mutter/clutter/tests/interactive/test-events.c

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#include <gmodule.h>
#include <clutter/clutter.h>
#include <string.h>
gboolean IsFullScreen = FALSE, IsMotion = TRUE;
static const gchar *
get_event_type_name (const ClutterEvent *event)
{
switch (event->type)
{
case CLUTTER_BUTTON_PRESS:
return "BUTTON PRESS";
case CLUTTER_BUTTON_RELEASE:
return "BUTTON_RELEASE";
case CLUTTER_KEY_PRESS:
return "KEY PRESS";
case CLUTTER_KEY_RELEASE:
return "KEY RELEASE";
case CLUTTER_ENTER:
return "ENTER";
case CLUTTER_LEAVE:
return "LEAVE";
case CLUTTER_MOTION:
return "MOTION";
case CLUTTER_DELETE:
return "DELETE";
case CLUTTER_TOUCH_BEGIN:
return "TOUCH BEGIN";
case CLUTTER_TOUCH_UPDATE:
return "TOUCH UPDATE";
case CLUTTER_TOUCH_END:
return "TOUCH END";
case CLUTTER_TOUCH_CANCEL:
return "TOUCH CANCEL";
default:
return "EVENT";
}
}
static gchar *
get_event_state_string (const ClutterEvent *event)
{
gchar *mods[18];
int i = 0;
ClutterModifierType state = clutter_event_get_state (event);
if (state & CLUTTER_SHIFT_MASK)
mods[i++] = "shift";
if (state & CLUTTER_LOCK_MASK)
mods[i++] = "lock";
if (state & CLUTTER_CONTROL_MASK)
mods[i++] = "ctrl";
if (state & CLUTTER_MOD1_MASK)
mods[i++] = "mod1";
if (state & CLUTTER_MOD2_MASK)
mods[i++] = "mod2";
if (state & CLUTTER_MOD3_MASK)
mods[i++] = "mod3";
if (state & CLUTTER_MOD4_MASK)
mods[i++] = "mod4";
if (state & CLUTTER_MOD5_MASK)
mods[i++] = "mod5";
if (state & CLUTTER_BUTTON1_MASK)
mods[i++] = "btn1";
if (state & CLUTTER_BUTTON2_MASK)
mods[i++] = "btn2";
if (state & CLUTTER_BUTTON3_MASK)
mods[i++] = "btn3";
if (state & CLUTTER_BUTTON4_MASK)
mods[i++] = "btn4";
if (state & CLUTTER_BUTTON5_MASK)
mods[i++] = "btn5";
if (state & CLUTTER_SUPER_MASK)
mods[i++] = "super";
if (state & CLUTTER_HYPER_MASK)
mods[i++] = "hyper";
if (state & CLUTTER_META_MASK)
mods[i++] = "meta";
if (state & CLUTTER_RELEASE_MASK)
mods[i++] = "release";
if (i == 0)
mods[i++] = "-";
mods[i] = NULL;
return g_strjoinv (",", mods);
}
static void
stage_state_cb (ClutterStage *stage,
gpointer data)
{
gchar *detail = (gchar*)data;
printf("[stage signal] %s\n", detail);
}
static gboolean
blue_button_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
ClutterActor *stage;
stage = clutter_actor_get_stage (actor);
if (IsFullScreen)
IsFullScreen = FALSE;
else
IsFullScreen = TRUE;
clutter_stage_set_fullscreen (CLUTTER_STAGE (stage), IsFullScreen);
g_print ("*** Fullscreen %s ***\n",
IsFullScreen ? "enabled" : "disabled");
return FALSE;
}
static gboolean
red_button_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
ClutterActor *stage;
if (IsMotion)
IsMotion = FALSE;
else
IsMotion = TRUE;
stage = clutter_actor_get_stage (actor);
clutter_stage_set_motion_events_enabled (CLUTTER_STAGE (stage),
IsMotion);
g_print ("*** Per actor motion events %s ***\n",
IsMotion ? "enabled" : "disabled");
return FALSE;
}
static gboolean
capture_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
g_print ("* captured event '%s' for type '%s' *\n",
get_event_type_name (event),
G_OBJECT_TYPE_NAME (actor));
return FALSE;
}
static void
key_focus_in_cb (ClutterActor *actor,
gpointer data)
{
ClutterActor *focus_box = CLUTTER_ACTOR (data);
if (CLUTTER_IS_STAGE (actor))
clutter_actor_hide (focus_box);
else
{
clutter_actor_set_position (focus_box,
clutter_actor_get_x (actor) - 5,
clutter_actor_get_y (actor) - 5);
clutter_actor_set_size (focus_box,
clutter_actor_get_width (actor) + 10,
