2010-07-01 21:04:59 +00:00
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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2012-02-13 23:02:04 +00:00
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#include "cogl-private.h"
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2010-07-01 21:04:59 +00:00
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#include "cogl-util.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-3d-private.h"
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2012-02-18 01:19:17 +00:00
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#include "cogl-texture-3d.h"
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2010-07-01 21:04:59 +00:00
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#include "cogl-texture-driver.h"
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2010-11-04 22:25:52 +00:00
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#include "cogl-context-private.h"
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2010-07-01 21:04:59 +00:00
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#include "cogl-handle.h"
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#include "cogl-journal-private.h"
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2010-10-27 17:54:57 +00:00
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-opengl-private.h"
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2010-07-01 21:04:59 +00:00
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#include <string.h>
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#include <math.h>
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/* These might not be defined on GLES */
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#ifndef GL_TEXTURE_3D
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#define GL_TEXTURE_3D 0x806F
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#endif
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#ifndef GL_TEXTURE_WRAP_R
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#define GL_TEXTURE_WRAP_R 0x8072
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#endif
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static void _cogl_texture_3d_free (CoglTexture3D *tex_3d);
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COGL_TEXTURE_DEFINE (Texture3D, texture_3d);
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static const CoglTextureVtable cogl_texture_3d_vtable;
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static void
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_cogl_texture_3d_set_wrap_mode_parameters (CoglTexture *tex,
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GLenum wrap_mode_s,
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GLenum wrap_mode_t,
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2010-07-12 16:01:32 +00:00
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GLenum wrap_mode_p)
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2010-07-01 21:04:59 +00:00
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{
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CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
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2011-07-06 20:51:00 +00:00
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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2010-07-01 21:04:59 +00:00
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/* Only set the wrap mode if it's different from the current value
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to avoid too many GL calls. */
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if (tex_3d->wrap_mode_s != wrap_mode_s ||
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tex_3d->wrap_mode_t != wrap_mode_t ||
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2010-07-12 16:01:32 +00:00
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tex_3d->wrap_mode_p != wrap_mode_p)
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2010-07-01 21:04:59 +00:00
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{
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_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
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tex_3d->gl_texture,
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FALSE);
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2011-07-06 20:51:00 +00:00
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GE( ctx, glTexParameteri (GL_TEXTURE_3D,
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GL_TEXTURE_WRAP_S,
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wrap_mode_s) );
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GE( ctx, glTexParameteri (GL_TEXTURE_3D,
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GL_TEXTURE_WRAP_T,
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wrap_mode_t) );
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GE( ctx, glTexParameteri (GL_TEXTURE_3D,
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GL_TEXTURE_WRAP_R,
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wrap_mode_p) );
