2008-04-25 13:37:36 +00:00
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/*
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2009-04-27 14:48:12 +00:00
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* Cogl
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2008-04-25 13:37:36 +00:00
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*
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2009-04-27 14:48:12 +00:00
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* An object oriented GL/GLES Abstraction/Utility Layer
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2008-04-25 13:37:36 +00:00
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*
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2011-12-14 12:09:53 +00:00
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* Copyright (C) 2011 Intel Corporation.
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2008-04-25 13:37:36 +00:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2010-03-01 12:56:10 +00:00
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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2011-12-14 12:09:53 +00:00
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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2008-04-25 13:37:36 +00:00
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*/
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Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-28 01:02:02 +00:00
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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2008-04-25 13:37:36 +00:00
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2011-12-14 12:09:53 +00:00
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#include <SDL.h>
|
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-28 01:02:02 +00:00
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2011-12-14 12:09:53 +00:00
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#include "cogl-renderer-private.h"
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#include "cogl-display-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-swap-chain-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-context-private.h"
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#include "cogl-onscreen-private.h"
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2012-03-06 18:21:28 +00:00
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#include "cogl-winsys-sdl-private.h"
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2011-12-14 12:09:53 +00:00
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typedef struct _CoglRendererSdl
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{
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int stub;
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} CoglRendererSdl;
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typedef struct _CoglDisplaySdl
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{
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SDL_Surface *surface;
|
Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
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CoglBool has_onscreen;
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2011-12-19 11:51:58 +00:00
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Uint32 video_mode_flags;
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2011-12-14 12:09:53 +00:00
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} CoglDisplaySdl;
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static CoglFuncPtr
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_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
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const char *name)
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{
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2011-12-19 11:51:58 +00:00
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#ifdef COGL_HAS_SDL_GLES_SUPPORT
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if (renderer->driver != COGL_DRIVER_GL)
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return SDL_GLES_GetProcAddress (name);
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#endif
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2011-12-14 12:09:53 +00:00
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return SDL_GL_GetProcAddress (name);
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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SDL_Quit ();
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g_slice_free (CoglRendererSdl, renderer->winsys);
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}
|
|
|
|
|
Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
|
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static CoglBool
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2011-12-14 12:09:53 +00:00
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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GError **error)
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{
|
2011-12-19 11:51:58 +00:00
|
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#ifndef COGL_HAS_SDL_GLES_SUPPORT
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2011-12-14 12:09:53 +00:00
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if (renderer->driver != COGL_DRIVER_GL)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"The SDL winsys only supports the GL driver");
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return FALSE;
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}
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2011-12-19 11:51:58 +00:00
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#endif /* COGL_HAS_SDL_GLES_SUPPORT */
|
2011-12-14 12:09:53 +00:00
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if (SDL_Init (SDL_INIT_VIDEO) == -1)
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{
|
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"SDL_Init failed: %s",
