allocation.x2 = box->allocation.y2 = -1;
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}
/*
* Public API
*/
/**
* clutter_box_pack:
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* @box: a #ClutterBox
* @actor: a #ClutterActor to pack into the box
* @pack_type: Type of packing to use
* @padding: padding to use on the actor
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*
* Packs @actor into @box.
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*
* Since: 0.4
*/
void
clutter_box_pack (ClutterBox *box,
ClutterActor *actor,
ClutterPackType pack_type,
const ClutterPadding *padding)
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{
ClutterBoxChild *child;
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
g_return_if_fail (padding != NULL);
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child = g_slice_new (ClutterBoxChild);
child->actor = actor;
child->pack_type = pack_type;
memcpy (&(child->padding), padding, sizeof (ClutterPadding));
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CLUTTER_BOX_GET_CLASS (box)->pack_child (box, child);
box->children = g_list_prepend (box->children, child);
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clutter_actor_set_parent (actor, CLUTTER_ACTOR (box));
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (box)))
clutter_actor_queue_redraw (CLUTTER_ACTOR (box));
}
/**
* clutter_box_pack_defaults:
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* @box: a #ClutterBox
* @actor: a #ClutterActor
*
* Packs @actor into @box, using the default settings for the
* pack type and padding.
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*
* Since: 0.4
*/
void
clutter_box_pack_defaults (ClutterBox *box,
ClutterActor *actor)
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{
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
clutter_box_pack (box, actor,
CLUTTER_PACK_START,
&box->default_padding);
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}
/**
* clutter_box_query_child:
* @box: a #ClutterBox
* @actor: child to query
* @child: return location for a #ClutterBoxChild or %NULL
*
* Queries @box for the packing data of @actor.
*
* Return value: %TRUE if @actor is a child of @box
*
* Since: 0.4
*/
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gboolean
clutter_box_query_child (ClutterBox *box,
ClutterActor *actor,
ClutterBoxChild *child)
{
GList *l;
g_return_val_if_fail (CLUTTER_IS_BOX (box), FALSE);
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
for (l = box->children; l; l = l->next)
{
ClutterBoxChild *box_child = l->data;
if (box_child->actor == actor)
{
if (child)
{
child->actor = actor;
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child->pack_type = box_child->pack_type;
child->child_coords.x1 = box_child->child_coords.x1;
child->child_coords.y1 = box_child->child_coords.y1;
child->child_coords.x2 = box_child->child_coords.x2;
child->child_coords.y2 = box_child->child_coords.y2;
child->padding.top = box_child->padding.top;
child->padding.right = box_child->padding.right;
child->padding.bottom = box_child->padding.bottom;
child->padding.left = box_child->padding.left;
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}
return TRUE;
}
}
return FALSE;
}
/**
* clutter_box_query_nth_child:
* @box: a #ClutterBox
* @index_: position of the child
* @child: return value for a #ClutterBoxChild, or %NULL
*
* Queries the child of @box at @index_ and puts the packing informations
* inside @child.
*
* Return value: %TRUE if an actor was found at @index_
*
* Since: 0.4
*/
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gboolean
clutter_box_query_nth_child (ClutterBox *box,
gint index_,
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ClutterBoxChild *child)
{
ClutterBoxChild *box_child;
g_return_val_if_fail (CLUTTER_IS_BOX (box), FALSE);
g_return_val_if_fail (index_ > 0, FALSE);
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box_child = g_list_nth_data (box->children, index_);
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if (!box_child)
return FALSE;
if (child)
{
child->actor = box_child->actor;
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child->pack_type = box_child->pack_type;
child->child_coords.x1 = box_child->child_coords.x1;
child->child_coords.y1 = box_child->child_coords.y1;
child->child_coords.x2 = box_child->child_coords.x2;
child->child_coords.y2 = box_child->child_coords.y2;
child->padding.top = box_child->padding.top;
child->padding.right = box_child->padding.right;
child->padding.bottom = box_child->padding.bottom;
child->padding.left = box_child->padding.left;
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}
return TRUE;
}
/**
* clutter_box_get_margin:
* @box: a #ClutterBox
* @margin: return location for a #ClutterMargin
*
* Gets the value set using clutter_box_set_margin().
*
* Since: 0.4
*/
void
clutter_box_get_margin (ClutterBox *box,
ClutterMargin *margin)
{
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (margin != NULL);
margin->top = box->margin.top;
margin->right = box->margin.right;
margin->bottom = box->margin.bottom;
margin->left = box->margin.left;
}
/**
* clutter_box_set_margin:
* @box: a #ClutterBox
* @margin: a #ClutterMargin, or %NULL to unset the margin
*
* Sets the margin, in #ClutterUnit<!-- -->s, between the inner border
* of the box and the children of the box.
*
* Since: 0.4
*/
void
clutter_box_set_margin (ClutterBox *box,
const ClutterMargin *margin)
{
g_return_if_fail (CLUTTER_IS_BOX (box));
if (margin)
{
box->margin.top = margin->top;
box->margin.right = margin->right;
box->margin.bottom = margin->bottom;
box->margin.left = margin->left;
}
else
{
box->margin.top = 0;
box->margin.right = 0;
box->margin.bottom = 0;
box->margin.left = 0;
}
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (box)))
clutter_actor_queue_redraw (CLUTTER_ACTOR (box));
g_object_notify (G_OBJECT (box), "margin");
}
/**
* clutter_box_get_color:
* @box: a #ClutterBox
* @color: return location for the color
*
* Gets the background color of the box set with clutter_box_set_color().