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2010-07-01 21:04:59 +00:00
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tex_3d->wrap_mode_s = wrap_mode_s;
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tex_3d->wrap_mode_t = wrap_mode_t;
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2010-07-12 16:01:32 +00:00
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tex_3d->wrap_mode_p = wrap_mode_p;
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2010-07-01 21:04:59 +00:00
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}
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}
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static void
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_cogl_texture_3d_free (CoglTexture3D *tex_3d)
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{
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_cogl_delete_gl_texture (tex_3d->gl_texture);
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/* Chain up */
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_cogl_texture_free (COGL_TEXTURE (tex_3d));
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}
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static CoglTexture3D *
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2012-02-18 02:11:34 +00:00
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_cogl_texture_3d_create_base (CoglContext *ctx,
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int width,
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int height,
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int depth,
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CoglPixelFormat internal_format)
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2010-07-01 21:04:59 +00:00
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{
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CoglTexture3D *tex_3d = g_new (CoglTexture3D, 1);
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CoglTexture *tex = COGL_TEXTURE (tex_3d);
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2011-01-06 13:25:45 +00:00
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_cogl_texture_init (tex, &cogl_texture_3d_vtable);
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2010-07-01 21:04:59 +00:00
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tex_3d->width = width;
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tex_3d->height = height;
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tex_3d->depth = depth;
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tex_3d->mipmaps_dirty = TRUE;
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2012-02-18 02:11:34 +00:00
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tex_3d->auto_mipmap = TRUE;
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2010-07-01 21:04:59 +00:00
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/* We default to GL_LINEAR for both filters */
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tex_3d->min_filter = GL_LINEAR;
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tex_3d->mag_filter = GL_LINEAR;
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/* Wrap mode not yet set */
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tex_3d->wrap_mode_s = GL_FALSE;
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tex_3d->wrap_mode_t = GL_FALSE;
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2010-07-12 16:01:32 +00:00
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tex_3d->wrap_mode_p = GL_FALSE;
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2010-07-01 21:04:59 +00:00
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tex_3d->format = internal_format;
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return tex_3d;
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}
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static gboolean
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2012-02-18 02:11:34 +00:00
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_cogl_texture_3d_can_create (CoglContext *ctx,
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int width,
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int height,
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int depth,
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CoglPixelFormat internal_format,
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GError **error)
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2010-07-01 21:04:59 +00:00
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{
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GLenum gl_intformat;
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GLenum gl_type;
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/* This should only happen on GLES */
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2011-10-12 21:31:12 +00:00
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
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2010-07-01 21:04:59 +00:00
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{