clutter_actor_get_height (actor) + 10);
clutter_actor_show (focus_box);
}
}
static void
fill_keybuf (char *keybuf, ClutterKeyEvent *event)
{
char utf8[6];
int len;
/* printable character, if any (ß, ∑) */
len = g_unichar_to_utf8 (event->unicode_value, utf8);
utf8[len] = '\0';
sprintf (keybuf, "'%s' ", utf8);
/* key combination (<Mod1>s, <Shift><Mod1>S, <Ctrl><Mod1>Delete) */
len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->keyval), utf8);
utf8[len] = '\0';
if (event->modifier_state & CLUTTER_SHIFT_MASK)
strcat (keybuf, "<Shift>");
if (event->modifier_state & CLUTTER_LOCK_MASK)
strcat (keybuf, "<Lock>");
if (event->modifier_state & CLUTTER_CONTROL_MASK)
strcat (keybuf, "<Control>");
if (event->modifier_state & CLUTTER_MOD1_MASK)
strcat (keybuf, "<Mod1>");
if (event->modifier_state & CLUTTER_MOD2_MASK)
strcat (keybuf, "<Mod2>");
if (event->modifier_state & CLUTTER_MOD3_MASK)
strcat (keybuf, "<Mod3>");
if (event->modifier_state & CLUTTER_MOD4_MASK)
strcat (keybuf, "<Mod4>");
if (event->modifier_state & CLUTTER_MOD5_MASK)
strcat (keybuf, "<Mod5>");
strcat (keybuf, utf8);
}
static gboolean
input_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
ClutterActor *stage = clutter_actor_get_stage (actor);
ClutterActor *source_actor = clutter_event_get_source (event);
ClutterPoint position;
gchar *state;
gchar keybuf[128];
gint device_id;
gint source_device_id = 0;
device_id = clutter_event_get_device_id (event);
if (clutter_event_get_source_device (event) != NULL)
source_device_id = clutter_input_device_get_device_id (clutter_event_get_source_device (event));
state = get_event_state_string (event);
switch (event->type)
{
case CLUTTER_KEY_PRESS:
fill_keybuf (keybuf, &event->key);
printf ("[%s] KEY PRESS %s",
clutter_actor_get_name (source_actor),
keybuf);
break;
case CLUTTER_KEY_RELEASE:
fill_keybuf (keybuf, &event->key);
printf ("[%s] KEY RELEASE %s",
clutter_actor_get_name (source_actor),
keybuf);
break;
case CLUTTER_MOTION:
clutter_event_get_position (event, &position);
g_print ("[%s] MOTION (coords:%.02f,%.02f device:%d/%d state:%s)",
clutter_actor_get_name (source_actor), position.x, position.y,
device_id, source_device_id, state);
break;
case CLUTTER_ENTER:
g_print ("[%s] ENTER (from:%s device:%d/%d state:%s)",
clutter_actor_get_name (source_actor),
clutter_event_get_related (event) != NULL
? clutter_actor_get_name (clutter_event_get_related (event))
: "<out of stage>",
device_id, source_device_id, state);
break;
case CLUTTER_LEAVE:
g_print ("[%s] LEAVE (to:%s device:%d/%d state:%s)",
clutter_actor_get_name (source_actor),
clutter_event_get_related (event) != NULL
? clutter_actor_get_name (clutter_event_get_related (event))
: "<out of stage>",
device_id, source_device_id, state);
break;
case CLUTTER_BUTTON_PRESS:
clutter_event_get_position (event, &position);
g_print ("[%s] BUTTON PRESS (button:%i, click count:%i coords:%.02f,%.02f device:%d/%d, state:%s)",
clutter_actor_get_name (source_actor),
clutter_event_get_button (event),
clutter_event_get_click_count (event),
position.x, position.y,
device_id, source_device_id, state);
break;
case CLUTTER_BUTTON_RELEASE:
clutter_event_get_position (event, &position);
g_print ("[%s] BUTTON RELEASE (button:%i, click count:%i coords:%.02f,%.02f device:%d/%d state:%s)",
clutter_actor_get_name (source_actor),
clutter_event_get_button (event),
clutter_event_get_click_count (event),
position.x, position.y,
device_id, source_device_id, state);
if (source_actor == stage)
