2006-05-29 08:59:36 +00:00
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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2006-06-21 22:34:25 +00:00
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/**
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* SECTION:clutter-main
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2006-06-22 14:36:05 +00:00
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* @short_description: Various 'global' clutter functions.
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2006-06-21 22:34:25 +00:00
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*
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2006-06-22 14:36:05 +00:00
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* Functions to retrieve various global Clutter resources and other utility
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* functions for mainloops, events and threads
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2006-06-21 22:34:25 +00:00
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*/
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2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
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#ifdef HAVE_CONFIG_H
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
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#include "config.h"
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2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
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#endif
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
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#include <stdlib.h>
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2006-05-29 08:59:36 +00:00
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#include "clutter-main.h"
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2006-07-24 21:15:19 +00:00
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#include "clutter-feature.h"
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2006-06-13 13:17:45 +00:00
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#include "clutter-actor.h"
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2006-05-29 08:59:36 +00:00
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#include "clutter-stage.h"
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#include "clutter-private.h"
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2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
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#include "clutter-debug.h"
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static gboolean clutter_is_initialized = FALSE;
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static gboolean clutter_show_fps = FALSE;
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2006-11-21 22:35:48 +00:00
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static gboolean clutter_fatal_warnings = FALSE;
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2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
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static gchar *clutter_display_name = NULL;
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static int clutter_screen = 0;
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guint clutter_debug_flags = 0; /* global clutter debug flag */
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#ifdef CLUTTER_ENABLE_DEBUG
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static const GDebugKey clutter_debug_keys[] = {
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{ "misc", CLUTTER_DEBUG_MISC },
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{ "actor", CLUTTER_DEBUG_ACTOR },
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{ "texture", CLUTTER_DEBUG_TEXTURE },
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{ "event", CLUTTER_DEBUG_EVENT },
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{ "paint", CLUTTER_DEBUG_PAINT },
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{ "gl", CLUTTER_DEBUG_GL },
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{ "alpha", CLUTTER_DEBUG_ALPHA },
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{ "behaviour", CLUTTER_DEBUG_BEHAVIOUR },
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{ "pango", CLUTTER_DEBUG_PANGO },
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};
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#endif /* CLUTTER_ENABLE_DEBUG */
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2006-05-29 08:59:36 +00:00
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typedef struct
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{
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GSource source;
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Display *display;
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GPollFD event_poll_fd;
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}
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ClutterXEventSource;
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typedef void (*ClutterXEventFunc) (XEvent *xev, gpointer user_data);
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
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static ClutterMainContext *ClutterCntx = NULL;
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2006-05-29 08:59:36 +00:00
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static gboolean
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x_event_prepare (GSource *source,
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gint *timeout)
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{
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Display *display = ((ClutterXEventSource*)source)->display;
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*timeout = -1;
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return XPending (display);
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}