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g_set_error (error,
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COGL_ERROR,
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COGL_ERROR_UNSUPPORTED,
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"3D textures are not supported by the GPU");
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return FALSE;
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}
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/* If NPOT textures aren't supported then the size must be a power
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of two */
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2011-10-12 21:31:12 +00:00
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT) &&
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2010-07-01 21:04:59 +00:00
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(!_cogl_util_is_pot (width) ||
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!_cogl_util_is_pot (height) ||
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!_cogl_util_is_pot (depth)))
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{
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g_set_error (error,
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COGL_ERROR,
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COGL_ERROR_UNSUPPORTED,
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"A non-power-of-two size was requested but this is not "
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"supported by the GPU");
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return FALSE;
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}
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2011-07-07 11:48:24 +00:00
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ctx->texture_driver->pixel_format_to_gl (internal_format,
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&gl_intformat,
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NULL,
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&gl_type);
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2010-07-01 21:04:59 +00:00
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/* Check that the driver can create a texture with that size */
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2011-07-07 11:48:24 +00:00
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if (!ctx->texture_driver->size_supported_3d (GL_TEXTURE_3D,
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2010-07-01 21:04:59 +00:00
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gl_intformat,
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gl_type,
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width,
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height,
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depth))
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{
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g_set_error (error,
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COGL_ERROR,
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COGL_ERROR_UNSUPPORTED,
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"The requested dimensions are not supported by the GPU");
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return FALSE;
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}
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return TRUE;
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}
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2012-02-18 02:11:34 +00:00
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CoglTexture3D *
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cogl_texture_3d_new_with_size (CoglContext *ctx,
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int width,
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int height,
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int depth,
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CoglPixelFormat internal_format,
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GError **error)
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2010-07-01 21:04:59 +00:00
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{
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CoglTexture3D *tex_3d;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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/* Since no data, we need some internal format */
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if (internal_format == COGL_PIXEL_FORMAT_ANY)
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internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
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2012-02-18 02:11:34 +00:00
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if (!_cogl_texture_3d_can_create (ctx,
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width, height, depth,
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internal_format,
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2010-07-01 21:04:59 +00:00
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error))
