2007-07-25 09:08:12 -04:00
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <glib.h>
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2008-11-07 14:32:28 -05:00
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#include <gmodule.h>
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2007-07-25 09:08:12 -04:00
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2010-11-06 11:54:21 -04:00
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#undef CLUTTER_DISABLE_DEPRECATED
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2007-07-25 09:08:12 -04:00
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#include <clutter/clutter.h>
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2008-11-07 14:32:28 -05:00
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G_MODULE_EXPORT int
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test_rotate_main (int argc, char *argv[])
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2007-07-25 09:08:12 -04:00
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{
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterBehaviour *r_behave;
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ClutterActor *stage;
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2010-06-07 10:45:24 -04:00
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ClutterActor *hand, *label, *rect;
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2009-11-05 12:30:33 -05:00
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gchar *file;
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2007-07-25 09:08:12 -04:00
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clutter_init (&argc, &argv);
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2010-06-01 09:45:55 -04:00
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/* Make a timeline */
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timeline = clutter_timeline_new (7692);
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clutter_timeline_set_loop (timeline, TRUE);
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2010-10-11 12:45:30 -04:00
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stage = clutter_stage_new ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Rotations");
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clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Aluminium3);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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2007-07-25 09:08:12 -04:00
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/* Make a hand */
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2009-11-05 12:30:33 -05:00
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file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
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hand = clutter_texture_new_from_file (file, NULL);
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2008-04-25 09:37:36 -04:00
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if (!hand)
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2009-11-05 12:30:33 -05:00
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g_error("Unable to load '%s'", file);
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g_free (file);
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2008-04-25 09:37:36 -04:00
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2010-10-11 12:45:30 -04:00
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rect = clutter_rectangle_new_with_color (CLUTTER_COLOR_DarkOrange);
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2010-06-07 10:45:24 -04:00
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clutter_actor_add_effect_with_name (rect, "blur", clutter_blur_effect_new ());
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clutter_actor_set_position (rect, 340, 140);
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clutter_actor_set_size (rect, 150, 150);
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2007-07-25 09:08:12 -04:00
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clutter_actor_set_position (hand, 240, 140);
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2010-06-01 09:45:55 -04:00
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clutter_actor_add_effect_with_name (hand, "desaturate", clutter_desaturate_effect_new (0.75));
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2010-06-03 09:08:59 -04:00
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clutter_actor_add_effect_with_name (hand, "blur", clutter_blur_effect_new ());
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2010-06-01 09:45:55 -04:00
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clutter_actor_animate_with_timeline (hand, CLUTTER_LINEAR, timeline,
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"@effects.desaturate.factor", 1.0,
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NULL);
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2007-07-25 09:08:12 -04:00
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2009-02-02 18:55:30 -05:00
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label = clutter_text_new_with_text ("Mono 16",
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"The Wonder\n"
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"of the\n"
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"Spinning Hand");
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clutter_text_set_line_alignment (CLUTTER_TEXT (label), PANGO_ALIGN_CENTER);
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2007-07-25 09:08:12 -04:00
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clutter_actor_set_position (label, 150, 150);
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2008-01-17 09:31:14 -05:00
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clutter_actor_set_size (label, 500, 100);
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2010-04-08 05:55:15 -04:00
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2010-06-07 10:45:24 -04:00
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clutter_container_add (CLUTTER_CONTAINER (stage), rect, hand, label, NULL);
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2007-07-25 09:08:12 -04:00
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2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1014 - Clutter Animation API Improvements
* clutter/Makefile.am:
* clutter/clutter.h: Update the build
* clutter/clutter-types.h: Add AnimationMode, an enumeration
for easing functions.
* clutter/clutter-alpha.[ch]: Add the :mode property to
control the function bound to an Alpha instance using an
enumeration value. Also add six new alpha functions:
- ease-in, ease-out, ease-in-out
- sine-in, sine-out, sine-in-out
* clutter/clutter-deprecated.h: Deprecate the #defines for
the alpha functions. They will be replaced by entries in the
ClutterAnimationMode.
* clutter/clutter-interval.[ch]: Add ClutterInterval, an
object for defining, validating and computing an interval
between two values.
* clutter/clutter-animation.[ch]: Add ClutterAnimation, an
object responsible for animation the properties of a single
actor along an interval of values. ClutterAnimation memory
management is automatic. A simple wrapper method for
ClutterActor is provided:
clutter_actor_animate()
which will create, or update, an animation for the passed
actor.
* clutter/clutter-debug.h:
* clutter/clutter-main.c: Add a new 'animation' debug note.
* clutter/clutter-script.c: Clean up the alpha functions
whitelist, and add the new functions.
* doc/reference/clutter/Makefile.am:
* doc/reference/clutter/clutter-sections.txt: Update the
API reference.
* doc/reference/clutter/clutter-animation.xml: Renamed to
doc/reference/clutter/clutter-animation-tutorial.xml to
avoid clashes with the ClutterAnimation section.
* doc/reference/clutter/clutter-docs.sgml: Renamed to
doc/reference/clutter/clutter-docs.xml, as it was an XML
file and not a SGML file.
* tests/Makefile.am:
* tests/interactive/Makefile.am:
* tests/interactive/test-animation.c:
* tests/interactive/test-easing.c: Add two tests for the
new simple animation API and the easing functions.
* tests/interactive/test-actors.c:
* tests/interactive/test-behave.c:
* tests/interactive/test-depth.c:
* tests/interactive/test-effects.c:
* tests/interactive/test-layout.c:
* tests/interactive/test-multistage.c:
* tests/interactive/test-paint-wrapper.c:
* tests/interactive/test-rotate.c:
* tests/interactive/test-scale.c:
* tests/interactive/test-texture-quality.c:
* tests/interactive/test-threads.c:
* tests/interactive/test-viewport.c: Update interactive tests
to the deprecations and new alpha API.
2008-11-18 04:50:03 -05:00
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/* Set an alpha func to power behaviour */
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2009-01-16 08:42:06 -05:00
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alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
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2007-07-25 09:08:12 -04:00
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/* Create a behaviour for that alpha */
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r_behave = clutter_behaviour_rotate_new (alpha,
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CLUTTER_Z_AXIS,
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CLUTTER_ROTATE_CW,
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0.0, 360.0);
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2007-07-26 07:04:04 -04:00
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clutter_behaviour_rotate_set_center (CLUTTER_BEHAVIOUR_ROTATE (r_behave),
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86, 125, 0);
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2007-07-25 09:08:12 -04:00
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/* Apply it to our actor */
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clutter_behaviour_apply (r_behave, hand);
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clutter_behaviour_apply (r_behave, label);
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2010-06-07 10:45:24 -04:00
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clutter_behaviour_apply (r_behave, rect);
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2007-07-25 09:08:12 -04:00
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/* start the timeline and thus the animations */
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clutter_timeline_start (timeline);
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clutter_actor_show_all (stage);
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clutter_main();
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g_object_unref (r_behave);
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return 0;
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}
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