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static gboolean
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x_event_check (GSource *source)
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{
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ClutterXEventSource *display_source = (ClutterXEventSource*)source;
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gboolean retval;
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if (display_source->event_poll_fd.revents & G_IO_IN)
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retval = XPending (display_source->display);
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else
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retval = FALSE;
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return retval;
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}
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static gboolean
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x_event_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data)
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{
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Display *display = ((ClutterXEventSource*)source)->display;
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ClutterXEventFunc event_func = (ClutterXEventFunc) callback;
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XEvent xev;
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if (XPending (display))
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{
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XNextEvent (display, &xev);
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if (event_func)
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(*event_func) (&xev, user_data);
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}
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return TRUE;
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}
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static const GSourceFuncs x_event_funcs = {
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x_event_prepare,
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x_event_check,
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x_event_dispatch,
|
|
|
|
NULL
|
|
|
|
};
|
|
|
|
|
|
|
|
static void
|
|
|
|
translate_key_event (ClutterKeyEvent *event,
|
|
|
|
XEvent *xevent)
|
|
|
|
{
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
event->type = xevent->xany.type == KeyPress ? CLUTTER_KEY_PRESS
|
|
|
|
: CLUTTER_KEY_RELEASE;
|
2006-05-29 08:59:36 +00:00
|
|
|
event->time = xevent->xkey.time;
|
|
|
|
event->modifier_state = xevent->xkey.state; /* FIXME: handle modifiers */
|
|
|
|
event->hardware_keycode = xevent->xkey.keycode;
|
|
|
|
event->keyval = XKeycodeToKeysym(xevent->xkey.display,
|
|
|
|
xevent->xkey.keycode,
|
|
|
|
0 ); /* FIXME: index with modifiers */
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
translate_button_event (ClutterButtonEvent *event,
|
|
|
|
XEvent *xevent)
|
|
|
|
{
|
|
|
|
/* FIXME: catch double click */
|
2006-11-22 20:52:27 +00:00
|
|
|
CLUTTER_NOTE (EVENT, " button event at %ix%i",
|
|
|
|
xevent->xbutton.x,
|
|
|
|
xevent->xbutton.y);
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
event->type = xevent->xany.type == ButtonPress ? CLUTTER_BUTTON_PRESS
|
|
|
|
: CLUTTER_BUTTON_RELEASE;
|
2006-05-29 08:59:36 +00:00
|
|
|
event->time = xevent->xbutton.time;
|
|
|
|
event->x = xevent->xbutton.x;
|
|
|
|
event->y = xevent->xbutton.y;
|
|
|
|
event->modifier_state = xevent->xbutton.state; /* includes button masks */
|
|
|
|
event->button = xevent->xbutton.button;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
translate_motion_event (ClutterMotionEvent *event,
|
|
|
|
XEvent *xevent)
|
|
|
|
{
|
|
|
|
event->type = CLUTTER_MOTION;
|
|
|
|
event->time = xevent->xbutton.time;
|
|
|
|
event->x = xevent->xmotion.x;
|
|
|
|
event->y = xevent->xmotion.y;
|
|
|
|
event->modifier_state = xevent->xmotion.state;
|
|
|
|
}
|
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
static void
|
2006-05-29 08:59:36 +00:00
|
|
|
clutter_dispatch_x_event (XEvent *xevent,
|
|
|
|
gpointer data)
|
|
|
|
{
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
ClutterMainContext *ctx = CLUTTER_CONTEXT ();
|
2006-06-05 21:44:13 +00:00
|
|
|
ClutterEvent event;
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
ClutterStage *stage = ctx->stage;
|
|
|
|
gboolean emit_input_event = FALSE;
|
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
switch (xevent->type)
|
|
|
|
{
|
|
|
|
case Expose:
|
|
|
|
{
|
|
|
|
XEvent foo_xev;
|
|
|
|
|
|
|
|
/* Cheap compress */
|
|
|
|
while (XCheckTypedWindowEvent(ctx->xdpy,
|
|
|
|
xevent->xexpose.window,
|
|
|
|
Expose,
|
|
|
|
&foo_xev));
|
|
|
|
|
2006-06-13 13:17:45 +00:00
|
|
|
/* FIXME: need to make stage an 'actor' so can que
|
2006-05-29 08:59:36 +00:00
|
|
|
* a paint direct from there rather than hack here...
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
*/
|
2006-06-13 13:17:45 +00:00
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
case KeyPress:
|
2006-06-05 21:44:13 +00:00
|
|
|
translate_key_event ((ClutterKeyEvent *) &event, xevent);
|
|
|
|
g_signal_emit_by_name (stage, "key-press-event", &event);
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
emit_input_event = TRUE;
|
|
|
|
break;
|
2006-05-29 08:59:36 +00:00
|
|
|
case KeyRelease:
|
2006-06-05 21:44:13 +00:00
|
|
|
translate_key_event ((ClutterKeyEvent *) &event, xevent);
|
|
|
|
g_signal_emit_by_name (stage, "key-release-event", &event);
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
emit_input_event = TRUE;
|
2006-05-29 08:59:36 +00:00
|
|
|
break;
|
|
|
|
case ButtonPress:
|
2006-06-05 21:44:13 +00:00
|
|
|
translate_button_event ((ClutterButtonEvent *) &event, xevent);
|
|
|
|
g_signal_emit_by_name (stage, "button-press-event", &event);
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
emit_input_event = TRUE;
|
|
