2006-05-29 08:59:36 +00:00
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TODO
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====
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2007-05-30 23:43:13 +00:00
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Last updated 31/05/2007
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2006-06-13 22:29:51 +00:00
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2007-05-30 23:43:13 +00:00
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0.4 (July 07)
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2006-06-13 22:29:51 +00:00
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==
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2007-05-30 23:43:13 +00:00
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Definetly:
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- YUV texture data, premulled alpha texture data. (ma)
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- Basic layout code. (eb)
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- Basic text entry (np)
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- Perspective setup (ma)
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- API doc fixups (all)
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- main loop scheduling - paints vs timelimes vs events (ma, eb)
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- ClutterProxyTexture (ma)
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- event queue fixups (eb)
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- clutter_actor_get_vertices (tf)
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- fix up event queue (eb)
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Maybe:
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- SDL event fixups
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- Application developers manual
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- Lookat type functionality.
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0.6
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===
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Definetly:
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- Fragment shader support infrastructure
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- Device independant units
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- XML/JSON type 'layout' files - include actors + behaviours + timeline etc.
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- App developers manual.
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Nice/Maybe:
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- Gradient support ?
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- Rectangle like props to all actors
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- Glitz integration
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- Some kind of focus model.
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- Apple/Win native backends.
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