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2012-02-18 02:11:34 +00:00
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return NULL;
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2010-07-01 21:04:59 +00:00
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2011-07-07 11:48:24 +00:00
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internal_format = ctx->texture_driver->pixel_format_to_gl (internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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2010-07-01 21:04:59 +00:00
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2012-02-18 02:11:34 +00:00
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tex_3d = _cogl_texture_3d_create_base (ctx,
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width, height, depth,
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internal_format);
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2010-07-01 21:04:59 +00:00
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2011-07-07 11:48:24 +00:00
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ctx->texture_driver->gen (GL_TEXTURE_3D, 1, &tex_3d->gl_texture);
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2010-07-01 21:04:59 +00:00
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_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
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tex_3d->gl_texture,
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FALSE);
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2011-07-06 20:51:00 +00:00
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GE( ctx, glTexImage3D (GL_TEXTURE_3D, 0, gl_intformat,
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width, height, depth, 0, gl_format, gl_type, NULL) );
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2010-07-01 21:04:59 +00:00
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return _cogl_texture_3d_handle_new (tex_3d);
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}
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2012-02-18 02:11:34 +00:00
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CoglTexture3D *
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_cogl_texture_3d_new_from_bitmap (CoglContext *ctx,
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CoglBitmap *bmp,
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unsigned int height,
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unsigned int depth,
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CoglPixelFormat internal_format,
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GError **error)
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2010-07-01 21:04:59 +00:00
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{
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2010-07-07 17:44:16 +00:00
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CoglTexture3D *tex_3d;
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CoglBitmap *dst_bmp;
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CoglPixelFormat bmp_format;
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unsigned int bmp_width;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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guint8 *data;
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2010-07-01 21:04:59 +00:00
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2012-02-25 20:18:05 +00:00
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bmp_width = cogl_bitmap_get_width (bmp);
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bmp_format = cogl_bitmap_get_format (bmp);
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2010-07-07 17:44:16 +00:00
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internal_format = _cogl_texture_determine_internal_format (bmp_format,
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2010-07-01 21:04:59 +00:00
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internal_format);
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2012-02-18 02:11:34 +00:00
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if (!_cogl_texture_3d_can_create (ctx,
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bmp_width, height, depth,
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internal_format,
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2010-07-01 21:04:59 +00:00
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error))
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2012-02-18 02:11:34 +00:00
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return NULL;
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2010-07-01 21:04:59 +00:00
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2010-07-07 17:44:16 +00:00
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dst_bmp = _cogl_texture_prepare_for_upload (bmp,
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internal_format,
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&internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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if (dst_bmp == NULL)