*
* Since: 0.4
*/
void
clutter_box_get_color (ClutterBox *box,
ClutterColor *color)
{
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (color != NULL);
color->red = box->color.red;
color->green = box->color.green;
color->blue = box->color.blue;
color->alpha = box->color.alpha;
}
/**
* clutter_box_set_color:
* @box: a #ClutterBox
* @color: the background color of the box
*
* Sets the background color of the box.
*
* Since: 0.4
*/
void
clutter_box_set_color (ClutterBox *box,
const ClutterColor *color)
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{
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (color != NULL);
box->color.red = color->red;
box->color.green = color->green;
box->color.blue = color->blue;
box->color.alpha = color->alpha;
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (box)))
clutter_actor_queue_redraw (CLUTTER_ACTOR (box));
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g_object_notify (G_OBJECT (box), "color");
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}
/**
* clutter_box_remove_all:
* @box: a #ClutterBox
*
* Removes all children actors from the #ClutterBox
*
* Since: 0.4
*/
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void
clutter_box_remove_all (ClutterBox *box)
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{
GList *children;
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g_return_if_fail (CLUTTER_IS_BOX (box));
children = box->children;
while (children)
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{
ClutterBoxChild *child = children->data;
children = children->next;
clutter_container_remove_actor (CLUTTER_CONTAINER (box), child->actor);
}
}
/**
* clutter_box_set_default_padding:
* @box: a #ClutterBox
* @padding_top: top padding, in pixels
* @padding_right: right padding, in pixels
* @padding_bottom: bottom padding, in pixels
* @padding_left: left padding, in pixels
*
* Sets the default padding for children, which will be used when
* packing actors with clutter_box_pack_defaults(). The padding is
* given in pixels.
*
* Since: 0.4
*/
void
clutter_box_set_default_padding (ClutterBox *box,
gint padding_top,
gint padding_right,
gint padding_bottom,
gint padding_left)
{
g_return_if_fail (CLUTTER_IS_BOX (box));
box->default_padding.top = CLUTTER_UNITS_FROM_INT (padding_top);
box->default_padding.right = CLUTTER_UNITS_FROM_INT (padding_right);
box->default_padding.bottom = CLUTTER_UNITS_FROM_INT (padding_bottom);
box->default_padding.left = CLUTTER_UNITS_FROM_INT (padding_left);
}
/**
* clutter_box_get_default_padding:
* @box: a #ClutterBox
* @padding_top: return location for the top padding, or %NULL
* @padding_right: return location for the right padding, or %NULL
* @padding_bottom: return location for the bottom padding, or %NULL
* @padding_left: return location for the left padding, or %NULL
*
* Gets the default padding set with clutter_box_set_default_padding().
*
* Since: 0.4
*/
void
clutter_box_get_default_padding (ClutterBox *box,
gint *padding_top,
gint *padding_right,
gint *padding_bottom,
gint *padding_left)
{
g_return_if_fail (CLUTTER_IS_BOX (box));
if (padding_top)
*padding_top = CLUTTER_UNITS_TO_INT (box->default_padding.top);
if (padding_right)
*padding_right = CLUTTER_UNITS_TO_INT (box->default_padding.right);
if (padding_bottom)
*padding_bottom = CLUTTER_UNITS_TO_INT (box->default_padding.bottom);
if (padding_left)
*padding_left = CLUTTER_UNITS_TO_INT (box->default_padding.left);
}
/*
* Boxed types
*/
static void
clutter_margin_free (ClutterMargin *margin)
{
if (G_LIKELY (margin))
{
g_slice_free (ClutterMargin, margin);
}
}
static ClutterMargin *
clutter_margin_copy (const ClutterMargin *margin)
{
ClutterMargin *copy;
g_return_val_if_fail (margin != NULL, NULL);
copy = g_slice_new (ClutterMargin);
*copy = *margin;
return copy;
}
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GType
clutter_margin_get_type (void)
{
static GType gtype = 0;
if (G_UNLIKELY (gtype == 0))
gtype = g_boxed_type_register_static (g_intern_static_string ("ClutterMargin"),
(GBoxedCopyFunc) clutter_margin_copy,
(GBoxedFreeFunc) clutter_margin_free);
return gtype;
}
static void
clutter_padding_free (ClutterPadding *padding)
{
if (G_LIKELY (padding))
{
g_slice_free (ClutterPadding, padding);
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}
}
static ClutterPadding *
clutter_padding_copy (const ClutterPadding *padding)
{
ClutterPadding *copy;
g_return_val_if_fail (padding != NULL, NULL);
copy = g_slice_new (ClutterPadding);
*copy = *padding;
return copy;
}
GType
clutter_padding_get_type (void)
{
static GType gtype = 0;
if (G_UNLIKELY (gtype == 0))
gtype = g_boxed_type_register_static (g_intern_static_string ("ClutterPadding"),
(GBoxedCopyFunc) clutter_padding_copy,
(GBoxedFreeFunc) clutter_padding_free);
return gtype;
}