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2007-09-28 Øyvind Kolås <pippin@openedhand.com>
* clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_realize): removed unused variable perspective. * tests/test-events.c: (main): added CLUTTER_STAGE() cast. * tests/test-threads.c: include unistd.h for sleep().
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@ -1,3 +1,10 @@
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2007-09-28 Øyvind Kolås <pippin@openedhand.com>
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* clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_realize):
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removed unused variable perspective.
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* tests/test-events.c: (main): added CLUTTER_STAGE() cast.
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* tests/test-threads.c: include unistd.h for sleep().
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2007-09-28 Øyvind Kolås <pippin@openedhand.com>
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* clutter/clutter-label.c: (clutter_label_ensure_layout): avoid
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@ -207,7 +207,6 @@ clutter_stage_glx_realize (ClutterActor *actor)
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{
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ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (actor);
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gboolean is_offscreen;
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ClutterPerspective perspective;
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CLUTTER_NOTE (MISC, "Realizing main stage");
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@ -154,7 +154,7 @@ main (int argc, char *argv[])
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g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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clutter_stage_set_key_focus (stage, actor);
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clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor);
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actor = clutter_rectangle_new_with_color (&gcol);
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clutter_actor_set_size (actor, 100, 100);
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@ -1,5 +1,6 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h> /* sleep() */
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#include <clutter/clutter.h>
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typedef struct
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