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2010-07-01 21:04:59 +00:00
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{
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g_set_error (error, COGL_BITMAP_ERROR, COGL_BITMAP_ERROR_FAILED,
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"Bitmap conversion failed");
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2012-02-18 02:11:34 +00:00
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return NULL;
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2010-07-01 21:04:59 +00:00
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}
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2012-02-18 02:11:34 +00:00
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tex_3d = _cogl_texture_3d_create_base (ctx,
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bmp_width, height, depth,
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internal_format);
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2010-07-01 21:04:59 +00:00
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2010-07-13 17:41:01 +00:00
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/* Keep a copy of the first pixel so that if glGenerateMipmap isn't
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supported we can fallback to using GL_GENERATE_MIPMAP */
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2011-10-12 21:31:12 +00:00
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN) &&
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2010-07-07 17:44:16 +00:00
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(data = _cogl_bitmap_map (dst_bmp,
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COGL_BUFFER_ACCESS_READ, 0)))
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{
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2012-02-25 20:18:05 +00:00
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CoglPixelFormat format = cogl_bitmap_get_format (dst_bmp);
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2010-07-07 17:44:16 +00:00
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tex_3d->first_pixel.gl_format = gl_format;
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tex_3d->first_pixel.gl_type = gl_type;
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memcpy (tex_3d->first_pixel.data, data,
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2012-02-13 23:02:04 +00:00
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_cogl_pixel_format_get_bytes_per_pixel (format));
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2010-07-07 17:44:16 +00:00
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_cogl_bitmap_unmap (dst_bmp);
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}
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2010-07-13 17:41:01 +00:00
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2011-07-07 11:48:24 +00:00
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ctx->texture_driver->gen (GL_TEXTURE_3D, 1, &tex_3d->gl_texture);
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2010-07-01 21:04:59 +00:00
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2011-07-07 11:48:24 +00:00
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ctx->texture_driver->upload_to_gl_3d (GL_TEXTURE_3D,
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2010-07-01 21:04:59 +00:00
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tex_3d->gl_texture,
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FALSE, /* is_foreign */
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height,
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depth,
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2010-07-07 17:44:16 +00:00
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dst_bmp,
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2010-07-01 21:04:59 +00:00
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gl_intformat,
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gl_format,
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gl_type);
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tex_3d->gl_format = gl_intformat;
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2010-07-07 17:44:16 +00:00
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cogl_object_unref (dst_bmp);
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2010-07-01 21:04:59 +00:00
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return _cogl_texture_3d_handle_new (tex_3d);
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|
}
|
|
|
|
|
2012-02-18 02:11:34 +00:00
|
|
|
CoglTexture3D *
|
|
|
|
cogl_texture_3d_new_from_data (CoglContext *context,
|
|
|
|
int width,
|
|
|
|
int height,
|
|
|
|
int depth,
|
|
|
|
CoglPixelFormat format,
|
|
|
|
CoglPixelFormat internal_format,
|
|
|
|
int rowstride,
|
|
|
|
int image_stride,
|
|
|
|
const guint8 *data,
|
|
|
|
GError **error)
|
2010-07-01 21:04:59 +00:00
|
|
|
{
|
2010-07-07 17:44:16 +00:00
|
|
|
CoglBitmap *bitmap;
|
2012-02-18 02:11:34 +00:00
|
|
|
CoglTexture3D *ret;
|
2010-07-01 21:04:59 +00:00
|
|
|
|
|
|
|