clutter_stage_set_key_focus (CLUTTER_STAGE (stage), NULL);
else if (source_actor == actor &&
clutter_actor_get_parent (actor) == stage)
clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor);
break;
case CLUTTER_TOUCH_BEGIN:
clutter_event_get_position (event, &position);
g_print ("[%s] TOUCH BEGIN (seq:%p coords:%.02f,%.02f device:%d/%d state:%s)",
clutter_actor_get_name (source_actor),
clutter_event_get_event_sequence (event),
position.x, position.y,
device_id, source_device_id, state);
break;
case CLUTTER_TOUCH_UPDATE:
clutter_event_get_position (event, &position);
g_print ("[%s] TOUCH UPDATE (seq:%p coords:%.02f,%.02f device:%d/%d state:%s)",
clutter_actor_get_name (source_actor),
clutter_event_get_event_sequence (event),
position.x, position.y,
device_id, source_device_id, state);
break;
case CLUTTER_TOUCH_END:
clutter_event_get_position (event, &position);
g_print ("[%s] TOUCH END (seq:%p coords:%.02f,%.02f device:%d/%d state:%s)",
clutter_actor_get_name (source_actor),
clutter_event_get_event_sequence (event),
position.x, position.y,
device_id, source_device_id, state);
break;
case CLUTTER_TOUCH_CANCEL:
clutter_event_get_position (event, &position);
g_print ("[%s] TOUCH CANCEL (seq:%p coords:%.02f,%.02f device:%d/%d state:%s)",
clutter_actor_get_name (source_actor),
clutter_event_get_event_sequence (event),
position.x, position.y,
device_id, source_device_id, state);
break;
case CLUTTER_SCROLL:
{
ClutterScrollDirection dir = clutter_event_get_scroll_direction (event);
if (dir == CLUTTER_SCROLL_SMOOTH)
{
gdouble dx, dy;
clutter_event_get_scroll_delta (event, &dx, &dy);
g_print ("[%s] BUTTON SCROLL (direction:smooth %.02f,%.02f state:%s)",
clutter_actor_get_name (source_actor), dx, dy, state);
}
else
g_print ("[%s] BUTTON SCROLL (direction:%s state:%s)",
clutter_actor_get_name (source_actor),
dir == CLUTTER_SCROLL_UP ? "up" :
dir == CLUTTER_SCROLL_DOWN ? "down" :
dir == CLUTTER_SCROLL_LEFT ? "left" :
dir == CLUTTER_SCROLL_RIGHT ? "right" : "?",
state);
}
break;
case CLUTTER_STAGE_STATE:
g_print ("[%s] STAGE STATE", clutter_actor_get_name (source_actor));
break;
case CLUTTER_DESTROY_NOTIFY:
g_print ("[%s] DESTROY NOTIFY", clutter_actor_get_name (source_actor));
break;
case CLUTTER_CLIENT_MESSAGE:
g_print ("[%s] CLIENT MESSAGE", clutter_actor_get_name (source_actor));
break;
case CLUTTER_DELETE:
g_print ("[%s] DELETE", clutter_actor_get_name (source_actor));
break;
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case CLUTTER_TOUCHPAD_PINCH:
g_print ("[%s] TOUCHPAD PINCH", clutter_actor_get_name (source_actor));
break;
case CLUTTER_TOUCHPAD_SWIPE:
g_print ("[%s] TOUCHPAD SWIPE", clutter_actor_get_name (source_actor));
break;
case CLUTTER_PROXIMITY_IN:
g_print ("[%s] PROXIMITY IN", clutter_actor_get_name (source_actor));
break;
case CLUTTER_PROXIMITY_OUT:
g_print ("[%s] PROXIMITY OUT", clutter_actor_get_name (source_actor));
break;
case CLUTTER_PAD_BUTTON_PRESS:
g_print ("[%s] PAD BUTTON PRESS", clutter_actor_get_name (source_actor));
break;
case CLUTTER_PAD_BUTTON_RELEASE:
g_print ("[%s] PAD BUTTON RELEASE", clutter_actor_get_name (source_actor));
break;
case CLUTTER_PAD_STRIP:
g_print ("[%s] PAD STRIP", clutter_actor_get_name (source_actor));
break;
case CLUTTER_PAD_RING:
g_print ("[%s] PAD RING", clutter_actor_get_name (source_actor));
break;
case CLUTTER_NOTHING:
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default:
return FALSE;
}
g_free (state);
if (source_actor == actor)
g_print (" *source*");
g_print ("\n");