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SDL_GetError ());
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return FALSE;
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}
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renderer->winsys = g_slice_new0 (CoglRendererSdl);
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return TRUE;
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}
|
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static void
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_cogl_winsys_display_destroy (CoglDisplay *display)
|
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{
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CoglDisplaySdl *sdl_display = display->winsys;
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_COGL_RETURN_IF_FAIL (sdl_display != NULL);
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/* No need to destroy the surface - it is freed by SDL_Quit */
|
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g_slice_free (CoglDisplaySdl, display->winsys);
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display->winsys = NULL;
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}
|
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static void
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set_gl_attribs_from_framebuffer_config (CoglFramebufferConfig *config)
|
|
|
|
{
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SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
|
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|
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
|
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SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
|
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|
|
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 1);
|
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|
|
|
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SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE,
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config->need_stencil ? 1 : 0);
|
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|
|
|
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SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER,
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config->swap_chain->length > 1 ? 1 : 0);
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|
|
|
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SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE,
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config->swap_chain->has_alpha ? 1 : 0);
|
|
|
|
}
|
|
|
|
|
Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
|
|
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static CoglBool
|
2011-12-14 12:09:53 +00:00
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_cogl_winsys_display_setup (CoglDisplay *display,
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GError **error)
|
|
|
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{
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|
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CoglDisplaySdl *sdl_display;
|
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|
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_COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE);
|
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sdl_display = g_slice_new0 (CoglDisplaySdl);
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display->winsys = sdl_display;
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set_gl_attribs_from_framebuffer_config (&display->onscreen_template->config);
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|
2011-12-19 11:51:58 +00:00
|
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switch (display->renderer->driver)
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|
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{
|
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case COGL_DRIVER_GL:
|
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sdl_display->video_mode_flags = SDL_OPENGL;
|
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break;
|
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#ifdef COGL_HAS_SDL_GLES_SUPPORT
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case COGL_DRIVER_GLES2:
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sdl_display->video_mode_flags = SDL_OPENGLES;
|
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
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break;
|
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case COGL_DRIVER_GLES1:
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sdl_display->video_mode_flags = SDL_OPENGLES;
|
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|
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 1);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 1);
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break;
|
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#endif /* COGL_HAS_SDL_GLES_SUPPORT */
|
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|
|
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default:
|
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g_assert_not_reached ();
|
|
|
|
}
|
|
|
|
|
2011-12-14 12:09:53 +00:00
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|
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/* There's no way to know what size the application will need until
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|
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it creates the first onscreen but we need to set the video mode
|
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|
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now so that we can get a GL context. We'll have to just guess at
|
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a size an resize it later */
|
2011-12-19 11:51:58 +00:00
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sdl_display->surface = SDL_SetVideoMode (640, 480, /* width/height */