/* These are considered a programmer errors so we won't set a
|
2011-10-13 21:34:30 +00:00
|
|
|
GError. It would be nice if this was a _COGL_RETURN_IF_FAIL but the
|
2010-07-01 21:04:59 +00:00
|
|
|
rest of Cogl isn't using that */
|
|
|
|
if (format == COGL_PIXEL_FORMAT_ANY)
|
2012-02-18 02:11:34 +00:00
|
|
|
return NULL;
|
2010-07-01 21:04:59 +00:00
|
|
|
|
|
|
|
if (data == NULL)
|
2012-02-18 02:11:34 +00:00
|
|
|
return NULL;
|
2010-07-01 21:04:59 +00:00
|
|
|
|
|
|
|
/* Rowstride from width if not given */
|
|
|
|
if (rowstride == 0)
|
2012-02-13 23:02:04 +00:00
|
|
|
rowstride = width * _cogl_pixel_format_get_bytes_per_pixel (format);
|
2010-07-01 21:04:59 +00:00
|
|
|
/* Image stride from height and rowstride if not given */
|
|
|
|
if (image_stride == 0)
|
|
|
|
image_stride = height * rowstride;
|
|
|
|
|
|
|
|
if (image_stride < rowstride * height)
|
2012-02-18 02:11:34 +00:00
|
|
|
return NULL;
|
2010-07-01 21:04:59 +00:00
|
|
|
|
|
|
|
/* GL doesn't support uploading when the image_stride isn't a
|
|
|
|
multiple of the rowstride. If this happens we'll just pack the
|
|
|
|
image into a new bitmap. The documentation for this function
|
|
|
|
recommends avoiding this situation. */
|
|
|
|
if (image_stride % rowstride != 0)
|
|
|
|
{
|
2012-03-13 14:46:18 +00:00
|
|
|
guint8 *bmp_data;
|
|
|
|
int bmp_rowstride;
|
2010-07-01 21:04:59 +00:00
|
|
|
int z, y;
|
2012-03-13 14:46:18 +00:00
|
|
|
|
|
|
|
bitmap = _cogl_bitmap_new_with_malloc_buffer (context,
|
|
|
|
width,
|
|
|
|
depth * height,
|
|
|
|
format);
|
|
|
|
|
|
|
|
bmp_data = _cogl_bitmap_map (bitmap,
|
|
|
|
COGL_BUFFER_ACCESS_WRITE,
|
|
|
|
COGL_BUFFER_MAP_HINT_DISCARD);
|
|
|
|
|
|
|
|
if (bmp_data == NULL)
|
|
|
|
{
|
|
|
|
cogl_object_unref (bitmap);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
bmp_rowstride = cogl_bitmap_get_rowstride (bitmap);
|
2010-07-01 21:04:59 +00:00
|
|
|
|
|
|
|
/* Copy all of the images in */
|
|
|
|
for (z = 0; z < depth; z++)
|
|
|
|
for (y = 0; y < height; y++)
|
2010-07-07 17:44:16 +00:00
|
|
|
memcpy (bmp_data + (z * bmp_rowstride * height +
|
|
|
|
bmp_rowstride * y),
|
2010-07-01 21:04:59 +00:00
|
|
|
data + z * image_stride + rowstride * y,
|
2010-07-07 17:44:16 +00:00
|
|
|
bmp_rowstride);
|
2012-03-13 14:46:18 +00:00
|
|
|
|
|
|
|
_cogl_bitmap_unmap (bitmap);
|
2010-07-01 21:04:59 +00:00
|
|
|
}
|
|
|
|
else
|
2012-03-13 14:46:18 +00:00
|
|
|
bitmap = cogl_bitmap_new_for_data (context,
|
|
|
|
width,
|
|
|
|
image_stride / rowstride * depth,
|
|
|
|
format,
|
|
|
|
rowstride,
|
|
|
|
(guint8 *) data);
|
2010-07-07 17:44:16 +00:00
|
|
|
|
2012-02-18 02:11:34 +00:00
|
|
|
ret = _cogl_texture_3d_new_from_bitmap (context,
|
|
|
|
bitmap,
|
2010-07-01 21:04:59 +00:00
|
|
|
height,
|
|
|
|
depth,
|
|
|
|
internal_format,
|
|
|
|
error);
|
|
|
|
|
2010-07-07 17:44:16 +00:00
|
|
|
cogl_object_unref (bitmap);
|
2010-07-01 21:04:59 +00:00
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
_cogl_texture_3d_get_max_waste (CoglTexture *tex)
|
|
|
|
{
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
_cogl_texture_3d_is_sliced (CoglTexture *tex)
|
|
|
|
{
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
_cogl_texture_3d_can_hardware_repeat (CoglTexture *tex)
|
|
|
|
{
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_cogl_texture_3d_transform_coords_to_gl (CoglTexture *tex,
|
|
|
|
float *s,
|
|
|
|
float *t)
|
|
|
|
{
|
|
|
|
/* The texture coordinates map directly so we don't need to do
|
|
|
|
anything */
|
|
|
|
}
|
|
|
|
|
|
|
|
static CoglTransformResult
|
|
|
|
_cogl_texture_3d_transform_quad_coords_to_gl (CoglTexture *tex,
|
|
|
|
float *coords)
|
|
|
|
{
|
|
|
|
/* The texture coordinates map directly so we don't need to do
|
|
|
|
anything other than check for repeats */
|
|
|
|
|
|
|
|
gboolean need_repeat = FALSE;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++)
|
|
|
|
if (coords[i] < 0.0f || coords[i] > 1.0f)
|
|
|
|
need_repeat = TRUE;
|
|
|
|
|
|
|
|
return (need_repeat ? COGL_TRANSFORM_HARDWARE_REPEAT
|
|
|
|
: COGL_TRANSFORM_NO_REPEAT);
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
_cogl_texture_3d_get_gl_texture (CoglTexture *tex,
|
|
|
|
GLuint *out_gl_handle,
|
|
|
|
GLenum *out_gl_target)
|
|
|
|
{
|
|
|
|
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
|
|
|
|
|
|
|
|
if (out_gl_handle)
|
|
|
|
*out_gl_handle = tex_3d->gl_texture;
|
|
|
|
|
|
|
|
if (out_gl_target)
|
|
|
|
*out_gl_target = GL_TEXTURE_3D;
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_cogl_texture_3d_set_filters (CoglTexture *tex,
|
|
|
|
GLenum min_filter,
|
|
|
|
GLenum mag_filter)
|
|
|
|
{
|
|
|
|
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
|
|
|
|
|
2011-07-06 20:51:00 +00:00
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
|
2010-07-01 21:04:59 +00:00
|
|
|
if (min_filter == tex_3d->min_filter
|
|
|
|
&& mag_filter == tex_3d->mag_filter)
|
|
|
|
return;
|
|
|
|
|
|
|
|
/* Store new values */
|
|
|
|
tex_3d->min_filter = min_filter;
|
|
|
|
tex_3d->mag_filter = mag_filter;
|
|
|
|
|
|
|
|
/* Apply new filters to the texture */
|
|