|
|
break;
|
2006-05-29 08:59:36 +00:00
|
|
|
case ButtonRelease:
|
2006-06-05 21:44:13 +00:00
|
|
|
translate_button_event ((ClutterButtonEvent *) &event, xevent);
|
|
|
|
g_signal_emit_by_name (stage, "button-release-event", &event);
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
emit_input_event = TRUE;
|
2006-05-29 08:59:36 +00:00
|
|
|
break;
|
|
|
|
case MotionNotify:
|
2006-06-05 21:44:13 +00:00
|
|
|
translate_motion_event ((ClutterMotionEvent *) &event, xevent);
|
|
|
|
g_signal_emit_by_name (stage, "motion-event", &event);
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
emit_input_event = TRUE;
|
2006-05-29 08:59:36 +00:00
|
|
|
break;
|
|
|
|
}
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
|
|
|
|
if (emit_input_event)
|
2006-06-05 21:44:13 +00:00
|
|
|
g_signal_emit_by_name (stage, "input-event", &event);
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
events_init()
|
|
|
|
{
|
2006-12-04 19:19:53 +00:00
|
|
|
ClutterMainContext *clutter_context;
|
2006-05-29 08:59:36 +00:00
|
|
|
GMainContext *gmain_context;
|
|
|
|
int connection_number;
|
|
|
|
GSource *source;
|
|
|
|
ClutterXEventSource *display_source;
|
|
|
|
|
2006-12-04 19:19:53 +00:00
|
|
|
clutter_context = clutter_context_get_default ();
|
2006-05-29 08:59:36 +00:00
|
|
|
gmain_context = g_main_context_default ();
|
|
|
|
|
|
|
|
g_main_context_ref (gmain_context);
|
|
|
|
|
2006-12-04 19:19:53 +00:00
|
|
|
connection_number = ConnectionNumber (clutter_context->xdpy);
|
2006-05-29 08:59:36 +00:00
|
|
|
|
|
|
|
source = g_source_new ((GSourceFuncs *)&x_event_funcs,
|
|
|
|
sizeof (ClutterXEventSource));
|
|
|
|
|
|
|
|
display_source = (ClutterXEventSource *)source;
|
|
|
|
|
|
|
|
display_source->event_poll_fd.fd = connection_number;
|
|
|
|
display_source->event_poll_fd.events = G_IO_IN;
|
2006-12-04 19:19:53 +00:00
|
|
|
display_source->display = clutter_context->xdpy;
|
2006-05-29 08:59:36 +00:00
|
|
|
|
|
|
|
g_source_add_poll (source, &display_source->event_poll_fd);
|
|
|
|
g_source_set_can_recurse (source, TRUE);
|
|
|
|
|
|
|
|
g_source_set_callback (source,
|
|
|
|
(GSourceFunc) clutter_dispatch_x_event,
|
|
|
|
NULL /* no userdata */, NULL);
|
|
|
|
|
|
|
|
g_source_attach (source, gmain_context);
|
|
|
|
g_source_unref (source);
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
clutter_want_fps (void)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
return clutter_show_fps;
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
/**
|
|
|
|
* clutter_redraw:
|
|
|
|
*
|
|
|
|
* FIXME
|
|
|
|
*/
|
2006-05-29 08:59:36 +00:00
|
|
|
void
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
clutter_redraw (void)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
|
|
|
ClutterMainContext *ctx = CLUTTER_CONTEXT();
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
ClutterStage *stage = ctx->stage;
|
2006-05-29 08:59:36 +00:00
|
|
|
ClutterColor stage_color;
|
|
|
|
|
|
|
|
static GTimer *timer = NULL;
|
|
|
|
static guint timer_n_frames = 0;
|
|
|
|
|
2006-06-02 20:24:55 +00:00
|
|
|
/* FIXME: Should move all this into stage...
|
|
|
|
*/
|
|
|
|
|
2006-11-22 20:52:27 +00:00
|
|
|
CLUTTER_NOTE (PAINT, " Redraw enter");
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
if (clutter_want_fps ())
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
|
|
|
if (!timer)
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
timer = g_timer_new ();
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
clutter_stage_get_color (stage, &stage_color);
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
glClearColor(((float) stage_color.red / 0xff * 1.0),
|
|
|
|
((float) stage_color.green / 0xff * 1.0),
|
|
|
|
((float) stage_color.blue / 0xff * 1.0),
|
|
|
|
0.0);
|
2006-08-13 23:55:52 +00:00
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
2007-01-04 19:56:01 +00:00
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
glDisable(GL_LIGHTING);
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
|
2006-06-13 13:17:45 +00:00
|
|
|
clutter_actor_paint (CLUTTER_ACTOR (stage));
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2006-06-02 20:24:55 +00:00
|
|
|
if (clutter_stage_get_xwindow (stage))
|
|
|
|
{
|
2006-11-15 21:19:01 +00:00
|
|
|
clutter_feature_wait_for_vblank ();
|
2006-06-02 20:24:55 +00:00
|
|
|
glXSwapBuffers(ctx->xdpy, clutter_stage_get_xwindow (stage));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2006-06-08 21:28:05 +00:00
|
|
|
glXWaitGL();
|
|
|
|
CLUTTER_GLERR();
|
2006-06-02 20:24:55 +00:00
|
|
|
}
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2006-06-08 21:28:05 +00:00
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
if (clutter_want_fps ())
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
|
|
|
timer_n_frames++;
|
|
|
|
|
|
|
|
if (g_timer_elapsed (timer, NULL) >= 1.0)
|
|
|
|
{
|
|
|
|
g_print ("*** FPS: %i ***\n", timer_n_frames);
|
|
|
|
timer_n_frames = 0;
|
|
|
|
g_timer_start (timer);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2006-11-22 20:52:27 +00:00
|
|
|
CLUTTER_NOTE (PAINT, "Redraw leave");
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
/**
|
|
|
|
* clutter_main_quit:
|
|
|
|
*
|
2006-06-22 09:12:40 +00:00
|
|
|
* Terminates the Clutter mainloop.
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
*/
|
2006-05-29 08:59:36 +00:00
|
|
|
void
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
clutter_main_quit (void)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
ClutterMainContext *context = CLUTTER_CONTEXT ();
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
g_return_if_fail (context->main_loops != NULL);
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
g_main_loop_quit (context->main_loops->data);
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
/**
|
|
|
|
* clutter_main_level:
|
|
|
|
*
|
2006-06-22 09:12:40 +00:00
|
|
|
* Retrieves the depth of the Clutter mainloop.
|
|
|
|
*
|
|
|
|
* Return value: The level of the mainloop.
