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[tests] The ::focus-in signal was renamed ::key-focus-in
The test-events interactive test is still using the old name.
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@ -230,7 +230,7 @@ test_events_main (int argc, char *argv[])
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clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "red box");
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g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
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g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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/* Toggle motion - enter/leave capture */
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@ -248,7 +248,7 @@ test_events_main (int argc, char *argv[])
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clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "green box");
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g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
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g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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g_signal_connect (actor, "captured-event", G_CALLBACK (capture_cb), NULL);
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@ -262,7 +262,7 @@ test_events_main (int argc, char *argv[])
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clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
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g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
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g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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/* Fullscreen */
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g_signal_connect (actor, "button-press-event",
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@ -276,10 +276,10 @@ test_events_main (int argc, char *argv[])
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clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
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g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
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g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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g_signal_connect (stage, "focus-in", G_CALLBACK (key_focus_in_cb),
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g_signal_connect (stage, "key-focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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/* non reactive group, with reactive child */
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