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
|
|
|
|
tex_3d->gl_texture,
|
|
|
|
FALSE);
|
2011-07-06 20:51:00 +00:00
|
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, mag_filter) );
|
|
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, min_filter) );
|
2010-07-01 21:04:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_cogl_texture_3d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
|
|
|
|
{
|
|
|
|
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
|
|
|
|
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
|
|
|
|
/* Only update if the mipmaps are dirty */
|
|
|
|
if ((flags & COGL_TEXTURE_NEEDS_MIPMAP) &&
|
|
|
|
tex_3d->auto_mipmap && tex_3d->mipmaps_dirty)
|
|
|
|
{
|
|
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
|
|
|
|
tex_3d->gl_texture,
|
|
|
|
FALSE);
|
2010-07-13 17:41:01 +00:00
|
|
|
/* glGenerateMipmap is defined in the FBO extension. If it's not
|
|
|
|
available we'll fallback to temporarily enabling
|
|
|
|
GL_GENERATE_MIPMAP and reuploading the first pixel */
|
2011-10-12 21:31:12 +00:00
|
|
|
if (cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
|
2011-07-07 11:48:24 +00:00
|
|
|
ctx->texture_driver->gl_generate_mipmaps (GL_TEXTURE_3D);
|
2011-07-07 19:44:56 +00:00
|
|
|
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
|
|
|
|
else if (ctx->driver != COGL_DRIVER_GLES2)
|
2010-07-13 17:41:01 +00:00
|
|
|
{
|
2011-07-06 20:51:00 +00:00
|
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_3D,
|
|
|
|
GL_GENERATE_MIPMAP,
|
|
|
|
GL_TRUE) );
|
|
|
|
GE( ctx, glTexSubImage3D (GL_TEXTURE_3D,
|
|
|
|
0, /* level */
|
|
|
|
0, /* xoffset */
|
|
|
|
0, /* yoffset */
|
|
|
|
0, /* zoffset */
|
|
|
|
1, /* width */
|
|
|
|
1, /* height */
|
|
|
|
1, /* depth */
|
|
|
|
tex_3d->first_pixel.gl_format,
|
|
|
|
tex_3d->first_pixel.gl_type,
|
|
|
|
tex_3d->first_pixel.data) );
|
|
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_3D,
|
|
|
|
GL_GENERATE_MIPMAP,
|
|
|
|
GL_FALSE) );
|
2010-07-13 17:41:01 +00:00
|
|
|
}
|
2010-12-05 18:02:05 +00:00
|
|
|
#endif
|
2010-07-01 21:04:59 +00:00
|
|
|
|
|
|
|
tex_3d->mipmaps_dirty = FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_cogl_texture_3d_ensure_non_quad_rendering (CoglTexture *tex)
|
|
|
|
{
|
|
|
|
/* Nothing needs to be done */
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
_cogl_texture_3d_set_region (CoglTexture *tex,
|
|
|
|
int src_x,
|
|
|
|
int src_y,
|
|
|
|
int dst_x,
|
|
|
|
int dst_y,
|
|
|
|
unsigned int dst_width,
|
|
|
|
unsigned int dst_height,
|
|
|
|
CoglBitmap *bmp)
|
|
|
|
{
|
|
|
|
/* This function doesn't really make sense for 3D textures because
|
|
|
|
it can't specify which image to upload to */
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
_cogl_texture_3d_get_data (CoglTexture *tex,
|
|
|
|
CoglPixelFormat format,
|
|
|
|
unsigned int rowstride,
|
|
|
|
guint8 *data)
|
|
|
|
{
|
|
|
|
/* FIXME: we could probably implement this by assuming the data is
|
|
|
|
big enough to hold all of the images and that there is no stride
|
|
|
|
between the images. However it would be better to have an API
|
|
|
|
that can provide an image stride and this function probably isn't
|
|
|
|
particularly useful anyway so for now it just reports failure */
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static CoglPixelFormat
|
|
|
|
_cogl_texture_3d_get_format (CoglTexture *tex)
|
|
|
|
{
|
|
|
|
return COGL_TEXTURE_3D (tex)->format;
|
|
|
|
}
|
|
|
|
|
|
|
|
static GLenum
|
|
|
|
_cogl_texture_3d_get_gl_format (CoglTexture *tex)
|
|
|
|
{
|
|
|
|
return COGL_TEXTURE_3D (tex)->gl_format;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
_cogl_texture_3d_get_width (CoglTexture *tex)
|
|
|
|
{
|
|
|
|
return COGL_TEXTURE_3D (tex)->width;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
_cogl_texture_3d_get_height (CoglTexture *tex)
|
|
|
|
{
|
|
|
|
return COGL_TEXTURE_3D (tex)->height;
|
|
|
|
}
|
|
|
|
|
2012-02-09 11:19:04 +00:00
|
|
|
static CoglTextureType
|
|
|
|
_cogl_texture_3d_get_type (CoglTexture *tex)
|
|
|
|
{
|
|
|
|
return COGL_TEXTURE_TYPE_3D;
|
|
|
|
}
|
|
|
|
|
2010-07-01 21:04:59 +00:00
|
|
|
static const CoglTextureVtable
|
|
|
|
cogl_texture_3d_vtable =
|
|
|
|
{
|
|
|
|
_cogl_texture_3d_set_region,
|
|
|
|
_cogl_texture_3d_get_data,
|
2011-10-08 13:13:03 +00:00
|
|
|
NULL, /* foreach_sub_texture_in_region */
|
2010-07-01 21:04:59 +00:00
|
|
|
_cogl_texture_3d_get_max_waste,
|
|
|
|
_cogl_texture_3d_is_sliced,
|
|
|
|
_cogl_texture_3d_can_hardware_repeat,
|
|
|
|
_cogl_texture_3d_transform_coords_to_gl,
|
|
|
|
_cogl_texture_3d_transform_quad_coords_to_gl,
|
|
|
|
_cogl_texture_3d_get_gl_texture,
|
|
|
|
_cogl_texture_3d_set_filters,
|
|
|
|
_cogl_texture_3d_pre_paint,
|
|
|
|
_cogl_texture_3d_ensure_non_quad_rendering,
|
|
|
|
_cogl_texture_3d_set_wrap_mode_parameters,
|
|
|
|
_cogl_texture_3d_get_format,
|
|
|
|
_cogl_texture_3d_get_gl_format,
|
|
|
|
_cogl_texture_3d_get_width,
|
|
|
|
_cogl_texture_3d_get_height,
|
2012-02-09 11:19:04 +00:00
|
|
|
_cogl_texture_3d_get_type,
|
2010-07-01 21:04:59 +00:00
|
|
|
NULL /* is_foreign */
|
|
|
|
};
|