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
*/
|
|
|
|
gint
|
|
|
|
clutter_main_level (void)
|
|
|
|
{
|
|
|
|
ClutterMainContext *context = CLUTTER_CONTEXT ();
|
|
|
|
|
|
|
|
return context->main_loop_level;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_main:
|
|
|
|
*
|
2006-06-22 09:12:40 +00:00
|
|
|
* Starts the Clutter mainloop.
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
*/
|
2006-05-29 08:59:36 +00:00
|
|
|
void
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
clutter_main (void)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
ClutterMainContext *context = CLUTTER_CONTEXT ();
|
|
|
|
GMainLoop *loop;
|
|
|
|
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
if (!clutter_is_initialized)
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
{
|
|
|
|
g_warning ("Called clutter_main() but Clutter wasn't initialised. "
|
|
|
|
"You must call clutter_init() first.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
context->main_loop_level++;
|
|
|
|
|
|
|
|
loop = g_main_loop_new (NULL, TRUE);
|
|
|
|
context->main_loops = g_slist_prepend (context->main_loops, loop);
|
|
|
|
|
|
|
|
if (g_main_loop_is_running (context->main_loops->data))
|
|
|
|
{
|
|
|
|
g_main_loop_run (loop);
|
|
|
|
}
|
|
|
|
|
|
|
|
context->main_loops = g_slist_remove (context->main_loops, loop);
|
|
|
|
|
|
|
|
g_main_loop_unref (loop);
|
|
|
|
|
|
|
|
context->main_loop_level--;
|
|
|
|
|
|
|
|
if (context->main_loop_level == 0)
|
|
|
|
{
|
2006-07-15 22:47:37 +00:00
|
|
|
clutter_actor_destroy (CLUTTER_ACTOR (context->stage));
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
g_free (context);
|
|
|
|
}
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
/**
|
|
|
|
* clutter_threads_enter:
|
|
|
|
*
|
2006-06-22 09:12:40 +00:00
|
|
|
* Locks the Clutter thread lock.
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
*/
|
2006-05-29 08:59:36 +00:00
|
|
|
void
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
clutter_threads_enter(void)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
ClutterMainContext *context = CLUTTER_CONTEXT ();
|
|
|
|
|
|
|
|
g_mutex_lock (context->gl_lock);
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
/**
|
|
|
|
* clutter_threads_leave:
|
|
|
|
*
|
2006-06-22 09:12:40 +00:00
|
|
|
* Unlocks the Clutter thread lock.
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
*/
|
|
|
|
void
|
|
|
|
clutter_threads_leave (void)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
ClutterMainContext *context = CLUTTER_CONTEXT ();
|
|
|
|
|
|
|
|
g_mutex_unlock (context->gl_lock);
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
2006-06-22 09:12:40 +00:00
|
|
|
/**
|
|
|
|
* clutter_xdisplay:
|
|
|
|
*
|
|
|
|
* Retrieves the X display that Clutter is using
|
|
|
|
*
|
|
|
|
* Return value: A pointer to an X Display structure.
|
|
|
|
*/
|
2006-05-29 08:59:36 +00:00
|
|
|
Display*
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
clutter_xdisplay (void)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2006-12-04 19:19:53 +00:00
|
|
|
ClutterMainContext *context = CLUTTER_CONTEXT ();
|
|
|
|
|
|
|
|
return context->xdpy;
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
2006-06-22 09:12:40 +00:00
|
|
|
/**
|
|
|
|
* clutter_xscreen:
|
|
|
|
*
|
|
|
|
* Retrieves the X screen that Clutter is using.
|
|
|
|
*
|
|
|
|
* Return value: the X screen ID
|
|
|
|
*/
|
2006-05-29 08:59:36 +00:00
|
|
|
int
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
clutter_xscreen (void)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2006-12-04 19:19:53 +00:00
|
|
|
ClutterMainContext *context = CLUTTER_CONTEXT ();
|
|
|
|
|
|
|
|
return context->xscreen;
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
/**
|
|
|
|
* clutter_root_xwindow:
|
|
|
|
*
|
|
|
|
* FIXME
|
|
|
|
*
|
|
|
|
* Return value: FIXME
|
|
|
|
*/
|
2006-05-29 08:59:36 +00:00
|
|
|
Window
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
clutter_root_xwindow (void)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2006-12-04 19:19:53 +00:00
|
|
|
ClutterMainContext *context = CLUTTER_CONTEXT ();
|
|
|
|
|
|
|
|
return context->xwin_root;
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
/**
|
|
|
|
* clutter_want_debug:
|
|
|
|
*
|
2006-06-22 09:12:40 +00:00
|
|
|
* Check if clutter has debugging turned on.
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
*
|
2006-06-22 09:12:40 +00:00
|
|
|
* Return value: TRUE if debugging is turned on, FALSE otherwise.