return FALSE;
}
G_MODULE_EXPORT int
test_events_main (int argc, char *argv[])
{
ClutterActor *stage, *actor, *focus_box, *group;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Events");
clutter_actor_set_name (stage, "Stage");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
g_signal_connect (stage, "event", G_CALLBACK (input_cb), "stage");
g_signal_connect (stage, "fullscreen",
G_CALLBACK (stage_state_cb), "fullscreen");
g_signal_connect (stage, "unfullscreen",
G_CALLBACK (stage_state_cb), "unfullscreen");
g_signal_connect (stage, "activate",
G_CALLBACK (stage_state_cb), "activate");
g_signal_connect (stage, "deactivate",
G_CALLBACK (stage_state_cb), "deactivate");
focus_box = clutter_rectangle_new_with_color (CLUTTER_COLOR_Black);
clutter_actor_set_name (focus_box, "Focus Box");
clutter_container_add (CLUTTER_CONTAINER(stage), focus_box, NULL);
actor = clutter_rectangle_new_with_color (CLUTTER_COLOR_Red);
clutter_actor_set_name (actor, "Red Box");
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 100, 100);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "red box");
g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
/* Toggle motion - enter/leave capture */
g_signal_connect (actor, "button-press-event",
G_CALLBACK (red_button_cb), NULL);
clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor);
actor = clutter_rectangle_new_with_color (CLUTTER_COLOR_Green);
clutter_actor_set_name (actor, "Green Box");
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 250, 100);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "green box");
g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
g_signal_connect (actor, "captured-event", G_CALLBACK (capture_cb), NULL);
actor = clutter_rectangle_new_with_color (CLUTTER_COLOR_Blue);
clutter_actor_set_name (actor, "Blue Box");
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 400, 100);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
/* Fullscreen */
g_signal_connect (actor, "button-press-event",
G_CALLBACK (blue_button_cb), NULL);
/* non reactive */
actor = clutter_rectangle_new_with_color (CLUTTER_COLOR_Black);
clutter_actor_set_name (actor, "Black Box");
clutter_actor_set_size (actor, 400, 50);
clutter_actor_set_position (actor, 100, 250);
clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
g_signal_connect (stage, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
/* non reactive group, with reactive child */
actor = clutter_rectangle_new_with_color (CLUTTER_COLOR_Yellow);
clutter_actor_set_name (actor, "Yellow Box");
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_reactive (actor, TRUE);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "yellow box");
/* note group not reactive */
group = clutter_group_new ();
clutter_container_add (CLUTTER_CONTAINER (group), actor, NULL);
clutter_container_add (CLUTTER_CONTAINER (stage), group, NULL);
clutter_actor_set_position (group, 100, 350);
clutter_actor_show_all (group);
/* border actor */
actor = clutter_rectangle_new_with_color (CLUTTER_COLOR_Magenta);
clutter_actor_set_name (actor, "Border Box");
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor,
(clutter_actor_get_width (stage) - 100) / 2,
clutter_actor_get_height (stage) - 100);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), NULL);
clutter_actor_show_all (CLUTTER_ACTOR (stage));
clutter_main();
return 0;
}
G_MODULE_EXPORT const char *
test_events_describe (void)
{
return "Event handling and propagation.";
}