|
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0, /* bitsperpixel */
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sdl_display->video_mode_flags);
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2011-12-14 12:09:53 +00:00
|
|
|
|
|
|
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if (sdl_display->surface == NULL)
|
|
|
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{
|
|
|
|
g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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|
|
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"SDL_SetVideoMode failed: %s",
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|
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SDL_GetError ());
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|
goto error;
|
|
|
|
}
|
|
|
|
|
|
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|
return TRUE;
|
|
|
|
|
|
|
|
error:
|
|
|
|
_cogl_winsys_display_destroy (display);
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
|
|
|
static CoglBool
|
2011-12-14 12:09:53 +00:00
|
|
|
_cogl_winsys_context_init (CoglContext *context, GError **error)
|
|
|
|
{
|
2012-04-06 10:16:19 +00:00
|
|
|
CoglRenderer *renderer = context->display->renderer;
|
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|
|
if (G_UNLIKELY (renderer->sdl_event_type_set == FALSE))
|
|
|
|
g_error ("cogl_sdl_renderer_set_event_type() or cogl_sdl_context_new() "
|
|
|
|
"must be called during initialization");
|
|
|
|
|
2011-12-14 12:09:53 +00:00
|
|
|
return _cogl_context_update_features (context, error);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_cogl_winsys_context_deinit (CoglContext *context)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
|
|
|
|
{
|
|
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
|
|
CoglDisplay *display = context->display;
|
|
|
|
CoglDisplaySdl *sdl_display = display->winsys;
|
|
|
|
|
|
|
|
sdl_display->has_onscreen = FALSE;
|
|
|
|
}
|
|
|
|
|
Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
|
|
|
static CoglBool
|
2011-12-14 12:09:53 +00:00
|
|
|
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
|
|
|
|
GError **error)
|
|
|
|
{
|
|
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
|
|
CoglContext *context = framebuffer->context;
|
|
|
|
CoglDisplay *display = context->display;
|
|
|
|
CoglDisplaySdl *sdl_display = display->winsys;
|
|
|
|
int width, height;
|
|
|
|
|
|
|
|
if (sdl_display->has_onscreen)
|
|
|
|
{
|
|
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
|
|
"SDL winsys only supports a single onscreen window");
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
width = cogl_framebuffer_get_width (framebuffer);
|
|
|
|
height = cogl_framebuffer_get_height (framebuffer);
|
|
|
|
|
|
|
|
/* Try to update the video size using the onscreen size */
|
|
|
|
if (width != sdl_display->surface->w ||
|
|
|
|
height != sdl_display->surface->h)
|
|
|
|
{
|
2011-12-19 11:51:58 +00:00
|
|
|
sdl_display->surface = SDL_SetVideoMode (width, height,
|
|
|
|
0, /* bitsperpixel */
|
|
|
|
sdl_display->video_mode_flags);
|
2011-12-14 12:09:53 +00:00
|
|
|
|
|
|
|
if (sdl_display->surface == NULL)
|
|
|
|
{
|
|
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
|
|
"SDL_SetVideoMode failed: %s",
|
|
|
|
SDL_GetError ());
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
_cogl_framebuffer_winsys_update_size (framebuffer,
|
|
|
|
sdl_display->surface->w,
|
|
|
|
sdl_display->surface->h);
|
|
|
|
|
|
|
|
sdl_display->has_onscreen = TRUE;
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
|
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-28 01:02:02 +00:00
|
|
|
{
|
2011-12-14 12:09:53 +00:00
|
|
|
SDL_GL_SwapBuffers ();
|
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-07-28 01:02:02 +00:00
|
|
|
}
|
2008-04-25 13:37:36 +00:00
|
|
|
|
2011-12-14 12:09:53 +00:00
|
|
|
static void
|
|
|
|
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
|
|
|
|
{
|
|
|
|
/* SDL doesn't appear to provide a way to set this */
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
|
Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
|
|
|
CoglBool visibility)
|
2011-12-14 12:09:53 +00:00
|
|
|
{
|
|
|
|
/* SDL doesn't appear to provide a way to set this */
|
|
|
|
}
|
|
|
|
|
|
|
|
const CoglWinsysVtable *
|
|
|
|
_cogl_winsys_sdl_get_vtable (void)
|
|
|
|
{
|
Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
|
|
|
static CoglBool vtable_inited = FALSE;
|
2011-12-14 12:09:53 +00:00
|
|
|
static CoglWinsysVtable vtable;
|
|
|
|
|
|
|
|
/* It would be nice if we could use C99 struct initializers here
|
|
|
|
like the GLX backend does. However this code is more likely to be
|
|
|
|
compiled using Visual Studio which (still!) doesn't support them
|
|
|
|
so we initialize it in code instead */
|
|
|
|
|
|
|
|
if (!vtable_inited)
|
|
|
|
{
|
|
|
|
memset (&vtable, 0, sizeof (vtable));
|
|
|
|
|
|
|
|
vtable.id = COGL_WINSYS_ID_SDL;
|
|
|
|
vtable.name = "SDL";
|
|
|
|
vtable.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address;
|
|
|
|
vtable.renderer_connect = _cogl_winsys_renderer_connect;
|
|
|
|
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
|
|
|
|
vtable.display_setup = _cogl_winsys_display_setup;
|
|
|
|
vtable.display_destroy = _cogl_winsys_display_destroy;
|
|
|
|
vtable.context_init = _cogl_winsys_context_init;
|
|
|
|
vtable.context_deinit = _cogl_winsys_context_deinit;
|
|
|
|
vtable.onscreen_init = _cogl_winsys_onscreen_init;
|
|
|
|
vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
|
|
|
|
vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
|
|
|
|
vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers;
|
|
|
|
vtable.onscreen_update_swap_throttled =
|
|
|
|
_cogl_winsys_onscreen_update_swap_throttled;
|
|
|
|
vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
|
|
|
|
|
|
|
|
vtable_inited = TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return &vtable;
|
|
|
|
}
|