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
*/
|
2006-05-29 08:59:36 +00:00
|
|
|
gboolean
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
clutter_want_debug (void)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
return clutter_debug_flags != 0;
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
2006-06-05 21:44:13 +00:00
|
|
|
ClutterMainContext*
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
clutter_context_get_default (void)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
if (!ClutterCntx)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
ClutterMainContext *ctx;
|
|
|
|
|
|
|
|
ctx = g_new0 (ClutterMainContext, 1);
|
|
|
|
ctx->is_initialized = FALSE;
|
|
|
|
|
|
|
|
ClutterCntx = ctx;
|
|
|
|
}
|
|
|
|
|
|
|
|
return ClutterCntx;
|
|
|
|
}
|
|
|
|
|
2006-06-08 21:28:05 +00:00
|
|
|
static gboolean
|
|
|
|
is_gl_version_at_least_12 (void)
|
|
|
|
{
|
|
|
|
#define NON_VENDOR_VERSION_MAX_LEN 32
|
|
|
|
gchar non_vendor_version[NON_VENDOR_VERSION_MAX_LEN];
|
|
|
|
const gchar *version;
|
|
|
|
gint i = 0;
|
|
|
|
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
version = (const gchar*) glGetString (GL_VERSION);
|
2006-06-08 21:28:05 +00:00
|
|
|
|
|
|
|
while ( ((version[i] <= '9' && version[i] >= '0') || version[i] == '.')
|
|
|
|
&& i < NON_VENDOR_VERSION_MAX_LEN)
|
|
|
|
{
|
|
|
|
non_vendor_version[i] = version[i];
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
|
|
|
|
non_vendor_version[i] = '\0';
|
|
|
|
|
|
|
|
if (strstr (non_vendor_version, "1.0") == NULL
|
|
|
|
&& strstr (non_vendor_version, "1.0") == NULL)
|
|
|
|
return TRUE;
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2006-07-24 21:15:19 +00:00
|
|
|
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
#ifdef CLUTTER_ENABLE_DEBUG
|
|
|
|
static gboolean
|
|
|
|
clutter_arg_debug_cb (const char *key,
|
|
|
|
const char *value,
|
|
|
|
gpointer user_data)
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
{
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
clutter_debug_flags |=
|
|
|
|
g_parse_debug_string (value,
|
|
|
|
clutter_debug_keys,
|
|
|
|
G_N_ELEMENTS (clutter_debug_keys));
|
|
|
|
return TRUE;
|
|
|
|
}
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
static gboolean
|
|
|
|
clutter_arg_no_debug_cb (const char *key,
|
|
|
|
const char *value,
|
|
|
|
gpointer user_data)
|
|
|
|
{
|
|
|
|
clutter_debug_flags &=
|
|
|
|
~g_parse_debug_string (value,
|
|
|
|
clutter_debug_keys,
|
|
|
|
G_N_ELEMENTS (clutter_debug_keys));
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
#endif /* CLUTTER_ENABLE_DEBUG */
|
|
|
|
|
|
|
|
static GOptionEntry clutter_args[] = {
|
|
|
|
{ "display", 0, G_OPTION_FLAG_IN_MAIN, G_OPTION_ARG_STRING, &clutter_display_name,
|
|
|
|
"X display to use", "DISPLAY" },
|
|
|
|
{ "screen", 0, G_OPTION_FLAG_IN_MAIN, G_OPTION_ARG_INT, &clutter_screen,
|
|
|
|
"X screen to use", "SCREEN" },
|
|
|
|
{ "clutter-show-fps", 0, 0, G_OPTION_ARG_NONE, &clutter_show_fps,
|
|
|
|
"Show frames per second", NULL },
|
2006-11-21 22:35:48 +00:00
|
|
|
{ "g-fatal-warnings", 0, 0, G_OPTION_ARG_NONE, &clutter_fatal_warnings,
|
|
|
|
"Make all warnings fatal", NULL },
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
#ifdef CLUTTER_ENABLE_DEBUG
|
|
|
|
{ "clutter-debug", 0, 0, G_OPTION_ARG_CALLBACK, clutter_arg_debug_cb,
|
|
|
|
"Clutter debugging flags to set", "FLAGS" },
|
|
|
|
{ "clutter-no-debug", 0, 0, G_OPTION_ARG_CALLBACK, clutter_arg_no_debug_cb,
|
|
|
|
"Clutter debugging flags to unset", "FLAGS" },
|
|
|
|
#endif /* CLUTTER_ENABLE_DEBUG */
|
|
|
|
{ NULL, },
|
|
|
|
};
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
/* pre_parse_hook: initialise variables depending on environment
|
|
|
|
* variables; these variables might be overridden by the command
|
|
|
|
* line arguments that are going to be parsed after.
