mutter/tests/conform/actor-layout.c

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#include <math.h>
#include <clutter/clutter.h>
#include "test-conform-common.h"
typedef struct _TestState TestState;
struct _TestState
{
GPtrArray *actors;
GPtrArray *colors;
ClutterActor *stage;
gulong id;
gint in_validation;
guint was_painted : 1;
};
static TestState *
test_state_new (void)
{
return g_slice_new0 (TestState);
}
static void
test_state_free (TestState *state)
{
if (state->id != 0)
g_source_remove (state->id);
if (state->actors != NULL)
g_ptr_array_unref (state->actors);
if (state->colors != NULL)
g_ptr_array_unref (state->colors);
if (state->stage != NULL)
clutter_actor_destroy (state->stage);
g_slice_free (TestState, state);
}
static void
test_state_set_stage (TestState *state,
ClutterActor *stage)
{
g_assert (!state->was_painted);
state->stage = stage;
}
static void
test_state_add_actor (TestState *state,
ClutterActor *actor,
const ClutterColor *color)
{
g_assert (!state->was_painted);
if (state->actors == NULL)
{
state->actors = g_ptr_array_new ();
g_ptr_array_set_free_func (state->actors,
(GDestroyNotify) g_object_unref);
}
g_ptr_array_add (state->actors, g_object_ref (actor));
if (state->colors == NULL)
{
state->colors = g_ptr_array_new ();
g_ptr_array_set_free_func (state->colors,
(GDestroyNotify) clutter_color_free);
}
g_ptr_array_add (state->colors, clutter_color_copy (color));
}
static void
test_state_push_validation (TestState *state)
{
state->in_validation += 1;
}
static void
test_state_pop_validation (TestState *state)
{
state->in_validation -= 1;
}
static gboolean
test_state_in_validation (TestState *state)
{
return state->in_validation > 0;
}
static gboolean
check_color_at (ClutterActor *stage,
ClutterActor *actor,
ClutterColor *expected_color,
float x,
float y)
{
guchar *buffer;
if (g_test_verbose ())
g_print ("Checking actor '%s'\n", clutter_actor_get_name (actor));
if (g_test_verbose ())
g_print ("Sampling at { %d, %d }\t", (int) x, (int) y);
buffer = clutter_stage_read_pixels (CLUTTER_STAGE (stage), x, y, 1, 1);
g_assert (buffer != NULL);
if (g_test_verbose ())
g_print ("Color: { %d, %d, %d } - Expected color { %d, %d, %d }\n",
buffer[0],
buffer[1],
buffer[2],
expected_color->red,
expected_color->green,
expected_color->blue);
g_assert_cmpint (buffer[0], ==, expected_color->red);
g_assert_cmpint (buffer[1], ==, expected_color->green);
g_assert_cmpint (buffer[2], ==, expected_color->blue);
g_free (buffer);
return TRUE;
}
static gboolean
validate_state (gpointer data)
{
TestState *state = data;
int i;
/* avoid recursion */
if (test_state_in_validation (state))
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return G_SOURCE_REMOVE;
g_assert (state->actors != NULL);
g_assert (state->colors != NULL);
g_assert_cmpint (state->actors->len, ==, state->colors->len);
test_state_push_validation (state);
if (g_test_verbose ())
g_print ("Sampling %d actors\n", state->actors->len);
for (i = 0; i < state->actors->len; i++)
{
ClutterActor *actor = g_ptr_array_index (state->actors, i);
ClutterColor *color = g_ptr_array_index (state->colors, i);
ClutterActorBox box;
clutter_actor_get_allocation_box (actor, &box);
check_color_at (state->stage, actor, color, box.x1 + 2, box.y1 + 2);
check_color_at (state->stage, actor, color, box.x2 - 2, box.y2 - 2);
}
test_state_pop_validation (state);
state->was_painted = TRUE;
return G_SOURCE_REMOVE;
}
static gboolean
test_state_run (TestState *state)
{
clutter_threads_add_repaint_func_full (CLUTTER_REPAINT_FLAGS_POST_PAINT,
validate_state,
state,
NULL);
while (!state->was_painted)
g_main_context_iteration (NULL, FALSE);
return TRUE;
}
void
actor_basic_layout (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterActor *stage = clutter_stage_new ();
ClutterActor *vase;
ClutterActor *flower[3];
TestState *state;
vase = clutter_actor_new ();
clutter_actor_set_layout_manager (vase, clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL));
clutter_actor_add_child (stage, vase);
flower[0] = clutter_actor_new ();
clutter_actor_set_background_color (flower[0], CLUTTER_COLOR_Red);
clutter_actor_set_size (flower[0], 100, 100);
clutter_actor_set_name (flower[0], "Red Flower");
clutter_actor_add_child (vase, flower[0]);
flower[1] = clutter_actor_new ();
clutter_actor_set_background_color (flower[1], CLUTTER_COLOR_Yellow);
clutter_actor_set_size (flower[1], 100, 100);
clutter_actor_set_name (flower[1], "Yellow Flower");
clutter_actor_add_child (vase, flower[1]);
flower[2] = clutter_actor_new ();
clutter_actor_set_background_color (flower[2], CLUTTER_COLOR_Green);
clutter_actor_set_size (flower[2], 100, 100);
clutter_actor_set_name (flower[2], "Green Flower");
clutter_actor_add_child (vase, flower[2]);
clutter_actor_show_all (stage);
state = test_state_new ();
test_state_set_stage (state, stage);
test_state_add_actor (state, flower[0], CLUTTER_COLOR_Red);
test_state_add_actor (state, flower[1], CLUTTER_COLOR_Yellow);
test_state_add_actor (state, flower[2], CLUTTER_COLOR_Green);
g_assert (test_state_run (state));
test_state_free (state);
}
void
actor_margin_layout (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterActor *stage = clutter_stage_new ();
ClutterActor *vase;
ClutterActor *flower[3];
TestState *state;
vase = clutter_actor_new ();
clutter_actor_set_layout_manager (vase, clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL));
clutter_actor_add_child (stage, vase);
flower[0] = clutter_actor_new ();
clutter_actor_set_background_color (flower[0], CLUTTER_COLOR_Red);
clutter_actor_set_size (flower[0], 100, 100);
clutter_actor_set_name (flower[0], "Red Flower");
clutter_actor_add_child (vase, flower[0]);
flower[1] = clutter_actor_new ();
clutter_actor_set_background_color (flower[1], CLUTTER_COLOR_Yellow);
clutter_actor_set_size (flower[1], 100, 100);
clutter_actor_set_name (flower[1], "Yellow Flower");
clutter_actor_set_margin_right (flower[1], 6);
clutter_actor_set_margin_left (flower[1], 6);
clutter_actor_add_child (vase, flower[1]);
flower[2] = clutter_actor_new ();
clutter_actor_set_background_color (flower[2], CLUTTER_COLOR_Green);
clutter_actor_set_size (flower[2], 100, 100);
clutter_actor_set_name (flower[2], "Green Flower");
clutter_actor_set_margin_top (flower[2], 6);
clutter_actor_set_margin_bottom (flower[2], 6);
clutter_actor_add_child (vase, flower[2]);
clutter_actor_show_all (stage);
state = test_state_new ();
test_state_set_stage (state, stage);
test_state_add_actor (state, flower[0], CLUTTER_COLOR_Red);
test_state_add_actor (state, flower[1], CLUTTER_COLOR_Yellow);
test_state_add_actor (state, flower[2], CLUTTER_COLOR_Green);
g_assert (test_state_run (state));
test_state_free (state);
}