|
|
|
|
*/
|
|
|
|
static gboolean
|
|
|
|
pre_parse_hook (GOptionContext *context,
|
|
|
|
GOptionGroup *group,
|
|
|
|
gpointer data,
|
|
|
|
GError **error)
|
|
|
|
{
|
|
|
|
const char *env_string;
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
if (clutter_is_initialized)
|
|
|
|
return TRUE;
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
g_type_init ();
|
2006-05-29 08:59:36 +00:00
|
|
|
|
|
|
|
if (!g_thread_supported ())
|
|
|
|
g_thread_init (NULL);
|
|
|
|
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
#ifdef CLUTTER_ENABLE_DEBUG
|
|
|
|
env_string = g_getenv ("CLUTTER_DEBUG");
|
|
|
|
if (env_string != NULL)
|
|
|
|
{
|
|
|
|
clutter_debug_flags =
|
|
|
|
g_parse_debug_string (env_string,
|
|
|
|
clutter_debug_keys,
|
|
|
|
G_N_ELEMENTS (clutter_debug_keys));
|
|
|
|
env_string = NULL;
|
|
|
|
}
|
|
|
|
#endif /* CLUTTER_ENABLE_DEBUG */
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
env_string = g_getenv ("CLUTTER_SHOW_FPS");
|
|
|
|
if (env_string)
|
|
|
|
clutter_show_fps = TRUE;
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
env_string = g_getenv ("DISPLAY");
|
|
|
|
if (env_string)
|
|
|
|
clutter_display_name = g_strdup (env_string);
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* post_parse_hook: initialise the context and data structures
|
|
|
|
* and opens the X display
|
|
|
|
*/
|
|
|
|
static gboolean
|
|
|
|
post_parse_hook (GOptionContext *context,
|
|
|
|
GOptionGroup *group,
|
|
|
|
gpointer data,
|
|
|
|
GError **error)
|
|
|
|
{
|
|
|
|
ClutterMainContext *clutter_context;
|
|
|
|
|
2006-11-21 22:35:48 +00:00
|
|
|
if (clutter_is_initialized)
|
|
|
|
return TRUE;
|
|
|
|
|
|
|
|
if (clutter_fatal_warnings)
|
|
|
|
{
|
|
|
|
GLogLevelFlags fatal_mask;
|
|
|
|
|
|
|
|
fatal_mask = g_log_set_always_fatal (G_LOG_FATAL_MASK);
|
|
|
|
fatal_mask |= G_LOG_LEVEL_WARNING | G_LOG_LEVEL_CRITICAL;
|
|
|
|
g_log_set_always_fatal (fatal_mask);
|
|
|
|
}
|
|
|
|
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
clutter_context = clutter_context_get_default ();
|
|
|
|
clutter_context->main_loops = NULL;
|
|
|
|
clutter_context->main_loop_level = 0;
|
|
|
|
|
|
|
|
/* either we got this with the DISPLAY envvar or via the
|
|
|
|
* --display command line switch; if both failed, then
|
|
|
|
* we'll fail later when we return in clutter_init()
|
|
|
|
*/
|
|
|
|
if (clutter_display_name)
|
|
|
|
clutter_context->xdpy = XOpenDisplay (clutter_display_name);
|
|
|
|
|
|
|
|
if (clutter_context->xdpy)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
if (clutter_screen == 0)
|
|
|
|
clutter_context->xscreen = DefaultScreen (clutter_context->xdpy);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Screen *xscreen;
|
|
|
|
|
|
|
|
xscreen = ScreenOfDisplay (clutter_context->xdpy, clutter_screen);
|
|
|
|
clutter_context->xscreen = XScreenNumberOfScreen (xscreen);
|
|
|
|
}
|
|
|
|
|
|
|
|
clutter_context->xwin_root = RootWindow (clutter_context->xdpy,
|
|
|
|
clutter_context->xscreen);
|
|
|
|
|
|
|
|
/* we don't need it anymore */
|
|
|
|
g_free (clutter_display_name);
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
clutter_context->font_map = PANGO_FT2_FONT_MAP (pango_ft2_font_map_new ());
|
|
|
|
pango_ft2_font_map_set_resolution (clutter_context->font_map, 96.0, 96.0);
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
clutter_context->gl_lock = g_mutex_new ();
|
|
|
|
|
|
|
|
clutter_is_initialized = TRUE;
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_get_option_group:
|
|
|
|
*
|
|
|
|
* Returns a #GOptionGroup for the command line arguments recognized
|
|
|
|
* by Clutter. You should add this group to your #GOptionContext with
|
|
|
|
* g_option_context_add_group(), if you are using g_option_context_parse()
|
|
|
|
* to parse your commandline arguments.
|
|
|
|
*
|
|
|
|
* Return value: a GOptionGroup for the commandline arguments
|
|
|
|
* recognized by Clutter
|
|
|
|
*
|
|
|
|
* Since: 0.2
|
|
|
|
*/
|
|
|
|
GOptionGroup *
|
|
|
|
clutter_get_option_group (void)
|
|
|
|
{
|
|
|
|
GOptionGroup *group;
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
group = g_option_group_new ("clutter",
|
|
|
|
"Clutter Options",
|
|
|
|
"Show Clutter Options",
|
|
|
|
NULL,
|
|
|
|
NULL);
|
|
|
|
g_option_group_set_parse_hooks (group, pre_parse_hook, post_parse_hook);
|
|
|
|
g_option_group_add_entries (group, clutter_args);
|
|
|
|
|
|
|
|
return group;
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
clutter_parse_args (int *argc,
|
|
|
|
char ***argv)
|
|
|
|
{
|
|
|
|
GOptionContext *option_context;
|
|
|
|
GOptionGroup *clutter_group;
|
|
|
|
GError *error = NULL;
|
|
|
|
|
|
|
|
if (clutter_is_initialized)
|
|
|
|
return TRUE;
|
|
|
|
|
|
|
|
option_context = g_option_context_new (NULL);
|
|
|
|
g_option_context_set_ignore_unknown_options (option_context, TRUE);
|
|
|
|
g_option_context_set_help_enabled (option_context, FALSE);
|
|
|
|
|
|
|
|
clutter_group = clutter_get_option_group ();
|
|
|
|
g_option_context_set_main_group (option_context, clutter_group);
|
|
|
|
if (!g_option_context_parse (option_context, argc, argv, &error))
|
|
|
|
{
|
|
|
|
g_warning ("%s", error->message);
|
|
|
|
g_error_free (error);
|
|
|
|
}
|
|
|
|
|
|
|
|
g_option_context_free (option_context);
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
GQuark
|
|
|
|
clutter_init_error_quark (void)
|
|
|
|
{
|
|
|
|
return g_quark_from_static_string ("clutter-init-error-quark");
|
|
|
|
}
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
static gboolean
|
|
|
|
clutter_stage_init (ClutterMainContext *context,
|
|
|
|
GError **error)
|
|
|
|
{
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
context->stage = CLUTTER_STAGE (clutter_stage_get_default ());
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
if (!CLUTTER_IS_STAGE (context->stage))
|
|
|
|
{
|
|
|
|
g_set_error (error, clutter_init_error_quark (),
|
|
|
|
CLUTTER_INIT_ERROR_INTERNAL,
|
|
|
|
"Unable to create the main stage");
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2006-07-15 22:47:37 +00:00
|
|
|
g_object_ref_sink (context->stage);
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2006-07-24 21:15:19 +00:00
|
|
|
/* Realize to get context */
|
2006-06-21 23:06:55 +00:00
|
|
|
clutter_actor_realize (CLUTTER_ACTOR (context->stage));
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
if (!CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (context->stage)))
|
|
|
|
{
|
|
|
|
g_set_error (error, clutter_init_error_quark (),
|
|
|
|
CLUTTER_INIT_ERROR_INTERNAL,
|
|
|
|
"Unable to realize the main stage");
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
2006-07-24 21:15:19 +00:00
|
|
|
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
/**
|
|
|
|
* clutter_init_with_args:
|
|
|
|
* @argc: a pointer to the number of command line arguments
|
|
|
|
* @argv: a pointer to the array of comman line arguments
|
|
|
|
* @parameter_string: a string which is displayed in the
|
|
|
|
* first line of <option>--help</option> output, after
|
2006-12-05 05:16:52 +00:00
|
|
|
* <literal><replaceable>programname</replaceable> [OPTION...]</literal>
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
* @entries: a %NULL terminated array of #GOptionEntry<!-- -->s
|
|
|
|
* describing the options of your program
|
|
|
|
* @translation_domain: a translation domain to use for translating
|
|
|
|
* the <option>--help</option> output for the options in @entries
|
|
|
|
* with gettext(), or %NULL
|
|
|
|
* @error: a return location for a #GError
|
|
|
|
*
|
|
|
|
* This function does the same work as clutter_init(). Additionally,
|
|
|
|
* it allows you to add your own command line options, and it
|
|
|
|
* automatically generates nicely formatted <option>--help</option>
|
|
|
|
* output. Note that your program will be terminated after writing
|
|
|
|
* out the help output. Also note that, in case of error, the
|
|
|
|
* error message will be placed inside @error instead of being
|
|
|
|
* printed on the display.
|
|
|
|
*
|
|
|
|
* Return value: %CLUTTER_INIT_SUCCESS if Clutter has been successfully
|
|
|
|
* initialised, or other values or #ClutterInitError in case of
|
|
|
|
* error.
|
|
|
|
*
|
|
|
|
* Since: 0.2
|
|
|
|
*/
|
|
|
|
ClutterInitError
|
|
|
|
clutter_init_with_args (int *argc,
|
|
|
|
char ***argv,
|
|
|
|
char *parameter_string,
|
|
|
|
GOptionEntry *entries,
|
|
|
|
char *translation_domain,
|
|
|
|
GError **error)
|
|
|
|
{
|
|
|
|
ClutterMainContext *clutter_context;
|
|
|
|
GOptionContext *context;
|
|
|
|
GOptionGroup *group;
|
|
|
|
gboolean res;
|
|
|
|
GError *stage_error;
|
|
|
|
|
|
|
|
if (clutter_is_initialized)
|
|
|
|
return CLUTTER_INIT_SUCCESS;
|
|
|
|
|
|
|
|
if (!XInitThreads())
|
|
|
|
{
|
|
|
|
g_set_error (error, clutter_init_error_quark (),
|
|
|
|
CLUTTER_INIT_ERROR_THREADS,
|
|
|
|
"Unable to initialise the X threading");
|
|
|
|
return CLUTTER_INIT_ERROR_THREADS;
|
|
|
|
}
|
|
|
|
|
|
|
|
group = clutter_get_option_group ();
|
|
|
|
|
|
|
|
context = g_option_context_new (parameter_string);
|
|
|
|
g_option_context_add_group (context, group);
|
|
|
|
|
|
|
|
if (entries)
|
|
|
|
g_option_context_add_main_entries (context, entries, translation_domain);
|
|
|
|
|
|
|
|
res = g_option_context_parse (context, argc, argv, error);
|
|
|
|
g_option_context_free (context);
|
|
|
|
|
|
|
|
/* if res is FALSE, the error is filled for
|
|
|
|
* us by g_option_context_parse()
|
|
|
|
*/
|
|
|
|
if (!res)
|
|
|
|
return CLUTTER_INIT_ERROR_INTERNAL;
|
|
|
|
|
|
|
|
clutter_context = clutter_context_get_default ();
|
|
|
|
if (!clutter_context->xdpy)
|
|
|
|
{
|
|
|
|
g_set_error (error, clutter_init_error_quark (),
|
|
|
|
CLUTTER_INIT_ERROR_DISPLAY,
|
|
|
|
"Unable to connect to X DISPLAY. You should either "
|
|
|
|
"set the DISPLAY environment variable or use the "
|
|
|
|
"--display command line switch");
|
|
|
|
return CLUTTER_INIT_ERROR_DISPLAY;
|
|
|
|
}
|
|
|
|
|
|
|
|
stage_error = NULL;
|
|
|
|
if (!clutter_stage_init (clutter_context, &stage_error))
|
|
|
|
{
|
|
|
|
g_propagate_error (error, stage_error);
|
|
|
|
return CLUTTER_INIT_ERROR_INTERNAL;
|
|
|
|
}
|
2006-06-08 21:28:05 +00:00
|
|
|
|
|
|
|
/* At least GL 1.2 is needed for CLAMP_TO_EDGE */
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
if (!is_gl_version_at_least_12 ())
|
|
|
|
{
|
|
|
|
g_set_error (error, clutter_init_error_quark (),
|
|
|
|
CLUTTER_INIT_ERROR_OPENGL,
|
|
|
|
"Clutter needs at least version 1.2 of OpenGL");
|
|
|
|
return CLUTTER_INIT_ERROR_OPENGL;
|
|
|
|
}
|
2006-06-08 21:28:05 +00:00
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
events_init ();
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
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return CLUTTER_INIT_SUCCESS;
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|
|
}
|
2006-11-15 21:19:01 +00:00
|
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|
2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
|
|
|
/**
|
|
|
|
* clutter_init:
|
|
|
|
* @argc: The number of arguments in @argv
|
|
|
|
* @argv: A pointer to an array of arguments.
|
|
|
|
*
|
|
|
|
* It will initialise everything needed to operate with Clutter and
|
|
|
|
* parses some standard command line options. @argc and @argv are
|
|
|
|
* adjusted accordingly so your own code will never see those standard
|
|
|
|
* arguments.
|
|
|
|
*
|
|
|
|
* Return value: 1 on success, < 0 on failure.
|
|
|
|
*/
|
|
|
|
ClutterInitError
|
|
|
|
clutter_init (int *argc,
|
|
|
|
char ***argv)
|
|
|
|
{
|
|
|
|
ClutterMainContext *context;
|
|
|
|
GError *stage_error;
|
|
|
|
|
|
|
|
if (clutter_is_initialized)
|
|
|
|
return CLUTTER_INIT_SUCCESS;
|
|
|
|
|
|
|
|
if (!XInitThreads())
|
|
|
|
return CLUTTER_INIT_ERROR_THREADS;
|
|
|
|
|
|
|
|
clutter_parse_args (argc, argv);
|
|
|
|
|
|
|
|
context = clutter_context_get_default ();
|
|
|
|
if (!context->xdpy)
|
|
|
|
{
|
|
|
|
g_critical ("Unable to connect to X DISPLAY. You should either "
|
|
|
|
"set the DISPLAY environment variable or use the "
|
|
|
|
"--display command line switch");
|
|
|
|
|
|
|
|
return CLUTTER_INIT_ERROR_DISPLAY;
|
|
|
|
}
|
|
|
|
|
|
|
|
stage_error = NULL;
|
|
|
|
if (!clutter_stage_init (context, &stage_error))
|
|
|
|
{
|
|
|
|
g_critical (stage_error->message);
|
|
|
|
g_error_free (stage_error);
|
|
|
|
return CLUTTER_INIT_ERROR_INTERNAL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* At least GL 1.2 is needed for CLAMP_TO_EDGE */
|
|
|
|
if (!is_gl_version_at_least_12 ())
|
|
|
|
{
|
|
|
|
g_critical ("Clutter needs at least version 1.2 of OpenGL");
|
|
|
|
return CLUTTER_INIT_ERROR_OPENGL;
|
|
|
|
}
|
|
|
|
|
|
|
|
events_init ();
|
2006-05-29 08:59:36 +00:00
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|